Massively OP Podcast Episode 58: More Camelot Unchained questions answered

Surprise! It’s a bonus episode of the Massively OP Podcast this week — hope you don’t mind! After bringing your questions to Camelot Unchained’s Mark Jacobs in yesterday’s podcast, we had so many left over that he agreed to do a follow-up episode with more answers. Jacobs gets into topics such as the subscription model, classes, and foundational principles. Many thanks again to him for letting us grill him for over two hours for these shows!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Show notes:

  • 00:00 – Introduction
  • 01:22 – Why subscriptions instead of B2P?
  • 05:44 – Strategies for handling cheaters and hackers
  • 10:58 – Educational videos
  • 12:25 – Animation cancelling
  • 13:55 – Foundational principles
  • 16:32 – In a world without CU
  • 21:20 – Classes, scouts, and healers
  • 27:53 – PvE and non-PvP content
  • 32:55 – Air Warrior and underdog realms
  • 34:39 – Maps and keeping players together
  • 37:11 – Travel time and designed downtime
  • 40:39 – Policing CUBE player content
  • 43:17 – Managing the post-launch community
  • 50:52 – Grouping tools
  • 54:13 – Lessons from previous MMOs
  • 61:21 – Outro

Other info:

SHARE THIS ARTICLE
Code of Conduct | Edit Your Profile | Commenting FAQ | Badge Reclamation | Badge Key

LEAVE A COMMENT

104 Comments on "Massively OP Podcast Episode 58: More Camelot Unchained questions answered"

  Subscribe  
newest oldest most liked
Subscribe to:
TimothyTierless
Guest
TimothyTierless

Can’t wait for that PVE game in 2020!

GoldenHornet
Guest
GoldenHornet

Loved these two podcasts.  As someone who doesn’t PvP I’m not jumping into CU but I can’t help but be impressed with Mark’s enthusiasm and passion for his game.  I hope it achieves the success he wants.

If you ever build that PvE game I’m in!  :D

Nanulak
Guest
Nanulak

Very good podcast.

Cramit
Guest
Cramit

Loved this series, wish I wasnt at family functions for the past 5 days to listen to it earlier.

I loved DAoC back in the day and really enjoy games by Mark Jacobs.  I love his design philosophy and he really makes me want to get into game design.

I know the questions are all over.  However I would love to know what a PVE MMO by Mark Jacobs would look like?  Would it be something like DAoC PVE, something more akin to Everquest grouping or would it be something more like the typical wow clone with quest grinding and a lot more solo playstyle with optional grouping or would it be something completely out of left field because he is certainly one of my favorite developers that loves to try new things.  What would a Mark Jacobs PVE MMO look like?  

Otherwise, looking forward to CU like whoa, and hopefully will be another backer soon.  (Shoulda jumped on it when the first KS started but life happens sometimes)  

Keep up the good work!

Kasch
Guest
Kasch

GREAT!… Now I want to try Camelot Unchained, way to go Massively OP…

WildarX
Guest
WildarX

I really enjoyed these 2 podcasts with Mr. Jacobs about Camelot Unchained.  I have to admit, even someone like me that can’t stand PVP and crafting, I almost want to play… Almost ;-P

Xvim
Guest
Xvim

DugFromTheEarth Mark Jacobs It was mentioned that the boats between islands will have a player cap to help limit zerg potential…I think it would be cool (if possible) to slow the boats down slightly (maybe 1-2%) at 25 / 50 / 75 / 100% capacity. 
This would help smaller groups be a little more mobile so it’s more possible to scout or do hit and run tactics, while not increasing their ‘in combat’ ability.

Xvim
Guest
Xvim

Mark Jacobs Raygar (Of CU) 

I find that in most games I play, I
don’t really re-spec much anyway (other than an initial setup trying
to find something that I like the flow of play in (or during a
massive class change). As a result, most times it ends up that I move
minor point placement around 10 times in a day or so then leave it
for a year or more. The typical “well it looked good on paper” stuff.
It would be nice if there were a possible “test your build
before locking it in” type thing in the city.

Theo454
Guest
Theo454

Even though I am not interested in pvp focused games, I was very glad to hear Jacobs coming out in opposition to animation cancelling, and saying it will not be allowed in CU, which is basically the opposite position that the developers of Elders Scrolls Online took.

Zubei
Guest
Zubei

Mark Jacobs Zubei Actually pretty nice today. Although super windy. Saw a couple trees knocked down on my way home from work earlier.