Massively OP Podcast Episode 66: Meridian 59’s Brian Green

This week on the show we have a very special guest: Brian “Psychochild” Green. Green is one of the creators of Meridian 59 and has been involved in the MMORPG industry since, having worked on Storybricks, EverQuest Next, and Camelot Unchained. It’s a no-holds-barred discussion over a snifter of whisky and a crackling fire!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Show notes:

  • Intro
  • The explanation behind “Psychochild”
  • Meridian 59
  • Storybricks and EverQuest Next
  • Dealing with disappointment
  • Dungeons & Dragons Online
  • Tabletop love and FFXIV
  • Roleplaying
  • The future of the MMO industry
  • Interesting upcoming MMOs
  • Outro

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20 Comments on "Massively OP Podcast Episode 66: Meridian 59’s Brian Green"

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Psychochild
Guest
Psychochild

Still paying some attention here today as well.  Ask your questions! :)

breetoplay
Guest
breetoplay

Trinco Thank you! Didn’t have time to do them this week. Justin’s outta town, so on double writing duty. :D

Kanbe
Guest
Kanbe

Storybricks was the biggest reason I was excited for EQN and I really hope we see something similar in the not too distant future. An actual smart, living world (not GW2’S “living” world) would make for a great game with just that.
I admit to.being somewhat skeptical though about story bricks before (GW2’S fault) but it sounds like it was actually comming along as promised.

dynaform
Guest
dynaform

Totally agree on small servers vs megaservers.  The first step of wow’s death by a thousand cuts for me was cross server bg’s.  Individual pride and rivalry kept them competitive before, after it became an anonymous afk honor farm.

I honestly hoped to hear something about Camelot Unchained but it seems to be a no comment by both parties and I respect that.  Good episode.

paragonlostinspace
Guest
paragonlostinspace

Psychochild paragonlostinspace   Yeah there were a variety of commands that were in use depending on what you were trying to do and what game you were playing. Also depending on if you were writing scripts or just simple macros. This was all at the start of the 1990s on GEnie.  

I’ve gotten far to rusty with that stuff since I’ve not mess with it in a long time and I ended up getting rid of all the saved 1.44 diskettes of information and other sundry files in recent years. I recall variety of commands like forward slash, Get, Waitfor, Put etc etc.Oh and the one lesson that really stuck with me was putting “MY” into commands so you didn’t drop items onto the ground or put them into some other container. lol

 I’d ask the wife since she was staff with Simutronics for some (GM and then later a Senior GM) years but she’s traveling out of state right now and I’m getting ready to go for a ride on the motorcycle and check out some new home locations. We’re sort of “semi” looking at buying a house next year so I’m doing some light research.

 I’m not a big Podcast person but I never fail to listen to MassivelyOP’s podcast, always enjoyable. The wife listens to a few other podcasts if I recall like Night Vale for example. Just really my thing, MassivelyOp being the exception. :)

Psychochild
Guest
Psychochild

ddocentral I think we’re going to do that with my Thursday night group this week. Looking forward to it!

Psychochild
Guest
Psychochild

melissaheather I dunno. An alcoholic suffering from OCD might be a sifter of whiskey.

…I’ll be here all day, folks!  Tip your servers!

Psychochild
Guest
Psychochild

SOOTHSAYERzzz :|

Psychochild
Guest
Psychochild

paragonlostinspace  Thank you for our kind words. :)

Slash commands were an MMO convention as far as I know.  Text MUDs were like old text adventure games, in that you typed exactly what you wanted to do.  So, you would type “say Hail and well met!” if you wanted to say something or “kill ninja” to start combat with a target called “ninja”.  Most MUDs had emotes, so that typing “sigh” would give a little text message.   MMOs added the slash to commands because if there was no slash it assumed the command was a say.  So, you had to type “/sigh” to sigh.  I’d be interested to hear if a pre-MMO text MUD used the slash commands; the only thing I can remember is that some MUDs did have the option that anything that didn’t match a command would be a “say” by default.

As for Storybricks, yeah….  Nobody was more disappointed than I was, I’m pretty sure.  But, as I said, I think it was just before its time and eventually someone will do something like it.  Maybe me if I can raise some money. ;)

Anyway, you’re very welcome. I enjoy doing podcasts, and Justin is a great host!

ddocentral
Guest
ddocentral

Justin needs to try out DDO’s Update 31. The 3 new quests are free and ‘Search and Rescue’ is classic PnP D&D.

SOOTHSAYERzzz
Guest
SOOTHSAYERzzz

I want to play this game just so I can say “WoW was the first mmo” in the chat.

melissaheather
Guest
melissaheather

Sifter of whiskey?  I think you mean “snifter of brandy”…

paragonlostinspace
Guest
paragonlostinspace

TimothyTierless Psychochild Heartbroken I think would sum up how I felt about it.

paragonlostinspace
Guest
paragonlostinspace

Listened to this last night, was a good listen. Wanted to mention to Justin that a lot of the / commands have been around in the old text based online rpgs (the precursor of our modern term mmorpg). Commands like /played, /dance etc. Ask Mark Jacobs about it in regards to DragonsGate or Gemstone II/III on GEnie etc. Forward Slash commands were many and varied and always a part of gaming back twenty five years plus years ago. :)

Too bad the Storybricks stuff didn’t get a real chance at shining like I think it could have with EQ Next. I’ll always hold a certain amount of sadness over what could have been in regards to EQNext. Every little bit of information that came out about it and Storybricks I’d go over at the time the information was being released. So much excitement that came to naught. 

/sigh
>

Paragonlostinspace sighs deeply.
>

 Oh and it was fun to listen to Green’s take on DDO and how much fun he and his group have had with it. As an old time gamer from the 1970’s up to the 1990s I have great memories of tabletop gaming. Actually for the first time in almost twenty years I went into a gaming shop and looked around, it brought back a lot of memories. :) Good times. Anyhow good Podcast Justin and Brian Green, thanks again for doing it.

deleted_72346310_TierlessTime
Guest
deleted_72346310_TierlessTime

Psychochild I know the fans were SUPER hyped about Story Bricks and a lot of us were pretty sad when it got cut.

Psychochild
Guest
Psychochild

TimothyTierless Yeah, sometimes an idea is just a bit too ahead of its time.  The game industry tends to be very conservative and slow to adopt new things.  I think that AI technology like we were working on with Storybricks will probably show up in the future.  It really was really something special.

Psychochild
Guest
Psychochild

I’ll be checking in on this thread.  Feel free to ask questions, and I’ll respond to the ones I have answers to. ;)

deleted_106291837_Trinco
Guest
deleted_106291837_Trinco

Intro01:15 The explanation behind “Psychochild”02:50 Meridian 5910:29 Storybricks and EverQuest Next22:05 Dealing with disappointment27:30 Dungeons & Dragons Online36:39 Tabletop love and FFXIV40:04 Roleplaying41:20 The future of the MMO industry49:22 Interesting upcoming MMOs53:35 Outro

deleted_72346310_TierlessTime
Guest
deleted_72346310_TierlessTime

I felt the same way once I played GW2. Story Bricks sounded fantastic. :(

Ironwu
Guest
Ironwu

That would be a “snifter”, not a ‘sifter’.

wpDiscuz