The Daily Grind: How do you feel about being ‘run’ through MMORPG content?

The news that Guild Wars 2 is nerfing player-led “runs” through Super Adventure Box made me sit back and ponder the whole concept. Power-leveling lowbies or bringing them along to content they shouldn’t be able to get to alone to snag loot or keys or what have you has such a long tradition in MMORPGs. Classic MMOs made the play a staple. As far as I can remember, it wasn’t until World of Warcraft that major MMOs started creating so many hard level locks on content and gear that runs started going extinct.

“Running” was a staple of classic Guild Wars in particular because of the way zoning ported whole parties. Players would pay each other to use specialized running builds to grab max armor or daily tokens. Some people made their fortunes this way, while others simply paid to get past a mission or quest that was giving them horrendous trouble. Let’s face it: Some content was easier with a solo build on the right class than with a whole group! I met amazing people on runs — it was quite social! — and learned a great deal about the game because the folks being run could observe the runner’s tactics.

So I was partly sad to hear the news about SAB. On the other hand, I just got a Kaiser Snake drop myself, the way the devs intended it be done, and it’s irritating to think that cheesers are out there stocking up and will literally be devaluing the value of my own skin on the market if I decide to sell it. I’m torn! So what do you guys think about running in MMORPGs?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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86 Comments on "The Daily Grind: How do you feel about being ‘run’ through MMORPG content?"

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Xvim
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Xvim

I’ve never been a big fan of power-leveling (either side of it). I did not enjoy being run through stuff that was so potent it could one shot me (the stand back and wait for loot). Being run through things I could do was only slightly better. It merely stripped any challenge or fun scenarios that could have occurred (even though it at least allowed for a hit or two to be landed).
As for running people through things I did not mind as much initially, however there were some issues when a newer guild member would ask for power leveling every single day and be upset if we *only* helped for 2-3 hours. I’m also not that keen on anything that makes the game feel like a grind.
 
I guess there’s another way to put that….If I am enjoying a game enough to play it, I’ll play it. If I want to bypass everything or feel like it is tedious, I will do something else.

dragonherderx
Guest
dragonherderx

Hate it, gone are the days of mmorpgs being any sort of journey and now it is just guide up to end game as fast as possible.

RicharddeLeonIII
Guest
RicharddeLeonIII

Personally I dont like it.  And since i prefer solo that includes current level group content.  I prefer to solo everything in an MMO.  Just give me bonuses to group if I feel the need to play with other people just like diablo 2/3.

Craywulf
Guest
Craywulf

Well depending on the activity of the follower, I have no problems if the follower actually has to control their avatar through the ‘run’ even if they are avoiding things. I see it more as a fellowship purpose for those who don’t think they can do it alone. No worse than getting a group together for a dungeon. While technically the latter requires a group, a ‘run’ does not. I actually think developing content that fosters ‘runs’ is a good thing as it helps bring people together on difficult content that otherwise is intended to be for solo play. 

I’m definitely not keen on ‘runs’ where you all you gotta do is just click on the leader and it auto-follows. That to me is bypassing the intentions of the game.

scathson
Guest
scathson

why I initially quit FFIV
playing the game and having a great time and then suddenly “oh crap” have to do a dungeon to move on
not only were you expected to do your job/role (even if this isn’t what you want to do) you were also expected to have watched a youtube video of the dungeon before entering so no discovery or that sense of wonder at new locations
then zip through the entire thing at breakneck speed

never did return after they instituted paid storage despite the subscription

Oleg Chebeneev
Guest
Oleg Chebeneev

If I know that content well, and dont care about it only to level character fast through it, Id take a runthrough gladly

Robert80
Guest
Robert80

sray155  Yes, and this makes me very sad… because it is the very thing that leads to the constantly logged in for rewards junk that so many mobile and facebook games are known for.  The end result is, I believe, feeling punished because you didn’t log in every so many minutes to get your little reward.  *I think I tried a few for about half an hour, and decided it was just stupid.*
This is, of course, just my opinion.  I would rather see constant little progress on a task than that.

