Chris Roberts talks Star Citizen two-step verification, griefing, and Star Marine’s status

Star Citizen’s Chris Roberts is taking a break from signing swag for PAX South to answer another batch of 10 questions from the community. These range in topic from the possibility of two-step verification and taking part in dogfights through space stations.

Roberts addressed the future of Star Marine, saying that it’s not been canceled but that features such as boarding and FPS features are already in the game. Once the full FPS feature set is complete, the studio will turn on the Star Marine mode to offer arena combat for those who want to play it.

He also talked about the griefing that’s been running rampant since the Alpha 2.0 launch. Roberts said that he doesn’t want to go overboard in building “a nanny state” but will be introducing systems like bounties and player enforcement that should curtail griefing.

You can watch the full broadcast from Supreme Admiral Roberts after the jump!

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55 Comments on "Chris Roberts talks Star Citizen two-step verification, griefing, and Star Marine’s status"

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PaganRites
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PaganRites

Sleepery Bounties should definitely be in the game.  Why?  Because in any universe if you have someone going around stealing ships, killing people, etc. there would be an incentive to catch/kill that person.  It also very much fits within the sandbox universe of Star Citizen.  Star Wars Galaxies had a great system that Robert’s could build on.

PaganRites
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PaganRites

I’ve had some amazing PvP in SC on remote outposts/  I could care less about Star Marine.  Boarding ships and getting jumped while trying to turn on a station power grid is way more fun.

JacksonBlair
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JacksonBlair

Parrrrrp

MrEllis
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MrEllis

Darkdrakke MrEllis :(

MrEllis
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MrEllis

Hanthos MrEllis Yeah kill-spawn-kill games are about on par with kill-round-kill games to me. I don’t mind respawn but I like games that reward more for objectives and team play than kills. I wish kills would garner you the least points in team based games. But pointless lobby type shooting in a sandbox seems silly.

MrEllis
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MrEllis

GoJammit MrEllis I wouldn’t mind some sort of objective based scenario with rewards. Or even pve type areas with co-op and rewards or control of areas for a limited time.

Darkwalker75
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Darkwalker75

BritoBruno 
He had to leave the stage and spotlight to someone more deserving, and are now just yelling and screaming in a room backstage.

screecwe
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screecwe

Estranged MrCrunch26 It’s not just a bounty system, it’s a reputation system. If you are killing players in lawful space, you’ve got to deal with the UEE military and police.

screecwe
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screecwe

alexjwillis You didn’t actually watch the video, did you?

GoJammit
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GoJammit

melissaheather Ive actually been spend any of my game time in AC instead of the PU. I’ve seen what there is o see, I guess. I heard something about a surprise added in the patc, but I have no idea what it is. I wish I was running into roving bads of Vanduul or pirates, but all i get  is the mostly copy past stations with the same security with the same script and the same enemies. With the occasion increased number of baddies sometimes that could just as well be a glitch as a plan. 
I’m happy to see progress, but I will spend my gaming time elsewhere until something more than a bug fix comes along. I actually kinda regret wasting bandwitdth on the last patch. It’s not like I plan on playing anytime soon.