EVE Evolved: CCP Games on the future of EVE Online’s PvE

It’s no secret that EVE Online has always been a primarily PvP-focused game, with thousands of players smashing fleets of ships together on a daily basis. PvE requires a different set of skills and ship setups than PvP and is often seen as little more than a necessary grind to replace lost ships. Even with great PvE additions over the years such as Sleeper NPCs in wormhole space or Sansha incursions, almost all PvE ultimately still boils down to shooting at predictable NPC ships that don’t pose a real threat. Players have engineered all of the risks out of PvE, coming up with optimum strategies and ways to predict NPC behaviour.

Things have begun to slowly change over the past year or so with the introduction of dynamic NPCs like the powerful Drifter menace with its advanced AI, Burner missions that in some ways almost mimic PvP, and new high-level capital ship NPCs. We’ve even had several seasonal events that can be completed in PvP-fit ships, turning the event dungeons into unexpected flashpoints for PvP. At EVE Fanfest 2016 we learned that CCP has begun stepping up these efforts to merge PvE with the rest of the game world and adding some unpredictability and engagement back into the game, and two new PvE dev teams have been formed to get the job done.

In this edition of EVE Evolved, I talk to game designer Linzi “CCP Affinity” Campbell and senior creative producer CCP Burger about two new PvE dev teams they’re part of, CCP’s plans to integrate PvE more closely with the rest of the game, and how the Drifters were developed behind the scenes.

pvestuff

Massively OP: Can you tell us a little about your roles at CCP?

CCP Burger: My name is CCP Burger, and my title is senior creative producer, and that means that I do a lot of senior creative production things [laugh]. I’ve actually been with CCP for six years and started out in Atlanta, and now I’m back here a couple of years ago. I’ve been working a lot with Linzi and the lore team, and working on the UI and Project Discovery, and all sorts of things. Now I’ve been asked to form a new team around tools to build lore. What we want to do is basically figure out ways to make more dynamic content that uses local parameters to react to the universe and what’s going on.

CCP Affinity: I’m CCP Affinity, I’m a game designer and I’ve been at CCP for nearly six years now. I’ve been working with PvE for that entire time, and I also work on the lore, and for the past 18 months I’ve been working on the AI. I also started working on ways to start bringing the lore alive through PvE, and we’re calling that live PvE now. That’s stuff like the Crimson Harvest, Operation Frostline, the Citadels event, and so on. It’s ways that players can engage in PvE that’s currently live and use it to shape both the landscape of the universe and the ongoing narrative.

Have those events (crimson harvest etc) been popular? I know they got me logging in more, but are there any internal stats that show their effect?

CCP Affinity: Yeah, they’ve been really popular. Crimson Harvest, for example, which was the one we did around Halloween about the blood raiders, 33,000 dungeons were completed per day. We’ve just started looking a bit more deeply into the data from these events, because what the team want to do is use the data from events to broaden our horizons a bit. We’ve just been focused on putting the sites into the game and getting players congregate around those.

They’ve been very successful because people want to do the PvE for the rewards, but also they bring PvP opportunities. We want to branch that out, so if you’re not interested in running sites or engaging in PvP around those sites maybe you’re interested in mining or manufacturing? There are so many different professions and I think live engagement and live events shouldn’t just stop at one site. We want to take what we’ve learned and turn the dial to 11.

GuristasPrevb412

So there are people who don’t really consider PvE and don’t have any active engagement right now in these events, and you’re looking for ways to involve them too?

CCP Affinity: That’s the plan! I’m not going to say, “Yes, we can definitely do this,” because we haven’t done it yet, but that’s the plan. I think that for so long PvE has been secluded to just missions or sites that are static in game, but we want to bring some new stuff every couple of months to give people something new to do. We also have to give new players a way to feel like as soon as they log into the game they’re valuable and they can interact with other people.

CCP Burger: It feels like in the last 18 months there has been a bit of a shift where we’re actually starting to focus more on PvE and the great things that can come from PvE. There’s even PvPvE or the PvP that kind of triggers from PvE.

“We sort of boxed ourselves into this idea of exactly what PvE is and I want to get rid of that and let’s start again. Let’s redefine PvE.”
CCP Affinity: I think we want to break down the boundaries. We sort of boxed ourselves into this idea of exactly what PvE is and I want to get rid of that and let’s start again. Let’s redefine PvE.

