Guild Wars 2 suspends legendary weapon development in favor of Living World content

ArenaNet President and Game Director Mike O’Brien told forumgoers this evening that Guild Wars 2 is planning to “indefinitely suspend” work on new legendary weapons in favor of “Living World-style content”:

Last year we talked about plans to gradually build out a second set of legendary weapons through live content updates. That’s a big responsibility. We have a team of six developers working on that, who could work on it for years to come.

As game director I have to make tough trade-offs. One thing I believe is that we have to focus on the core game first before taking on additional responsibilities. I wrote in the Guild Wars 2 Design Manifesto in 2010 that our vision was to create a living, dynamic world, where there’s always something to do. Let’s ensure we succeed on that front.

So, after shipping Chuka and Champawat, I’ve asked that we indefinitely suspend work on new legendary weapons. This team of developers will instead shift their efforts back to Living World style content, building new journeys and events for everyone to participate in.

That means the Chuka and Champawat shortbow coming in the spring update might just be the game’s last legendary for the forseeable future. The new legendaries were widely considered a key feature of the Heart of Thorns expansion.

O’Brien took over as Game Director when Colin Johanson left the company last month.

Source: Official forums. Thanks to Xephyr, Alexander, kalamari, and TomTurtle.
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156 Comments on "Guild Wars 2 suspends legendary weapon development in favor of Living World content"

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Wayshuba
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Wayshuba

This is too funny. 120 developers, a drought of a year of content, a small expansion (definitely not $50 worth of expansion) and now one of the key end game items they sold players on has been scrapped AFTER they sold you the bill of goods.

Now they are working on a second expansion. Color me jaded but I have a funny feeling that the expansion is not going to sell well. In fact, I bet a lot of players have smartened up and will wait until the expansion releases to see what you really get (since ANet has a severe reputation since the launch of GW2 off way under-delivering on their promises).

For MO, if you are reading this, to have 120 developers with only 6 working on legendaries, leaving 114 other devs and not being able to put out content regularly, you have a management problem, not a development problem.

sciencestick
Guest
sciencestick

Ah the “99%” versus the “1%” aka the “haven’t played long enough to fully develop a character 99%” versus the “have played a long time and are looking for some meaning to character progression 1%” This really is the only fundamental difference and the “99%” never believe they will ever get there… but of course they will if the game is compelling enough.

Let me tell you from experience I’ve been both 99 and 1 and on multiple MMO’s… the so called 99% are composed of people who will reach the “1%” at some point if the game is good and ofc it is also composed of lots people who will play for a month or two  or three months or four, and never be important to the income of the game company. Never spend a dime or only spend a bare minimum to get in the door. To say the “99%” wants all the attention would be a massive understatement, some of them don’t GET the need to have an endgame destination that is fun for a developed character. They often never reach that destination and some of them even KNOW they don’t care enough about the game to reach it, so they revel in their self interest. others simply don’t see past the current horizon to where they will be when all the levelings over.

Thus their special interest pressure robs MMO’s of having compelling fleshed out “payoffs” naturally the smaller (but far more than 1%) that play a long time and spend a lot of money resent the “99%” because their short shortsightedness is actually harmful to the content they want.

The “99%” make MMO’s worse, they clamor for all the focus, they want immediate pay off and they want loot to drop always, they want loot to be unbound and they want it to be easy to get. They want a teleporter past any obstacle that is hard to navigate and they never ever want to repeat anything more than a couple times. Meaning content must be made at a disposable rate… with all the quality reduction that disposable content implies.

So it is that developing for them is guaranteed to result in a short term shallow and ultimately unsatisfying MMO experience… A fun ride “but there’s no there, there” no payoff. but it doesn’t matter to the 99% because 98% of them (by their own estimate of things) wont be playing the game long term.
I mean do the math the 99% are basically admitting they are transient and by in large wont be around for long.

They will be off trying to ruin some other game with soft core, casualized, entitlment filled posts Demonizing players who play for longer than them who will be there long after.
Of course from a basic physical standpoint there is only ever so much content you can LEVEL THROUGH… without missing or skipping much of it. however there is INFINITE room for endgame content and mechanics because you never level past it. This is at the heart of the matter, as MMO companies keep learning about their customer base they may find it more profitable to appeal to the temporary 3 month “in app purchaser” “99%” but they will find the longevity of their content massively compromised, and the desirability of their games will be worsened with smart gamers able to see that there’s no payoff to the game because they are all about the journey with no destination. All ressed up and nowhere to go.

