WildStar's new game director Chad Moore on the state of the game

Chad Moore is moving up the ranks in Carbine Studios; after a long tenure as the lore expert, Moore is now the director behind WildStar. What does that mean? Well, that's all to be found in his letter to the community on the state of the game. Moore looks back over the past year of updates and development for the game and provides a picture of what the game will look like, starting with Destination Arcterra, the game's first major patch following the free-to-play transition.

The development team is also working on the game's next big raid (The Redmoon Terror) and taking players beyond Nexus proper with a trip to the Halon Ring. There's also another Expedition in the works alongside an item upgrading system and the vague promise of more work going into the game's PvP. It's an optimistic letter and should hopefully give players awaiting more content reason to look forward to the future. We've also taken the liberty of reaching out to NCsoft concerning the status of product director Mike Donatelli in the wake of Moore's new position.

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solipsis
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solipsis

Madda Nuh uh!

ElMutharino
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ElMutharino

"after a long tenure as the lore expert, Moore is now the director behind http://massivelyop.com/tag/wildstar. What does that mean? "

That everyone else worth anything already moved on?

cheesybites76
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cheesybites76

SoMuchMass Leilonii I tried WS during the Beta and pretty much decided then that I didn't think it was worth a sub.  Came back for another whirl when it went f2p since I was able to buy the game for like $3 on Humble Bundle.  It's OK I guess, but I just couldn't stick with it.
I mean the general idea of combat is cool, but I think its execution was not so hot.  And really, the game is just so damn PUG-unfriendly that I had to stop.  Sure I had joined a large guild but you cannot always depend on that for grouping.  The main problem I had with it is those ridiculous insta-kill mechanics in the dungeons: one mistake and you are dead.  I consider myself to be very good at these games but lag and mistakes happen, and one-shot deaths are, IMO, a very outdated mechanic that tends to make group efforts frustrating in the end.  I just still don't think the dev team understands how to forge any kind of content that isn't designed for their "dudebro" mentality.
You are both right about some major problems, too; the whole one-weapon thing and such tiny action sets are outdated too, and really shouldn't exist in anything that is modern.  And there really are no RPG aspects at all, everything is essentially a massive grind, and I didn't think the explorable areas were more than the standard MMO tropes we have seen for the past 10 years.

ManastuUtakata
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ManastuUtakata

Dystopiq Madda 
Speak for yourself! As it has two pink and pigtailed characters. >.<
"Wiki says Akari's is red, Uta."
I am aware what it says! But if you add K scale to pink, you get a ruddy pink like hers. So there! /ptptttt!

Dystopiq
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Dystopiq

Madda Yuru Yuri is terrible and you should feel ashamed.

SoMuchMass
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SoMuchMass

Leilonii SoMuchMass Yeah during beta, I liked the game.  At about level 35 I realized combat would be a massive problem.  So one dimensional and so so limited.  1 weapon, limited action set, massive cooldowns, gcd and resource limitation.  And to add to that, situational abilities.  
Why not just limit abilities by resources? It feels so restricted I am amazed that it was allowed to go live.  ESO for example is limited by resource only, no other restriction unless I am missing something.  GW2 is right in the middle between ESO and WildStar, it isn't as good as ESO and isn't as bad as WildStar.

AthieV
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AthieV

So... 10 quests and a grab bag of hunting targets. Sounds like a half-size version of Tanaan Jungle?

JamesCrow
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JamesCrow

"fully voiced NPCs, and jaw-dropping cinematics" and more story (now with group) are some of the things i want from the beginning,

what i like in WS:
1. first of all: the disneypixar feeling,
2. the action combat and the Double Jump that make you feel like you playing in arcade game.
3. as a pve player i like the  pve end-game content (dungeons,raids,adventure,expa,daily mission and rewards,.
4. voice over in cinematics,

what i didn't like in WS:
but as every game, not all the things are good
1. all the leveling progression with a lot of grind task quest
2. npcs not fully voice-over and solo story only.
3, not alot of cinematics.

