Guild Wars 2 is not going back to biweekly updates: ‘When we’re shipping every two weeks, we just have to ship’

There’s no way that the Guild Wars 2 AMA on Reddit could possibly top the big bombshell about Colin Johanson’s departure that started the entire thread. Still, there was plenty of information for now-game director Mike O’Brien and the rest of the team to share with fans. You can, of course, read the whole thing in comment-by-comment format… or you can read the handy summary by Dulfy that compresses the most pertinent information into one place. And yes, updates are going to be spaced out more, as the title quote suggests. Says ArenaNet,

“When we’re shipping every two weeks, we just have to ship. But going forward it’s much more important for us to be proud of everything we ship, and for you to be proud of everything we ship, than to hit a specific cadence.”

Current plans are to launch a quarterly update in April for quality-of-life improvements, go live with the third raid wing in May or June, and then start up Living World season 3 from there. The developers are also hard at work on the game’s second expansion and further planning for the future, so the updates being developed have a destination in mind. There’s a lot to summarize about what’s moving forward, but it’s a useful glimpse at what the game will be offering fans over the next few months.

Source: Reddit, Dulfy; thanks to Anon for the tip!
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146 Comments on "Guild Wars 2 is not going back to biweekly updates: ‘When we’re shipping every two weeks, we just have to ship’"

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disUserNameTake
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disUserNameTake

Sorenthaz Greaterdivinity “I gave up on GW2 ages ago”  — obviously you haven’t given up because you complain about the game on every post about it.  ;-)

disUserNameTake
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disUserNameTake

Layfon Why don’t you just play a game on its own terms rather than setting yourself up for disappointment by picking through and micro-analyzing everything that the developer announces about it?  Just a suggestion…..

disUserNameTake
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disUserNameTake

dragonwhimsy Kalamari ColdinT  An expansion that has four new, large multi-level zones each with its own environmental theme and complex meta-event is “map poor”….really?  Sometimes I’m not sure if people are playing the same game as me.

disUserNameTake
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disUserNameTake

SallyBowls1 I am fine with “whenever it’s ready.”

Midgetsnowman
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Midgetsnowman

dragonwhimsy annoyedbadger No grind. supposing you log in often enough to have a fuckload of tomes, otherwise 1-80 is about as fun as grinding your nose with a belt sander.

dorn2
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dorn2

Makhiel dorn2 Peregrine_Falcon 
Slipping schedule occasionally is totally different from not having one. If  these devs don’t have any schedule at all they just use it as an excuse to slack.  Look at WoW.

The minute you let them decide to do whatever they want is the minute you’re doomed to huge content droughts.

dorn2
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dorn2

BritoBruno dorn2 
Fuck the tiny minority of retards who don’t understand and whine about it.  Don’t make a “promise” in the first place either.  A cadence doesn’t require you to meet it 100% of the time so yea you still have a cadence.

Line with more hugs
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Line with more hugs

ManastuUtakata BritoBruno Serrenity
The thing is, they need to let raids be just another part of the game.
Right now, it’s fine… but three raids in quick succession will obviously have an effect on what players think the game is about, that’s the biggest issue.
It’s largely a matter of perception, almost all the expansion content is open world and various “quests” taking you all over the world. It can be said that some are grindy, but not that the meat of the game is set in three bosses in the single instance added…

As for GW1, I would say that it almost was the ultimate raiding experience. Hubs, with some quests, but almost entirely “raids”, even when you played the missions for the story.
The first patch was a raid-like experience with various pathways, and all other hard content was made for 8-12 players teams with puzzles and combat, but all quite demanding.

ManastuUtakata
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ManastuUtakata

BritoBruno ManastuUtakata Serrenity 
It could, but that’s not the point of my contention. :)

BritoBruno
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BritoBruno

ManastuUtakata BritoBruno Serrenity Well, i’ll agree with you on the raid part, but you’ll also have to agree with me that their raiding is way easier to access. It may end up becoming also casual fun.

BritoBruno
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BritoBruno

dorn2 BritoBruno Then you don’t have a cadence and you just broke a promise with your playerbase, who will SURELY UNDERSTAND.
When hasn’t gamers understand how hard is to develop, heh?

ManastuUtakata
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ManastuUtakata

BritoBruno ManastuUtakata Serrenity 
It’s not a question of whether there was plenty to do, as you can have appreciable endgame stuff without needing to have raids. It is clear that ANet chose what every other game was doing, instead of beating it’s own drummer as they claimed in their manifesto. GW1 had endgame content without raiding for example, to my understanding.