No substance, no destination to create “scenes” and socializing, lasting friends and no GOALS to give purpose to all that leveling… The 99% want an endless bus tour of an endless disposable constantly created wonderland, the 1% want an nice payoff to a compelling journey. The 99% want foreplay to last forever, the 1% want the orgasm to last a long time.

Speaking as a both 99% and 1% a 100 percenter.

thegirlwiththehair
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thegirlwiththehair

Xephyr

likely tools and pipeline.

DPandaren
Guest
DPandaren

Siphaed meltedskul Line with more hugs They also can’t do it because they just never built season 1 for that kind of thing. Probably in future seasons that will be a norm though.

DanielCulbertson
Guest
DanielCulbertson

Xephyr LeConchRepublic Exactly! People seem to be either not understanding this or are intentionally overlooking it. They have the resources to do both Living Story AND finish the legendary weapons. Can we all just stop pretending that they don’t?

cheesybites76
Guest
cheesybites76

JeremiahWagner They really threw the baby out with the bathwater when they made this so-called “sequel”, eh?  I believe my s/o and I spent all of two days playing this misnamed thing before we went back to the original.  Population is way down now but it is a superior game in every other aspect.  Gw 1 ftw!

Random User
Guest
Random User

The decision makers at arenanet are not competent.

djnesh
Guest
djnesh

Line with more hugs “And I’m terrified of the “manifesto” coming back. Not like I disliked
the LS1, but temporary content is hated, even here we can read how many
would not even bother with it.”
Only thing that was bad with the temporary LS1 content was developer burnout due to unrealistic schedule (and not putting few interesting fights from it into repeatable instances latter). MMOs in general lost content which is unique and LS1 was that … more unique (one time) events, items, titles, if one did not got it, it’s their problem for not playing at that time.

djnesh
Guest
djnesh

Peregrine_Falcon agreed
Now they just need to “postpone” rest of the “endgame” teams (raids, legendary anything, even fractals) and they can focus onto things that made GW2 unique and interesting — living world populated with player driven events (HoT is a fail in that).

carson63000
Guest
carson63000

Peregrine_Falcon Fractals is stuff for the majority? That was the content for the 1% before they decided to do raids.

BritoBruno
Guest
BritoBruno

WandaClamshuckr BritoBruno Line with more hugs Estranged I’m aware of that. The swiping for Legendaries is stronger than the crafting for them for a reason,
They really need to make legendaries a meaningful adventure to it’s character.

ManastuUtakata
Guest
ManastuUtakata

Hurbster Xijit 
Drumpf? o.O

Midgetsnowman
Guest
Midgetsnowman

Xephyr lordkrall88 and they still have no incentive for people on te fence about HoT to upgrade,

Midgetsnowman
Guest
Midgetsnowman

Dystopiq to be fair. living world was barely content unless you considered flimsy story excuses to grind achievements as a story

Hurbster
Guest
Hurbster

Xijit Anyone told them what that name means in the UK ?

Midgetsnowman
Guest
Midgetsnowman

Ceimash Unless you dont understand how to or like playing ele

Midgetsnowman
Guest
Midgetsnowman

Grimmtooth I’m still waiting for a price drop on heart of thorns.

Caec
Guest
Caec

I have no idea what the size of Arena Net is, but 6 people being the difference between introducing more legendaries or more living world content…well, I had to double take and make sure I wasn’t on the Onion.

Grimmtooth
Guest
Grimmtooth

Has it been a year already. Time for another major shift & focus of the game.
For my part it might be a good thing because I might give it another go when LW season 3 comes out just like I did with season 2

Ceimash
Guest
Ceimash

No matter how much you might dislike the Living World, it’s always going to be a nice sunday evening of turning off your brain and blowing things up with Ele spells.

Xijit
Guest
Xijit

We also have a guild named “Trump” who’s members constantly spam every channel with political rhetoric …

Xijit
Guest
Xijit

*server wide

StClair
Guest
StClair

tobascodagama StClair SallyBowls1 (Again I’m guessing:)
Because then everyone who had to go through the collections to get theirs would complain about everyone who get ones they didn’t suffer for, I mean, earn.

