The MOP Up: Top raiding guild quits World of Warcraft (February 28, 2016)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This past week a top raiding guild up and quit World of Warcraft, Jagex's devs got threatened with unicorn poo, creepy dolls invaded Final Fantasy XIV, and more!

New Games and Testing

  • MU: Origin: The second closed beta for this mobile title will kick off on March 4th for both iOS and Android devices. Launch is slated for later this spring. Check out the trailer below!
  • Asta: This eastern fantasy title is being brought over to Latin America and Brazil this spring by Axeso5. Open beta (the de facto launch) will start in that region on March 8th.
  • Paragon: Learn all about why Epic is making this MOBA in a new interview! "There’s also the strategy with the map choices, the itemisation… Games are always fresh because of the way the MOBA genre is."

Patches

Events

  • RuneScape: Jagex is participating in GameBlast 16 to raise funds for a charity that helps people with physical disabilities play games. The studio is subjecting its devs to be doused with "thousands of liters of pink, glittery unicorn poo" if the community donates enough money.
  • Final Fantasy XIV: The Little Ladies' Day event is already in full swing, and if you can stomach the dolls, you might be able to get some new furnishings and outfits as a result!
  • Skyforge: There's a new mini-event going on for players to send their followers to investigate a strange habitat in the game! When they're off doing that, kick back with a lore article about Cronnel Platforms.

Odds and Ends

Videos

We promised, and now we will deliver the MU: Origin beta trailer. Got your drinks and snacks ready? All comfy in that chair? Good, because here we go!

Speaking of MU, the 11th season of MU Online is starting up next month on March 8th. The centerpiece of this update will be the city of Ferea, which resides in the middle of a desert. Check out the preview video below!

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23 comments
Line with more hugs
Line with more hugs

The lack of scaling in difficult raids really is annoying.

I understand why it's so much more complicated to keep the same level with a various number of players... but still.

Maybe having DPS requirements all over the place would force some more PvE balance in MMOs, instead of FOTM classes swooping down on all raid spots?


necrologyx
necrologyx

I did the hardcore raiding thing in Vanilla, and some of BC. Hardcore as in if a green dragon spawns at 3 am you got a phone call demanding you log in to kill it so you can get a +10 NR ring or w/e the heck it was that dropped. It was fun, I enjoyed it, but honestly I liked the 10m heroics in Cata better (Cata being the first expac where 10/25m dropped the same loot). MoP was also enjoyable because we could run a 10m guild. Expanding to 25 in WoD was amusing for a little bit, until you realize that 99% of the playerbase are NOT mythic caliber, and combine that with 4 #$*%ing difficulties that you're grinding you end up doing the same damn raid 20 times a week just for LFR gear in a tier or two to be better than Mythic, wait, what?! Dealing with 20 people (really, 24-26 because you need a bench or you cant effectively field a raid when Jimbob decides 5 minutes before raid time that he is hungry and goes AFK subway for 2 hours) is a job, which would be worth it if 20m was the ONLY way to raid. 


They need to let Mythic scale from 10-30 just like everything else. I want to play a game not run a daycare.

JesLyck
JesLyck

They were hartcore not like the 99% other idiots, who declared themselves super duper hartcore.

PizzaDoh
PizzaDoh

Funny how back in the day when they announced the end of 40 man raids the "hardcore" crowd started waving its fists at blizzard.

Cut to now where the hardcore crowd is complaining that there's 20 mans.



I don't disagree with them that 20 can be a nightmare to organize, I was so happy 40 went away...but it's amusing how things have changed.


Gaming has become focus on you playing with your small group of friends, where back in the day MMOs were about actually having a "massive multiplayer" experience. With everything instanced and dungeon finders making it so you don't need to actually make friends, it's no wonder people are unhappy they can't play all the content as a group of 5-10 - nobody talks to strangers any more and just stays in their small groups. I'm sure there could be a very interesting psychology study done on it.

CloakingDonkey
CloakingDonkey

@PizzaDoh Things haven't really changed that much.. the folks who liked 40 mans are just mostly playing on the private servers now.



samuelvetter
samuelvetter

@PizzaDoh to the point of "nobody talks to strangers any more", I literally used to get complained at for even saying anything at all in some PUG grps.  It would literally be "burn through this section of trash, BAM BAM BAM take down the boss, leave grp", done.

