Massively OP Podcast Episode 53: The MMOs of winter 2016

Curious about all of the big MMOs that are being released this spring? We've brought MOP's Matt onto the podcast to talk about his first-hand experiences in Blade & Soul, The Division, Black Desert, and more!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Show notes:

Other info:

Timestamps

0:00 Intro
1:48 Adventures in MMOs
8:03 Blade & Soul
23:41 The Division
33:46 Black Desert
46:54 WildStar
52:29 Final Fantasy XIV
54:45 Destiny 2
57:38 Column announcement and sign-off

SHARE THIS ARTICLE

LEAVE A COMMENT

14 Comments on "Massively OP Podcast Episode 53: The MMOs of winter 2016"

Subscribe to:
Sort by:   newest | oldest | most liked
Husvik
Guest
Husvik

breetoplay Figures, i just posted on The Mop up then find this reply, lol. It's cool, i see that now, i guess when old news becomes today's news, you wonder where it is? if that makes any sense whatsoever, i hope it does.
Thanks for replying... This is a really great site to come to, and looks like I'll be listening to the podcast every week too staring this week!

paragonlostinspace
Guest
paragonlostinspace

Needmoreloot It did feel shorter, though like you I checked the run time when it was ending and it wasn't. I really enjoy listening to Bree and Justin babble, so it never drags for me as it is but yeah it did feel like it was shorter. :)

breetoplay
Guest
breetoplay

Husvik This is off-topic, but since you asked: http://massivelyop.com/tag/blade-and-soul/
We've covered the patch multiple times now. We didn't cover it again when it actually launched because NCsoft didn't actually bring anything new to the press release (no new assets, no new info - they just keep relinking the same landing page). If it had been a slower day, we might have done a PSA on it, but it wasn't.

Tenthyr
Guest
Tenthyr

Despite other failings, the WoW des have had ten years to honest and iterate on their system. They've taken the standard mmo combat and... while I hesitate to call it psydi-action, there's a good pace and flow to how you use abilities and utilise procs. Legion seems to be especially honing how abilities feel and work

Kenny_
Guest
Kenny_

Nice! Matt should come on the podcast more often.

Husvik
Guest
Husvik

I clicked on the right of the homepage popular mmorpgs to read Blade and Soul updates, in the last two days, they released a leveling challenge, a new class the warlock and a content update Unchained, and nothing here?

Pandalulz
Guest
Pandalulz

Bereman99 I play a warrior mostly.  When stuff starts procing, my character mostly looks like he's having a bunch of weird stuttering seizures.  I haven't looked at the new animations, but I'm excited for them.  But I agree about WoW, after so many years it just feels warm and comfortable to play, even if I only login sporadically these days.

ColdDice
Guest
ColdDice

As someone on the Wildstar PvP servers the change is a good thing. Unfortunately world PVP is pretty dead due to the magnetic power of the PvE servers player-base - there's no real point in playing on a PvP server with no one to PvP against; i'm pretty confident there are quite a few people who started life on the PvP server and just gave up an went to the playerbase.

Flagging myself on new server is bound to give me the enjoyment of the 'watch your back' style of play you get whilst on a PvP server and doesn't feel like a non-sensical thing to do because of the reward incentives and will bring back world PvP. The PvE server still had all hte normal instanced PvP stuff anyway so its only really the open world content that's effected, and that's all about having other people.

Its a shame they didn't do this before with the server merges, but this does feel like a good solution even if after steam launch they end up having to play around with server numbers again.

Needmoreloot
Guest
Needmoreloot

Is it me or did this podcast feel shorter than usual (even though its not :)

Bringing someone on the show makes the for Bree's rants much shorter and did anyone else catch the leading the witness to crafting :D

Not proxy rants next week, lets clear the deck and hand bree the cannon. Also could we heard the preferred crafting system because that sounded quite good (proxy crafters to watch the bar go up for you)

cash shops are here to stay and wonder how long until all the mmo's charge over $20 an item in the store... we all know its coming :D

o/ glhf o/

Husvik
Guest
Husvik

BnS related, Bree you just had to bring up crafting to Matt didn't you? Thought here we go... lol

The one advantage of crafting which seems to be overlooked is you are able to make stuff to keep you off the Cash Shop, and the items are in demand from the players which you can sell on the Auction House.

This is a pretty good podcast think I'll start loading for the commute!

paragonlostinspace
Guest
paragonlostinspace

Good podcast, as usual. :) Look forward to Matt's Black Desert articles.

Esoteric Coyote
Guest
Esoteric Coyote

Combat goes flow well in WoW. I guess developers hate word "flow" or "clunky" because it doesn't really explain the issues.  But it's so hard to put your finger on why WoW's combat flows so well for most classes, I guess it's like a song with a really good rhythm.  Not too fast, not too slow, just perfect for you to do your little dance too.  I think this also why I like my reaper so much in GW2, I get a good rhythm going on instead of cooldown(s) + auto attack.

Bereman99
Guest
Bereman99

Response on WoW I will agree with...while I generally just become accustomed to the pace and feel of combat of each MMO I play and so don't have any issues with them, none have ever felt as responsive as WoW.

Sound? Animation? That I just can't agree with. Sounds for combat are really samey each time I play it (as in all shadow spells sound the same, all fire spells sound the same, melee impacts tend to sound the same, versus other games where one archer attack has similar and different elements of the sound compared to another ability/attack), and the animations of attacks - devoid of any spell or ability effects - have long been simple to the point that if I pay attention to them it pulls me out of any immersion I might have.

It's especially apparent when you compare it to the changes they are making to sounds and animation in Legion, which are much better while still holding that immediacy in the response of ability use that hasn't been matched.

Winterskorn
Guest
Winterskorn

Thanks for the answer guys:D 
I brought it up as I was watching a dev who also happens to stream Destiny (works for Bioware not Bungie) and when someone asked him the Destiny to PC question, he said he doubted because Activision already had an mmo for PC (WoW) and brought up the poaching comment so wanted to hear my favourite peoples opinion :D I'm glad you guys didn't think so makes me more hopeful that it may end up on PC :D

wpDiscuz