Project Gorgon promises weekly updates, eyes late 2017 launch

Fans of Project Gorgon who are starved for news about the in-development indie title will be glad to hear that the team has promised to deliver weekly updates about the game's progress going forward.

One of the big pieces of news from this week's update is that Project Gorgon is its release schedule. Steam early access and Kickstarter rewards will be made accessible to players by the end of this year, with the beta period extending until late 2017 when Project Gorgon should launch. There is no date yet for Steam, as the team wants to make the best first impression possible.

Overall, it sounds like things are going reasonably well: "Game development is still happening at full speed. There's been one or two large game updates every month, as well as small hotfixes after each update to fix the inevitable bugs. Project: Gorgon remains my full-time job (and the part-time job of several others). It's my full-time passion, too, and I pretty much spend all my waking hours working on it. I'm proud of how the game is shaping up. There's a long way to go, but it's improving noticeably each month."

Source: Kickstarter
SHARE THIS ARTICLE
10 comments
BalsBigBrother
BalsBigBrother

I want to play this but I am totally done with games in development for now.  When its ready for steam I will probably dive n then depending on how far along they are

karmamule
karmamule

I feel so torn about Project Gorgon.  It's fiercely inventive, clever, and the dev's commitment and passion is evident in so many ways.  But then my inner graphics diva starts yowling about how it looks and sounds, and much as I intellectually want to ignore that, I have a tough time doing so.  


I will unquestionably buy it once it's on Steam, but it may be more for the sake of offering encouragement to a deserving team than to something I see myself playing much.

Robert80
Robert80

Cool.  I like communication.

That said, I feel that weekly is perhaps too much.  It ends up being mostly fluff about plans, based around other games that have and are doing similar things.  Because coding doesn't happen that fast.  Also, the time spent making typing that plan fluff would be better spent, of course, on development... to a point.  Communication is still good after all!

I'd like to see more of an every other week approach sometime.

wjowski
wjowski

Watch and be amazed as two developers and multiple failed crowdsourcing campaigns do what million-dollar Kickstarters cannot.

Polyanna
Polyanna

I mean, the team is one guy, isn't it? I think we can cut him some slack for spending his time writing code instead of blog posts.

tobascodagama
tobascodagama

Smart to hold off the Steam launch. The adage about only having one chance at a first impression is even more true for Steam EA than usual.

karmamule
karmamule

@tobascodagama Very true! The school of piranhas that is the Steam user-base is quick to hate swarm games that aren't up to snuff.  It's hard to shake that 'MIxed' review rating once it's there, although with Steam now separating recent reviews from historical  that does help to give a sense that a dev team is working hard to improve things.

tilles87
tilles87

For such a small team it is going reasonable well. In the last year there was a good amount of new contents and mechanices added, and old ones overhauled.