Who wants that experience?  I'm trying to enjoy the game, not try to cram it down my own throat so fast that even saying a word isn't allowed because it slows down the cramming, lol.

Marcade
Marcade

@samuelvetter @PizzaDoh 

I agree Sam, I liked taking it easy in PUGs when I'm with friends.  If I'm grinding gear though, I'll marathon heroics.  I did quite a bit of heroic marathons back in WoL.

Vorender
Vorender

Quit? Or died from old age?

Greaterdivinity
Greaterdivinity

@Quincha Can't tell of sarcasm but...No, it's because there's no 10 man mythic option, and they have trouble putting together a full 20-25 people. 

ArbsX
ArbsX

@Greaterdivinity @Quincha There having trouble filling a 20-25 group of only "finnish speaking players", they clearly said they could easily go international & fill the roster the easily, No 10 man has nothing to do with this decision as multiple guild members have already said that leadership wants to stick with Finnish players & as a guild they rather stop raiding than go 10man. 

They want a guarenteed optimal group, they don't want sub-optimal & even if their was 10 man option they would ditch it for 20-25man in a heart beat, if the chance of having a optimal 20-25 group came up. 

Keep themselves to only finnish players is the main reason here for the guild not raiding anymore. But doesn't say they quit the game they could easily do Keystone dungeons like Quincha stated above.

Ceder
Ceder

Canary in the coal mine or an already dead carcass in the rubbish bin...

JayPower
JayPower

Bwahaha schlaggy you're the best

Damonvile
Damonvile

@schlag sweetleaf I think the best part is him putting sunglasses over his sunglasses. Whoever drew that nailed his douche baggery really well.

Karl_Hungus
Karl_Hungus

Paragon quitting is indicative of Blizz's hubris further ruining WoW. The top guilds in the world have been calling for 10man Mythic raids for years now. Blizz can't seem to be bothered for whatever reason. When getting twenty people together is more difficult than the content itself, it's time to make a change.

halldorr
halldorr

@Karl_Hungus A group of about eight friends of ours basically stopped playing as we weren't really feeling the 20 man mythics. If it was 10 we'd probably still be playing. Well...possibly...that is a lot of months of the same raid. So we mostly stopped after downing the heroic version.

CloakingDonkey
CloakingDonkey

@Karl_Hungus it's funny. On the various free shards it's no problem getting 40 together for 11 year old raids... maybe it's just that modern WoW sucks ass :P

BritoBruno
BritoBruno

@CloakingDonkey @Karl_Hungus Anedoctal. WoW new playerbase are mostly players without much time. The pserver scene still attracts people with a lot of time in their hands.

Palladiamors
Palladiamors

@BritoBruno @CloakingDonkey @Karl_Hungus Oh here we go,  the whole "Adults with jobs" thing.  No.  Not hardly.  Or,  in your own words,  'anecdotal'. WoW has been going downhill for years and everyone knows it.  It just isn't as fun as it used to be.  You still have people who have so much invested in it that they'll probably never leave,  and then you have people who really do enjoy what is left.  Which is fine,  but I think the mounting loss of subscribers speaks for itself.

samuelvetter
samuelvetter

@Karl_Hungus Wow has been in a holding pattern with only the bench devs giving it attention while Blizz tries to focus on expanding their game library beyond a card game, a MOBA, a hack-n-slash, and WOW .  We have been witnessing the slow decline towards death of Wow for some time now, and behind the scenes they have been scrambling to find a cash-cow worthy of replacing the revenue they'll lose when Wow draws barely a skeleton crew of players (THAT is still a ways off... but they are clearly sensing it coming and unintentionally speeding its approach by failing to give adequate focus to aspects of the game that will help them retain some guilds)

samuelvetter
samuelvetter

@Palladiamors @BritoBruno @CloakingDonkey @Karl_Hungus Couldn't have said it better myself.

There is a reason the total population of people who "used to play" Wow greatly eclipses the population of people who actually still play... no matter what number of people are currently logging in every day.