Wisdom of Nym: Odds and ends from Final Fantasy XIV's patch 3.2

I spent all of the last column talking about Final Fantasy XIV's most recent patch, but boy, there's still more to talk about. Who would have seen that coming? The answer is you, probably, if you read the end of last week's column. I said that this was exactly what I was going to do. It wasn't subtle, either. Obviously, we're still going to be talking about the patch and what's going on therein.

Last week, I hit several of the big points and the stuff that I'd had a chance to experience. There's still more stuff to discuss, though, and there's so much patch in general that it's going to occupy the next several weeks of my thinking at the very least. Heck, there's at least one very obvious addition that I didn't discuss at all last week... due, at least in part, to the fact that it's not actually in the game yet. But it will be in the game soon enough, and I think it's never too early to start talking about PvP.

The Feast and PvP gear

PvP gear seems to have finally been fully embraced in its role as cosmetic gear. At this point there's nothing stopping you from picking up any of the PvP gear currently in the game and using that for your glamour if you so desire -- nothing aside from the cost in currency, which can be substantial, made more so when you notice how long PvP queue times can be with some degree of frustration.

I'm glad, on some level, to see the rank requirements for this existing gear removed (and the fact that the new gear has none to begin with). Still, at this point, the biggest issue remains the fact that actually getting into PvP requires a bunch of patience. Queues are never particularly well-populated in my own experience, which means a whole lot of sitting around and waiting; the actual play mechanics are still rather heavily dominated by people who are already at higher ranks.

The Feast, on a whole, is another effort to make the community care more about PvP and what it can provide, so it deserves (and earns) my appreciation for that alone. Of course, it also achieves that with the same sort of season-based competition that usually earns a degree of ire and frustration, so it's a mixed bag. I also think that the game is still not really set up as a particularly good PvP game on a whole, but that's just a matter of personal preference.

Actual Feast content should be getting added this week, so we can see how well the arena variant works then. I'm hopeful, and I'd be happy to see people getting into PvP as a whole, but I will admit I'm not holding my breath.

Here we go again after all.

Hildibrand again

Here's the thing about Hildibrand: I honestly believe that the developers didn't originally plan to bring him back in Heavensward, but fan response caused a change in that plan. This isn't explicitly stated, but it was certainly implied through statements at conventions and stands to reason. That's all well and good, but it's notable that his return consists of two quests with no major content included that comes about eight months after the expansion launch.

I bring this up because I think it illustrates an important element in how long development on FFXIV actually takes. The game's content pacing happens because the developers work ahead with a lot of foresight, not simply because Naoki Yoshida appears to have last slept around 2010.

As for the actual quests... well, it's Hildibrand. If you liked Hildibrand before, you're going to still like Hildibrand. I adore Hildibrand, but it's not exactly repeatable content that's going to appeal to everyone, nor is it designed to be so. Just by saying Hildibrand, you know what to expect.

Roulettes and mentoring

Also, you should not take advice from this woman.Can I be a mentor? Yes. I fulfilled the requirements before the patch; it's always been something I could do. Am I a mentor? No. Have I seen people who have no business with the little crown icon wearing that icon next to their heads? Oh, yes indeed I have.

The reality is that this was always going to be an issue with the way that the game is structured and how the mentor program is set up. The Dunning-Kruger effect is in full force, and the criteria established are all those that require a certain amount of patience more than skill. Sure, the fact that you need a certain number of commendations adjusts things slightly, but we all also know that commendations alone don't say a whole lot about the player. They're handed out based on individual whims.

Friends of mine who have jumped into the mentor pool have mentioned that mentor chat turned nasty and unpleasant in about fifteen seconds, to the shock of no one. So take that as you will. I think it's a good idea still, but the actual mechanics of it run into some issues when they involve other human beings.

As a result, I haven't yet dove into mentor roulettes; I have, however, been taking much advantage of the fact that I can queue for almost everything else as a group now. That makes me happy in ways you don't even realize. When I want to level something with my wife - a useful prospect, as we both have alts to level - we can just group up and queue instead of finding the best dungeon for a character and hoping that we both have something around that level. That's all good stuff.

The Vath

I love these huge walking bugs.

Seriously, the fact that my favorite beast tribe was a race of adorable insect-people surprised me at first. The fact that "adorable" and "insect-people" fit in the same sentence surprised me. But I loved this beast tribe in the main scenario, and their daily reputation quests are wonderful in every way.

See, the Vundu quests were just plain silly. There were some serious underpinnings, but you can't have that much of a quest line revolve around dance fighting without the quests ultimately being a comedy. And the developers knew all of this; those fat birds were meant to be chuckled at and enjoyed on that level. This is fine. Out of the first five beast tribes, two of them were very clearly intended to be silly from the start and more or less delivered on that premise.

