Shroud of the Avatar makes big changes in Release 29

Shroud of the Avatar is only a few months away from its all-but-in-name summer launch, and as such each patch from here on out carries with it a heavier weight of responsibility to get the game ready for prime time. Today the team pushed out Release 29, which contains significant adjustments for the future of the game.

"We are also critically appraising our feature set and making sure each and every feature is as it should be for those critical events of Release 32," Starr Long wrote. "With those thoughts in mind, we looked at a few key aspects of the game related to housing, crafting, and targeting and made some important changes in Release 29. These changes were not easy, nor were they without controversy, but we believe they are changes that need to be made for the long term health of the project."

The biggest changes include using a targeting reticle to make interaction modal, the sale of lot deeds within player-owned-towns, and the integration of the recipe book to the station interface. Release 29 also includes 40 more scenes, which should make up for the full wipe that the patch requires.

Source: Release notes. Thanks, Daras!
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16 Comments on "Shroud of the Avatar makes big changes in Release 29"

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blackcatcrosses
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blackcatcrosses

Cambruin  That's kind f the point.. It's not a game like every other game. TR was a pretty good game, killed before it's time by the publisher, not because of any failing on RG's part.

mindshadow
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mindshadow

Randeth libertylion7 Oh, it won't be "done" in a few months.  They're just not wiping characters any more but the game will still be very incomplete and unpolished.  They'll still be in Early Access at least until the end of the year, if not much longer.

Also, you can always play the offline mode, which will have unique features not available in online mode, such as companions.

mindshadow
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mindshadow

ayatesart Those are great comments and they are improving.  But just know that they are in Early Access still for a very, very, real reason.  They have a long ways to go still.

mindshadow
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mindshadow

camelotcrusade It's going to be very interesting how far their Steam score is affected once they have their final wipe at the end of July.  They're still in Early Access but are essentially forcing players to buy / play an incomplete game due to the land rush.

mindshadow
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mindshadow

RagnarTheDrunk Yeah, they're now at 2009-era graphics and are on MyFirstAnimation Kit v3.0.

mindshadow
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mindshadow

BigMikeyOcho Yeah, the new system makes it more engaging but still needs a lot of work.  And damn those crashes, they need to fix those!

BigMikeyOcho
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BigMikeyOcho

Tried it last night. Targeting is... interesting and currently awkwardly moves from mouse-look to normal operation. Tab-targeting seems to have gone away, but combat itself now feels a lot more responsive. Auto-attack has become a little trigger happy, though, and difficult to control. Overall, the more responsive combat is nice. Now... if only it didn't crash in the middle of combat....

ayatesart
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ayatesart

This game certainly isn't for everyone, but it's slowly becoming a good old-school style niche MMORPG.

The combat will turn many folks off, that's for sure. The movements are slower, but I think they're going for more weighty physics.
I really like the way the world looks and the attention to detail. I like opening & shutting doors and being able to search through everything, as well as being able to put something from my bag into the actual world(i.e.- chest/drawer).

I'm not a big fan of the heavily "sharded/instanced" map, but that's a done deal and I do understand some of the advantages of that, like being able to update the game world for persistent housing/towns & dynamic events.  The overland map is improved and I actually kind of like it now; it's just fun to run around it like you're a giant.

The crafting looks promising and it looks like it will actually be important, since the game is supposed to have a player run economy, that relies on crafters to fill the world up w/ goods/equipment.

The RPG story is coming together and it's actually interesting to see what NPC's are saying, because you feel like the world has a purpose and a back-story. They actually wrote a prequel novel for this game, too.

I don't own any land/housing, so I'm not defending a financial investment that I have in the game. I just wanted to share my thoughts, because there's a lot of hate for this games and it's founder, which I don't think is deserved.

I understand if you jump in and see that it's not for you, but for those who are on the fence, don't listen to all of the haters, this game is worth a look, if you want something different w/ more depth.

Randeth
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Randeth

libertylion7 You know I've been feeling this way for a while, I just couldn't articulate it until you said this. I backed the game with cautious optimism but it's changed a lot since then. For example I had NO idea it was going to be multiplayer for the longest time. Might have been just me but I was expecting something very different. I've been avoiding playing it until it's "done" so I guess we'll see how it is in a few months.

captainzor
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captainzor

the hell is a "scene" ?

Oyjord
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Oyjord

Man, so much hate. Meh. I'm still enjoying the game, even though it's still in early days.

Cambruin
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Cambruin

Too many people beleive in Garriott's abilities as a developer. He's got a core following still, forever dwindling, but it's still there. Which is exactly the problem; they do not criticize. Portularium is getting very biased feedback. They're forever moving the direction their current playerbase wants them to, but it's not what the general public will like.

Personally I gave up on them a long time ago. Got burnt too bad, too often for me to hold any hope for them. That Tabula Rasa collector's edition still catching dust. I wouldn't even try the game if it were F2P. I do check up on it, but nothing good ever comes from the articles. By articles, I mean the 'honest' ones, not the promotional "we'll add this, change that and eventualy strive to implement such and so" we so often get.

RagnarTheDrunk
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RagnarTheDrunk

I haven't checked this out in over a year. They graduate from 2003 graphics and the MyFirstAnimation kit yet?

camelotcrusade
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camelotcrusade

I'm very interested to see what kind of reception and reviews the game gets after its actual launch... i.e., when there are a lot more voices in the mix apart from those who have a literal stake in its success.  I also wonder how much it will grow.  When you are in EA for so long I have to believe a sizable chunk of the people who want it are already playing it.

libertylion7
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libertylion7

This game turned into everything I didn't want.

Armsbend
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Armsbend

Do us another dance you dumb sons of bitches.

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