Massively OP Podcast Episode 51: Unsavory deeds

Is it wrong to get so excited about becoming a lawless thief in a video game world? Justin and Bree return for the 51st episode of the podcast to gleefully discuss their future criminal careers, the rash of lovey-dovey stuff across MMOs, design innovations in the industry, and more!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Show notes:

Other info:

0:00 Intro
1:17 Ultima Online
4:25 Devilian
10:02 Final Fantasy XIV
10:47 The Secret World
15:15 Valentine’s Day
18:25 MMO Q4 finances
29:35 Blade & Soul
31:00 The Division
33:15 Elder Scrolls Online
39:14 SWTOR
42:44 Mailbag #1
46:53 Mailbag #2

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25 Comments on "Massively OP Podcast Episode 51: Unsavory deeds"

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breetoplay
Guest
breetoplay

SoMuchMass Serrenity I hope you are right that they shift to a content model more like SWTOR’s, but I don’t see it happening.

milosanx
Guest
milosanx

Wowser Bree and Justine finally excited about ESO. It really is a game that just keeps getting better and thievery has been in the game for awhile the Dlc is just expanding it in a big way. After that The Dark brotherhood will come and it will be the assassins side opposed to the thieves Guild. The Mages guild and Fighters guild has always been there but perhaps later down the track they will expand on them as well.

Both of you really need to get in there and play it, it is a great vibe and there’s so much to do at your own pace. 

People are out there complaining about a stale genre, but I feel ESO at least tries to give a bit of a variety to the themepark genre with a sandboxy feel and as much as a lot of people don’t think it is a real ES game, it really is. It just puts a mmo twist on it.

As for the mailbag about different games…play Wurm Online. It’s a huge game which has an old school feel and yes Bree, it has vendors(merchants) you can sell your crafted stuff on. They will cost  a once off 10 silver  though. We have 3 merchants around the biggest server and it even plays for your accounts and deeds if you want them too.

Cali_ckn
Guest
Cali_ckn

I’m actually an accountant.  Financial reports that are released to the public go through an audit.  The companies that I’ve worked for that normally do around the 10 million dollar range of revenue per year will take about 10 days to close out a month and up to a month to close out a quarter/year.  And when I say close out a month that means that we are inputting all the money coming in and going out, adjustments, and often specialized reporting due to third parties like investors.  It’s not something that can just happen in a day.

After the company’s accounting team finishes their entries normally the supervisors or internal audit will review the books, recommend suggestions, and changes are made based on that.

After the internal audit is done, then it gets sent out to a public accounting firm to do their audit.  This normally takes about 2 weeks to complete for our audit firm.  

And there, my friends, is more about accounting than anyone cared to know :)

Serrenity
Guest
Serrenity

SoMuchMass Serrenity I think they are going to find an update schedule that tweaks the Living Story and the expansion model and brings them together.  I think if they get the Living Story updates right, the expansion time-frames are less important.  I wouldn’t complain if they started yearly expansions, and I would gladly pay for it.

SoMuchMass
Guest
SoMuchMass

Serrenity SoMuchMass Have they even talked about how often they plan on putting out content before large expansions?  I feel like their every 2 week thing didn’t work.  And the 2-3 year thing didn’t work.  So they might be looking at a different update cycle in the future.  
To be honest, in this market even 12-18 months seems like way too long of a wait.

Serrenity
Guest
Serrenity

SoMuchMass Serrenity I assumed you meant more content release instead of more formal expansions, because that was how I interpreted the comment in the podcast.  I’m expecting an iteration on the Living Story between larger expansions every 12-18 months.  
If that’s not what you meant, apologies and you can overall disregard my comment.

SoMuchMass
Guest
SoMuchMass

Serrenity SoMuchMass What are you disagreeing with exactly?  Did you just see my name and through I was saying something negative?  Do you think the future of GW2 is 2-3 year expansion packs?  Do you think it is something “every 2 weeks” like it was in the past?  What type of content update cycle do you expect from GW2?
My point was I don’t see it being every 2-3 years.  It will be more frequent, like ESO/SWTOR.

SoMuchMass
Guest
SoMuchMass

There is a thieving system in ESO already, but the thieves guild DLC will take it to the next level.  Yesterday I was in Orisinium, and I decided to pick pocked a guard, which is generally a stupid thing to do.  First time I got caught and tried to flee and he killed me.  Second time I pickpocketed a blue and sold it at a Fence for 350 gold.  It is really fun to go around pickpocketing and at the same time having a progression system linked to it.

SoMuchMass
Guest
SoMuchMass

“They are going to do it again”.  No they won’t.

breetoplay
Guest
breetoplay

Greaterdivinity Right? I always look at it on my Steam list and sigh because I never did end up buying it (I think I played it in beta or maybe one someone’s key — guildie of mine really shelled out for the whole deal). It was SO PRETTY and it had just potential. But it was 90% cash shop shenanigans right in your face. I thought I read they ran out of money and it’s pretty much abandoned now, so it’ll never be done. Meh.

breetoplay
Guest
breetoplay

Quincha I don’t know if I’ll be able to add them every week, but I had time this week! If I can, I will. :D Just don’t kill me if I can’t! Hehe.

ausj3w3l
Guest
ausj3w3l

Quincha ausj3w3l I would just settle for faster than a limping kangaroo

ausj3w3l
Guest
ausj3w3l

Quincha ausj3w3l well, I’m from aus so no choice for me haha – and usually those vpn services make the ping noticeable better

