Guild Wars 2 is not going back to biweekly updates: ‘When we’re shipping every two weeks, we just have to ship’

There’s no way that the Guild Wars 2 AMA on Reddit could possibly top the big bombshell about Colin Johanson’s departure that started the entire thread. Still, there was plenty of information for now-game director Mike O’Brien and the rest of the team to share with fans. You can, of course, read the whole thing in comment-by-comment format… or you can read the handy summary by Dulfy that compresses the most pertinent information into one place. And yes, updates are going to be spaced out more, as the title quote suggests. Says ArenaNet,

“When we’re shipping every two weeks, we just have to ship. But going forward it’s much more important for us to be proud of everything we ship, and for you to be proud of everything we ship, than to hit a specific cadence.”

Current plans are to launch a quarterly update in April for quality-of-life improvements, go live with the third raid wing in May or June, and then start up Living World season 3 from there. The developers are also hard at work on the game’s second expansion and further planning for the future, so the updates being developed have a destination in mind. There’s a lot to summarize about what’s moving forward, but it’s a useful glimpse at what the game will be offering fans over the next few months.

Source: Reddit, Dulfy; thanks to Anon for the tip!
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146 Comments on "Guild Wars 2 is not going back to biweekly updates: ‘When we’re shipping every two weeks, we just have to ship’"

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Sorenthaz Greaterdivinity “I gave up on GW2 ages ago”  — obviously you haven’t given up because you complain about the game on every post about it.  ;-)

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Layfon Why don’t you just play a game on its own terms rather than setting yourself up for disappointment by picking through and micro-analyzing everything that the developer announces about it?  Just a suggestion…..

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dragonwhimsy Kalamari ColdinT  An expansion that has four new, large multi-level zones each with its own environmental theme and complex meta-event is “map poor”….really?  Sometimes I’m not sure if people are playing the same game as me.

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SallyBowls1 I am fine with “whenever it’s ready.”

Midgetsnowman
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Midgetsnowman

dragonwhimsy annoyedbadger No grind. supposing you log in often enough to have a fuckload of tomes, otherwise 1-80 is about as fun as grinding your nose with a belt sander.

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Makhiel dorn2 Peregrine_Falcon 
Slipping schedule occasionally is totally different from not having one. If  these devs don’t have any schedule at all they just use it as an excuse to slack.  Look at WoW.

The minute you let them decide to do whatever they want is the minute you’re doomed to huge content droughts.

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BritoBruno dorn2 
Fuck the tiny minority of retards who don’t understand and whine about it.  Don’t make a “promise” in the first place either.  A cadence doesn’t require you to meet it 100% of the time so yea you still have a cadence.

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ManastuUtakata BritoBruno Serrenity
The thing is, they need to let raids be just another part of the game.
Right now, it’s fine… but three raids in quick succession will obviously have an effect on what players think the game is about, that’s the biggest issue.
It’s largely a matter of perception, almost all the expansion content is open world and various “quests” taking you all over the world. It can be said that some are grindy, but not that the meat of the game is set in three bosses in the single instance added…

As for GW1, I would say that it almost was the ultimate raiding experience. Hubs, with some quests, but almost entirely “raids”, even when you played the missions for the story.
The first patch was a raid-like experience with various pathways, and all other hard content was made for 8-12 players teams with puzzles and combat, but all quite demanding.

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BritoBruno ManastuUtakata Serrenity 
It could, but that’s not the point of my contention. :)

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ManastuUtakata BritoBruno Serrenity Well, i’ll agree with you on the raid part, but you’ll also have to agree with me that their raiding is way easier to access. It may end up becoming also casual fun.