Massive Landmark patch revamps terminology, harvesting, and gear

    
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Springlike, sort of?

A major patch has landed in Landmark in preparation for the title’s full launch later in the spring. It’s not a patch aimed just at veterans or new players, either; given the fact that the patch could take as long as 48 hours of maintenance to successfully apply, we’d say it’s got some meat to it. Among the many patch changes is a complete reworking of how resources spawn, complete with a removal of plant harvesting and the addition of new resources to trees.

Players will also have more options upon character creation and a whole new library of terminology to learn to give the world just a bit more of a cohesive setting. That’s on top of the new creature system allowing players to place all sorts of critters around, and it’s not getting into the new build UI or the way that claims and designs have changed. There’s a lot that’s changed in the game, that’s the point.

Source: Official Site; thanks to Fredalas for the tip!
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