Robert80
Guest
Robert80

Most MMOs… I honestly don’t care.  I realize I am going to be repeatedly killing mobs and running through poorly written quests for no real reason but to level up.  If the goal is something with a little more challenge at the end, then burning through the poorly done stuff isn’t so much a bad thing.
Then again, there are those times when something is legitimately cool.  When the writing is suddenly worthwhile (or when a game just does a much better job there.)  At which point there’s reason to slow down.
I still say this is a design problem either way.  The power curves are too large based on level and gear, and dealing with those problems is easiest by simply removing levels and gear with massive stat-defining enchants.  There are other ways of doing it, and trying to balance stats… such as mentoring or the level lock that GW2 does forcing you to be the level of the area or lower.  There are problems with each approach, certainly, but any of them are better than the same old massive power curve.

disUserNameTake
Guest
disUserNameTake

Cyclone Jack As far as I understand it, the SAB “run through” in Tribulation mode involves someone joining an instance at the end when the boss is being fought.  So that seems a bit different and borderline exploitative, which is why it is being patched out.  Of course, there’s no problem with someone “leading” a group through content.  That’s what GW2 is all about….but this is something different (cheesing I’d say).

camelotcrusade
Guest
camelotcrusade

Some of worst MMO memories are from being run through content… and not finding my voice soon enough to stop incurring a debt of gratitude for something I utterly did not want. Eventually, I did, and to the rush, the confusion, the impotence… never again, I say. I’d frankly rather not play at all, that’s how much I disliked the whole experience.
That personal feeling aside, I don’t care if other players do it at all, though I do give a stink-eye to content designed to encourage such behavior (and which causes me to fend off assumptions I am waiting for my turn).

Sorenthaz
Guest
Sorenthaz

I don’t mind being run through stuff by higher leveled players.  In Vanilla WoW it was a huge boon to be run through Deadmines and other dungeons by a level 40+ player who could solo the content.  In Warframe it happens all the time when leveling new warframes/weapons.  Heck the guild I’m a part of in WoW right now actually sells raid slots for Heroic HFC so that people looking to get the time-limited mount off Heroic Archimonde can do so while the guild’s banks get to fill up on gold in preparation for the next expansion.   Being run through content is kind of a staple of MMOs in a way, and basically is how experienced players can help out others without a mentor system.

SallyBowls1
Guest
SallyBowls1

I don’t mind others doing it.  When I am doing it, I prefer when I can just dual box it.

DugFromTheEarth
Guest
DugFromTheEarth

For a brand new game, I think its bad… but then, its not too common in a game just released because everyone is starting out new.

For a game thats been out for a year or more, I feel this sorta gameplay is a MUST. Why? It enables players to catch up with their friends and guildies.

A game that keeps me isolated from my friends is a game that I stop playing.

Slythetic
Guest
Slythetic

Meh,  giving run throughs doesn’t bother me.  Getting run through on old content doesn’t bother me.

Getting run through on new content does.  I remember I was playing ff14 with some friends of mine last year for the first time.  None of us knew what we were doing so every dungeon we got on skype and just figured it out together.  Probably the most fun I’ve had in years in an mmo.  I had to take a few month break near the end.  Came back, my friends who had been playing ran me through all the high level dungeons I never got to play.  It really ruined the experience for me and I just never could get in to ff14 again past that point and let my sub lapse.

Maybe I’m strange, I enjoy challenge and nothing kills a game faster for me than “cheating”.

Estranged
Guest
Estranged

Yeah, reminds me of my DK friend that basically auto-attacked during raids. Was a great healer on other classes. Thought my DPS meter was broken!
Personally, I don’t need much time to learn a class. Tooltips, some dungeon practice and we can roll.

deekay_zero
Guest
deekay_zero

paragonlostinspace deekay_zero Cyclone Jack ncsoft has a long history of this going back more than a decade.

be thankful your account isn’t getting banned with sub time active on it because the transaction  isn’t going through in advance, like some aion players had happen to them in 09 or 10 before that game went f2p.

SallyBowls1
Guest
SallyBowls1

paragonlostinspace SallyBowls1 sray155  IMO it is not “fitting MMOs to be like X” as much as having played X, the customers saw a feature they liked and the MMO wants to give it to them.  Just like the area looting which SWTOR launched with or GW2’s shared nodes: WoW is putting them in, IMO, because customers liked the feature rather than to be that game.

P.S.: re “console games but mmorpgs, not so much.” considering the track record of ARR & ESO and Microsoft’s huge push into merging Windows and XBone into Universal Windows Platform, I am not sure there will be many MMOs started that are PC only (excluding KS vanity projects or scams.)

Cotic_OP
Guest
Cotic_OP

Lethality 
I agree. It’s like being able to buy in-game stuff before the game launches, why would you do that unless you want to cheese the game.

