Life is Feudal adds immersion with seasons patch

How many times have you expressed (or seen expressed) the desire to watch seasons change in an MMO? That's not a feature that most titles provide, but it will be part of the landscape of Life is Feudal.

In the sandbox's newest patch, Life is Feudal has added art for all four seasons. Will seeing the land transition from winter to spring be a small but helpful tool for immersion? Its testers will soon find out!

The patch also contained an herb garden for alchemists, settlement decorations, an auto-repeat function, and some changes to boost the frame rate. You can snap up Life is Feudal for $12 as part of the current Humble Bundle.

Source: Official forums. Thanks to Robert for the tip!
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16 Comments on "Life is Feudal adds immersion with seasons patch"

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Robert80
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Robert80

Vellik Robert80  You can.  In fact the entire ranged weapon tree is put together so you will be able to use slings, crossbows, and bows once you have skilled up.
Since crafting and combat are in different sections for skills, your combat choices do not prevent you from doing crafts.  Thus you can easily be set up to craft bows and arrows, and even potentially farm for the plant fibers to make good line/rope to use in the bows which need it (the higher end ones tend to.)

Robert80
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Robert80

karmark678  Well, that depends at the moment.  The current non-MMO version has ways to get around the alignment system, so you have to pay attention to the settings of any server you join.
That said, if you join a server that isn't set up with always on 'judgment hours' you still risk the GM alignment change commands.
There are some very friendly servers out there with PvP only via consent, and you can always look at the what people say about their server on the forums.
For the MMO:  All alignment and fighting will be as per the standards (3 hour per prayer to raise alignment and alignment works as per this link:  http://lifeisfeudal.gamepedia.com/Alignment
Since your combat skills affect your ability to do well in combat (as well as equip the better weapons and armor) a criminal or ganker suffers massively when they are killed.  Meanwhile, everyone can gang up on them without punishment.  It has effectively killed ganking, while allowing small amounts of banditry on servers without the constant war or gm cheats, so I expect similar results in the MMO.
It takes a long time to get up to skill with a new character, in addition to alts costing money, which will further hinder those who wish to constantly gank people.
Death for a decent player is not a huge deal, you do come back a little weaker and need to grab new gear (all gear is crafted and fairly easy to replace.)

karmark678
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karmark678

This sounds interesting . How much of a gankbox is this game ?

Bannex19
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Bannex19

Cool thanks!

Vellik
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Vellik

Robert80 Vellik Hmm, maybe I'll give the game a shot then. It does also occur to me that if I do invest myself I could potentially gain a reputation as being skilled at something on a server, if I work hard enough at it. That's always been something I've dreamed of experiencing in a game, since I unfortunately came after the time of Ultima Online's prime where things like that were common.
I have read stories where groups of players will play specific roles in combat, and the idea of being an archer (much as I practice in real life) is appealing -- especially if I can make bows and arrows!

Robert80
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Robert80

Francis courant  Sorry, I was thinking just day times.  It's 8x standard... so 32 seasons a year (almost 2 weeks.)  I forgot to add in the night portion (days of 2 hours come with a 1 hour night.)

Robert80
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Robert80

Vellik  You can adjust the time.  However, the MMO form standards are currently:
-3 hours for a day in game (2h daylight, 1h night)
~24 hours for crops to grow (8 days in game) and trees take ~72 hours to mature (24 in game days)
~30 minutes for each animal update when you have animals
The thing is, that when you are working on something you go do it, and then when not you can leave the game.  While you can always find things to do, you don't really need to be on constantly.  You can contribute and do stuff in small batches.
The current version allows for both online and on your computer servers (including everything needed to make a proxy server with MySQL on your computer) and even dedicated servers running on your computer (with additional software.)  The online and dedicated versions will pass time constantly, and can be accessed by anyone.  The on your computer version can also be accessed if you make it public, but you can set a password or make it private.
In the current version, the time everything needs can be changed.  You can learn to do everything, can learn very quickly, and can change how long crafting/days/animals take to happen.  In the MMO you will be limited to a number of skills on a character.  You can make alts, but each alt costs real money.  A cheaper solution with no more work if you just changed your mind on what to be is to start learning the other skills.  You have control over whether any skill or stat will rise, lower, or not move.  It takes no more time to swap skillsets (potentially less) than making an alt... but you do lose what you had.
To make things a little easier, they included a school system.  A person can mentor others to improve skills.
Long story short, for the MMO don't expect to jack of all trades.  It's not worth it.  For the 'Your Own' version, you can do just about anything you want (and on your own server with GM commands you can instantly make things grow.  There's even a page dedicated to explaining the commands if you want.)

