Massively OP Podcast Episode 54: Something fishy is afoot

As we start to emerge from winter, blinking at hints of a spring sun, the MMO industry gets wild and crazy with all sorts of interesting developments. This week on the show, Bree and Justin talk about big launches, sad departures, and -- of course -- fishing. We'll get your attention, hook, line, and sinker! You'll be reeled in by this podcast as we tackle the important topics! ...We'll stop now.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Show notes:

Other info:

Timestampiness:

00:00 Intro
01:30 What we played
12:40 Black Desert
17:47 Path of Exile
22:01 Guild Wars 2
29:32 No Man's Sky
34:01 World of Fishing
38:55 AdventureQuest 3D
41:13 Mailbag
52:24 End spiel

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17 Comments on "Massively OP Podcast Episode 54: Something fishy is afoot"

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Grifter
Guest
Grifter

breetoplay Grifter I agree wholeheartedly  .. I wonder myself, how much Sony had a say on the final price on the game.

breetoplay
Guest
breetoplay

Quincha I regret never having gotten to play Harvest Moon. Never owned an SNES or Wii. :D /sadface

imayb1
Guest
imayb1

Bree, I totally agree with you about BDO's character creation. You can play with a lot of settings, but no matter what you do, the characters wind up with a disappointing sameness to them and they do not feel distinctive. I thought I would love the character creator, considering how much I love to make new characters and toggle settings, but this did not satisfy me at all.

N3rdygam3r666
Guest
N3rdygam3r666

Just want to appeal to Justin and ask him to give BDO more of a chance. Take a slower pace in the game. It also does not help that the devs have disabled all non combat quests as a default. Enable all quests and suddenly the world really opens up and those complicated systems are easily. explained through the questing system.
At first I almost felt like you. Almost felt that buyers remorse. But, I gave the game a chance and chose not to be so judgemental about everything. If I hadn't given myself a chance to like the game, I would have quit when that black spirit was first introduced.
The story line is not laid out in a linear fashion. You must explore, talk to NPCs, click on objects in the world. You are given pieces of history and current events. I find that allowing me as a player to flesh out the story in my own way is incredibly refreshing! By the time I got to the Ancient Stone Chamber, not only did I fall in love with the lore, but also that black spirit.
We finally have a legitimate game steering the genre away from theme park MMOs. Is it perfect? No. But, I say it is the best thing to come along since EVE Online and Vanguard.
12 years ago an MMO came out (WoW) with the philosophy of simplification. It changed the genre as we knew it. Some of us have been waiting for the pendulum to swing back and it is starting to happen with games like BDO.

Syrath
Guest
Syrath

Just to comment on the opening BDO thoughts on the podcast as they generally come across pretty negative. In regards to the character creation and start of the game. 

I would agree the character creation can be frustrating but I found it frustrating with certain classes because of the options and making characters look how I want.

What I did is went and checked out templates people had created, load them into BDO and altered the templates to make what I wanted. There are vast number of options for most classes. For instance: https://vk.com/presetbd (this is from another region their templates work great within our version of BDO).
As for judging a game on the 1st 20 mins if folks want to do that there are guest pass floating around I have some but gold sellers and trolls are trying to snag them up on the general forums. If people are interested in checking the game out for 7 days I will float you a pass.

I didnt notice anything with the story at the start, because to be honest I wasnt really paying attention. I just wanted to get into the world. When I want story I go for some MMOs that target that audience like SWTOR offers that.
I love the map, I love that it isnt the same plain jane crap we got previously in almost every MMO in the past 10 years it is massive with directional information, weather, like it is raining in the forest to the south, trade routes and wagons (it's like google traffic lol). I like having to run every where or ride every where. I like a huge seamless world that is beautiful that I can do whatever I want in. Clearly this is not for everyone, other wise there would be more games like this instead of the theme park games.
When I first started WoW at the beginning of BC it was like this huge world, you had to run to get on a boat then take the boat to the other continent then run to the dungeon it felt like an epic quest when you were low level. Trying to find my friend who was in Stormwind once I started the game. Taming my pet, feeding it food, getting arrows or bullets ect. I digress point being in some ways BDO provides that same sense of wonderment with the massive world and how things take time to do. I think that is what I really like about it. 

Now there are things that should be pointed people thinking about the game: 
-- To gain max power the grind is real my friends.