Radfist
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Radfist

A Dad Supreme paragonlostinspace  Bad players will always be bad, no matter how they got to max level.  Good players will be able to learn the class pretty quickly at max level.  
People are quick to blame power leveling for bad players, but I know players that have played single characters as their main for close to a decade, and are still not good. Meanwhile raiders are able to power level a completely new class and play it at almost maximum efficiency within a week to fill a spot.

Pandalulz
Guest
Pandalulz

A Dad Supreme paragonlostinspace sray155 I’m with you too.  I was all consoles until a little after the PS2, and then Asheron’s Call to WoW to every MMO under the sun, and now I’ve finally reached the burn out point, so I’ve spent the last month or two working my way through all of the JRPGs I’ve collected on the PS3.

MariedeGournay
Guest
MariedeGournay

I hate it for myself, but if others like it, good for them.

sray155
Guest
sray155

paragonlostinspace sray155 It’s three episodes actually: once you take commercials out of the equation sitcoms are about 20 minutes minus credits. And yes, when you have two hours available to you and five different things you’d like to do, you have to prioritize to what you feel what will be most “worth your time”: any adult facing that situation does that; perhaps they don’t intellectualize it as so, but it is the mental process. 

And yeah, people bitch about $15 for access to a video game because that money buys them absolutely nothing but the same bug fixes any other game provides for free most months, versus what it will buy in a DLC environment: a $15 DLC buys 5 to 10 hours of new playable content for most non-MMORPG games. $15 a month for a game I can log into anytime? I can do that without the $15 a month in Counterstrike, CoD, H1Z1, Heroes of the Storm, Grand Theft Auto Online, Football Manager 2016… I can go on and on, but the point is that gamers know that the recurring access fee is bullshit because hundreds of games manage vast online components while providing new content, often free of charge, all without the recurring access fee. It’s not cheapness: $15 a month usually has nothing tangible connected to it, and at the end of the day that’s what the consumer sees.

schmidtcapela
Guest
schmidtcapela

paragonlostinspace sray155 
Most of the time I can only guarantee 30 minutes of uninterrupted gameplay at a time. I often can play numerous such blocks per week, mind, but content that takes more than 30 minutes (and can’t be paused) isn’t quite feasible for me.
Which is why I’m, nowadays, against travel taking any time in MMOs. The time spent going from where I logged off to where I’m going to be playing does count against those 30 minutes blocks. 5 minutes of travel time means wasting almost 20% of my play time in boring travel.

A Dad Supreme
Guest
A Dad Supreme

schmidtcapela A Dad Supreme paragonlostinspace
Given the demise of the Holy Three, I don’t see that being a big issue.
Most of the MMOs with this missing component have ‘builds’ where one bad player can easily be compensated for. That’s much harder to do in a typical trinity where if the tank/healer/dps is weak, you most certainly are guaranteed failure.
The GW2/Blade and Soul/Black Desert/type games coming out now it’s not necessary to know your role, because there isn’t one.

Radfist
Guest
Radfist

Don’t really have a problem with it.  Usually in pugs my friends and I are carrying the group anyway, as long as the players are nice and don’t try to take advantage of your generosity (ie: rolling on items that don’t suit their class or rolling need when they don’t) I am happy to help them out. 

Made quite a lot of money selling loot rights and raid updates back when I was raiding in EQ2, have quite a few years of subscription essentially for free thanks to that (you can buy game time for platinum in that game).

Inoxe
Guest
Inoxe

Helping others is an ancient tradition in MMORPGs. 

On the other hand, I don’t like just sitting around and watching other people play the game. I don’t mind if others do it, but I hate it myself.

GW2 has created this problem because they’ve recently released content that clashes with how the original game worked. The Maguuma Wastes zones and “Heart of Thorns” expansion made the game unplayable to almost everyone (except Rangers) who based their tactics on positional fighting. The new content REQUIRES your character to move, and keep moving, throughout the fight – unlike levels 1 to 80 in the original zones. Then Arena Net becomes upset when players no longer able to function seek help? This seems like shooting yourself in the foot, then taking careful aim and shooting yourself in the other foot.