But the Vath are different. Yes, they are funny... and they're also poignant, tragic, and relatable at turns. The quests slowly paint a picture of a people that have lost everything except their individual identities, and what it means to give up so much simply for the sake of retaining that individuality. I haven't capped the tribe quite yet, obviously, but it's a great bit of storytelling that underscores just how much these tribes can lose and what it means to regard them as something other than simply enemies.

At the same time, it's also an exploration of ridiculous bugs feeding eggs to goblins. So that's just plain ridiculous.

Feedback, as always, is welcome down in the comments or via mail to eliot@massivelyop.com, as we always do it, etc. Next week, I want to talk about the materia melding for the new tomestone gear, what should be considered for the future, and why this was at once a really good idea and a really bad one.

The Nymian civilization hosted an immense amount of knowledge and learning, but so much of it has been lost to the people of Eorzea. That doesn't stop Eliot Lefebvre from scrutinizing Final Fantasy XIV each week in Wisdom of Nym, hosting guides, discussion, and opinions without so much as a trace of rancor.
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7 Comments on "Wisdom of Nym: Odds and ends from Final Fantasy XIV's patch 3.2"

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xania
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xania

Mentor chat on my server isn't too bad simply because 90/100 mentors are constantly AFK. I know *many* people who intentionally log off inside dungeons and such to keep their place in chat, and thus are taking up spots despite not even being online. I try to help people whenever I do get into chat, and usually at least one or two people answer sprout questions or calls for help. But it's pretty much completely dead because the majority of the channel is not even online, and new sprouts are rarely invited to chat.

Dope_Danny
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Dope_Danny

Khalith The mentor system could use an 'anti commendation' system. If a player has the gold crown but is not helpful, is rude, offensive and refuses to help beginners the party can give them points that decay at the reset, you get a certain amount in that week you lose the mentor status for a month. Just to ensure the people with it are those wanting to help new XIV players rather than wanting a gold shiny by their name and putting new players off thinking all Mentors will be elitist or douchebags.

But maybe thats just the XI player in me.

Khalith
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Khalith

The mentor chat on my server isn't so bad, it's almost entirely helpful players and newbies with questions that I'm more than happy to answer.  But an issue I'm having are so called "mentors" that have no idea what they're talking about.  Like a few that were saying put your bonus stats where you want rather than say the correct answer of "put them in your primary stat and never deviate." It took about 20 minutes but me and a few others explained why the person that believed that was completely wrong and the lowbie took our advice instead.

Can't say that the PVP interests me so I won't comment on that.
As for Hildy, I want more, that wasn't nearly enough.  I'm also wondering if Not-Vivi's quest chain will involve a similar theme to Vivi's with artificial weaponry and such, of course that would lead to a storyline just like the Vath which would be kind of stupid.

I like the Vath as well, they're interesting and their lore is nice even if the whole "hive-mind vs individuality" thing has been done before.  I'm looking forward to the climax of the story when I get the rank 7 quest tomorrow.

Dope_Danny
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Dope_Danny

Phubarrh Dope_Danny Truly a Manderville man.

Phubarrh
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Phubarrh

Dope_Danny Love how the colder it gets, the more clothing Godbert sheds!

Dope_Danny
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Dope_Danny

I haven't tried the mentor thing purely because im playing it on PS4 right now and explaining things with the virtual keyboard is a bitch to do at any speed and remain legible. However i've noticed most seem to have gone "ooh, shiny!" at the golden crown and it doesnt do more than that. I still run into the dragoons being dragoons, the cliche "character named after a wow character like sylvanas or illidan" calling everyone "scrubs" when they kill themselves and so on. 
It just seems like a way to drag some players into boosting que times for older content, which is fine, but i tried the hall of the novice -and got the pleasant surprise of a +30% xp ring for the two classes i have yet to level and a set of glamour gear and was surprised how well that could teach an mmo beginner the basics over like 30 minutes and strings it all together at the end to show you how to do your role properly. Its just a shame some of the class tutorial quests dont do the job so well, unless its changed i remember the lvl.50 scholar one being a right bastard as a fresh 50.

Hildebrand was great, i genuinely laughed at the ridiculous Gobert moment again and lets be honest, they added Vivi from FF9 to FF14 right down to the hat adjusting animation and thats great.

The Vath are good but i've ran into the 'hive mind and struggle for individuality' in quite a few rpgs from the east over the years and its a nice hook after "Dance off....BEGIN!" but im more conerned in it just being another source of 50-60xp that isnt dungeons or farming fates for the stage 1 relic quest for alt jobs.

-that and the tokens to get more stage 3 quest maguffins for my main. All this time and only now do i near 40  of the 80 needed for the final version of the NIN relic this tier. /grumble.

Space_Brother
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Space_Brother

I definitely agree with you about people in the Mentor system, but I absolutely adore Mentor Roulette. The fact that it has practically all of the content, especially. I could get either a 3 to 5 minute guildhest or an EX primal, and I love that variety that I don't normally get to such a degree in duty roulettes.

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