After the F2P:
1. there are players everywhere and you can get every thing in shop for in-game omnibits.2. some nice events and new content.
After the News:
but now it look like it going to change

dorn2
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dorn2

This game really still has nothing for the large group of people who simply want to do some 5 man dungeons for good loots. It's insanity.  They've got hard dungeons that should reward good loot but the loot sucks.   Then they don't even have easy dungeons for the normal players. 

Raids are whatever but this is not how you please the small group crowd.

dorn2
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dorn2

RyanMahaffey DugFromTheEarth 
Are any of those 5 man bosses worth fighting?  I tried coming back but the dungeon loot still sucked compared to the difficulty.

Telos_
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Telos_

I had three major gripes about Wildstar.  The UI, combat, and cartoon theme.  Wildstar isn't a bad game for an mmo, but i just couldn't get into the cartoon atmosphere.  It felt like playing a saturday morning cartoon.  I'm not sure a new game director is going to help this.

deekay_zero
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deekay_zero

Bluetouchpaper deekay_zero yeah i hear ya. i think they shoudl open it up again.

i'm a big world pvp guy but the pve server's pop has been a god send. and it's not so bad no killing reds constantly either. :P

Bluetouchpaper
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Bluetouchpaper

deekay_zero Bluetouchpaper yep . I wanted to move my character over to the pve one along with a couple of friends I'd been playing with but we found the free transfer was no longer available and we didn't want the bother of doing it all again on the pve server or paying for a move so we moved on to other games .

Vtravi
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Vtravi

For me this is by far the best MMO out there. The combat is amazing. Lots of movement and skill required (compared to Wow/Lotro/Rift). So much content already in the game for PvE ers. The only downside is lack of players while leveling. Can be hard to get dungeons done during your leveling process. Pleanty of people at level cap though.

RyanMahaffey
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RyanMahaffey

DugFromTheEarth RyanMahaffey Sorry you are impossible to please I guess... there is a lot of content in this update... a lot of good content

Madda
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Madda

Yuh huh

Esoteric Coyote
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Esoteric Coyote

Lights_andMusic deekay_zero BritoBruno I don't know, it's fun to park in a spot and just farm them as they spawn. But yeah... so many bots at lower levels.

Leilonii
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Leilonii

Madda The avatar change is throwing me off!

solipsis
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solipsis

Madda No! Madda did not!

Leilonii
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Leilonii

SoMuchMass I've been saying this since beta. I was in the perma beta where they let us play all day every day up to max level and I knew then how bad it would be, to the point where I had to quit a couple levels before hitting 50. I couldn't even eek out those last few it was so bad. Had they listened to feedback back then from a lot of people they could have had a good game on their hands. 
But when combat is so bad and needs a  secondary complete rework, you really have no way of coming back from that unless you actually fix it. At least games like The Secret World have a quality RPG aspect to it that's enough to sustain a small but consistent playerbase despite terrible combat. Wildstar, not so much. Combat is only the biggest of their problems but they have others. They already did a rework after beta 3 or so during that long months long break and it just wasn't near enough. I saw after F2P that they made some skill changes which was an improvement, but combat is still the same old crap.

DugFromTheEarth
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DugFromTheEarth

RyanMahaffey DugFromTheEarth

300 different toppings to choose from doesnt make the one scoop of ice cream any more filling.

SoMuchMass
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SoMuchMass

I still don't see a positive future for the game, unless they fix the way combat works.  It has no depth and is extremely badly designed.

RyanMahaffey
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RyanMahaffey

DugFromTheEarth So...a  massive zone with:
3-4 dailies a day out of a pool of 14
7 episodic story quests
20- 2 man bosses
19- 5 man bosses
5- 20 man bosses
New big world boss

33 dynamic events

That's not major?

k

Lights_andMusic
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Lights_andMusic

deekay_zero BritoBruno  'right now i think the biggest problem with pvp is' - Bots.

Madda
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Madda

Madda just came here for the arguments.