A Dad Supreme
Guest
A Dad Supreme

paragonlostinspace sray155
” I really am starting to think that after a quarter century online gaming and another fifteen on top of that tabletop gaming that my time with the hobby is drawing to an end. ”
======
Yeah as far as gaming goes, I’m starting to go full circle. I started on a console (Atari) and I’m back on one now (PS4).
I even bought Shadow of Mordor for around $12 with all the DLC and have been busy in that for the PC.

schmidtcapela
Guest
schmidtcapela

A Dad Supreme paragonlostinspace 
While leveling and end-game remain completely separate experiences, as they are in most MMOs, players “not learning their class” will be an issue regardless of whether being run through content is involved.

schmidtcapela
Guest
schmidtcapela

How I feel about being ‘run’ through MMORPG content: very bad. I will never, ever, ask for a run, not even to real life friends that might be playing the game, since I absolutely never ask for help inside a game. Even if a run was freely offered I would likely refuse it, as it would make me feel like my character wasn’t quite ‘legitimate’ afterwards.

What I think about ‘running’ in MMOs: while I would never ask for a run, I don’t have anything against other players being run through content, and would even offer runs myself if asked. While being run feels like cheating to me, I don’t have anything against others cheating anyway (within reason, PvP cheats are nasty).

A Dad Supreme
Guest
A Dad Supreme

paragonlostinspace
Yeah, it’s prevalent in every single MMO (and pseudo-MMO) these days so I don’t see this as a big issue right along with players being able to cheese most mechanics by skipping portions that they were designed/intended to play through in those same dungeons.
It’s really all just part and parcel of the MMO package.
The downside is that you can have players that haven’t ‘learned their class’ so you’ll end up with highly geared players who don’t know anything when they get in your group (PUG) but then again, there aren’t even any real ‘classes’ anymore either… just “

paragonlostinspace
Guest
paragonlostinspace

deekay_zero Cyclone Jack Though you have to jump through freaking hoops to purchase gems in order to buy gold or items I like to buy like the costumes/clothing and the items the permanent gathering tools. Seriously I’m running through their BS once again because I tried to buy gems and their damn processing company is a bunch of jackwits who don’t know how to operate. 

This is the only company that I repeatedly have issues throwing money at when I want to spend money. I don’t like cash shops but if you have em and have items I like I want to damn well buy them. <stares off>

paragonlostinspace
Guest
paragonlostinspace

BigMikeyOcho paragonlostinspace sray155 It means that they can actually log in at “anytime” for any amount of time.

paragonlostinspace
Guest
paragonlostinspace

sray155 paragonlostinspace   An hour of “30 Rock” is considered binge watching? That’s two episodes. Yeah I guess my understanding of things and others are starting to seriously differ. Return on investment for your leisure time? Seriously?

And yeah, gamers are cheap, you see that repeatedly with the volume of bitching if there is a monthly subscription fee. I actually spend money in cash shops to snag fluff items mostly as an aside. I don’t like cash shops, I think they’re bad for the mmorpg genre for both developers and players. I do use them when they’re available though but only on things like extra storage space, cosmetics etc.

 It is interesting at how differently you look at this stuff and how differently I view the same thing. I really am starting to think that after a quarter century online gaming and another fifteen on top of that tabletop gaming that my time with the hobby is drawing to an end.

BigMikeyOcho
Guest
BigMikeyOcho

paragonlostinspace sray155 Although players may have 24/7/365 access to a game with a $10-$15 subscription, that doesn’t mean that the players themselves actually have 24/7/365 time to play. The less time I *actually* have to play, then the less of a value that $10-$15 becomes. I can fully understand it, because that $10-$15 may sometimes only equal a few hours a week. We can’t fault a company for trying to stay in business, but that doesn’t mean we have to buy it or think it’s good for us just because they are.

paragonlostinspace
Guest
paragonlostinspace

SallyBowls1 paragonlostinspace sray155      I could see that with mobile games on smartphones or tablets. Hell I can see it with console games but mmorpgs, not so much. MOBAs are like FPS games and other console fare. Just a quick distraction, get in and get out. 

I’ve said it before and I’ll say it again, changing how mmorpgs operate and what you do in them to fit “other” genre of mmos is not a good thing. Scott is a part of the problem and I’ve not been happy with him for some time. I know that if we still chatted in email like we used to do years ago off and on that the tone of our conversations would have went south a long time ago. 