ManastuUtakata
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ManastuUtakata

dragonwhimsy ManastuUtakata Serrenity 
There are reasons. As you haven’t demonstrated why I shouldn’t have these “snide” views. As I stand by what I said.Nor does your logical fallacy of appealing to hypocrisy on whether I play other MMO’s that have raiding take away from the my issue of this game contradicting it’s own raid position.
So as it appears your are not getting this, I will agree to disagree and move on from here. As I am sure you will spend better time playing GW2 in it’s current format, than trying to convince me away from the obvious. Good day.
BritoBruno 
It’s not a question of whether there was plenty to do, as you can have appreciable endgame stuff without needing to have raids. It is clear that ANet chose what every other game was doing, instead of beating it’s own drummer as they claimed in their manifesto. GW1 had endgame content without raiding for example, to my understanding.

JamesBalmer
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JamesBalmer

Why do games even claim they’ll do bi-weekly updates? They always fail. And what they do put out bi-weekly before failing is rushed.

dragonwhimsy
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dragonwhimsy

ManastuUtakata dragonwhimsy Serrenity And that’s fine. If you want to dislike a game mode so much that it’s mere presence among many other game types in a particular game turns you off from the game entirely then that’s certainly your right. But there’s no reason to be snide about “epeens” “insincere”, “sold out” or any other such nonsense.

The fact is the lack of raids did not keep you interested in the game the last 3 years. Possibly that happened with a lot of the anti-raiding crowd and so now we have raids.

Meanwhile you’re probably playing a game with raids in it anyway. Unless you’re playing BDO and in that case you have no reason to be talking about “epeens”.

Makhiel
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Makhiel

dorn2 Peregrine_Falcon If you’re ok with the idea that they will not stick to their schedule of regular releases how is that different from the current situation where they are not making regular releases either?

Layfon
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Layfon

I personally enjoyed s2 more than s1, and surely more than the xpac story….

Layfon
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Layfon

I’m afraid i won’t be buying another xpac until all features promised are released. Look at HoT, how rushed it was and how after months we still don’t have a complete xpac…
I’ll enjoy season 3 when it comes out, but for now bdo time!

dorn2
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dorn2

BritoBruno dorn2 
It’s not that fast.  Also that has nothing to do with it..  My point was fairly simple.  If 2 weeks causes a problem sometimes then just don’t release.  Not releasing is easy.  It doesn’t mean you abandon the idea of a regular schedule.

dorn2
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dorn2

Peregrine_Falcon dorn2 
My post had 3 sentences and you couldn’t even read them? 
“A specific cadence never forces you to release a bad patch”.  See just because you pick a cadence doesn’t mean you have to stick to it. If you have a sub-standard release…don’t release it.  It’s as simple as that.   This isn’t lunch.  You don’t have to release at all.

BritoBruno
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BritoBruno

ManastuUtakata Serrenity Simply put: The first year of the game was “THERE’S NOTHING TO DO AT LVL 80”
Well, now we have a lot to do. Is it what we wanted? Who knows.

BritoBruno
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BritoBruno

vinicitur rgkeydet Nah, the problem was communication. Before the CDIs, and the Colin post where he pretty much drops his sorrows on the game, there was a several lack of communication.
There’s a reason why Caile Gray retake as a community manager was extremely great. Because she talks. Mostly fluff but at least she does.
Go on the WvW forums and you’ll see what exactly was the GW2 forums BEFORE the CDIs.

BritoBruno
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BritoBruno

bryanjturner Sorenthaz Tongle Best Charr i ever saw was a warrior.
“Meowth Is My Warcry”

BritoBruno
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BritoBruno

Xephyr Quincha Yeah, that was them talking shit. Splitting skillsets actually NEGATES the powercreep generated by indiscriminate buffing/nerfing.
If they can’t see that GW2 already has a extremely high powercreep established, they don’t play their game.

BritoBruno
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BritoBruno

dragonwhimsy Sorenthaz Ironwu But here’s the question: Is Anet even catering to a specific audience? Because it seems they don’t know to WHOM they want to make the game.
If it’s for e-sports, why is the combat still so messy? Why so many passive skills? Why the shitty conquest maps and lack of variation? Even Heroes of the Storm has more options on it’s map pool.
It’s for PvE? Then why not split the goddamn balance, instead of making PvP changes affect PvE and back and forth?
They seem lost. Maybe now that the goddamn table has left, they’ll find something.
And i hope Mike is a bit more talkative. Colin was too full of himself and look where it led the game.