CCP Burger: We’ve been looking a lot at how the players interact with the world. Mining is a PvE tool and oftentimes people will say “No! PvE is killing NPCs” but PvE should be so much more. EVE’s not only about blowing stuff up, so it’s about how we can use PvE to reinforce all these amazing aspects of the game.

piratesb412

So the new PvE teams that have formed around this, is this all very recent? Can you tell me more about the teams?

CCP Burger: It’s very recent, we actually just settled on a name on Tuesday. We’re Team Phenomenon.

CCP Affinity: While PvE for the past year or so has just been living solely on one team called Space Glitter, now there’s going to be the two teams. The team CCP Burger is working on will focus on how we create content, and the different ways that we can use the AI and take that to the next level.

CCP Burger: So using all the amazing parameters we have in the world to drive content and how we can with minimum effort create content and free the content creators to actually spend their time on epic, awesome content. We used to spend a lot of time on things we sometimes call wallpaper stuff, like the things that are all around you, but we have such amazing creatives at the company and we want to use them in creating amazing things.

“I don’t really envision us creating content that will last forever. I think for a while we were obsessed with the idea that every system we added had to last forever.”
CCP Affinity: So while they’ll be focusing on that, I’ll be on a team called Astro Sparkle, and we’re going to be doing exactly what the name suggests — making the universe sparkly. We’re going to be creating live content and I don’t really envision us creating content that will last forever. I think for a while we were obsessed with the idea that every system we added had to last forever. That’s why when we did the Throne Worlds drifter incursions now they’re gone, it wouldn’t make sense for them to be running while we had the Amarr succession trials at Fanfest.

We want to focus more on putting in stuff that matters to the narrative in the here and now, because EVE is a living work of science fiction and you can’t have that without the living part. We have to keep the narrative going and we don’t want to just sit in a room coming up with a long storyline for EVE and pushing it out via news articles. We want players to see it all happening in-game and we want them to be able to influence it, and if they can’t influence it then why are we doing it?

DriftersInAmarrSpaceImage_1920X1080b412

CCP Burger: Over the past 18 months, we’ve been experimenting with so many different things. For instance, having The Scope react to what’s going on in EVE and react to player hypes and propaganda, and to in-game events and lore. Around the whole Jamyl Sarum story arc, there was a good amount of people who attended the events but The Scope managed to really elevate it and it was getting a lot of coverage, which makes me excited.

“CCP Loki — that’s our Scope creator — he very much has a doctrine of ‘If it doesn’t exist in the game, I will not Scope about it.'”
CCP Affinity: CCP Loki — that’s our Scope creator — he very much has a doctrine of “If it doesn’t exist in the game, I will not Scope about it.” We’ve asked him a few times to make Scope videos for things, and he’s asked, “Can players go and visit this after they’ve watched the Scope video?” and we say, “Well no, not really,” and he won’t make it. It’s nice that he’s stuck to his guns on that.

I’ve been asking everyone this, but what is your take on the War in EVE right now?

CCP Affinity: I love the drama. I feel like in the past 12-18 months, EVE has just taken on a new lease of life, it’s so vibrant and busy and there’s so much stuff going on. Everywhere I look on the internet, there’s people talking about EVE and that’s really exciting for me. I think this is a great time to be a new player in EVE because there’s so much buzz and hype.

CCP Burger: I LOVE the propaganda! I hope /r/eve actually publishes a book on this, even if it’s just an e-book. Someone needs to pull this together; it’s crazy.

CCP Affinity: I can’t wait to see how citadels affect the war. I wonder will either side buy a palatine. I don’t think anyone’s going to do it.

I remember at the EVE Vegas roundtable you put forward ideas like procedural generation and roaming NPCs interacting like players. Have any of those moved forward in development?

CCP Affinity: The AI is continually worked on, and I know procedural generation is something we still have in our vision and we’ll get there/ The tools have come a long way in the last year.

“The drifters were kind of a test-bed for the new AI, so they were almost tested Live and we got feedback kind of live. I think it’s a little slower way to develop stuff like AI but it’s a very healthy way to develop it.”
CCP Burger: It’s amazing to me the leap that the AI has taken in the past year. What was really exciting in the development of the AI is how it was developed was really interesting. The drifters were kind of a test-bed for the new AI, so they were almost tested Live and we got feedback kind of live. I think it’s a little slower way to develop stuff like AI but it’s a very healthy way to develop it and we can try it and get feedback.

