The Daily Grind: How do you feel about being ‘run’ through MMORPG content?

The news that Guild Wars 2 is nerfing player-led “runs” through Super Adventure Box made me sit back and ponder the whole concept. Power-leveling lowbies or bringing them along to content they shouldn’t be able to get to alone to snag loot or keys or what have you has such a long tradition in MMORPGs. Classic MMOs made the play a staple. As far as I can remember, it wasn’t until World of Warcraft that major MMOs started creating so many hard level locks on content and gear that runs started going extinct.

“Running” was a staple of classic Guild Wars in particular because of the way zoning ported whole parties. Players would pay each other to use specialized running builds to grab max armor or daily tokens. Some people made their fortunes this way, while others simply paid to get past a mission or quest that was giving them horrendous trouble. Let’s face it: Some content was easier with a solo build on the right class than with a whole group! I met amazing people on runs — it was quite social! — and learned a great deal about the game because the folks being run could observe the runner’s tactics.

So I was partly sad to hear the news about SAB. On the other hand, I just got a Kaiser Snake drop myself, the way the devs intended it be done, and it’s irritating to think that cheesers are out there stocking up and will literally be devaluing the value of my own skin on the market if I decide to sell it. I’m torn! So what do you guys think about running in MMORPGs?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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86 Comments on "The Daily Grind: How do you feel about being ‘run’ through MMORPG content?"

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Xvim
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Xvim

I’ve never been a big fan of power-leveling (either side of it). I did not enjoy being run through stuff that was so potent it could one shot me (the stand back and wait for loot). Being run through things I could do was only slightly better. It merely stripped any challenge or fun scenarios that could have occurred (even though it at least allowed for a hit or two to be landed).
As for running people through things I did not mind as much initially, however there were some issues when a newer guild member would ask for power leveling every single day and be upset if we *only* helped for 2-3 hours. I’m also not that keen on anything that makes the game feel like a grind.
 
I guess there’s another way to put that….If I am enjoying a game enough to play it, I’ll play it. If I want to bypass everything or feel like it is tedious, I will do something else.

dragonherderx
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dragonherderx

Hate it, gone are the days of mmorpgs being any sort of journey and now it is just guide up to end game as fast as possible.

RicharddeLeonIII
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RicharddeLeonIII

Personally I dont like it.  And since i prefer solo that includes current level group content.  I prefer to solo everything in an MMO.  Just give me bonuses to group if I feel the need to play with other people just like diablo 2/3.

Craywulf
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Craywulf

Well depending on the activity of the follower, I have no problems if the follower actually has to control their avatar through the ‘run’ even if they are avoiding things. I see it more as a fellowship purpose for those who don’t think they can do it alone. No worse than getting a group together for a dungeon. While technically the latter requires a group, a ‘run’ does not. I actually think developing content that fosters ‘runs’ is a good thing as it helps bring people together on difficult content that otherwise is intended to be for solo play. 

I’m definitely not keen on ‘runs’ where you all you gotta do is just click on the leader and it auto-follows. That to me is bypassing the intentions of the game.

scathson
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scathson

why I initially quit FFIV
playing the game and having a great time and then suddenly “oh crap” have to do a dungeon to move on
not only were you expected to do your job/role (even if this isn’t what you want to do) you were also expected to have watched a youtube video of the dungeon before entering so no discovery or that sense of wonder at new locations
then zip through the entire thing at breakneck speed

never did return after they instituted paid storage despite the subscription

Oleg Chebeneev
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Oleg Chebeneev

If I know that content well, and dont care about it only to level character fast through it, Id take a runthrough gladly

Robert80
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Robert80

sray155  Yes, and this makes me very sad… because it is the very thing that leads to the constantly logged in for rewards junk that so many mobile and facebook games are known for.  The end result is, I believe, feeling punished because you didn’t log in every so many minutes to get your little reward.  *I think I tried a few for about half an hour, and decided it was just stupid.*
This is, of course, just my opinion.  I would rather see constant little progress on a task than that.

Robert80
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Robert80

Most MMOs… I honestly don’t care.  I realize I am going to be repeatedly killing mobs and running through poorly written quests for no real reason but to level up.  If the goal is something with a little more challenge at the end, then burning through the poorly done stuff isn’t so much a bad thing.
Then again, there are those times when something is legitimately cool.  When the writing is suddenly worthwhile (or when a game just does a much better job there.)  At which point there’s reason to slow down.
I still say this is a design problem either way.  The power curves are too large based on level and gear, and dealing with those problems is easiest by simply removing levels and gear with massive stat-defining enchants.  There are other ways of doing it, and trying to balance stats… such as mentoring or the level lock that GW2 does forcing you to be the level of the area or lower.  There are problems with each approach, certainly, but any of them are better than the same old massive power curve.

disUserNameTake
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disUserNameTake

Cyclone Jack As far as I understand it, the SAB “run through” in Tribulation mode involves someone joining an instance at the end when the boss is being fought.  So that seems a bit different and borderline exploitative, which is why it is being patched out.  Of course, there’s no problem with someone “leading” a group through content.  That’s what GW2 is all about….but this is something different (cheesing I’d say).

camelotcrusade
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camelotcrusade

Some of worst MMO memories are from being run through content… and not finding my voice soon enough to stop incurring a debt of gratitude for something I utterly did not want. Eventually, I did, and to the rush, the confusion, the impotence… never again, I say. I’d frankly rather not play at all, that’s how much I disliked the whole experience.
That personal feeling aside, I don’t care if other players do it at all, though I do give a stink-eye to content designed to encourage such behavior (and which causes me to fend off assumptions I am waiting for my turn).