If you read Dual Universe’s Kickstarter from beginning to end, you probably noticed this section about the game’s planned business model:
“You won’t have to buy the game itself, but there will be a monthly subscription to be able to enter the game. However, it will be possible to play for free by activating a 30 days time coupon (Dual Access Coupon) that you can buy on the in-game markets. You can also buy a DAC from Novaquark to sell it on the in-game market in exchange of in-game currency.”
In other words, it’s planning a subscription from the start, which concerns me ever so slightly. Obviously, World of Warcraft and Final Fantasy XIV. But EVE Online. And then WildStar. But consider Camelot Unchained. I don’t even need to say the words because I bet you’re having the same thoughts and thinking of the same examples and counter-examples. So what’s your take on Dual Universe’s subscription model? Do you think a sub model for a new game from an untried developer can work in 2016?