-- No PvP BGs or even PvP till high levels and even then. No instanced dungeons or raids ect. 

-- At max level there are gear advantages between the people ( it makes a real difference) that played in other regions and beta who fast tracked to 50 and are  now 51 or 52 with +15 gear and awakening talents.  This will lead to some massive frustration from the player base, there is no doubt about that. Players will realize they stand no chance against these better geared players. So they will comment on the forums, the white knights and ego lords will scream back "get gud". because of course having a massive power advantage means you are a good player, not that you have more time or were luckier. While most MMO's are working on equalizing power so all players stand a chance BDO is going all in against that idea. 

-- To further expand on that, it is going to get worse, much worse.+16-20 enchants (once they are released) which are pure RNG and the power gain is massive due to the way is set up, those top 5 levels instead of providing smaller incremental increases provide huge power increases. Hopefully Dam and Pearl look into this otherwise this will also make people stop playing the game. The power creep needs to be lessened so those unlucky dont get blown away and stop playing. 

--  Farming spots are few and at high levels good luck holding them or even finding a spot to really grind, as some people will just slaughter you and take it. Now the Karma system appears to help in some ways but it will still be frustrating for most people. I'm not sure that BDO will have long term appeal or sustainability in EU/NA. As always there will be people here just for launch and they will return to their "home" MMO or when WoW drops Legion or a new MMO launches. 

-- Of course the cash shop and the guile suit. That thing is going to be a must have for max level. Heck even leveling up seeing people wearing it while farming you can instantly see the difference it makes. The dye prices system ugh. Hopefully they change it GW2 did. 

-- Armor not much variation in looks for your class unless you cash shop it. Most of the cash shop is pay for convenience like pets to pick up your loot or dye or costumes, under wear +1 luck ect. I dont mind it too much there is a small pay to win in it in that the fast you level the faster you become more powerful unless of course the RNG gods shart on you, then someone that leveled up casually with no convenience items could hit max after you and have great RNG and out gear you. So maybe not pay to win, that is for each person to decide what p2w means to them and if it really detracts from their own fun. 

That said for most games some of the most fun is launch when there are people everywhere, people to do stuff with, people are excited and having fun just marveling at something new. It is a great experience and despite problems in BDO and every other MMO launch I've been a part of I always look back fondly on it. I'd say for $30 bucks you'll at least get 40 hours of fun out of the game how is that not worth the experience. Now is the time while people are everywhere. Check it out hopefully the game will provide you with that similar feeling of wonderment of a vast world and the fun that once provided, even if it is only for a short time I'd say it is worth it. 
It wont be everyone, heck I'm not sure it is for me, I find that at high levels with massive gear advantages to be boring you either crush or get crushed which isnt much fun in the long run on either side. Luckily there is a lot more to do in the game at least right now.

Serrenity
Guest
Serrenity

TomTurtle Two words I think that prove we dodged the bullet with the Dance Studio: Tauren Twerking

TomTurtle
Guest
TomTurtle

The current state of GW2 annoys me that they've mismanaged their content pacing so much. Look at the long gap before the expansion and now after. I haven't been playing for a while now, and that's with it being my main MMO. I can only play the same content over and over again before it gets old.
I have no opinion on Colin's departure other than the memes of him were slightly enjoyable. I hope things go well for him and his family of course.

I'm curious to see what you have to say about Black Desert. It's been quite the focus of MMO players as of late. I'm also waiting for the honeymoon period to be over for the general playerbase to see what issues crop up later on. Right now some criticism is being met with the usual "defense" that people haven't played enough thus their opinion doesn't really matter. But that happens with every MMO so I take that with a grain of salt.

Manifesto! Manifesto! Manifesto! That's an annoying one to hear people still bring up. I'm glad you made mention of that. And it's funny that you mention the dance studio since I haven't thought about that one in a long while. Honestly, I don't feel like we missed out on much with that one. It'd have been a cute feature, but I did not use the dance emote all that often in the first place.

Serrenity
Guest
Serrenity

Yay my question!  Also - I think I'm too verbose :-X The question seemed really long when breetoplay was reading it

breetoplay
Guest
breetoplay

Grifter Ack, you are right. I had it mixed up with something else. (It would still be a terrible reason to begrudge it charging a normal fee!)

milosanx
Guest
milosanx

Well, I really hope Bree you get to have more of a go at BDO. I will say this though. Even though it seems like it has so much to do in it and you may think you don't have the time, It's a game that you really don't have to race the crowds, you can do everything at your own pace.

