ArcheAge introduces stat-granting costumes and clothes laundering

After a long night of play in ArcheAge, do you stare at your costume slot and wonder why it can make you look so good but can’t offer you one lousy stat boost? Stupid freeloading costumes. The good news is that you can soon use that slot to provide you with a few points of additional min-maxing glory, as the upcoming costume synthesis system allows players to equip stat-boosting costumes for more power without sacrificing looks.

Players will start out by purchasing a Basic Costume in one of four types, then infuse it with Synthium Stones. The item will level up and improve in rank, gaining a random set of statistics related to the costume’s type (so melee costumes receive random melee-related stats). You can also fuse existing costumes to your Basic Costume, letting you keep your favorite look and look more fashionable in the process. Fashion and function, all wrapped up in one crisp package.

Update: Commenter Tridus has pointed out that Trion has also introduced a laundry system.

From here on out, if you want to keep making use of the statistics on your costume, you’ll need to do your laundry. When your Basic Costume is first worn, the statistics will go into a dormant mode after 30 days. The stats won’t be removed from the costume — you just won’t benefit from them for the time being. In order to unlock the stats once more, you’ll need to acquire a Synthium Soap from the General Merchant for 120g or from the ArcheAge Store. Once your costume is cleaned and dried, the magical power within will reactivate and the 30 day timer will begin once more. Remember: clean clothes DO have class!

Update: Trion has posted an official response to the Synthium Stones controversy (thanks, A Dad Supreme!):

When XL was looking at these rates, they were looking at how many shards/stones would drop from an average server in our region per day, not how many shards/stones an average person could collect per day. There is a desire to have these stones be traded and valued on the Auction House, as they are tradable, after all. The flip side to this is that the stones will also be available for loyalty tokens, allowing players to grab that last stone or two that’s required without needing to put in the time and labor. Finally, the stones drop with a higher chance in Mistsong Summit, so those doing the dungeon will also be able to claim them there too. Long story short, if a player does not want to do the monster kills, there are other options available in the game to fill that gap, and that seems to be by design.

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157 Comments on "ArcheAge introduces stat-granting costumes and clothes laundering"

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Drexill
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Drexill

Shamancard While I’m not thrilled with it… I can handle a 10% xp buff when you get 85% xp buffs through in game mechanics.

Drexill
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Drexill

This game just gets worse and worse… so glad I jumped ship before it got too bad, but so sad that I spent on it early. Biggest missed opportunity in the history of MMO gaming.

TerryTeal
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TerryTeal

TrionCelestrata Us PTS players aren’t making these suggestions lightly. the “drop rate” is actually higher on the pts than it is on live due to a lower population. On average there you get one stone per 50 purses. Now today alone I have spent 7k labor on coin purses and gotten ZERO synthium shards. The pts drop rate was rough as it was. But the drop rate on live is beyond what even a Korean player would be willing to put up with.

RobertBailey2
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RobertBailey2

AaronTallman Karl_Hungus Ok now take that BASIC cannon ship out there and compete with the SS VISA that is all mythic.

bayspoon
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bayspoon

Smiggins Layfon Shamancard You dont know what you’re talking about. It’s a soft cap, but like….not many people get far past 55. Like MAYBE a few get to 58.

R3vision
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R3vision

TrionCelestrata Stop. Making. Excuses. 

ohforfs
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ohforfs

I played this game with about 15 people in my guild for the first 6 weeks or so. About the same time we all came to the same conclusion: it was dreadfully flawed. What started out as a love affair ended in the sickest feeling. It felt a bit like we had been duped. I know I had – I spent over £100 in the cash shop (more fool me). But the game is designed to get you to open your wallet.

BritoBruno
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BritoBruno

I have to say something…
If a company known by making a great game ( RIFT ) is famous because of bad cashgrabs and korean imports, it’s a huge redlight on how they manage their games.
I feel sorry for whoever still plays RIFT.

BritoBruno
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BritoBruno

TrionCelestrata breetoplay A Dad Supreme It is easy to use without paying money.
You just have to use other currency. Currency that, that you make working your ass off in a GAME, or you…pay money to make.
Soooooooooo…

Robert80
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Robert80

PawnInTheGame Robert80  Both Gloria Victis and Life is Feudal are avoiding the standard stat model on gear.
LiF is going with a quality system, where in part the better gear requires more skill to wield.  However, higher quality outside the actual item type only affects durability of the item, not any other factor (armor is still the same defense and only gives defense, weapons are the same damage and don’t work at all differently.)  Your character has a stat pool that they may adjust by performing actions in the game, up to a given maximum.
Gloria Victis is going with a 3 tier item system, where each tier is just slightly better.  Otherwise it is very similar. 
GV will be more your standard gankbox, while LiF has both injury and alignment systems to mitigate ganking (basically a real time component for recovery in each case, with one reducing the max health available and the other having harsher death penalties and even some stat penalties in extreme cases.)
Both are going for that medieval sandbox type thing.  I’m not sure about GV, but LiF has plans for watercraft in addition to animal and person powered carts.  Both already have seasons implemented.