It fits with the narrative as well, that the drifters are learning from us, doesn’t it?

CCP Burger: Yeah, definitely. When we changed stuff with the drifters following the feedback it was like “whaaaaaat?” And when the Circadian Seekers started flying around and scanning stuff.

CCP Affinity: Yeah, and I think people forget that the Circadian Seekers were the first step at AI. Then we thought “what else can we do?” and so we created the drifters and they evolved over time, and now there are new Drifters that Team 5-0 are working on and they’re completely different. It’s pretty exciting for me to see other teams and other developers taking on the work we’re doing.

From an EVE player’s perspective, all we saw was these weird NPCs and awesome storylines playing out in-game. So behind the scenes, this was incremental tool development?

CCP Burger: Yeah, and this is my favourite way of developing. It’s so easy to just lock yourself in a room and work work work for years and then roll something out and hope it works, but we’re developing by doing a little bit here and a little bit there and getting feedback. The best thing is if no-one notices, or people claim the new behaviour as a bug or people claim like “of course the Drifters have always behaved like this” then you know you’ve done something really good.

CCP Affinity: When we first put out Defense of the Thone Worlds, the Drifter Amarr incursions, we got loads of bug reports saying “The NPCs are attacking each other!” because it had never happened before.

I heard a very interesting story from someone earlier about how they’d managed to make Drifters blow up a starbase. Apparently they got the drifter to follow them and tried to use the starbase guns to kill it, but after a while it starts to fight back.

CCP Affinity: I think people don’t tell me these things! Sometimes when I hear people talking about the drifters like here at Fanfest and I walk up they go silent, like “shhh, she might change it.”

EVE has the biggest evil geniuses in the universe, and nothing surprises me anymore. We roll something out and in hours they find a great awesome way to mutilate it to their advantage.”
CCP Burger: EVE has the biggest evil geniuses in the universe, and nothing surprises me anymore. We roll something out and in hours they find a great awesome way to mutilate it to their advantage. We shouldn’t fight it, we should embrace it. If they figure out new ways to use our tools, awesome. We’re just creating a canvas and a set of tools for players and it’s in their power to do what they feel.

One last big question — What are you guys most excited for?

CCP Burger: So many things! New pirate titans!

CCP Affinity: Yeah, the Serpentis capital stuff. I think the next event my team will do will be around the Serpentis and Angels and it’ll feed into the capital ship stuff that they are doing. There’s this really nice sort of funnel within the teams at CCP at the minute, like we have the new player team coming up and then my team figure out what to keep people doing when they’re online, and then CCP Burger’s team are going to be doing tools in PvE, and then we have the sandbox team that are going to be dealing with all the veteran players. I feels like we’re going in the right direction.

CCP Burger: There’s a nice thread going through everything, like how they’re building new titans that fit into the storyline, and we’re all kind of aligned on the same stuff.

Thanks for taking the time to talk to us!

EVE Online expert Brendan ‘Nyphur’ Drain has been playing EVE for over a decade and writing the regular EVE Evolved column since 2008. The column covers everything from in-depth EVE guides and news breakdowns to game design discussions and opinion pieces. If there’s a topic you’d love to see covered, drop him a comment or send mail to brendan@massivelyop.com!
SHARE THIS ARTICLE
Code of Conduct | Edit Your Profile | Commenting FAQ | Badge Reclamation | Badge Key

LEAVE A COMMENT

49 Comments on "EVE Evolved: CCP Games on the future of EVE Online’s PvE"

Subscribe to:
Sort by:   newest | oldest | most liked
schmidtcapela
Guest
schmidtcapela

Smiggins schmidtcapela 
Then you want either Star Citizen, Elite Dangerous, or Valkyrie.

The caveat is, without being able to fit thousands in a single battle you need instancing. Which in turn makes blockades and territory control tricky, to say the least. Or else to break the game into multiple shards, with a limit on the number of simultaneously logged players and potentially queues.

Jarin
Guest
Jarin

Smiggins schmidtcapela I think you got lost on the way to a Star Citizen thread.

Jarin
Guest
Jarin

adecoy95 LordSolarMacharius Congrats on proudly being part of the problem, I guess? Whatever, EVE has looong since gone past the point of no return on the “catering to assholes only” front.

