City of Steam is shuttering on January 31st

In the heady days of yesteryear, we believed that removing the need to download a client would be the key to unlocking more people who wanted to jump on the MMO bandwagon. This was one of the major selling points of City of Steam when the game first launched as a browser-based title. Unfortunately, today we come not to praise the game’s prescient structure but to lament its imminent shutdown, with the game servers going offline on January 31st.

The developers cite several issues that ultimately led to the game’s shutdown, chief among them being the fact that Unity is increasingly not supported properly in browsers. The team isn’t fading quietly into the night, with a new title in development; Heroes of Skyrealm is set in the same universe and hopes to use the lessons learned over the years with City of Steam. Our condolences to the fans losing a favorite game, just the same.

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27 Comments on "City of Steam is shuttering on January 31st"

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McSleaz
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McSleaz

VERY surprised it lasted this long.

SwobyJ
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SwobyJ

I like this tho https://www.youtube.com/watch?v=LpvxFxE2S10

sirnoldor
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sirnoldor

I supported City of Steam during the closed alpha, beta, and release via helping with donations to the project.  At release, they decided to have a disreputable company (from their past business model) publish the game.  Lo and behold, they were screwed over…as expected…and recovered their game by buying back the right to publish their own game in the English-speaking regions.  But it just wasn’t the same…many Devs had left the company and the focus was lost.
Whilst I’ll be watching their new attempt at making a great game, I won’t be helping with donations to it in any way.  I wish them the best of luck and hope things work out.  But my views of blind optimism have changed.
TQQdles™,

Dolnor Numbwit
Eternal Testing Newbie

Linaea
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Linaea

Way to go, Eliot, you list MMO shutdowns as a trope that needs to end in 2016, and look what happens next.

Perfect Hero
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Perfect Hero

I played the beta and everything was mediocre and dumbed down to the point where it was not fun.

ApathyCurve
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ApathyCurve

Shocked faces, everyone.  Put ’em on.

fahadjafar
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fahadjafar

I played this game during their 1st alpha, had 3 type of human race with their own race skills, 2 type elves, 2 type orcs and 2 type goblins, 4 base classes to play with. Then they went for cbt and made deal with r2 and it went to shit, only 1 type human; 1 type elf; no sign of goblin or orcs and only 2 class. And what is worse, auto movement, auto combat, auto quest acceptance and auto completion. I stopped right there and never looked back.

Rozyn
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Rozyn

Greaterdivinity Right? Browser games seemed kind of cool the year I bought a Chromebook lol, and then the following year I gave it to my in-laws and never really thought about them again.

Rozyn
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Rozyn

I was kind of surprised this game got as many chances as it did considering how totally mediocre it was. Of all the games that deserved second and third chances, this wasn’t it for me. Still though, sorry to anyone who actually played this. :/

Xijit
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Xijit

But why shut it down?
Just roll out a non browser version (I could have sworn they already had one) and let it fall into maintenance mode …

hilgodon
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hilgodon

Original story posted over at MMOGames – http://www.mmogames.com/gamenews/city-steam-shutting-month

Chaz_Lawler
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Chaz_Lawler

shadowblender

ProfessionalNoob
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ProfessionalNoob

Veldan I played it briefly when it first came out and it didn’t really grab me.

ProfessionalNoob
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ProfessionalNoob

shadowblender I’d play the heck outta City of Bicycle Repairmen!

shadowblender
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shadowblender

It bears the curse of ”CITY of Heroes”, ”CITY of steam”.

Don’t pick CITY as a name for your game!!!

Greaterdivinity
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Greaterdivinity

Surprised it took this long, to be honest. I hope there’s more “game” to their new game than CoS, because “click quest objective and watch your character autorun, autocombat, and autoloot through it” wasn’t really the most engaging gameplay : /
Also, still largely convinced browser gaming as a selling point is too much of a gimmick. The only game where the fact that it was on browsers even remotely intrigued/impressed me was Warface, because it looked infinitely better than anything I’d seen running in a browser before. It didn’t impress me enough to make me want to spend money or much time on the most generic of generic modern shooters, but at least it had that going for it.

Kanbe
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Kanbe

Eliot, see what happens when you wish for no shutdowns in 2016. You get to write about one shortly after you post it. That perfect 10 was only a day or 2 ago I think. Jinx power is real

ThatLanteshGuy
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ThatLanteshGuy

Brutal. The game had a good amount of potential but the mess with R2 was a heavy blow early on. I had hope it would turn around, but then I played the re-branded Arkadia version and lost that hope. The stamina system micro transaction hell is what ultimately drove me off. Pay up or you can’t run this instance since you don’t have the stamina to play it. I just left instead. Lack of Unity support may have been the final nail in the coffin, but it’s far from the only one.

I think what stung me the most though is having the devs tell me about how their company (Mechanist) would be different and that they founded it because they were tired of industry standards and wanted to make something better. And by that I mean they told me this personally. I had a very nice long chat with one of the devs on the team before the beta happened and he invited me to participate and give feedback on the game. I took him up on the offer and gave him feedback focusing on the tutorial and new player experience. For a while, things were looking up.

And then the game launched. All the talk about being different and having regular and transparent communication with the players never materialized. I do recognize that R2 was a major factor in that, but I didn’t see any change when they took CoS back and re-branded and re-released. Even so, seeing it shut down after everything that happened is still sad.

Well…perhaps someday a solid steampunk MMO will come along.  I’ll keep my tophat and goggles on the shelf just in case.

Madda
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Madda

PRESSURE!
COMIN DOWN ON ME!

Dystopiq
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Dystopiq

We’re they under a lot of pressure? :^)

FacelessSavior
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FacelessSavior

Browser based is a quick way to insure I completely forget about your product.

Archebius
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Archebius

DeviateFish Just got a weird fusion of Blade Runner and pizza.
“All those moments will be… lost. Like… pizza. In my mouth. Time to eat.”

BalsBigBrother
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BalsBigBrother

I remember playing this for a little while and thought it was fun for what it was. I drifted away from it though shortly after its rebrand / relaunch and just never got round to going back

TheAuger
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TheAuger

It’s sad this game turned into a shell of it’s former self. That is what killed it. I followed & participated in the Mechanist forums long before Alpha testing started. The game really had great promise & a unique feel. Sadly, the game took a bad turn when R2 became the publisher. And then it went from bad to worse when Mechanist took back the game,  re branded it as CoS Arkadia, & self published it. It basically became a FB stamina micro-transaction nightmare. Two after the Arkadia relaunch was the last time I played the game. Any word if the Chinese publisher is part of the shutdown?

Flimflamberge
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Flimflamberge

The browser client really had nothing to do with its failure. The problem is they were developing a nice little game, then publisher pressure made them screw it up.

DeviateFish
Guest
DeviateFish

It’s always sad to see games go, even if I didn’t play, or indeed even like, them. I shall eat an extra slice of pizza, to honour the MMOs lost in time, like tears in the rain.

Veldan
Guest
Veldan

never heard of this

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