ManastuUtakata
Guest
ManastuUtakata

Karl_Hungus Xijit 
….

Karl_Hungus
Guest
Karl_Hungus

Xijit

Karl_Hungus
Guest
Karl_Hungus

ammalis Karl_Hungus 
Second season was better in that regard, but overall I agree.

WandaClamshuckr
Guest
WandaClamshuckr

mosselyn How about them relenting on their insistent push to make GW2 a viable e-sport.  They’ve been shoveling resources into that pipe dream for 2 years now.

MorpayneRADIO
Guest
MorpayneRADIO

Peregrine_Falcon well said

Peregrine_Falcon
Guest
Peregrine_Falcon

Translation: “The hardcore raiders couldn’t keep Wildstar financially solvent, and HoT didn’t do so hot, so we fired Colin Johanson and we’re back to working on stuff for the majority (Fractals and Living World Content) instead of on stuff that only the 1% (Raids and Legendarys) care about.”
See, game developers can learn.

breetoplay
Guest
breetoplay

A Dad Supreme GIANT side-eye from me when they dump ANY news out on Friday night.
It’s gonna ride around in our carousel for a while. We won’t be forgetting. :P

WandaClamshuckr
Guest
WandaClamshuckr

Line with more hugs WandaClamshuckr 
” As I said, people like you never gave a shit about the manifesto, and don’t even know what it’s all about.”
Oh, I don’t know about that.  It was the Manifesto that sold me on GW2 in the first place.  It was a great list of compelling promises that, unfortunately, were simply that:  promises.  Or, in other terms, marketing.

And that’s all it is, er, was.  It’s not a holy scripture.  No one came down and gifted the masses with chiseled tablets.  People with special powers don’t have to interpret it for the hillbilly masses who apparently can’t understand anything.

So, yes possum, I do know what’s it’s all about, and at one point I did give a shit about it.  But, Colin, Mike and Chris showed everyone in fairly short order what their intentions were for GW2, and it had remarkably little to do with pre-launch rhetoric.

WandaClamshuckr
Guest
WandaClamshuckr

JeremiahWagner GWNext?  Because it had about as much to do with the original GW, as EQN did with EQ.

kyuubi75
Guest
kyuubi75

Elijah Crow  how ? they stopped development on legendary weapons. they are still working on raids, living story, pvp and a new expansion. how is this in any way maintenance mode?

WandaClamshuckr
Guest
WandaClamshuckr

BritoBruno Line with more hugs Estranged ^  I didn’t find anything legendary about the Legendaries.  There is nothing that reflects a character’s skill, knowledge, or abilities in RNG and mat gathering.  None.  Or, on the monetary side, simply opening your wallet and buying one via gems to gold.  It’s just a cheap, smarmy way to go about obtaining the (perceived) best items in the game.

If they could do something like EQ’s quest series to get your epic weapon, but more solo friendly, then I would be interested in the chase.

walle42
Guest
walle42

JeremiahWagner

Agreed, I wish they would make new content for the original guild wars or make as you said a real Guild Wars 2

JeremiahWagner
Guest
JeremiahWagner

….. Anet, what wasted potential. Please rename GW2 to something else so that maybe someday we can actually get a GW2.

Xephyr
Guest
Xephyr

LeConchRepublic It shouldn’t have to be an either or. HoT was advertised to include 16 new legendaries AND living story season 3.
They have 70 developers already working on the next expansion pack, so it’s not that they can’t deliver what they promised, it’s that they choose not to.

Xephyr
Guest
Xephyr

6 developers working on new legendaries can’t manage to finish a single one in 5 months.
6 developers working on raids manage to finish 2 raid wings in 5 months, with a 3rd one to follow soon.
Clearly there’s an issue here..

BritoBruno
Guest
BritoBruno

Estranged Why not both?

BritoBruno
Guest
BritoBruno

Line with more hugs BritoBruno Estranged The issue was the big boring material dump.
Gonna be honest with you here, They coulda make several single player instance dungeons for the legendary adventures where it would be HARD but not impossible. It would require wits, good builds, and knowledge.
And since this is legendaries we’re talking about, we don’t need to catter to the lowest common.
Of course, i’m dreaming too hard.

tobascodagama
Guest
tobascodagama

meltedskul Siphaed Line with more hugs I can kinda see why they don’t, though, because that’s literally twice the work.