Grifter
Guest
Grifter

FYI

Xbox has a Marketing Deal with Ubisoft to have the Division Beta a Day Earlier,  Similar to the PS4 Marketing Deal with Destiny, that gave them a head start with the Beta last years

ausj3w3l
Guest
ausj3w3l

It’s actually incredibly easy to get around the I.P blocks which makes it even worse that they even enact these blocks. The botters and gold farmers obviously know, use, and abuse these methods so it only really hurts legitimate players

Enikuo
Guest
Enikuo

I re-installed Skyrim recently and went through the process of getting Mod Manager configured and a ton of mods installed. And, then I decided to play a little ESO. Because, what goes better with an Elder Scrolls game than another Elder Scrolls game? I have played ESO every day since then. I’m questing, crafting, and looking up builds – I can’t remember the last time I looked up stuff about builds for fun. I thought that ESO was just going to be an occasional side-game and now I can’t wait for that unlimited crafting inventory to be added so I can collect all the cooking ingredients.
In regards to the mail bag question – I think you guys are right about the genre not lacking in the area of innovative ideas. What seems to be missing is a magnum opus that turns a lot of those ideas into features, polishes them, makes them reasonably accessible, and then actually supports them. It seems like newer games put features in half-heartedly and then just abandon them. I’ve become so used to this that despite how much fun I am having in ESO, and as much as I love housing, I’m not excited about them adding housing. I expect it to be too expensive, or too limited, or to have some terrible hook system, or to auto-decorate itself instead of letting me personalize it. If it turns out great, I’ll be super happy, but I’m not getting my hopes up.
And, that kinda ties into what Bree said about WoW. It’s frustrating to see Blizzard settling for the yearly churn instead of making a new MMO or evolving WoW, because they are in such a good position to push the genre forward if they wanted to. But, there’s no real competition for them. And, when you consider the popularity of EQ2 and Lineage 2 compared to their predecessors, maybe it doesn’t make any business sense to handle WoW any differently than it’s currently being handled. So, I don’t know.

Zulika_Mi_Nam
Guest
Zulika_Mi_Nam

ESO – I am hopeful that sweetheart from the Morag Tong will be on assignment closer to me once again with the return of the Dark Brotherhood.  We have just been flirting up to now, but……

Zulika_Mi_Nam
Guest
Zulika_Mi_Nam

paragonlostinspace There are some really good characters in ESO – some of my favs actually.  Voice-acting and stories I also think are way above average for MMOs.  I tend to play in 3rd person the majority of the time there too – gotta watch my back.

However since it is an MMO you will experience the occasional dudebro hopping constantly on a flaming horse in the major towns.  While phasing helps with this it can lead to longer than normal load times as the systems determine which version of the map you need to be loaded into and/or which items get hidden from your vision.
The stock UI is very bare like all the Elder Scroll games, but some people like that.  Add-ons may be a necessary evil – they are for me. There is an awesome manager for add-ons though to take the searching & updating hassle out of it – http://minion.mmoui.com/  Before that thing came along they were really a PITA.

Greaterdivinity
Guest
Greaterdivinity

Akaneiro had such a promising premise that seems to be all but abandoned. As is usual for American McGee games, it’s visually gorgeous but it never really looked like it took off. Sad, because there was potential for a gorgeous as hell ARPG. NEEDS MORE GORGEOUS DARK FANTASY FROM A MAN NAMED AMERICAN. (play the Alice games he made, Madness Returns justifies being about 3-4 hours too long simply by virtue of being so gorgeous)

paragonlostinspace
Guest
paragonlostinspace

SallyBowls1 Siphaed Yeah for me it’s the “Ok now where was that section at where they were talking about X”. So I love that they added that.

paragonlostinspace
Guest
paragonlostinspace

Listen to this last night and kept thinking that when Bree got into talking about ESO that it was tempting. I watched one of my sons play Elder scrolls off and on over the years. First person view was always difficult for me. Anyhow after listening to Bree talk about it and spending the last two hours roaming around their website, the wikia and watching some videos It really is tempting to give ESO a try. Seems like the game world is better done than GWII from what I’m seeing. GWII’s game world lore, story and npc stuff is so painful I want to compare it to B movies. Add to that the fact that there are mounts all over the place but yet I can’t have one always breaks immersion for me.

Anyhow, great show as usual Justin and Bree. :) Oh and to get around the whole region lock stuff you mentioned, Google the TOR Project.

Winterskorn
Guest
Winterskorn

Great show as always guys!

SallyBowls1
Guest
SallyBowls1

Siphaed  Or to revisit a topic.

Lheiah
Guest
Lheiah

I’ve really enjoyed the thieving aspect of ESO thus far and can’t wait for the Thieve’s Guild dlc. I started a new toon at the b2p conversion and have played consistently since then, and I am in the 3rd zone of Gold at VR 11. Thieving has hampered my leveling so much; in a good way.

I know it’s not everyone’s cup of tea, but for me it is very refreshing in a tired genre of the same old same old with a different skin. My little kitty is getting pretty good at poking around w/o getting noticed and look forward to the challenges of the TG. When I play her, I AM IN THE GAME! I haven’t felt this kind of immersion in a very long time.

Siphaed
Guest
Siphaed

Thanks for doing the timestamp thing.  Although I usually listen to the whole show -even on games I dislike-, it is nice to have that there for those that want to listen only to select parts.

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