Trove makes major business model adjustments

    
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RIFT isn’t the only game under Trion Worlds’ umbrella that’s reevaluating and adjusting its business model to become more profitable. Yesterday, the Trove team announced that it, too, would be making some changes so that the game will pull in more money and give away less of its content for free.

“At the end of the day [the store] is a big piece of the engine that keeps Trove going,” the team said. “We’ve been live long enough and collected enough data that we can start making some changes. The core word which I expect us to be held to here is value. No matter what you are spending on the game — time or money, we need to give you value and respect that investment. That never changes.”

The biggest change is that classes won’t be purchasable with cubits any longer. Trion said that this goes hand-in-hand with a decision to put more work into upcoming classes. Other adjustments include awarding players fewer cubits, raising the cubit price in the store for items, and beefing up its patron program.

“Going forward we’re going to rely on [the patron program] more,” the devs posted. “Add more value to it and probably even require it to access some systems or features.”

These changes will go into effect at an unspecified point in the future.

Source: Trove. Thanks to Fliksan, Enikuo, and Ironweakness for the tip!
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