I actually don’t have a huge problem with “temporary content”, and frankly it’s something I wish more MMOs would do. It’s more immersive, and it gives people a reason to log in. As long as “temporary” is long enough for even busy folks to show up and give it a shot. (Two weeks is probably the bare minimum amount of time there.)

The thing about LS2, though, is that weaving in solo instances allowed for better storytelling as much as it did replayable content. So I liked that aspect a lot. It’s a tough balance to strike.

Personally, I think the biggest mistake in LS1 is not so much that most of the content was temporary as that, when it ended, there was nothing left to do. I liked that LS2 left behind the Dry Top and Silverwastes maps with their meta-events still active. If LS1 had left behind some kind of repeatable “mop-up” event after it ended, I think there would have been fewer “temporary content” complaints. In my opinion, the issue is not so much any specific events being temporary so much as having the content spigot abruptly turned off at the end.

ManastuUtakata
Guest
ManastuUtakata

Yangers ManastuUtakata 
Fair enough.

Siphaed
Guest
Siphaed

meltedskul Siphaed Line with more hugs 
The problem is that they can’t make an instanced version like LS2.  The marionette fight was a giant open world fight requiring 15-20 player minimum.   The invasion of Lion’s Arch became a huge multi-front fight across the span of the entire city.

However, if they have all the assets on hand from those older events, I see no reason why they couldn’t nor shouldn’t instance those events into new 10-man raiding content.  Why?  Because it is cheaper than designing whole new raids; it plays into the lore pretty well; and it allows players who have missed older content sections a chance to experience it again.  A portal into the Mists similar to Fractals, only this time it is a raid portal to the Mists for 10-man groups. A win, win, win for everyone.  Cheaper content for A.Net.  Newer content for raiders.  Older story pieces put back in for lore seekers.

DanielCulbertson
Guest
DanielCulbertson

Estranged Come on now, be fair. I think it’s pretty obvious that I was not suggesting that they have infinite resources.

I’m suggesting that they DO have finite resources, but that they are devoting a large chunk of those resources towards producing their next expansion rather than devoting them towards finishing the advertise features of their current expansion.

Is that really an appropriate use of those resources, considering that people have already paid for HoT?

DanielCulbertson
Guest
DanielCulbertson

Sorenthaz DanielCulbertson  But I’m suggesting that they DO have enough people available; they are simply having those people work on producing their next expansion instead of finishing the expansion they have already released.  

So my question is, how is that an appropriate allocation of resources?  Should they not devote their available resources towards finishing the advertised features of HoT before allocating them to work on future projects?

tobascodagama
Guest
tobascodagama

StClair SallyBowls1

Yes, this is what I’m talking about.

Frankly, even with the Legendaries needing collections to finish now, I’m not sure why they need so much dev time. QA, sure, but devs?

For that matter, why not keep at least half their promise and release new legendaries/precursors without the collections, if the collections are so time-consuming?

LeConchRepublic
Guest
LeConchRepublic

Good. I much prefer the Living World content than another legendary journey. More content like Silverwastes, Tower of Nightmare, etc. intertwined with the local lore and story, thanks.

meltedskul
Guest
meltedskul

Siphaed Line with more hugs Exactly this. What should happen is do it just like LS1 but after it’s over leave it up for sale to get an instanced version to play or redo the mission like LS2.

Siphaed
Guest
Siphaed

ammalis 
All the old ones have a precursor mastery track too.  That was added with HoT before the new ones were added.

Siphaed
Guest
Siphaed

Line with more hugs 
“Read here how many would not even bother with it” isn’t a good measure of how many actually LIKED it and PLAYED it.  I know A.Net said that their population spiked up higher with each new LS1 chapter that released following their decision to do those biweekly releases in mid-2013.

In comparison between LS1 and LS2, it seems that there is a large population that enjoys the LS1 version more than LS2.  That is because of the events been more grand in scale, inclusive to groups (rather than mostly solo instances), and felt like having a lasting impact on the game’s world. LS2 felt less like a “living world” and more like a tacked-on personal story DLC lead up to the expansion.

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