BritoBruno
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BritoBruno

dragonwhimsy Xephyr Kalamari nahenway WvW was shitty even before hot. It’s a broad acceptance that Alpine Borderlands is just wanted back because the new map is…bad.
Like, really bad.
They really shot themselves in the foot with WvW. And the “WvW is PvE” statement was the nail in the coffin.

BritoBruno
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BritoBruno

Sorenthaz Greaterdivinity I remember the karkka event. I literally slept through my keyboard. Then i put my engineer in a spot where the skills didn’t hit, and let him autoattacking with his shotgun while i took a quick nap.
Glorious.

BritoBruno
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BritoBruno

Kalamari Greaterdivinity But when it comes to hear the WvWers…

BritoBruno
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BritoBruno

SallyBowls1 2 months for content that at least keep you playing for a month?
Too much for no grind philosophy eh?

BritoBruno
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BritoBruno

dragonwhimsy annoyedbadger I’ll destroy your argument with just one sentence:
“Oh i swung a sword. Oh, i swung a sword again!”

carson63000
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carson63000

Shame, the “every two weeks” era was probably the highest point for MMORPG management in my 13 years playing games in this genre.

BritoBruno
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BritoBruno

dorn2 I would agree if the cadence was reasonable.
2 weeks? For a game like GW2, who prolly has a lot of working on it’s assets?

zyrusticae
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zyrusticae

I keep reading these articles and just wondering… why do I even bother? 
It would take some pretty freakin’ serious changes to the core gameplay to even get me to consider coming back. HoT did not provide that. So why am I still paying attention to these? Very odd. I’m not sure. Maybe I just like the setting and the characters too much to completely lose interest in it. Maybe I’m still holding out hope that something will actually materially change. Or maybe I just want to take in the schadenfreude of all the posters blasting the game non-stop. 
Probably the latter, all told.

arktourosx
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arktourosx

tobascodagama BDO is complex enough it’s hard to really describe because the systems are very deep.  It’s sandboxy in that you don’t have to really focus on levels if you don’t want to.  I know people who are rich as hell and just hit level 20 and started doing trade runs and that’s it.  Some of the richest people aren’t even 50.  Post 50 things slow down till content is released that supports it, like Mediah making 50-55 easier (but still slow) and Valencia making 55-60 easier (but still slow).  Honestly combat level doesn’t mean as much as technical XP (skill points) and other similar systems.  Quests are mostly for contribution and knowledge/rewards rather than XP.  All these systems are separate, yet connected, it’s pretty amazing.
It’s really nothing like GW2, it has huge focus on equipment and performance directly scales with gear and instead of being more like “hey everyone join in!” like GW2 it’s far more self focused.  Like there’s no trading, so each person is on their own to make things happen, but man I’ve seen like 1 gold spammer in a week it’s pretty great and no bots what so ever.

Peregrine_Falcon
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Peregrine_Falcon

dorn2 – What world do you live in where constantly releasing a new product to a fast cadence doesn’t occasionally result in a sub-standard release?
When your job requires you to wear a paper hat there’s this thing called the lunch rush. I’m sure you’re familiar with it. Now imagine all day every day being the lunch rush. You won’t make any mistakes or serve a sub-standard product? Ever?
Yeah, I’m sure you’re right. I’m sure it’s just an excuse because the GW2 devs just want to be lazy.

schmidtcapela
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schmidtcapela

ManastuUtakata dragonwhimsy Serrenity
Quite. The moment they announced raids they lost a sale of HoT to me, given that the game not having raids was a large part of what attracted me to it on the first place.

dorn2
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dorn2

“When we’re shipping every two weeks, we just have to ship. But going
forward it’s much more important for us to be proud of everything we
ship, and for you to be proud of everything we ship, than to hit a
specific cadence.”
Horse crap.  This is just an excuse because they don’t want to do it properly. A specific cadence never forces you to release a bad patch.

ManastuUtakata
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ManastuUtakata

dragonwhimsy ManastuUtakata Serrenity 
A raid is a raid is a raid. The fact is there weren’t raids planned for at the beginning ever and now they are, is the issue of my criticism. So no matter how friendly they are is irrelevant from where I stand.

tobascodagama
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tobascodagama

Superbrak Esoteric Coyote Greaterdivinity Lowering the thresholds (or increasing the timers) on some of the breakbars would be huge for me. When I was still playing, it always felt like I was the only person even trying to e.g. stun the Wyvern Matriarch before it could take off. I hardly ever saw the breakbar HP drop below 25%.

