Massively OP Podcast Episode 51: Unsavory deeds

Is it wrong to get so excited about becoming a lawless thief in a video game world? Justin and Bree return for the 51st episode of the podcast to gleefully discuss their future criminal careers, the rash of lovey-dovey stuff across MMOs, design innovations in the industry, and more!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Show notes:

Other info:

0:00 Intro
1:17 Ultima Online
4:25 Devilian
10:02 Final Fantasy XIV
10:47 The Secret World
15:15 Valentine’s Day
18:25 MMO Q4 finances
29:35 Blade & Soul
31:00 The Division
33:15 Elder Scrolls Online
39:14 SWTOR
42:44 Mailbag #1
46:53 Mailbag #2

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25 Comments on "Massively OP Podcast Episode 51: Unsavory deeds"

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breetoplay
Guest
breetoplay

SoMuchMass Serrenity I hope you are right that they shift to a content model more like SWTOR’s, but I don’t see it happening.

milosanx
Guest
milosanx

Wowser Bree and Justine finally excited about ESO. It really is a game that just keeps getting better and thievery has been in the game for awhile the Dlc is just expanding it in a big way. After that The Dark brotherhood will come and it will be the assassins side opposed to the thieves Guild. The Mages guild and Fighters guild has always been there but perhaps later down the track they will expand on them as well.

Both of you really need to get in there and play it, it is a great vibe and there’s so much to do at your own pace. 

People are out there complaining about a stale genre, but I feel ESO at least tries to give a bit of a variety to the themepark genre with a sandboxy feel and as much as a lot of people don’t think it is a real ES game, it really is. It just puts a mmo twist on it.

As for the mailbag about different games…play Wurm Online. It’s a huge game which has an old school feel and yes Bree, it has vendors(merchants) you can sell your crafted stuff on. They will cost  a once off 10 silver  though. We have 3 merchants around the biggest server and it even plays for your accounts and deeds if you want them too.

Cali_ckn
Guest
Cali_ckn

I’m actually an accountant.  Financial reports that are released to the public go through an audit.  The companies that I’ve worked for that normally do around the 10 million dollar range of revenue per year will take about 10 days to close out a month and up to a month to close out a quarter/year.  And when I say close out a month that means that we are inputting all the money coming in and going out, adjustments, and often specialized reporting due to third parties like investors.  It’s not something that can just happen in a day.

After the company’s accounting team finishes their entries normally the supervisors or internal audit will review the books, recommend suggestions, and changes are made based on that.

After the internal audit is done, then it gets sent out to a public accounting firm to do their audit.  This normally takes about 2 weeks to complete for our audit firm.  

And there, my friends, is more about accounting than anyone cared to know :)

Serrenity
Guest
Serrenity

SoMuchMass Serrenity I think they are going to find an update schedule that tweaks the Living Story and the expansion model and brings them together.  I think if they get the Living Story updates right, the expansion time-frames are less important.  I wouldn’t complain if they started yearly expansions, and I would gladly pay for it.

SoMuchMass
Guest
SoMuchMass

Serrenity SoMuchMass Have they even talked about how often they plan on putting out content before large expansions?  I feel like their every 2 week thing didn’t work.  And the 2-3 year thing didn’t work.  So they might be looking at a different update cycle in the future.  
To be honest, in this market even 12-18 months seems like way too long of a wait.

Serrenity
Guest
Serrenity

SoMuchMass Serrenity I assumed you meant more content release instead of more formal expansions, because that was how I interpreted the comment in the podcast.  I’m expecting an iteration on the Living Story between larger expansions every 12-18 months.  
If that’s not what you meant, apologies and you can overall disregard my comment.

SoMuchMass
Guest
SoMuchMass

Serrenity SoMuchMass What are you disagreeing with exactly?  Did you just see my name and through I was saying something negative?  Do you think the future of GW2 is 2-3 year expansion packs?  Do you think it is something “every 2 weeks” like it was in the past?  What type of content update cycle do you expect from GW2?
My point was I don’t see it being every 2-3 years.  It will be more frequent, like ESO/SWTOR.

SoMuchMass
Guest
SoMuchMass

There is a thieving system in ESO already, but the thieves guild DLC will take it to the next level.  Yesterday I was in Orisinium, and I decided to pick pocked a guard, which is generally a stupid thing to do.  First time I got caught and tried to flee and he killed me.  Second time I pickpocketed a blue and sold it at a Fence for 350 gold.  It is really fun to go around pickpocketing and at the same time having a progression system linked to it.

SoMuchMass
Guest
SoMuchMass

“They are going to do it again”.  No they won’t.

breetoplay
Guest
breetoplay

Greaterdivinity Right? I always look at it on my Steam list and sigh because I never did end up buying it (I think I played it in beta or maybe one someone’s key — guildie of mine really shelled out for the whole deal). It was SO PRETTY and it had just potential. But it was 90% cash shop shenanigans right in your face. I thought I read they ran out of money and it’s pretty much abandoned now, so it’ll never be done. Meh.