WildStar’s PvP plan means server consolidation on PvE worlds

WildStar Game Director Chad “Pappy” Moore has big plans for reigniting the PvP flame in the beleaguered sci-fi MMO. “Increasingly over time the majority of WildStar players prefer to play on PvE servers,” he says, leaving the PvP servers in a dire state.

The solution? Well, it boils down to de facto server merges and PvP incentives. “We’ll be bringing all players together on the PvE servers (Entity for NA, and Jabbit for EU),” explains Moore; those voluntary merges will occur by way of a fresh round of free transfers that begins today.

The studio had added new servers following WildStar’s free-to-play transition last fall but merged them back into the separate PvE and PvP megaservers by December. Following this move, it appears the game will no longer offer PvP servers.

As for the incentives for the PvPers newly relocated to PvE servers,

“When your PvP flag is on, any creatures you kill that provide XP (or would provide XP, if you’re max level) will also reward Prestige (the WildStar PvP currency), as well as additional gold. [And] we’ve improved the PvP flag UI on your portrait to help show when you’re flagged, and how soon your flag will wear off.”

Moore took over as Game Director earlier this month; Carbine declined to be interviewed on the transition.

Source: Official site. Thanks to DK, Dante, and everyone who tipped this!
SHARE THIS ARTICLE
Code of Conduct | Edit Your Profile | Commenting FAQ | Badge Reclamation | Badge Key

LEAVE A COMMENT

92 Comments on "WildStar’s PvP plan means server consolidation on PvE worlds"

Subscribe to:
Sort by:   newest | oldest | most liked
zotohime80
Guest
zotohime80

BritoBruno Bonnenuit FacelessSavior I’m going to have to check this server out. RvR was so much fun in Warhammer Online that I never once did PvE content, and I’m a carebear through and through.

JeremyZharkov
Guest
JeremyZharkov

I think the problem with this is that it’s not so much PvP that PvE players don’t like, it’s the toxic sort of player that prefers PVP (which in reality is always simply ganking lower level players)

Bonnenuit
Guest
Bonnenuit

FacelessSavior I definitely think they did it right! They built the game around RvR from the ground up, and it made for some truly epic battles. The big issue with that game was that the devs took their time to fix problems, so that they could fix it once and be done. 

Unfortunately, for balance fixes, sometimes you just don’t have that kind of time. Some balance issues, particularly one related to a line-of-sight bug that one realm could exploit, simply ruined the game.

That, and the odd choice to only include two realms. As though it’s not predictable that people will switch sides to whichever is dominating, making it worse.

The game itself, though — one of the best I’ve ever played, with some remarkably fulfilling classes.

BritoBruno
Guest
BritoBruno

Apollymi BritoBruno hardy83 ManastuUtakata https://www.youtube.com/watch?v=jbQ4HUHKNRc
Return has this huge videos showing Wpvp in a time where people says “Hey, wpvp is dead/flying killed it”
It goes to show how a gamer can change his enviroment to his liking if he so desires and puts in the effort.

BritoBruno
Guest
BritoBruno

Pahlzy BritoBruno ManastuUtakata Having a wpvp incentive is great.
Now we just need players of the caliber of Danaik/Return/Vurtne that are interested in BEGGINING the action, instead of waiting it to happen.

schmidtcapela
Guest
schmidtcapela

ManastuUtakata melissaheather 
The issue is that, if you meet just one griefer among a few dozen honorable players, for many that is already enough to ruin the experience. And particularly so in games where hostile players can cause large losses to their victim.

I do agree that most PvPers are nice people, but as the saying goes, it only takes one bad apple to ruin the bushel.

schmidtcapela
Guest
schmidtcapela

ManastuUtakata hardy83 
Sincerely, it isn’t 50/50. Looking at the server populations alone, as reported by sites like Realm Pop, will show you a split close to 60/40 favoring PvE, and even that isn’t the whole story. Look at how many PvP servers are heavily imbalanced, often with a 3:1 imbalance or worse, many of them among the most populated PvP realms (like Illidan, with 17 Horde for each Alliance, or Sargeras, with 15 Alliance for each Horde); a server with that kind of extreme imbalance can’t have proper PvP.
Of course, WoW still has enough players to keep the PvP and PvE populations apart without the game feeling barren for either of those. Though Blizzard did have to do virtually merge dozens of servers to prevent their game from feeling barren.

schmidtcapela
Guest
schmidtcapela

KevinSmith11 
Personally, if the bonus gold was enticing enough, and given the lack of meaningful death penalties, something like that might get me to flag myself for PvP, but with one caveat: if attacked by another player I would simply allow him to kill me without bothering to fight back. It’s what I used to do back when I played WoW in PvP realms, anyway.

