Perfect Ten: Messed-up aspects of MMORPGs we mindlessly accept

When we engage in the collective fantasy of playing MMORPGs, we accept certain structures and tropes that have been in place since the early days of pen-and-paper RPGs. There are elements of MMOs — such as hit points, gear that somehow makes us smarter or stronger, and world-destroying bosses that are prefectly content to stay in their lairs — that … Continue reading Perfect Ten: Messed-up aspects of MMORPGs we mindlessly accept