Elder Scrolls Legends explains prophecy card mechanic
Can Bethesda crack open the Magic: The Gathering market with its own upcoming digital card game? Many game studios have tried, to varying degrees of success. As Elder Scrolls Legends currently shoots the rapids of beta testing, the devs are taking the opportunity to explain some of the unique card mechanics that will be coming when the game finally releases.
One of these mechanics involves the prophecy key word. Prophecy cards can be played normally, of course, but when a player takes enough damage that a rune smashes, a card is drawn and if that card has this key word, then it’s played for free, instantly.
“Though a big advantage of drawing a prophecy card is that you avoid spending the magicka, there’s more to it than that,” Bethesda explained. “Getting to play a card during your opponent’s turn adds a new dimension, and swings a game just as well as an expensive card. Plus, by making cheap cards with prophecy, we helped mitigate the issue of adding 30 prophecy cards to your deck and ending up with a ton of cards that were hard to play without hitting them off prophecy.