Giving any PvE advantage (such as extra gold) for PvP activities will attract people that think in a similar way, people that don’t want to engage in PvP and don’t care if they ruin the PvP experience for those looking for it, but are opting into the PvP just for the bonus.

TehAcidBaron
Guest
TehAcidBaron

breetoplay TehAcidBaron wjowski

He said in general so i responded back in general. He also PvP and PvP didn’t mix? He’s isn’t speaking of PvE what i assume you mean but a RPG rule set in general so… What are you on about?

breetoplay
Guest
breetoplay

TehAcidBaron wjowski Some of what games? He didn’t even say anything about games doing badly. I can think of games that performed very well where the PvP and PvP still didn’t mix well.

Pahlzy
Guest
Pahlzy

BritoBruno ManastuUtakata The PVP community was much bigger when the game was launched. As someone who played on a PVP server, I can honestly say it was really fun. But after time after time after time of all the pvp screw ups Carbine did, no wonder they have no PVP community left.

Randeth
Guest
Randeth

That’s actually a very elegant solution. I’ve been a big fan of Wildstar since beta and have been saddened that it never really found a solid audience. I never PVP but this seems like a great way to incent those that do to stay flagged on an otherwise PVE environment.

TehAcidBaron
Guest
TehAcidBaron

wjowski

Nonsense it works plenty. You have to know very lil about mmo’s to blame PvP on the cause why some of those games did badly.

TehAcidBaron
Guest
TehAcidBaron

Shame, was fun to gank and fight people while leveling considering how fun the PvP was.

Coldrun_MN
Guest
Coldrun_MN

That’s… actually a pretty cool idea to incentivize open world pvp on pve servers.  I’m curious to see how it works in practice.

I would never flag even then because I hate pvp deeply, but I can see it pulling some people in.

Apollymi
Guest
Apollymi

BritoBruno hardy83 ManastuUtakata Lol, the Xroad raids.  Good times.  Even I’ve been known to loose a few arrows at the Alliance in those battles.  heehe

Apollymi
Guest
Apollymi

KevinSmith11 I agree with most of this.  IMO, as long as there is a way to flag yourself pvp, it makes more sense to have one type of server and do away with pvp/pve servers.  It’s just a server.

However, I don’t believe the “more pve inclined” would be interested in the pvp side of things.  Some will, sure, but folks like me are just not interested.  

Overall, this is good.  More games should do it this way.

ihatevnecks
Guest
ihatevnecks

FacelessSavior They did a mostly great job with class design and fitting the Warhammer world. They were on a shit engine, in a two-faction game, where unbalanced population and a couple majorly unbalanced classes ended up being the real RvR winners on every realm.

ihatevnecks
Guest
ihatevnecks

FacelessSavior Absolutely. The problem is you can’t have a game clearly designed to allow non-optional PVP without the opposite crowd throwing fits from the get-go and trying to get it all changed. So the devs can’t win either way.

ihatevnecks
Guest
ihatevnecks

rottenrotny Just look at the BDO forums – the PvP community there absolutely does not want separated servers or flaggable PvP. They feel it should be all or nothing, and in BDO’s case, it was built to be all while the NA PVE crowd is now demanding PVE servers.

Dystopia
Guest
Dystopia

Well Carbine, take it with a smile. This can only be the penultimate server merge. Only one last time after this one. Then just switch off the lights, close the door and pretend all this never happened.

Smokeyz
Guest
Smokeyz

Taking away the pvp server it’s a good thing, if they want to get new people back in the game then a player finding a dead server then thinking it’s dead and not picking it up again.

