Shards Online delays alpha, early access; adds new stretch goal

Shards Online's latest newsletter has arrived, and in it, Project Lead Derek Brinkmann says the development team is hard at work on two features: clusters, which are the groundwork for connected regions, and catacombs, dungeons that change their layouts randomly.

Citadel Studios also says it's delaying alpha 1 until spring, which won't affect backers and testers unduly but will effectively delay the game's early access launch on Steam:

"[W]e underestimated a few things (supporting our 24/7 servers and cluster implementation) that is going to push Alpha 1 into the Spring. We've also decided to separate our Alpha 1 release and our arrival on Steam Early Access by at least a few months. This way our current supporters can help us work out the kinks before we open ourselves to the massive audience that is the Steam Community."

The studio has announced a new mount stretch goal at the $250k mark as well as new pledge rewards for several tiers over $75.

Source: Newsletter
SHARE THIS ARTICLE

LEAVE A COMMENT

4 Comments on "Shards Online delays alpha, early access; adds new stretch goal"

Subscribe to:
Sort by:   newest | oldest | most liked
AlexanderDeLarge
Guest
AlexanderDeLarge

Armsbend Assuming this stretch goal comes with taming/breeding, that's two fairly small "modules" (since the game is modular), a bit of modeling and changes in movement states. Not exactly the most difficult thing to pull off.

PaganRites
Guest
PaganRites

Armsbend Except in this case the game is fully playable and has been for quite awhile.  The stretch goal is for mounts.  Not really needed in my opinion but people love their mounts!

MrPoolaty
Guest
MrPoolaty

In b4 game splits into two lol

Armsbend
Guest
Armsbend

Sorry for the delay > here is a new stretch goal.

Video Games 2016 - Feel The Power

wpDiscuz