Here’s how Marvel Heroes is upending its item system (hopefully for the better)

    
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Earlier this month, Gazillion stunned Marvel Heroes fans by announcing it would be implementing “the biggest systems update in the history of” the game. Among other changes, every hero is due for an update as the skill system is reworked to avoid needing multiple skill bars in what is essentially an MMOARPG.

This week, the studio has posted a new dev focusing on the update from a different angle: items. Lead Systems Designer TheArtofRawr explains that power point stats on items (and recipes) will be removed, and such items will be compensated in power accordingly, such as through new attributes. Uniques will no longer drop and will instead be replaced with items in a new level 60 rarity tier called Omega that “will be tightly integrated into [the] new Difficulty Slider system.”

“Omega Items are broken down into two distinct components. The first is a series of randomly rolled affixes from a shared pool. These are similar to the random affixes that can roll on uncommon through cosmic Items, but retuned and with new affixes added. The randomly rolled affix pool will be “filtered” for each hero. This means that you won’t ever find things like summon ally damage on an Item for Blade.”

“The second component of an Omega Item is the Omega Power. The goal for Omega Powers is to enable players to modify their powers in ways that can palpably impact your build choices. Make no mistake about it–Omega Items will be build-defining mechanics rather than static buffs to Powers. While we don’t have any screenshots of the Items under development, we want to share a few mockup examples of the new Omega Items. (Note: these mockups are not final and may possibly change before going live).”

“The goal of these is to make some simple and fun options for players that will impact what powers you select,” TheArtofRawr says.

Source: Official site. Thanks, Bryan!
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