JamesCrow
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JamesCrow

Warking its not only the lore that make gw1 so better it also the skills, i liked to collect alot of them and killed bosses for the elite ones.

the only successor to guildwars 1 is the secret world
why?

interesting story with great lore.
skills progression.
pvp like ab in cantha

thats the reason i like the game more than any other mmo i playing atm.
yes the combat is not the best thing but the other things are good enough.

dragonwhimsy
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dragonwhimsy

Xephyr dragonwhimsy Kalamari nahenway Well I never said there weren’t ANY problems with HoT’s. There certainly are. It was a rushed expansion because they wasted the entire first year of GW2 working on mostly temporary content instead of expanding and evolving the game. Either HoT’s was a year late or it had a year less development time, take your pick.

But I do think given the time they had alloted to them that HoT’s is a very ambitious expansion that got most of the way there. Except WvW.

dragonwhimsy
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dragonwhimsy

ManastuUtakata dragonwhimsy Serrenity I’m not an apologetic, but there are a lot of very ignorant posts here by people that haven’t played the game in years, many of them not since launch. The fact is almost everything in the manifesto video is still true today and no where in that video did it ever say or imply there would never be raids. 

Raids were put in the game because players had begged for harder content for years. So they put together a team of 5-6 people to work on them full time. This is not a major change of direction, it only seems that way because they took the entire living world team and put them on HoT’s content last year so we have this huge drought for living story stuff at the moment.

This isn’t Wildstar. And whatever MMO you play, I’d bet GW2 is still more casual friendly than your game of choice is raids or no raids.

Xephyr
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Xephyr

dragonwhimsy Xephyr Kalamari nahenway Tell that to the WvW players. :p

Xephyr
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Xephyr

Esoteric Coyote Xephyr Kalamari nahenway Yeah like I said, they need to tune it down.

ManastuUtakata
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ManastuUtakata

dragonwhimsy ManastuUtakata Serrenity 
Your missive reminds me of classic apologetics of denying something that is, when it is in fact demonstratively this way. While I may not be currently active with GW2 not have I’ve been for awhile, I do know for a fact of what attracted me originally to this game is that there would be no raids. And ANet’s manifesto for this game strongly implied their wouldn’t be any raiding. So it is quite clear to many of us who have been involved with GW2 over the course of its existence is, that this indeed is a glaring contradiction to their stated philosophy.
Therefore, you need to stop treating every critical comment, as SoMuchMass…whose has a hate on for this game since its conception. And twists every comment he posts about GW2 remind us how evil the game and is developers are. Most of the comments are not that way. But posted by readers who are sincerely concerned for the direction of this game. It is something to consider before being so dismissive of the critics, as if they don’t know what they’re talking about. For most of them most likely do.

dragonwhimsy
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dragonwhimsy

Superbrak dragonwhimsy Serrenity Kalamari nahenway That honestly sounds horrible. And gets away from the account bound direction GW2 has been moving to for years now.

It’s easy to come up with these things in a blog comments section but once they actually effect real players reality hits pretty fast. GW2’s fans have already shown they do not like those kinds of systems. This was proven with the initial release of the WvW skills, and the second talent point system.

Wildstar did this with it’s “Paths” system and I thought it was horrible there too.

Superbrak
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Superbrak

dragonwhimsy Serrenity Kalamari nahenway I dont know. There could be something to be said for character bound Masteries, if there were enough of them and they were all compelling enough. It’d incentivize taking alts through the content and experiencing it differently each time… maybe throwing in a bit of RP.

Like… my Guardian is my glider guy.
But my Ranger’s pets cant fly, so she’d get around using mushrooms.
And my Asura would want to study the natives intently and would go the language and lore routes.
I’d choose which Masteries based on character and how I’d want that character to play. Assuming I wouldnt be locked out of anything based on what I picked.

I’d find it more satisfying than “oh my main went through the jungle so now the rest of you know everything too”

Esoteric Coyote
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Esoteric Coyote

Superbrak Esoteric Coyote Greaterdivinity Jesus, I hate those frogs.  The damn leap back.  Longer than two dodge rolls, and if you don’t have a projectile reflect or duration block, kiss your ass goodbye.  That’s one mob I always struggle with on my zerker daredevil.  And things that spam a lot of conditions because thief never seems to have enough condi clears.

dragonwhimsy
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dragonwhimsy

Xephyr Kalamari nahenway HoT’s did make the game better. There are problems, including the one you mentioned, but it’s a matter of fine tuning now, not building huge systems and features from scratch.

dragonwhimsy
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dragonwhimsy

Esoteric Coyote Greaterdivinity I suspect it will be more that all hero points will be soloable, and you’ll be able to play adventures whenever you want, with maybe some down scaling of events if you’re the only person there.

At least that’s what I hope it is.

wpDiscuz