Smiggins
Guest
Smiggins

Calfis Smiggins Well Alterec Valley was a battleground so it was meant for PVP but it included all kinds of NPCs that did different things. Some were on your side some were on the other teams side and some were neutral. To describe it all would be a wall of text. But Blizzard destroyed it to cater to PVEers who just wanted gear out of it. They would join and go afk, you still got some credit for a loss so they just farmed losses while afk. So Blizzard instead of removing credit for losing they removed almost all the NPC on the map except the 2 that trigger the win states for either side, which makes the game terrible. All so the little babies could farm whatever it was they were farming.

Oleg Chebeneev
Guest
Oleg Chebeneev

schmidtcapela Oleg Chebeneev Damonvile As always in EVE, higher risk = higher reward. Want to be safe, sit in Empire and get low income. Want big isk? Risk moving to lowsecs

Smiggins
Guest
Smiggins

Calfis Smiggins Enlist your kid brother.

RolanStorm
Guest
RolanStorm

“…roaming NPCs interacting like players…”

Yeah. EVE is one of a few games that actually might pull off something like that. Best place for it. Something ‘Privateer’-like.

NPC ships might have some AI options for doing this and that, that’ll be nice. From decoration to creature. And I don’t mean some heavy scripted stuff with a lot of storyline background, I mean NPC that have simple life. Well, NPC ‘heroes’ possible too, but NPC ‘common folk’ will make game much more lively. Flying here and there, sometimes interacting with players in some simple manner amd vice versa.

I understand why developers so afraid to give any freedom to NPC nailing them down, but in EVE AI NPC might actually work. Might even start something new. Ahem… Well, ‘new’ – idea is old. EQNext was supposed to, but never did.

Neo_Wolf
Guest
Neo_Wolf

Smiggins Neo_Wolf adecoy95 And that’s cool too, I dare say there would be others who feel as you do. 

but in my experience most players aren’t fans of both, they tend to drop firmly in one camp or the other.  PVE’ers who also like PVP are probably far more of a niche group.

Not that that is a bad thing but if they are doing this with a view to increasing EVE’s overall appeal then they will probably be looking at things that give a wider appeal.  But then we don’t really know why they are adding more PVE yet.  so its hard to second guess where they are going with this idea just yet.

Boardwalker
Guest
Boardwalker

Smiggins Boardwalker schmidtcapela How ironic coming from the person who posts the same negative comments in every EVE article.

Calfis
Guest
Calfis

Smiggins Does this mean I will have to manually control my dps ship, my logistics ship and my scout ship at the same time on three different clients with one keyboard? :(

Calfis
Guest
Calfis

Smiggins What do you mean by mix? I never played WoW so I’m not sure what you are alluding to here. The PVE beacons in lowsec have sort of become a flashpoint for PVP, I’m not sure if that’s what you mean by mixing the two tho.

Smiggins
Guest
Smiggins

Neo_Wolf adecoy95 Actually Im all in favor of mixing PVP and PVE. The PVE in EVE currently is not mixed though, at least when I played.

I loved the original Alterec Valley in WoW, it was mixed PVP/PVE some of the best PVP and PVE Ive ever had.

If they added PVE in EVE that was meant to be intertwined with PVP Id say that would be a good thing.

Smiggins
Guest
Smiggins

Boardwalker schmidtcapela Smiggins Lobby based space shooter? Your butthurtedness is making you delusional.

Smiggins
Guest
Smiggins

schmidtcapela Smiggins  Meh. I dont need fights with thousands of people. I do need movement and combat mechanics to not suck though.

I would put money on EVE being huge if they didnt have the RTS controls.

Neo_Wolf
Guest
Neo_Wolf

adecoy95 Neo_Wolf You may be right though they have not said that, so although it may be a safe (ish) assumption it is still an assumption.  If you want more interesting things for PVP’ers to do you don’t add more PVE you add more PVP.

Even the four years I played EVE the PVPers I played with and had dealings with only ever spoke about the PVE as a grind they could live without purely to fund their PVP.  So why not put other PVP opportunities in that they can make money at that saves them having to do content they aren’t interested in.
It would also avoid the issue of including PVE content which then makes PVE’ers curious only to find out its not necessarily aimed at them.  
But that said more interesting PVE in EVE on a server with restrictive PVP may be radically different from what PVP’ers like but it would still potentially have an appeal to be a viable PVE EVE.