  This expand the audience waters down what made mmorpgs fun, you actually aren’t making everyone happy, I think you totally fail at that when you try to be that expansive in your mmo game development. Far to many aren’t happy and you just have this content locust mentality where players flit from this distraction to that. :( 

  I’m really seriously starting to think that I need to just finally give up on this hobby. Hard to truly think that this day would come after decades and decades. I do have other hobbies so I guess those could just fill more of my free time that the mmorpgs used to fill. Hell actually to be honest I find myself reading more and more than I do playing as it is.

sray155
Guest
sray155

paragonlostinspace sray155 I hope you realize that I’m not talking about splitting up your life with military precision, but when you have two hours of free time in the evening, and seven hours worth of leisure time activities calling out to you, you do tend to look at “return on investment”. You can log into an MMORPG, spend an twenty minutes waiting for a dungeon queue to pop, spend 40 minutes running the dungeon and only have incremental progress in collecting gear tokens because there wasn’t any loot you could use; or you can spend that same hour binge watching something like “30 Rock” and actually see the storyline measurably advance because you watched three episodes.

Cash shops aren’t because gamers are cheap; it’s quite the opposite the end up costing the player more than just a subscription. But the cash shop tokens are because people spend money to avoid unpleasant tasks in video game, just like in real life.

Take a look at FPS and MOBAs (even MMORPG PVP matches) and you’ll see that everything is broken into those tidy 15, 20 and 30 minute segments: because they work within the busy lives of the modern adult gamer. That’s why more people log into League of Legends (25 to 30 million) on any given day than the entire worldwide estimated number of people who even play MMORPGs (20 to 25 million).

SallyBowls1
Guest
SallyBowls1

paragonlostinspace sray155 I am not sure about the bigger numbers but the 15 & 20 are the sweet spot.  In particular, the 29 million LoL players and the rest of the MOBAs and “400” million WoT players are all used to that time frame. I am not sure it is quite normative in MMOs yet but certainly looks like most would like to get there to appeal to their customers. So if not normal, then at least the goal.  It turns out that 15-minute content is ok with the “srs players”/no-lifers since they can just do lots of them.

Here is Scott Hartsman:
GamesBeat: Is there any influence that you can take from MOBAs?

Hartsman: Session time is our big one. In the games we make, the amount of time that people want to play in a given session is increasingly important. You can include Hearthstone in this, too, because Hearthstone also uses an even more compressed session time for its genre. That’s been something we’ve internalized as we’ve gone into future development — games that we have in development, games we’re prototyping.

Your casual players will gladly come online and they expect to have a significant amount of fun in an atomic game unit of five to 30 minutes. Your hardcore users will just do that 10 to 20 times in a day. The big thing that’s shown is, hardcore gamers are absolutely open to five, 10, 15, 20-minute gameplay. That’s great. To me that’s a device that lets us expand the audience.

paragonlostinspace
Guest
paragonlostinspace

It doesn’t bother me that others do it but I’m not really a fan of doing it myself. It’s not fun for me to be carried, I like challenge and being carried isn’t challenging.

BigMikeyOcho
Guest
BigMikeyOcho

I, like you, am torn. From a personal standpoint, I feel like having the content played for me is cheating myself out of the experience of why I am there in the first place: to play the game. But… that’s how I play. It’s inefficient, it’s not as productive, and I wouldn’t have it any other way. But it’s not how everyone plays. When you have an MMO, a game where you’re specifically inviting everyone to play, then everyone will have different reasons and motives for playing. Not everyone wants to experience content on their own, they just want the reward. 
But on the other side, the designers make MMOs and attaining their rewards a headache on purpose. They create large grinds and time gating dailies just to artificially lengthen your time in game, content that, for all intents and purposes, is just filler and is not really all that fun. So can we blame players for wanting to skip the hassle of content that has stopped being fun for them, because the designers have designed it that way? We can’t. So then we also can’t blame the players who have stepped in to fulfill the demand as they’re just seeing a market opportunity and capitalizing on it. But we can blame the designers for making the content bad in the first place, and especially for trying to kill the market that has arisen trying to fix that bad design.

Qarran
Guest
Qarran

Hmm… So, people play how they want and inevitably so.  Devs want to force players to do “x”, and players will find a way to do “y”.  Being run through content is no different.

Personally, I don’t care.  I don’t care to do it as I value working through everything with my alts as I am, at least in part, learning a new class and new skills and mechanics.  Repetition is the key.  But I also don’t care that people do it whatever the reason.

