Guild Wars 2’s Mike O’Brien elaborates on legendary weapon cancellation

The fallout from the cancellation of further legendary weapon development has been one for the history books within the Guild Wars 2 community. Players have expressed great amounts of rage and disappointment over what many saw as ArenaNet retracting one of Heart of Thorns’ promised features.

Game Director Mike O’Brien followed up his initial announcement with a few statements over the weekend, defending the game and promising that the decision is for the best. “Be angry about legendary weapons, sure, but how about the recent drought of content?” he asked. “That kind of thing happens when we spread ourselves too thin, and when we let the content development pipeline empty out so we can fight fires. What I think we actually owe you is sustainable, predictable, high-quality content. I’m making a decision that’s painful in the short-term so we can position ourselves to deliver that.”

He did take umbrage with players claiming that ArenaNet failed to deliver a full expansion pack. Calling out a handful of accusers, O’Brien said:

“You each posted a variant of an accusation I’ve seen many times over the past few months on the forums, something along the lines of, ‘AN shipped half an expansion with HoT.’ I take issue with that. We shipped a new region full of content, a new mastery system, gliding, guild halls, a new profession, nine new elite specializations for existing professions, and more. Then we shipped precursor journeys for existing legendaries, and said, ‘We’ve been working hard on new legendary weapons, the first handful of which will be introduced in Heart of Thorns, with more to come in subsequent updates.’ While I fully get that you’re disappointed today, this is not about us shipping half an expansion pack.”

O’Brien also assured players that legendary backpacks and armor are still on the table for future delivery.

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RiccardoTavano
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RiccardoTavano

BritoBruno RiccardoTavano Therec Well, I personally would love a splitting too for the sake of an easier balancing for each mode. (even if it would require triple the effort, maybe ? could actually become worse in the end :/ )
But it happened to me to find people that didn’t want it too on reddit or the forums. GW2 cather a lot to a casual community…and a lot of people really do not want to invest the effort needed to practically almost learn three “different” games. At least skill wise.
By the time they will decided to skill split, you will see a lot of players nagging anyway, threatening to leave and so on xD That’s the nature of an MMO. They can’t make everyone happy.
Btw it’s not like GW2 is even special in this case…wanna see a video of LoL which talks about champions being utter trash for 1-2 years, pre and/or post rework ? xD Until they get them high enough numbers to be “competitive”…some where even plagued with bugs xD. My point is, if not even a PvP focused game with only one mode and map and champ with 4 skills+ 1 passive,and make a shitload of cash so they do not even have budget problems, can’t achieve balance and a proper bug polishing, what hope does any other kind of game have (GW2 included) to do so ? XD

Nate Woodard
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Nate Woodard

Xephyr Yeah, Anet is catering to the wrong crowd. It’s gonna cost them their old school players in the long run. Especially with this new bit. I don’t know. The game is in a sad state right now.

Nate Woodard
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Nate Woodard

Finally did the deed and uninstalled. I just can’t believe it. I really hope they can turn this game around. I loved GW1 so much. Eh, oh well.

BritoBruno
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BritoBruno

RiccardoTavano BritoBruno Therec It was Colin who said that “if you don’t accept the e-sport focus as good for the game, you want it to fail.”
Fuck that. He failed as a dev. He can shove his smugness. The focus on e-sports without focusing on SPLITTING the game modes and FIXING the goddamn bugplagues is a scream to the e-sport experiment failing.

Valkyrie Noel
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Valkyrie Noel

If you want to earn some good will Anet. Feel free to make a new game with Guild Wars 1 mechanics and design. I’d come back then.

Xephyr
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Xephyr

Silvercat18 WP has always been fairly honest and critical of GW2 and Anet imo. He’s just usually saving his rants for his livestreams and tries to be more professional in his videos. Even when he does rant he usually still tries to see stuff from Anet’s point of view as well as the community’s, which I appreciate.

Xephyr
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Xephyr

Also last time I checked legendary weapons were content. It took me 1-2 months of playing for several hours a day to get each 1 of my 5 legendaries. Meanwhile Living World season 2 took me about 10 hours to finish in total.

Xephyr
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Xephyr

JayPower I’d say try it for yourself dude, crafting can definitely be a lot of fun, as long as you gather the mats yourself and don’t rush to level 400. The most efficient way is to gather gold and buy everything, and that’s what people find insanely boring, and rightfully so. I’ve always loved gathering in GW2.

Xephyr
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Xephyr

”this is not about us shipping half an expansion pack.”
Uh, except that’s exactly what it’s about.. 

If Mike truly feels that they delivered what they promised and that HoT had an acceptable ammount of content for its $50 price tag then I’m not sure I’m ever buying another GW2 expansion, and I say that as someone who has  more than 3.5 years and 5600+ hours put into GW2 and loves the game.

Layfon
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Layfon

You realize how much you like something after you lose it. It was like this for me when they nerfed dungeons. I did daily speed runs for money, so i was hyped about new stuff to do with HoT. Instead a couple of months down the line i started missing dungeons and Swamp of the Mists didn’t cut it for me. I was hyped about raids since i had good memories about it, from WoW; but for some reason i just couldn’t get into them.
6 months after i’m not playing anymore…just waiting for LS3. I don’t know if i’ll buy a new expansion, maybe if they bring back dungeons.