EVE Fanfest 2016: Industrial citadels and drilling platforms in EVE Online

EVE Online's Citadel expansion goes live in just a few days on April 27th, opening the floodgates on a new era of space colonisation for players. The new citadel structures will give players the ability to build their own fully dockable space stations anywhere in the EVE universe to be used as everything from storage depots and mining outposts to huge market hubs and colossal military staging outposts. It's an exciting time for both players and CCP as it's the first big expansion in over a year and no-one really knows what players will ultimately do with citadels.

This expansion is very much in keeping with EVE's core design philosophy of giving players versatile sandbox tools and then seeing what happens, and there is plenty more to follow after the initial release. At this year's EVE Fanfest 2016, CCP has discussed plans to follow up on the first installment of Citadel with some epic additions stretching out for the rest of the year, adding huge industrial and factory citadels, resource-gathering drilling platforms, mining super-drones reverse engineered from rogue drone parts, and more. The NPC pirate factions of New Eden will begin building their own terrifying capital ships, and fleet warfare will see a change with a fleet boost rework.

Read on for a breakdown of what's coming to EVE throughout 2016.

Summer update: Follow-up on Citadel

With Citadel releasing in a few days, CCP is in full planning mode for its summer update, and it looks like there are some nice follow-up features on the way. Contracts will be added to citadels to allow players to trade more easily, and time has been set aside for iterating on the structures themselves based on player feedback and to correct any problems that arise on the live servers. Part of the risk with Citadel is that even CCP doesn't know how players will choose to use the new structures and EVE players are notorious for "creatively using the game mechanics" to press any advantage possible.

Nullsec alliances will get some new toys with the release of more pirate faction capital ships, and the Rorqual mining support capital ship is getting a huge buff. In addition to getting improved mining range bonuses, the Rorqual will be able to launch massive mining superdrones built from salvaged parts of Rogue Drone NPCs from the drone regions. A new superweapon is also being added that makes the Rorqual and its mining fleet invulnerable for a short duration, which may be enough to save the mining fleet and is sure to be used for some interesting traps. All fleet bonuses will also be rebalanced and tied to active boosting modules so it's clearer that a boost is in effect, and we expect that off-grid boosting will be removed.

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Autumn and winter: Industrial structures

We always knew an industrial infrastructure overhaul was coming eventually as it was part of Executive Producer Andie Nordgren's ambitious long-term space colonisation plan revealed at EVE Fanfest 2013 and discussed at each year's event since, but this year we learned a little more about the features and finally have a timeline for their introduction. This autumn will see the introduction of a new class of citadel specialised for industry, and CCP has confirmed that it will come in medium, large, and x-large sizes just like standard citadels and they will be specialised for manufacturing and research. This will come at the same time as mining barge overhauls to improve both their visuals and gameplay, though we don't have any details yet of exactly what those gameplay tweaks will be.

The winter update could revolutionise the way we collect resources in EVE with the introduction of a new drilling platform class of structure. This is sure to spark wars over moons and asteroid belts and will replace the Starbase in its current role of mining moon minerals. More details will become available later in the year as the feature set hasn't been designed yet, but this has the potential to radically change the way that we acquire resources in EVE while also giving new targets for attack or disruption. Once all current starbase roles have been moved over to new structures, they will be discontinued and CCP will run a buyback programme for them.

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Disclosure: In accordance with Massively OP's ethics policy, we must disclose that CCP paid for our writer's travel to and accommodation at this event. CCP has neither requested nor been granted any control or influence over our coverage of the event. We were also given these neon press bags that look like life jackets and now I'm worried that the press might be getting chucked in the ocean at some point.
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27 Comments on "EVE Fanfest 2016: Industrial citadels and drilling platforms in EVE Online"

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theeknighthood
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theeknighthood

Nyphur alexjwillis RickMills1 I will be getting one asap, I think I may already have a system chosen.
I wonder if we can plop them on top of asteroid belts :>

alizbth
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alizbth

my step-mom just bought a nine month old Mercedes-Benz E-Class Sedan just by working from a computer,.,.,.,.,.,.follow this link.....dtrumpview.comᴵᴵᴵᴵᴵᴵᴵᴵᴵᴵᴵᴵᴵ

Gibs
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Gibs

I shall not resub..I shall not resub....

Gibs
Guest
Gibs

Offgrid boosting removed?
As a low sec FW dude....I believe it when I see it.

Nyphur
Guest
Nyphur

alexjwillis RickMills1 Nyphur You can build an Astrahaus (medium citadel) for a few hundred million ISK and it uses no fuel unless you install special station services. You can build it wherever you like and get to dock just like in a normal space station, and have infinite ship and item storage. You also get invulnerability tethering when you're within a few km of the citadel so it can act as a safespot, and can configure it to let anyone you want dock.
You have to be in a corporation (even if it's a one-man corporation) to deploy one, so even if it's in highsec you can always be wardecced and then it can be attacked. But it's only vulnerable to attack for 3 hours per week in a vulnerability window that you set, and it doesn't drop loot so there's not much incentive to attack them. If it's attacked, you can use the massive space guns to fight back and have a better chance of defending. And if it's blown up, your items are moved to a nearby NPC station for a percentage fee.
All in all, it's an affordable and very low risk option to give the Astrahaus a try and stake a claim to a particular part of space you like. I plan to run a bunch of experiments with them open to the public just to see what happens.