As for the social aspect?  I don’t see how the two are linked.  You can form bonds with players in doing group content at any time.  It isn’t exclusive to power leveling runs.

sray155
Guest
sray155

Xijit I’m mostly in agreement with you, but there’s certain games today, thinking primarily of DCUO as it was when I stopped playing, where carrying new players into the higher level content is practically a necessity of player retention and the game’s monetization scheme. Wasn’t a fan of that, but it’s also a game where more levels of grind just keep getting added on with absolutely no compensation  at lower levels.

paragonlostinspace
Guest
paragonlostinspace

sray155 Is that really true? That people allocate their leisure time in 15, 20, 30, and 60 minute blocks? Ugh, I am so out of touch with people today. You read about people since services like Netflix, Hulu, Amazon Prime etc who tend to binge watch tv shows or movies all the time. Isn’t that leisure time? I don’t think that your point of view is accurate.

The whole cash shop crap is because game developers had to come up with ways or wanted to come up with more ways to make money to stay in business because players are cheap and can’t see the value of paying 9.95 to 12.95 a month for 24/7/365 access to their game, which still blows me away that that’s an issue.

 Anyhow if this truly “is” the norm, then I am very out of touch with people.

sray155
Guest
sray155

I’m not a big fan of it, but I understand why it happens: it’s the end result of complete focus on “endgame” while still forcing players to run through a meaningless, and often lengthy, leveling process to get there. 
Couple this with the fact in today’s world we allocate our leisure time in 15, 20, 30 and 60 minute slots, where anything over 30 minutes is considered a relatively hefty time investment and MMORPG design lives in the 30 minute+ range, and you see that power leveling and instant max level characters on the cash shop are the logical end results of a flawed design process that hasn’t truly changed to accommodate the modern world.

breetoplay
Guest
breetoplay

Nordavind RagnarTheDrunk Yeah I’d use twinking specifically for handing OP gear to alts or lowbies, not necessarily powerleveling or running people through/past/to content. I probably wouldn’t use twinking when it’s a paid service. But the terms do all overlap a bit.

breetoplay
Guest
breetoplay

Xijit Yeah, I tend to agree, first playthrough should be normal. Generally, in GW1, EQ, EQII etc, the fact that you were paying through the nose for your run (or for the drop) was proof enough that you weren’t a lazy newbie. :D I suppose with so much cash-for-currency in MMOs these days, that’s no guarantee anymore.

BryanCo
Guest
BryanCo

I’m not overly bothered by it.  It just seems pointless to me.  I play games to play them myself, what fun is it to be carried?

Bullwraith
Guest
Bullwraith

This is another thing that the players themselves should set the limits. I personally have never taken advantage of power leveling or escorted excursions to areas that I wasn’t leveled up enough for. For me, myself and I it just feels wrong. However! That personal view has never stopped me from helping guildies and friends in that way. Back when I had the time to be a productive guild officer I routinely created these types of events. It was fun and satisfying to help people out.

Damonvile
Guest
Damonvile

In a game like city of heroes the groups all scaled people so everyone could contribute. You could still “power lvl ” people but it wasn’t just leading them around. That to me is well designed for groups and i had fun no matter what level i was or the ppl i was grouped with were.
On the other side a friend tried to power level me through ESO and i lasted about 2 days before i was so bored i quit.
So it really depends on the design. I have no interest in being carried any more than i want someone else to play the game for me. But if i can contribute to a group i don’t mind being the weak link among friends.

Kageokami, oTQ
Guest
Kageokami, oTQ

Look, people are going to be lazy.  In the age of “WoW boosting” how is powerleveling a problem?  I would think that a company would want players to get to their “current content” as quickly as possible?  Now, I fully understand the cries of “but, they will not know how to play their toons” but, TBH, those that are serious will learn and those that are not will be gone soon enough.  So, why the frack limit powerleveling in a game.  Oh wait, you can’t make any money off it … SO … offer boosts LIKE WOW and quit being idiots ( all your games are dieing anyway compared to WoW). :P

deekay_zero
Guest
deekay_zero

i s[ent a pretty chunk of adena getting my reroll powerleveled in some underwater dungeon in l2 a decade ago. and then i made a pretty chunk of adena letting friends sit in my party while i exp’ed and kept all the drops on my buff bot.

it annoys me i’m since been told i’m not allowed to do something in regards to some moral high horse dictatorial bullshit from on high. 

and it’s just one of those little ways developers have killed the genre a step at a time over the years.

wpDiscuz