EverQuest fixing aggro issues, adjusting progression server XP flow

    
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Taunting may not be the sexiest feature of an MMO, but for tanks it’s as vital an issue as they come. Happily for those on the front lines in EverQuest, the devs are planning on buffing and fixing taunts and other related systems with this month’s patch.

“We looked into the success rate of the taunt skill and decided this ability could use some improvements,” the team said. “The overall success rate for characters with taunt (200) and higher should be noticeably better.”

Players on EverQuest’s progression servers will enjoy more XP for killing mobs but less XP for completing quests. Apparently the team didn’t create a proper balance between the two sources of XP when creating those shards, so players should soon find that these servers are more in line with how it used to be back in the day.

Other adjustments coming with the February patch include weapon proficiency AA tweaks, additional TBM itemization fixes, and improvements for Knights’ mitigation after level 85. The devs said that they aren’t looking at making changes to pet mitigation in this update, however.

Source: Patch preview, official forums #1, #2. Thanks to SomniumWintersun for the tip!
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