Nyphur
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Nyphur

SallyBowls1 Yes indeed, also trying to get to roundtables and talk to players for a bit more context. It helps that I don't drink alcohol so instead of going on the pub crawl last night I was sitting transcribing an interview for today on Nova :D

Boardwalker
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Boardwalker

Smiggins EVE was never intended to be a space flight sim, unlike E:D or SC. Once you accept that you'll be able to move on.

Landari_Omega
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Landari_Omega

God, that trailer made me smile like an idiot. Great article mate.

natecanbefound
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natecanbefound

god this looks so cool I wish there was a way for me to get into this game

Pashgan
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Pashgan

agemyth > EVE's visuals and ship controls are much more appealing
Probably because EVE is created by more than 1 person (unlike Ascent).

agemyth
Guest
agemyth

As usual, everything in EVE looks awesome.
Ascent is slightly fulfilling my desire of PVE EVE, but I have to say EVE's visuals and ship controls are much more appealing.

Smiggins
Guest
Smiggins

So much potential ultimately ruined by crap flight mechanics.

Smiggins
Guest
Smiggins

thickenergy Is that what you would do?

jonny_sage
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jonny_sage

EVE! Defining the word "sandbox" since 2003.

alexjwillis
Guest
alexjwillis

Belegorm RickMills1 Nothing Is Safe From A Wardec (tm)

RickMills1
Guest
RickMills1

Belegorm RickMills1 Thanks, Bel - that's what I needed to hear :)
For some reason I get pulled back again and again and it usually ends exactly how you described.

Belegorm
Guest
Belegorm

RickMills1 Best case scenario, you get a nice little home to hang out in and base your isk-making activities, probably out of hi-sec or w-space.  Chances are it wouldn't make it different enough to hold your interest for long though.
Worst case scenario, you get it blown up, possibly before it finishes.  I guess if you build it in hi-sec and aren't in a corp you could avoid this, but I don't see much point (or much fun) in owning one of these in hi-sec by yourself (or doing much in general in eve by yourself).
You could try the highest risk highest reward plan, build it in a wormhole and hope no one who finds it wants to tear it down but that seems doomed to failure - citadels won't be defensible if no one's around to defend them, and they possibly might require multiple people.
So I guess hi-sec would be your only safe(-ish) bet, but for what purpose I don't know.

thickenergy
Guest
thickenergy

What will players ultimately do with citadels? Build a giant penis in space.

SallyBowls1
Guest
SallyBowls1

I just want to thank Mr. Drain for these.  My understanding is that the amount of time he is awake, sober and not in a queue/presentation is quite limited.

alexjwillis
Guest
alexjwillis

SallyBowls1 POSes were broken, broken, broken from a code point of view, and this had been known for some time. This is precisely the do-over that people had been asking for! 

It is indeed a paradigm shift in the EVE landscape. And one that is going to slowly change the shape of operations for any corporation that works out of their own stations.

alexjwillis
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alexjwillis

RickMills1 I haven't done the math (though I assume Nyphur has) as to how easy it will be for solo players to get Citadels, but I assume it won't be that much crazier than POSes in terms of cost.

SallyBowls1
Guest
SallyBowls1

alexjwillis  There are pros and cons about CCP & Blizzard's MMOs.  But their trailers tend to be spectacular.

SallyBowls1
Guest
SallyBowls1

For me, the most exciting part was the "reserving some time" for the inevitable needed changes.  CCP was very bad about this and most devs weren't much better. It's a MMO; fire and forget rarely works.

As a techie, the most appealing thing about this is it allows them to remove POS.  What I read is that this is old and bad code.  MJ could just start over in CU.  But here, if they rewrote the POS, they would never successfully duplicate the existing edge case functionality. Do over!

Due to WWB and fanfest, I think next week's expansion, the start of citadels, may turn out to be more important than  the small amount of attention it is currently being paid.

RickMills1
Guest
RickMills1

I wonder how this will work out for (mostly) solo players... Might have to get back into the game again....

Greaterdivinity
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Greaterdivinity

alexjwillis Dude, for reals. That song tho, top stuff.

Nyphur
Guest
Nyphur

alexjwillis I think that's the hope, they're trying to improve the use case of deploying a Rorqual in a belt while making the use case of deploying one at a starbase worse. I used to use one in a belt when I was renting null space on a character and it was useful for jumping into dead-end systems and back to station, but we kept it aligned to a pos and didn't actually use the deployed mode outside the pos.

alexjwillis
Guest
alexjwillis

Hot damn that trailer! Haha...great stuff. 
*cue the requisite comments about "if only playing the game was like playing the trailers", because you can't say that about any game*

Very interested about the Mining Drones, but I wonder if they will make much of a difference in how the Rorq is currently used (typically as a booster). I suppose if off-grid boosting is removed that people might start bringing them into belts more often?

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