Calfis
Guest
Calfis

LordSolarMacharius

There are people who are not hardcore pirates with less than -5.0 security who sometimes take a shortcut thru highsec to get back to lowsec or nullsec. My sec is -6.5, mostly from shooting targets in lowsec when I am in a fleet and ordered to shoot at targets in another fleet. Every time I’m in a fleet moving thru highsec to save going 20 more jumps in lowsec, I risk being pointed by any random person, mostly wardeccers who notice that my sec is low enough to be shot at, so its not entirely risk free for me. Not to mention that barring me from highsec means that entire fleets of people will have to go 60 jumps around or something stupid like that just to reach a target based on intel which would be dumb.

adecoy95
Guest
adecoy95

LordSolarMacharius adecoy95 sorry, i admit i just skimmed your post because its complaints i have seen before. i mainly just wanted to give you a heads up about some of the good things they are doing to help you guys out (like the anti bumping mechanic).

LordSolarMacharius
Guest
LordSolarMacharius

adecoy95 LordSolarMacharius When did I ever say that high-sec should be completely safe? I said it should be less infested with griefers who suicide gank helpless people and call it “PVP”.

adecoy95
Guest
adecoy95

Smiggins Damonvile Oleg Chebeneev depends on what you want from it imo, when it comes to group play, (small group 20v20 stuff, i am a wormholer personally) eve really shines because of how all the different roles mesh together to create a great group pvp game

adecoy95
Guest
adecoy95

JennAside its a side effect of just what eve is, in other mmos you could have a raid where your party wipes over and over and a couple nice items drop, but in eve, every time you “party wipe” a significant loss can occur. so then you have a situation where you have to decide to create hard content that is very hard and not always beatable but fun and challenging, or rewarding content, its really tricky to try and do both and i dont have answers to it personally, but the pvpve sounds like a interesting way to try and tackle the issue imo.

adecoy95
Guest
adecoy95

Neo_Wolf they are not catering to purely pve players in their pve, the npcs titans for one are designed to draw out the players heavy guns to take the ships down. which create more flashpoints for pvp. which is good, they reconize that people like you who are pure pve will never take to eve onlines gameplay but they are still creating more interesting pve by creating these conflict flashpoints.

adecoy95
Guest
adecoy95

LordSolarMacharius highsec will never be completely safe, but there are things being added soon that may encourage you to take another look, they recently added resistances to base hulls of all ships without needing a damage control (33%), which helps, but a big one they are adding soon is you cannot be forever bumped soon, after about 3-5 mins you will be able to enter warp no matter how much they bump you. this imo will do a lot to help you guys in highsec.

if you want highsec to be completely safe tho you are out of luck and i wish you the best in whatever other game you choose to play

LordSolarMacharius
Guest
LordSolarMacharius

If they insist on allowing pirates to move around in high-sec space, then systems need dynamic security status. If ganking occurs in a system and CONCORD moves in, the security status increases slightly. If more ganking occurs it goes up even more, as more CONCORD arrives and they get quicker to respond to new attacks. This makes perfectly logical sense. These 0.5 or 0.6 security status choke points in major trade routes where griefers operate with impunity need to go. What kind of state government or military would not protect vital trade routes? Seriously, CCP. Wake up.

LordSolarMacharius
Guest
LordSolarMacharius

Until they deal with the likes of CODE who specialize in pure griefing and driving people out of the game and make high-sec less attractive to pirates and gankers who seem to have no trouble getting around and killing whomever they please, this game is going to suffer. New PvE content is welcome. I enjoy the PvE aspect of EVE. I do not enjoy griefers and sociopaths who try to ruin the PvE aspect of the game for their own sick amusement and deliberately try to drive newbies out of the game. I mean, really, what kind of person camps a gate for HOURS podding people who are AFKing in a shuttle (or anything else squishy) because it’s boring as hell to travel 20 jumps in high-sec space? CCP coddles these people for whatever reason and it really needs to stop.

Neo_Wolf
Guest
Neo_Wolf

Smiggins Neo_Wolf If the PVE content never required me to go to the open PVP areas, then possibly, it would depend on the specifics.  But as EVE is a very small area of High Sec space (and very abusable flagging) and a majorative area of open PVP I just don’t see that working without a massive re-do of existing gameplay, which then runs the risk of alienating or upsetting the existing PVP playerbase.

