Sacrament preps Patreon after failed Kickstarter, shows off the Thief

Sacrament, the game billing itself as “the evolution of EverQuest,” suffered a disappointing Kickstarter in April. After raising a little over $3K of a $250K goal, the campaign failed and the team said that it would be exploring Patreon for crowdfunding instead.

While it doesn’t appear that the Patreon program is alive yet, the team posted the outline of tier rewards on the forums for those who will contribute in the future. Rewards for pledging include copies of the game, in-game currency, and name reservations.

And maybe you’ll feel more in a giving mood if you are looking for a good Thief to play. Happily, Sacrament has one in the making: “Thieves are scandalous in their endeavors to rob their enemies of their goods as well as their power. The Thief specializes in debuffing the enemy and exploiting their weaknesses, benefiting both themselves and others. This, alongside their ability to DPS, makes the Thief both a cunning group member and deadly on their own as they traverse the world.”

The devs have also been talking about the various features of Sacrament, including something called the “clickie item system.” Clickies are objects that allow players to perform actions normally reserved for other roles, although the clickie version will not be as powerful as a native class’ ability would.

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19 Comments on "Sacrament preps Patreon after failed Kickstarter, shows off the Thief"

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Greaterdivinity
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Greaterdivinity

Winterstone I have to ask why not?
Thought I laid that out in my post pretty well. Not sure what else I can say about it.
What does it truly harm?

The chances for other small scale indie titles looking for success, it hurts the reputations of indies to have so many “never gonna happen” games publicly languish. Not to mention the people that spend money, sometimes apparently a lot, on these pipe dreams expecting something to actually come of it.
I applaud any indie dev and if they are working hard why not be positive about it.

I applaud them as well! Until they start asking for money from consumers without delivering a viable path to a finished product. I’m all for indie devs/games, I’ve been super happy at how crowdfunding has allowed the scene to grow, both in and out of MMO’s. It provides us with a ton more variety and a lot of interesting titles. But that’s the thing, something has to come of us, it can’t be a Trials of Ascension style “We’ve been working on this for 10 years and the whole team still lacks any practical experience/knowledge in game development!”
Who cares if they don’t make it or it fails, bottom line is at least they are trying. 

I do, for the sake of crowdfunding, for the sake of the genre, and for the sake of other peoples money. I want to see people back games that have at least some chance of delivering a final product that remotely resembles what was promised. So when you have a team with no game development experience laying out their plans for an incredibly complex and ambitious MMO, one which would easily require a pretty significant budget and very experienced engineers and developers, I don’t want to see people reinforce their illusion. If they want to make games, I’m all for that, but they need to start small and work up, not the other way around.

Pepperzine
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Pepperzine

But it’s not on their own, they intend to get money from others. While stupidity on the investing masses is their own fault, when projects that collect funds fail to produce a product it taints the image of crowd-sourcing in general.

Winterstone
Guest
Winterstone

Man, people are so negative. I am not interested in this project at all, but let them try and fail on their own.

Winterstone
Guest
Winterstone

Greaterdivinity I have to ask why not? What does it truly harm? I applaud any indie dev and if they are working hard why not be positive about it. Who cares if they don’t make it or it fails, bottom line is at least they are trying.

Gibbins
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Gibbins

Pepperzine Pirate pancake griddles are what kickstarter is for because…

1.  Only an alien lizard man wouldn’t want one.
2.  Very achievable goal.

plynky12
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plynky12

I guess some folks can’t take a hint. 
Determination and resolve are admirable qualities, I suppose.

Oleg Chebeneev
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Oleg Chebeneev

Are they still sticking with their “It will be super duper epicly ambitious project of grand scale” plan?

Vanblod
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Vanblod

Greaterdivinity Couldn’t agree with this more.

Damonvile
Guest
Damonvile

Pepperzine I totally want one of those!

Pepperzine
Guest
Pepperzine

$3k out of $250k, and they are still planning on going forward with this (I mean really, come on, the pirate pancake griddle raised 6 times that amount of money https://www.kickstarter.com/projects/1198660096/pirate-pancake-griddle-skull-and-crossbones-pancak/posts)?  Seems like a big red flag to me that the market isn’t interested and that anyone who does throw money at this should have very low expectations.

Greaterdivinity
Guest
Greaterdivinity

Honestly, I kinda wish these, “Never gonna happen” projects run by folks with no experience wouldn’t get this kind of attention. Especially reading through some of their forums where folks are gladly parting with money, sometimes a lot, for projects that will never see the light of day.
The less validation they get through media attention, the more likely it is that they’ll realize that no, after getting single digit percent funding on Kickstarter they don’t have a shot as things stand. Not to mention discourage copycats.

Lord Zorvan
Guest
Lord Zorvan

The people have clearly spoken with their wallets. Now stop playing the “I’ma make a game!” game, and go get a job. Your parents probably want their basement back someday. No, throw the mix-tape away too, loser.

Armsbend
Guest
Armsbend

Clearly no one wants this project.  Save yourselves the time and money and stop doing it.

Vanblod
Guest
Vanblod

Leilonii Vanblod Yeah, it flew under the Radar for sure. Chronicles of Elyria on the other hand, is looking much more promising :) I kinda wanna throw some money at them!

Leilonii
Guest
Leilonii

Vanblod Leilonii That sucks, thanks for the link. Most of his posts seem ok so I’m hoping he knows how to be professional and separate personal behavior from work behavior. 

The game does have some cool ideas but they’d need a huge team and a lot of money to pull it off. It seems like it has potential but I just don’t know why they haven’t gotten any attention. I mean I read everything and this is the first I’ve heard of this game.

Vanblod
Guest
Vanblod

Leilonii I saw your reply, but it is disappearing on me! Anyway, this is the thread that put me off on their head honcho. That kind of attitude… eh. I just get bad vibes from the entire project, specially when they can barely raise 1% of their KS and still try for Patreon (which WILL charge people).

http://www.sacramentgame.com/forum/viewtopic.php?f=60&t=600

Leilonii
Guest
Leilonii

Haven’t heard about this game until now but taking a quick look at their website it could be interesting. But their website suffers from a really serious case of TL;DR. I appreciate that they have their thoughts so well laid out but I just do not have time for all of that. Can you guys here at Massively do an article with a breakdown of important features or something? Is that a terrible idea? Like an “intro to this new game in development” thing.

Vanblod
Guest
Vanblod

Gibbins You should go read their forums. My brain hurts after going through some of the threads. Their “CEO” talks like a basic bro from a MOBA forum.

Gibbins
Guest
Gibbins

Thieves are scandalous in their endeavors to rob their enemies of their goods as well as their power.

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