The Repopulation remains skeptical about HeroEngine’s latest announcement

HeroEngine owner Idea Fabrik announced yesterday that it has made “several positive adjustments” in regard to its ongoing financial situation – namely, “reducing server costs, finish[ing] R&D and [its]development plan, complet[ing] some very important testing and code review, and continu[ing] to work on several other special things behind the scenes.” These new changes apparently include the resumption of HeroCloud subscription sales (“[w]e will be completing a special Thank You to our community, then normal sales will return on 31 January”), a new website design, DirectX 11 support, and a new “market” to vend assets.

Idea Fabrik did not allude to The Repopulation’s Above and Beyond, which it had obliquely and seemingly unjustly accused of failing to pay royalties last month, except to say, “Not all of these have been resolved and the primary cause of the partial shutdown is still being worked on.” The concomitant financial issues and server outages drove The Repopulation offline in December and caused serious concerns about its future.

The Repopulation’s JC Smith told forumgoers that HeroEngine’s announcement had “nothing to do with” A&B’s.

“[M]y guess is they wanted to get it out first. This seems like typical PR to me. A similar promise with regards to sales was made last month and missed. And DirectX11 was promised to be ready last year. We have been given no indication to date that anything significant has changed at IF from where its been over the past few months.”

Last week, Smith reiterated his vow to announce the game’s future plans toward the end of the month.

“We still plan on releasing an update which goes into our near and future plans soon. It’s an important announcement though and we likely won’t make it until near the end of the month. That gives any last minute opportunities a chance to come to fruition, as well as gives us a bit of time to coordinate some things that need to go along with the announcement. The most important things to note in the meantime is that we are not cancelling the game, and are not going to run another Kickstarter.”

In regard to HeroEngine, he opined, “Our stars may no longer be aligned, and there are probably some damaged relationships and/or trust issues on both sides. But I don’t think either of us is out to hurt the other.”

Source: HeroEngine, The Repop. Thanks, Sethman.
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30 Comments on "The Repopulation remains skeptical about HeroEngine’s latest announcement"

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SallyBowls1
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SallyBowls1

quixadhal  Cry? The company that ran into financial problems (e.g. not paying salaries) before IF/Hero? That had a number of employees hired by CIG?  IDK, but what I read, I would avoid Cry.

Qarran
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Qarran

I hope the Repop devs stay strong and do not go back to Idea Fab come what may.  If this happened now, what is going to keep it from happening in the future.  I think Idea Fab is in breach anyway.  One layman’s view on the matter.

PaganRites
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PaganRites

Man, I hope the Repop devs can find a solution and get the game back on track.  So promising.  Enjoyed the time I spent in game, even though unpolished.

Tithegha
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Tithegha

Thank you Bree for teaching me a new word today.  Now i need to figure out how to naturally use concomitant in conversation tomorrow so that this lesson will stick =)

Lord Zorvan
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Lord Zorvan

Wild_Phil Ironwu dragonherderx Yeah, and the “Creation Engine” didn’t turn out to be a renamed badly disguised Gamebryo. Zeni wouldn’t tell the truth if their lives depended on it.

Ket_Viliano
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Ket_Viliano

captainzor Wratts  I like UE4, but have come to the conclusion that learning how to get a game out through HTML5 will be important to develop a decent sized audience. ARK runs poorly on my 970 gpu, and not that many people even have such nice high end cards.

Ket_Viliano
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Ket_Viliano

Ironwu  The only decent option for hobby or low buck indie is Unity with Blender. I made the mistake of trying to use Blender with UE4, got Maya Student version and won’t go back to Blender. If I take a game toward profit I will just hire a real artist to do it right.
What I learned is that art asset pipelines are very technical, and fraught with difficulty, the connections between art program and engine are dodgy at best.

ogged451
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ogged451

The game has potential, I like the AO vibe and the skill system and I hope they get their engine woes sorted out and make it to launch.
If they decide to dump Hero Engine, grats, because some areas in the beta were performing terrible.

Wild_Phil
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Wild_Phil

Ironwu dragonherderx Zenimax Online CEO/game director Matt Firor, “…while we were prototyping the game on HeroEngine, we were
simultaneously developing our own client, server, and messaging layer
that were specifically designed with ESO in mind. Think of HeroEngine as
a whiteboard for us – a great tool to get some ideas in the game and
start looking at them while the production engine was in development.”

Wild_Phil
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Wild_Phil

Ironwu dragonherderx I should add that the HeroEngine is no more than middleware for ESO.