Simplest workaround for them would be to include a PVE ruleset server as per most games, with highly conditional pvp and then include the new PVE content in that way.  In that manner both camps are happy and get to experience an EVE in a way that appeals to the respective playstyle while not impacting the other playstyles enjoyment.

Boardwalker
Guest
Boardwalker

schmidtcapela Smiggins +1 

The OP posts the same nonsense in almost every EVE article. He is obsessed with changing the game into something it isn’t: a space flight combat sim with small instances of a limited amount of players. In other words, he wants a lobby-based space shooter.

schmidtcapela
Guest
schmidtcapela

Smiggins 
Unless they are willing to drop the ability to have fights involving thousands of players at the same time, I don’t think doing that is even technically feasible. The amount of bandwidth and processing power required for a reasonable flight sim is hugely more than what a combat model like EVE’s requires.

schmidtcapela
Guest
schmidtcapela

Smiggins Neo_Wolf 
For my part, if there is any interesting PvE content in the Open PvP area, or if any of the rewards obtainable in the Open PvP area is of interest to PvE players and either can’t be obtained through pure PvE or takes much more time than obtaining it through PvP, then it causes me to not play the game at all.

I will never allow unwanted PvP to happen to me, and will never accept any handicap or being locked out of PvE content over it.

Smiggins
Guest
Smiggins

Neo_Wolf Smiggins So you would play a game with open PVP areas as long as it had non-open PVP areas?

Nyphur
Guest
Nyphur

stiqy JennAside Incursions generate significantly more ISK/hr than missions and are perfectly safe in highsec, they’re definitely the highest risk/ISK ratio activity in EVE. People run a lot of missions because you can do them solo, so I think as long as CCP understands how many people engage in solo PvE and target new gameplay accordingly then it should be good.
Incursions were risky and exciting for a few months after they were released, when people started figuring out all the best strategies. The feature was supposed to be retired after 6 months or so and the word at the time was that we would be getting new group PvE activities for other races similar to incursions, but they’re still here five years later. Incursions proved that pure highsec PvE could be engaging and risky, but they eventually became safe and the rewards were never adjusted.
I’m of the opinion that the highest ISK/hr should always be reserved for the riskiest activity, and with EVE players constantly working out ways to minimise risk in any given scenario, the riskiest activities will always be the newest. New content and mechanics need to be introduced periodically, and that means old ones have to be retired or their rewards tweaked down. This is why I’m a fan of new rare items being the main rewards rather than ISK, as then the market value naturally drops over time as people figure out how to complete and farm the new content.

Neo_Wolf
Guest
Neo_Wolf

Smiggins Neo_Wolf I as someone whose interests are purely PVE with no interest in PVP, no I wouldn’t play a game with open PVP areas IF they impacted my ability to enjoy the content I like.
So unless as I say there was some sort of opt out system like Flagging so that I could enjoy the content I like without the hassle of PVP impacting it then I absolutely wouldn’t play.

Smiggins
Guest
Smiggins

Meh. Waste of time and money.

They should be spending resources on turning Valkyrie into an MMO.

Smiggins
Guest
Smiggins

Neo_Wolf   So you would not a play a game if it had any open PVP areas?

Smiggins
Guest
Smiggins

Damonvile Oleg Chebeneev Combat in EVE is not fun, no point in denying it.

stiqy
Guest
stiqy

JennAside “very much of the PVE that takes place in EVE isn’t the new shiney stuff, it’s the old ‘boring’ missions and anomalies and complexes that have been around since the beginning of the game.”  

More because it is the best risk/ISK ratio. Not because its fun. People playing PVE for fun are in incursions and burners… but ratting and missions will generate more ISK/hr at lower risk. This new PVE content is for people not min-maxing ISK/hr but looking for new lore and content and risk.

Neo_Wolf
Guest
Neo_Wolf

I don’t see adding more PVE opportunities into EVE as having a mass appeal to purely PVE’ers like myself if i’m honest.  It is and will always be a majoratively PVP focused game.  To appeal to purely PVE players you would need to add something like flagging or more no open pvp areas, which would upset the PVPers as the PVE’ers don’t want to be preyed upon by all and sundry while trying to enjoy a PVe storyline etc..