BritoBruno
Guest
BritoBruno

wjowski FacelessSavior Then, learn to not generalize. Not everyone fit your depictions.

BritoBruno
Guest
BritoBruno

wjowski Debatable.

ManastuUtakata
Guest
ManastuUtakata

wjowski FacelessSavior 
Maybe this is anecdotal, but that doesn’t represent the PvP players I actually know. You see…I have a dirty secret. That is, despite my love for PvE, my Horde guild in WoW is mainly a PvP guild at heart. Yet, not once in the few years I have been with them have they referred me to as a carebear. Or trolled me ever for my lack of enthusiasm for their playstyle. And they are aware of my views on PvP. So I am going to go on a hunch and say, those views you are finding contention with are likely not reflective of the PvP community at large. The enthusiasm of a positive community I’ve seen for Camelot Unchained (a PvP game) also seems to back that up.
Sure, I could be entirely wrong here…but those views seem to be reflective of peeps who are more versed in forum PvP than experienced in gaming PvP. Just saying.

FacelessSavior
Guest
FacelessSavior

@wjowski I get that. But it’s a two way street. For every pvp “badass” there’s a pve’er spewing, “Sociopath, living in their mom’s basement, gankbox, griefer, rabble rabble.”
Pve’ers get called carebear, pvp’ers get called mentally unhealthy. If you think being called a care bear is the short end of name calling stick, your bias is showing too. ;)

wjowski
Guest
wjowski

RPG progression-based rulesets and player vs player combat just do not mix, period.

wjowski
Guest
wjowski

FacelessSavior 
When certain pro-PvPers around here start going on about ‘carebears’ and acting like they’re some kind of badass for playing PvP it’s hard not to develop a bias.

DasBenty
Guest
DasBenty

melissaheather Thats completely untrue! Though there was this one time in WoW where I went to Tarren Mill with my rogue and stealthed around till I found lowbies and used my Gnomish battle chicken on them. But that was only a one time(maybe more) thing and I totally don’t go into pvp for ganking…

ManastuUtakata
Guest
ManastuUtakata

FacelessSavior 
We Mages call it “Sheeping” for a reason. Though not as insta-cast as we would like it.

JamesCrow
Guest
JamesCrow

Perfect move.
alot of pvp players ask for it on the official forums and after all the players who want to play pvp can always change the status and battle with other pvp players.

carbine done alot of good work after the “Re-Launch” and i hope this game is here to stay.

Budukahn
Guest
Budukahn

It’s a sensible move for good reasons, but I can’t help but feel that for the game overall it’s still a case of trying to bail out a breach in the boat with a thimble.  I’d like to bring Wildstar back into my gaming schedule, but thanks to NCSofts bloody history of game closures I just feel that I’m going to get back into it, only to find the next day a closure announcement gets posted.

Hagg3r
Guest
Hagg3r

Desperate times I guess.

FacelessSavior
Guest
FacelessSavior

I really should have, but I was CC’ed by the passive aggression insta-cast! When the mez wore off I came out swinging!

@collagen123
Guest
@collagen123

So basically PVP server = dead…. So were just gonna combine it with the PVP one…. GOTCHA…..

BritoBruno
Guest
BritoBruno

Just a heads up for everyone:
This was already been asked for a LONG TIME from the PvP crowd. A chance to have PvE progression and PvP population.
It’s a good change.

BritoBruno
Guest
BritoBruno

FacelessSavior Use your sarcasm trinket next time.

ManastuUtakata
Guest
ManastuUtakata

hardy83 ManastuUtakata 
Depending. WoW still has them. And Blizz seems to have desire to normalize their ruleset. I just think the issue is WS simply has more PvE interest than PvP. While the WoW audience seems to be 50/50 about it. This is why Carbine seems to be only making adjustment here, as opposed to all MMO’s that have PvP.

Tandor Shadewalker
Guest
Tandor Shadewalker

FacelessSavior Nothing weird about it. Zenimax have had a PvP DLc and are currently working on small-scale PvP content including dueling that PvPers have been clamouring for. Plus all the skill balancing has been PvP-oriented. The only reason they dropped the PvP element of the Justice System was because PvErs cried foul over the PvPers’ intent to make it the first stage of open world PvP.