Rozyn
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Rozyn

I bought the HB and haven't touched this code yet. It seems kind of complicated to just solo or co-op on your own terms, looks like they have zero interest in a small player count experience, and I don't want to play with randoms soooooo yeah. But I figure if they make it more "Your Own" in the future, I have it already.

Vellik
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Vellik

I always want to try this game, but I'm also always put off by the immense amount of time it takes to do anything in a game like this (I used to play Wurm Online, and this seems, from my uneducated viewpoint, much the same, just better graphics and combat).
I read on the Steam community hub for this game that it can take 8 hours for plants (or maybe it was a tree?) to grow.
Why I say all this is leading to this: I'm genuinely curious to see how they're going to implement the game in it's eventual MMO form. Will it still take the same amount of time to do things? Will it be toned down for a bigger share of the market, or will it cater to a niche audience ala EVE?
I'd love to have the time to play this game and get involved, but I feel like I'd have to leave other games behind in order to have time for this.
Maybe I just don't know enough about it. Maybe it's my compulsion to be a jack of all trades, which I know isn't possible in this game. I could be entirely wrong about Life is Feudal.
As an aside, it seems there aren't enough low-fantasy games out there to choose from. That I know of, there are only Gloria Victis, which is still in early development, Life is Feudal, and The Black Death, the last of which very little is known about. It seems like this is, for the most part, an untapped genre.

Robert80
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Robert80

Bannex19  Do note that if you run your own private server on your computer it takes a lot of play time for things to happen (all the online servers have time progressing constantly.)
As a tip, if you are interested in that, I use a 'dummy' character to keep the server running and time moving, just leaving them afk.  It helps move things along when I'm away and need some time to pass.

Robert80
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Robert80

Current new issues with this patch, for anyone wondering, include:
 -Some texture rendering issues (they changed rendering priority so that your movement is smoother at the cost of some things not rendering as quickly in the distance... but there are some bugs like missing textures up close and the distance for rendering being problematic.  It's not game breaking, but it does make things less pretty.)
-The herb garden produces far too many herbs sometimes.  Quality of herbs does not take into account the water quality used.
-Some people are having issues where the crafted stair steps don't support a person, but on my own testing private 'server' it worked fine.
What's really cool is that the crop system already accounted for weather as it was planned in advance, so if you are trying to grow crops with little sun, or it doesn't rain for a long time, or it's snowy, the crops just don't produce.  It's pretty cool to see more of the integrated features and requests from the community coming into this game!  *The herb garden was a community suggestion/request to reduce the pain of herbs being random.*

Robert80
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Robert80

Francis courant  Actually, that's an older video showing the weather effects.  The actual seasons are based around the number of days in game now, with a 12x rate to real life as standard (although it can be changed in the current version.)  That is the baseline for the MMO currently though, so people can expect a rate of 48 seasons a year, or just less than one a week.

Francis courant
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Francis courant

The studio posted a video showing the weather and seasons. Warning: it includes snowmen.
https://www.youtube.com/watch?v=4Z4rvkQ5_rI

Bannex19
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Bannex19

Agreed.

Nordavind
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Nordavind

I like these kind of things. Add day/night and weather, and you have come a long way of getting me interested.
Speaking of: Experienced snow and wind and night in The Division. It was awesome!

Karl_Hungus
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Karl_Hungus

This game just got my money.

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