WildStar’s PvP plan means server consolidation on PvE worlds

WildStar Game Director Chad “Pappy” Moore has big plans for reigniting the PvP flame in the beleaguered sci-fi MMO. “Increasingly over time the majority of WildStar players prefer to play on PvE servers,” he says, leaving the PvP servers in a dire state.

The solution? Well, it boils down to de facto server merges and PvP incentives. “We’ll be bringing all players together on the PvE servers (Entity for NA, and Jabbit for EU),” explains Moore; those voluntary merges will occur by way of a fresh round of free transfers that begins today.

The studio had added new servers following WildStar’s free-to-play transition last fall but merged them back into the separate PvE and PvP megaservers by December. Following this move, it appears the game will no longer offer PvP servers.

As for the incentives for the PvPers newly relocated to PvE servers,

“When your PvP flag is on, any creatures you kill that provide XP (or would provide XP, if you’re max level) will also reward Prestige (the WildStar PvP currency), as well as additional gold. [And] we’ve improved the PvP flag UI on your portrait to help show when you’re flagged, and how soon your flag will wear off.”

Moore took over as Game Director earlier this month; Carbine declined to be interviewed on the transition.

Source: Official site. Thanks to DK, Dante, and everyone who tipped this!
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92 Comments on "WildStar’s PvP plan means server consolidation on PvE worlds"

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zotohime80
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zotohime80

BritoBruno Bonnenuit FacelessSavior I’m going to have to check this server out. RvR was so much fun in Warhammer Online that I never once did PvE content, and I’m a carebear through and through.

JeremyZharkov
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JeremyZharkov

I think the problem with this is that it’s not so much PvP that PvE players don’t like, it’s the toxic sort of player that prefers PVP (which in reality is always simply ganking lower level players)

Bonnenuit
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Bonnenuit

FacelessSavior I definitely think they did it right! They built the game around RvR from the ground up, and it made for some truly epic battles. The big issue with that game was that the devs took their time to fix problems, so that they could fix it once and be done. 

Unfortunately, for balance fixes, sometimes you just don’t have that kind of time. Some balance issues, particularly one related to a line-of-sight bug that one realm could exploit, simply ruined the game.

That, and the odd choice to only include two realms. As though it’s not predictable that people will switch sides to whichever is dominating, making it worse.

The game itself, though — one of the best I’ve ever played, with some remarkably fulfilling classes.

BritoBruno
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BritoBruno

Apollymi BritoBruno hardy83 ManastuUtakata https://www.youtube.com/watch?v=jbQ4HUHKNRc
Return has this huge videos showing Wpvp in a time where people says “Hey, wpvp is dead/flying killed it”
It goes to show how a gamer can change his enviroment to his liking if he so desires and puts in the effort.

BritoBruno
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BritoBruno

Pahlzy BritoBruno ManastuUtakata Having a wpvp incentive is great.
Now we just need players of the caliber of Danaik/Return/Vurtne that are interested in BEGGINING the action, instead of waiting it to happen.

schmidtcapela
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schmidtcapela

ManastuUtakata melissaheather 
The issue is that, if you meet just one griefer among a few dozen honorable players, for many that is already enough to ruin the experience. And particularly so in games where hostile players can cause large losses to their victim.

I do agree that most PvPers are nice people, but as the saying goes, it only takes one bad apple to ruin the bushel.

schmidtcapela
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schmidtcapela

ManastuUtakata hardy83 
Sincerely, it isn’t 50/50. Looking at the server populations alone, as reported by sites like Realm Pop, will show you a split close to 60/40 favoring PvE, and even that isn’t the whole story. Look at how many PvP servers are heavily imbalanced, often with a 3:1 imbalance or worse, many of them among the most populated PvP realms (like Illidan, with 17 Horde for each Alliance, or Sargeras, with 15 Alliance for each Horde); a server with that kind of extreme imbalance can’t have proper PvP.
Of course, WoW still has enough players to keep the PvP and PvE populations apart without the game feeling barren for either of those. Though Blizzard did have to do virtually merge dozens of servers to prevent their game from feeling barren.

schmidtcapela
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schmidtcapela

KevinSmith11 
Personally, if the bonus gold was enticing enough, and given the lack of meaningful death penalties, something like that might get me to flag myself for PvP, but with one caveat: if attacked by another player I would simply allow him to kill me without bothering to fight back. It’s what I used to do back when I played WoW in PvP realms, anyway.

Giving any PvE advantage (such as extra gold) for PvP activities will attract people that think in a similar way, people that don’t want to engage in PvP and don’t care if they ruin the PvP experience for those looking for it, but are opting into the PvP just for the bonus.

TehAcidBaron
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TehAcidBaron

breetoplay TehAcidBaron wjowski

He said in general so i responded back in general. He also PvP and PvP didn’t mix? He’s isn’t speaking of PvE what i assume you mean but a RPG rule set in general so… What are you on about?

breetoplay
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breetoplay

TehAcidBaron wjowski Some of what games? He didn’t even say anything about games doing badly. I can think of games that performed very well where the PvP and PvP still didn’t mix well.