Find out what Mark Jacobs, Max Porter, and Jenesee Grey had to say about Camelot Unchained

    
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Oh, rocks! Novel.

The team behind Camelot Unchained is still hard at work making the game ready for its first beta test, but there’s still plenty to discuss in the game’s newest newsletter. If you’ve read any of the newsletters from the team, you know that they’re chock-full of content, and this one is no exception. For those purely interested in system developments, you’ll be happy to learn that the game’s new lighting system is coming along, the game is moving toward its next emote-filled stretch goal, and crafting is being put into place (albeit without a UI, just old-fashioned slash commands).

There’s also more information on how the game’s crafting will work to differentiate between weapons and armor of the same type but with better or worse materials and what players can look forward to as part of overall game balance. Oh, and there are plenty of community updates. And possibly an entire novel about a young woman coming of age in 17th century Ireland. The point is that it’s meaty.

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