As for Justin's opinion I expected as much. If you played more than 20 mins you'd find that all tasks and mechanic are explained in the quest as you go along. There are 10k of quests in the game and they even gives you a list on how to do each part.

As far as sandbox elements go, it does better than most. Finally some new direction for the genre on a mainstream level.

BalsBigBrother
Guest
BalsBigBrother

Greaterdivinity Its perfectly fine for people to decide what they are willing to pay for something.  However, taking that personal opinion and spinning it into "well if the devs are charging more than I am willing to pay then they are a dirty money grabbing so and so" which is what I saw a lot of people doing sadly.

Nope the devs have decided what they think their work is worth and what they want to charge for it.  If someones doesn't agree then vote with your wallets because all the forum angst isn't going to make much difference other than make folks  look like a toddler having a tantrum because they can't have a candy right this moment, which is even sadder.

Needmoreloot
Guest
Needmoreloot

A low energy day Justin? You seemed rather down and hope all is well!

If MOPOD management is getting buyers remorse what hope do the rest of us have of picking the correct game for them :D

I can't see the bree character creator gallery (surely that's the best part, showing them off) Joking aside could be an easy stream should the amazing MJ take a day off (if that's possible) :D

I've followed NMS for a while and its not really an mmo it's like spore and similar to Elite Dangerous in mechanical scope; you can do the same thing they did in all their press releases and have sniped each other a bit I think. It's definitely not been KS'd to my knowledge (as mentioned below).

Whilst apprehensive I can do what anyone sensible does at that price and "wait & see"... it'll be all over twitch for the obligatory two weeks before they move on. I'll decide then for this one. Hell I left Elite Dangerous til horizons launched :D

Long live the MOPod o/

Greaterdivinity
Guest
Greaterdivinity

I saw some big discussions about "how much indie games should charge vs AAA games!" including all kinds of debate about what "personal feels" meant AAA meant.
99% of the discussion isn't even worth the time wasted reading it and is so painfully ignorant and uniformed that I debated drinking so heavily that I'd black out. Because not being able to remember anything would be better than the time I spent reading those discussions -_-

Dope_Danny
Guest
Dope_Danny

The No Mans Sky thing is weird in all regards. Right from the off its felt like a 'work' to me and im waiting for the other shoe to drop and hear "...buuuuuut" about some insane catches. Its technically impressive but at the end of the day my reaction to all i have seen thus far is thus: I bought Minecraft for something like £11 when it launched. I can create an infinite number of randomly generated, procedurally created worlds where i can farm, build, dig, explore, play with friends and with the insane number of mods never run out of things to do.
As far as i can see this is 5 times the price to look at slightly different versions of the same stuff and fly through space -an environment defined by being the empty nothing between interesting things- for hours just so other players might find the same stuff that says i got there first. That sounds like a day of mild enthusiasm followed by a sense of tedium before going to but choosing not to load it up again. The tech doesnt warrant the price, the experience i am in for does. I just dont see anything that special about what i would actually be doing when i can get something similar in minecraft or any number of free alternatives.

Dope_Danny
Guest
Dope_Danny

The No Mans Sky thing is weird in all regards. Right from the off its felt like a 'work' to me and im waiting for the other shoe to drop and hear "...buuuuuut" about some insane catches. Its technically impressive but at the end of the day my reaction to all i have seen thus far is thus: I bought Minecraft for something like £11 when it launched. I can create an infinite number of randomly generated, procedurally created worlds where i can farm, build, dig, explore, play with friends and with the insane number of mods never run out of things to do.
As far as i can see this is 5 times the price to look at slightly different versions of the same stuff and fly through space -an environment defined by being the empty nothing between interesting things- for hours just so other players might find the same stuff that says i got there first. That sounds like a day of mild enthusiasm followed by a sense of tedium before going to but choosing not to load it up again. The tech doesnt warrant the price, the experience i am in for does. I just dont see anything that special about what i would actually be doing when i can get something similar in minecraft or any number of free alternatives.

orrruh
Guest
orrruh

What's that Bree?  You played the character creator?

Grifter
Guest
Grifter

FYI,  NMS was NOT Kickstarted

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