Landmark’s storytelling system really is incoming

Amid the week’s sad news and uncertainty, one question is getting a happy answer: Yes, Virginia, there is a Landmark storytelling system! And it is coming in the next beta update. Everyone who had big plans for dungeons or other adventures looks to be getting his or her wish granted. Players will be able to collect and place a new type of prop — appropriately called characters — on their claims. Various aspects of these characters can be set, such as respawn timer, pathing, and trigger interactions. They can also be programmed to be friend or foe, with friends fighting foes along side the players.

Of course, we understand that folks may be a tad skeptical; Daybreak is also offering a few clips giving a glimpse of what’s to come that you can watch below.

https://youtu.be/ltsAscQOpw0

https://youtu.be/tg2pSd8Y9hA

Source: Official forums; thanks to Kinya for the tip!
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63 Comments on "Landmark’s storytelling system really is incoming"

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analogfantasies
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analogfantasies

Lights_andMusic officeape It was always meant to be a full game. It was just meant to be EQ Next Lite. The main focus was meant to be the building though.

Lights_andMusic
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Lights_andMusic

officeape Yes, is this a game or not?  I thought it was like a building block that sort of fit into EQN…but now it’s trying to be a full game?  or ???  I share your lack of interest

analogfantasies
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analogfantasies

CrispyCycil analogfantasies WandaClamshuckr People were using it to power level to max level in a few hours when a new expansion launched, bypassing quests. So for the Altar of Malice expansion they cut its exp and features and they gimped the experience that any zone but AoM zones gave above level 95. So any of the older contested zones that could be soloed, but still give reasonable experience were cut down to nothing the moment you hit level 96. That way you were forced to go through their incredibly annoying questline that involved you flying back and forth multiple times between several largely spaced islands. Eventually they removed that restriction so now people are free to rampage older zones again if they like. Dungeon Maker is still gimped and dead however.

officeape
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officeape

For me, the interest in Landmark was always as a “gateway” to EQ Next. I have no interest in the gateway if it doesn’t lead anywhere.

Sarigar
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Sarigar

As unhappy as I am with the demise of EQN, I also feel bad for the Daybreak developers. This horrible no-win scenario they are forced to live every day is like something out of Harlan Ellison.

ZenDadaist
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ZenDadaist

Might as well crowbar the scattered bits and bobs left lying around into it…

Zenchii
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Zenchii

Ok, question regarding Landmark; does anyone know what’s up with the high-tech assets? Landmark is based off of everquest next in terms of assets so, is tech a normal EQ thing like it is in WoW or is it just DBG’s attempt to separate landmark from the EQ franchise? I’m not very familiar with EQ so forgive my ignorance.

Zenchii
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Zenchii

dragonwhimsy Midgetsnowman PhunThymes Necro Mage It’s really difficult to agree with you when Minecraft is as wildly popular as it is. It’s obvious many find a sort of beauty in it’s Novel 16 bit style, so simply making that statement as if it’s an objective fact does you no favors.

Sunken Visions
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Sunken Visions

So I spent several months playing this game, learning all the ins and outs. After a while, I realized how much effort it was. I could have just learned how to make an actual game with Unreal and Blender instead. Landmark is literally something that never should have been created, at least not as a game. Sure, you can make some blocky pile of crap like you would in Minecraft or Trove, but when you see what the talented builders can do, you’ll just feel stupid and worthless.
Of course, with EQN being canceled, I can’t see anyone wanting to spend any real time on this game. Honestly, I’m glad I quit when I did. I couldn’t imagine how pissed off I’d be right now if I had spent any more time on this game.

dragonwhimsy
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dragonwhimsy

Midgetsnowman dragonwhimsy PhunThymes Necro Mage For many it is yes. Why would you want to create something inherently ugly? For many the urge to create comes from wanting to create something that is beautiful or provides a sense of wonder. Something that speaks to the soul. You cannot do those things in Minecraft or any of it’s clones.