This is the main reason despite playing ti for 4 years I’ve never gone back.  Its a great game but it is what it is and is good at it because it is a PVP game.

JennAside
Guest
JennAside

I’ve been playing EVE for years and have been a PVE fanatic the entire time though i do accept the game’s pvp focus. I’m one of those odd people that lvoe’s EVE’s version of pve, mainly because it’s not about telling some fantasy story in which you are the hero, but because it’s mainliny and engineering challenge in the “how much faster and in how many ways can i use these tools to kill NPCs” manner.
  I read the article and just can’t help but get the feeling that these CCP guys could make a bad mistake if they change too much or don’t preserve the older stuff. Since i’ve started playing CCP had added loads and loads and loads of new pve mechanics and content (like how FW missions work, incursions, sleepers drifters, the exlploration mini game etc etc).  And yet a look at any api derived out of game map that shows NPC kills (like dotlan maps) shows that very much of the PVE that takes place in EVE isn’t the new shiney stuff, it’s the old ‘boring’ missions and anomalies and complexes that have been around since the beginning of the game.

EVE PVE players love to talk about how they want new this and revamped that and procedural this and dynamic that etc, but they always end up right back at the ‘old trusty mission agent’ or right back to killing some pirate hide out anomaly over and over again.  I think it’s the nature of those of us who PVE (as opposed to those who just talk about how they wish pve was better).
  I think CCP is much better advised to do more of the things that actually  work , such as adding new tools players can used to do existing pve. Like when the introduced Marauders (PVE focused tech 2 battleships) and tech3 cruisers and microjump drives and events like crimson harvest. that revolutionized pve.  The addition of NPC capitals to some forms of low and null sec pve was a home run, WAY more than other PVE initiatives have been.

schmidtcapela
Guest
schmidtcapela

Oleg Chebeneev Damonvile 
I don’t see it ending well in EVE, but then I’m the kind of person for whom any PvE activity is completely ruined if PvP happens during it. Or, in other words, whenever I log into a game I’m either logging for PvP or for PvE, and for that while will refuse to even acknowledge that the other side exists.

Boardwalker
Guest
Boardwalker

Sythalin You and I play EVE…differently. And I bet I die a lot less.

paul2724
Guest
paul2724

I’m guessing you die a lot in PvP :-P

Belegorm
Guest
Belegorm

Sythalin Only if you’re an “F1 monkey” (the community’s term, not mine).  You won’t win at PvP if you do that, and vs much of the PvE, you won’t either ;)

Oleg Chebeneev
Guest
Oleg Chebeneev

Damonvile Oleg Chebeneev The same way you react to what humans do, you can react to what NPCs do. Obviously. Plus they can attach lore content to it, like scripted events with dialogues, explosions, story cut scenes.

Damonvile
Guest
Damonvile

Oleg Chebeneev Is the actual combat in eve ” fun” or is it the over all outcome of events and reacting to what other human players that make eve fun. How would the later ever translate into fun pve ?

theeknighthood
Guest
theeknighthood

Boardwalker Indeed, PVE needs some love, and a dedicated team is a great first step towards that

theeknighthood
Guest
theeknighthood

Sythalin Only at the end do you realize the power of the Dark Side.

Sythalin
Guest
Sythalin

PvP. PvE. It’s all the same. Orbit at X, toggle weapons on, wait to see how the spreadsheet RNG plays out. It doesnt matter what color paint you slap on it.

Boardwalker
Guest
Boardwalker

Fascinating stuff. Glad to hear that they’ll have a team dedicated to pve and building on the great lore that forms the foundation of the EVE universe. I want to give a shout out to one of my favorite pve activities that I’ve been doing for years: go go Exploration!

Tongle
Guest
Tongle

As much as people malign PVE, that was the primary thing I used to do in Eve. I loved the idea of contributing to the living universe but things got SO boring after 3 years. If they made some substantial improvements to missions and PVE in general I’m  going to resub.

Oleg Chebeneev
Guest
Oleg Chebeneev

Awesome PvE content could drag in alot of players to EVE including myself. Grinding static missions isnt fun, and not everyone enjoys EVE’s pvp with gatecamps and fleet blobs. EVE has awesome lore and I hope they could use it to created interesting space adventures.

wpDiscuz