FacelessSavior
Guest
FacelessSavior

It was looted off my corpse on a Pvp server :/

ManastuUtakata
Guest
ManastuUtakata

FacelessSavior 
Hey, where’s you sense of humor? <3

FacelessSavior
Guest
FacelessSavior

Also, Wildstar was always predominantly a pve game that was trying to have its cake and have the pvp crowd as well. It’s an unabashedly “hardcore” pve game. So y’know, no shit the player base they cultivated is more pve inclined as the pvp’ers who got fleeced by slick talk early wised up that the game was never intended for them.

FacelessSavior
Guest
FacelessSavior

But… Zenimax did make a lot of sweeping statements implying pvp would be an important part of the design in ESO.
I guess shame on a certain part of the potential player base for taking what a device said at face value? :P
It’s weird you feel that way. From what I’ve seen Zen has been steering surely and quickly away from pvp with every update and dlc.

FacelessSavior
Guest
FacelessSavior

Lol. Nice. Make a broad, inaccurate statement, then add at the end you’re basically making it up. :P
Way to make the pve crowd look sensible.

FacelessSavior
Guest
FacelessSavior

@hardy83 I’m all about open world pvp. Just most games tack it on to systems and designs it was clearly not intended for, and it ends up being an undesirable mess.
BG’s are the worst. If I want instanced arena pvp with no substance or persistence, I’ll go play a MOBA and skip the grind.

Tandor Shadewalker
Guest
Tandor Shadewalker

FacelessSavior I’m talking about PvPers being in denial, maintaining that they’re the overwhelming majority of players around whom all balancing changes should be made. And yes, maintaining in some cases that they were sold the game on the basis that it was first and foremost a PvP title. It never was, and yet so so many if not all of the balancing changes made since launch have been to appease the PvP players who are still nonetheless responsible for 90% of the complaints on the forums.

Carbine’s comments that “Increasingly over time the majority of WildStar players prefer to play on PvE servers” is more evidence that the PvPers’ claim to be the majority around whom such games should be structured is nonsense. I don’t have the slightest doubt that if the ESO megaservers were split into separate PvP and PvE servers the same sort of statement would be forthcoming from Zenimax.

I have nothing against PvPers, but in mixed PvE/PvP titles they are always accorded more say over balancing issues than their numbers merit. All I’m saying here is that the Wildstar announcement is further evidence that their numbers simply don’t support the level of influence they bring to bear on developers.

BritoBruno
Guest
BritoBruno

melissaheather BritoBruno I admire your honesty.

BritoBruno
Guest
BritoBruno

hardy83 ManastuUtakata Anedoctal. I never understood why people never went out of their way to make things happen. While most of the idiots claimed that “BLIZZ RUINED WPVP WITH FLYING/WHATEVER”, You had Return, Danaik, and such making wpvp filled videos. Even Hansol has some wpvp. They go out and seek the challenge. They don’t wait it to happen.
Yes, a lot of people like pvp servers. But most of them wait it to happen, instead of making it happen.
On Emerald Dream server, people still attack Xroads for huge battles.

hardy83
Guest
hardy83

ManastuUtakata Does anyone even like PvP servers anymore? lol I found they added nothing to the game other than a handful of people who love ganking.

I mean the ONLY time I ever found a PvP server fun was in WoW when battlegrounds and instanced PvP didn’t exist. People who wanted to fight went to where the fighting was and lowbies avoided it.
Once instanced PvP became a thing, the only people left in the open world were gankers. Just people who killed low level players for fun and to make things frustrating for new people.

KevinSmith11
Guest
KevinSmith11

I see this as a good thing.  Most PVP servers start off good but decline as time passes.  Adding rewards for the people that want to PVP in the form of prestige for any kill is a good thing, but I already see the PVP crowd complaining that players shouldn’t get rewarded for not killing other players.  I see it as a motivation to put yourself in the thick of it where you may be attacked at any moment by other players.  It just might get some of the more PVE inclined to actually PVP.  The option of flagging for PVP has always been better than not having the option if you just don’t feel like it today.

wpDiscuz