DrZaius
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DrZaius

< more story = me happy :)  gratz pappy, glad to here it

Mikey Moo
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Mikey Moo

Sounds good to meeeee.

deekay_zero
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deekay_zero

TehAcidBaron try discovery and rare hunting using the addon. it's legit different and fun. mix in some dailies when doing it in endgame zones :P

ManastuUtakata
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ManastuUtakata

bryanjturner 
...I guess you are missing all the birds squawking above you. o.O

deekay_zero
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deekay_zero

Bluetouchpaper were you on the pvp server by chance?

deekay_zero
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deekay_zero

ColdinT disregard previous video, this one is more accurate: https://www.youtube.com/watch?v=Q0_gompy5nM&feature=youtu.be

Bluetouchpaper
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Bluetouchpaper

Good game but when I got to level 50 it was dead ( this after free to play ) .

deekay_zero
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deekay_zero

BritoBruno deekay_zero i think they could do another bg map in the vein of walatiki and maybe a wpvp oriented area in teh world for both server types.

nothign they did add a new arena at some point last year. 

i also wish they'd make practice arena give *some* rewards even if less than bg's.

BritoBruno
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BritoBruno

deekay_zero BritoBruno Agreed. Still took a lot of time to become that way and they're being vague, still.
My issue here is not that they're being vague on purpose or anything, but that vagueness is not helping anyone. Wildstar is not doing well enough to be hyping patches. They need fixes and to keep their players.

deekay_zero
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deekay_zero

BritoBruno hmm pvp is quite rewarding. it's one of the fastest ways to get gold and the gearing is nice and fast and not too vertical.

one of the reasons pvp died in the game in the first place was the verticality of the gear grind. it only *started* to recover *at all* when they made pvp gear flat.

right now i think the biggest problem with pvp is crit stalkers and that 2 out of 3 maps suck.

dantetifosi
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dantetifosi

SallyBowls1 deekay_zero

So this is their 3rd Game Director in almost 2 years of launch, ouch.

Anyways, the pessimist is me see this as a 'Vote of confidence' that you see professional teams give their coaches, but know it isn't all sunshine and rainbows.

SallyBowls1
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SallyBowls1

deekay_zero If you miss this conversation, when NCSoft's earnings are out, I suspect there will be further discussion of Wildstar's future.  Here's hoping for good news.

SallyBowls1
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SallyBowls1

BritoBruno  The question at any studio is what they can afford to fix/enhance. Any studio, arguably Carbine more than most, always has more things they would like to fix. I doubt they are being intentionally vague and just may not know how much they are going to be able to do.

TehAcidBaron
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TehAcidBaron

The lore guy is taking over well best of luck to him,  haven't played or followed the game in a while even though i have a free sub until late 2016.

Should check it out sometime, but it's not that i dislike WS it's more that i become MMO-tired if that's a thing even.

ColdinT
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ColdinT

I think this is a pretty good move. Pappy has always been incredibly passionate about Wildstar, so having him charge will hopefully lead to good developments going forward.
As for the vagueness of PVP, you have to realize that PVP was their last update and the current focus is on the new zone and the raid following. So they probably don't want to give too much info on stuff that's very much in flux.

ColdinT
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ColdinT

How so? Too many of them?

BritoBruno
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BritoBruno

" Lastly we’re taking a close look at PvP, and are working on a number of initiatives to improve the overall experience for our players, along with incenting more participation in both instanced and open-world PvP. This is just a sneak peek at WildStar’s roadmap and what’s coming up in the future, so keep an eye out for lots more info in the coming weeks and months."
STOP BEING VAGUE. The PvP population is in shambles, the players are actually recommending you don't spend time pvping because the rewards aren't good enough and the game is a mess. Why the hell do we have to spend time waiting for a non-vague answer that may be another failure? Just be honest, acknowledge the damn pit that it's the pvp and work WITH YOUR PLAYERS TO FIX IT.
For fuck's sake.

DugFromTheEarth
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DugFromTheEarth

His idea of "Major Content updates" appears to be drastically different from mine :(

deekay_zero
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deekay_zero

they definitely have challenges ahead of them. i'm still optimistic about the due any minute now ncsoft investor report performance for last quarter, but word from my play partner is that population is back down again nowadays. qq

Dystopiq
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Dystopiq

It's going to be tough.

ShagrathVtc
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ShagrathVtc

I really love the game, the controls, awesome animations. But those telegraphs are just killing me. Not in PvE when doing solo content but really tires me in dungeons :(

bryanjturner
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bryanjturner

Crickets...

wpDiscuz