Hyperspace Beacon: SWTOR predictions for 2017

Here we are again. Star Wars: The Old Republic survived another year despite those who predicted five years ago that it would shut down in less than a year. Although I've been pessimistic about the game at times, I've never believed that Electronic Arts and BioWare would give up on the game. And it's clear by the enthusiasm of its producers and developers that there is still a strong love for the game at the creators' studio.

Some people believe that 2017 will be the last year for SWTOR, but I choose not to believe that either. I think that SWTOR has made a strong showing and continues to make the studio money, despite my best effort to discourage the purchase of lockboxes.

Since the game will still carry on in 2017, let me give my predictions for it. But first, let's talk about last year's predictions.

hsb-mop-2017-predictions-01

Where I was wrong

Boy, did I get things wrong in my predictions last year? I tend to be optimistic about my assessment of the game when talking about its future. I really want SWTOR to be the best that it can be. And if my discussions with the developers of the game ring true then they want the same thing. However, that means that I usually dream bigger than BioWare can deliver.

In 2015, BioWare said that the Shadow of Revan expansion was not the end of raids (or operations, as they are called in SWTOR). This led me to predict that we would see at least one new one by the end of 2016. We didn't. In fact, it's been two years now since we've seen a new raid. It's possible that the dream that became Uprisings started out as raids but eventually faded into really fast flashpoints. But I question at this point whether BioWare even knows how to properly handle a raid, given the flaws of the past content.

I think my biggest flawed prediction was thinking that BioWare could push out more content than it did. I believed that towards the middle-end of the summer that we would see a new expansion, or what BioWare calls expansions. I wasn't expecting the Knights of the Eternal Throne kind, but I did believe that we would see a Galactic Strongholds or Galactic Starfighter kind of expansion. I honestly believed that it was going to be PvP-related. I'll talk more about the PvP changes when I talk about what I got right.

hsb-mop-2017-predictions-02Where I was right

If you look back at my prediction for this season of storytelling, you'll note that I said it would be released in November. Although it technically released in December, everyone who had been subscribing was in the new chapters by the end of November. Funny enough, I didn't even remember that I had made that prediction. I had also said that it would be delayed, and I'm not going to give myself a knock on that one because I do believe that it was delayed. I just don't think we heard about it from the consumer's side. Many of the other components of Knights of the Fallen Empire chapters were broken and delayed, which ultimately delayed the release of Eternal Throne from my perspective.

I did say that there would be a new warzone. I also predicted the approximate timing of the release. It launched in spring, and I had said early summer. I was off on the timing, and I believed that more would have been released with it. Since we didn't get the mini-PvP update that I predicted for that time, there was less involved in finally pushing out a new warzone.

Eventually, we did get the PvP revamp as predicted, but it wasn't in the way that I foresaw. I believed that we would get an update that would have seen a wider separation between PvE and PvP, but what we actually received was a combining of the two playstyles. There are some good and bad points to that, which I will likely talk about in a future article.

hsb-mop-2017-predictions-03

What I think about 2017

My predictions for 2017 are simple compared to my previous predictions. I don't believe that BioWare can extend its focus out nearly as far as it used to. There is no way that BioWare can focus on PvP and PvE in the same year. With the heavy focus on story these last couple of expansions, it's clear that the studio cannot split its concentration to a second goal. I believe that is why we will see only small doses of PvE content this year and PvP will be reduced to rewards for a season with minimal changes to the meta.

We know about the new Uprising coming soon, and BioWare has all but said that there will be more. Uprisings and similar repeatable single-player instances appears to be the focus of this year's run of new content. The developers are likely going to continue to cater to the short, jump-in-and-jump-out kind of content. Of course, this will breed players who are looking for a quick fix of Star Wars MMO-like content and probably drive away those who are looking for more persistence. But this trend has actually been obvious for the last couple of years now.

Despite its focus on the quick-fix, I do believe that BioWare will increase the group size of its new content. I'm going to call the new content raids, but only because the number of people involved will increase from four to possibly 16. However, don't look for a heavy story or even a lot of trash mobs and elaborate set pieces. We will likely see puzzles and bosses and that's pretty much it. I do believe that Iokath will possibly make an appearance future group content possibly the "raid."

I will end this prediction by saying that story content will take a major turn. It kind of has to. The thread that started with the launch of the game has most likely come to an end, but we know that the writers are still writing and new story content will come. It's hard to predict its premise, but I believe that we will see it again in November, just as we did this year. However, I do hope that we will get some sort of lead-in like we did with Shadow of Revan.

This is only the start of the conversation -- I would love to hear your predictions for the future of SWTOR. Do you think this is the end as some people have predicted? If so, why? If you believe that SWTOR will still barrel on past 2017, let me know why you think that, and may the Force serve you well in 2017.

Every other week, Larry Everett jumps into his T-16 back home, rides through the hypergates of BioWare's Star Wars: The Old Republic, and posts his adventures in the Hyperspace Beacon. Drop him a holocom on Twitter @Shaddoe or send him a transmission at larry@massivelyop.com. Now strap yourself in, kid -- we gotta make the jump to hyperspace!
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83 comments
uberghost
uberghost

@Estranged First, this is old news.  Most of us knew this in December.  Second, the main issue with the gearing system isn't how onerous it is(and it is).  The issue is it's gated behind old or reskinned content.  New players or those who are blissfully ignorant of challenging content should have no issue with the current status quo.  I have no issue with that.  But, anyone who has been a dedicated player for any serious amount of time has every reason to be unhappy...the stringing along by the Devs being a particular hot topic.  Whether you accept it or not, a large component of the game to many has been ignored.  The sum result is a mass unsubbing of this group.  We shall see just what the impact is in the coming months.  


I have no idea if the game will die...nor do I want it to. But, as a NiM Raider, I really have nothing to do anymore.  IMHO...those Uprising's you call "group content" are a poor excuse for an end game treadmill.  They compare very poorly to the content that was generated before the KOTFE and KOTET era's.  You know...actual Ops and Hm FP's.  I knew this back in December and unsubbed then.


That doesn't mean I want the game to die...or have evil intentions.  Quite the opposite.  I loved SWTOR.  Still do.  I'd love nothing more than to come back...as would my guild.  But, without new Ops, a raiding/theorycrafting guild has no purpose.  We all understand the metrics, numbers, and variables at play...that's our "thing" you know.  But, no one is going to discourage me or anyone else for fighting for the game we used to play and love.  You call it "moaning."  We call it survival.


I can understand why you might be tired of the negative talk.  But, telling "everyone to stop their moaning" is just adding negativity on negativity...which solves nothing.  Actually, it just makes it worse.


Live and let live...or in our case, let us slowly die with some dignity.

dannv
dannv

@Estranged If you think 5.1 is a fix, you're nuts.  It's at best a bandaid that is trying to show they are listening without actually listening.  The "fix" as announced is pure garbage.

Estranged
Estranged

@uberghost @Estranged Why does it make things worse?  I guess expressing opinions is wrong today.  Coloring books and crayons for everyone!

uberghost
uberghost

@Estranged @uberghost I'm pretty sure the answer resides in my response.  And, for clarification, not every opinion is wise or even justified. But...express your little heart out...crayons or not.  I recommend Cornflower Blue...it's always been the coolest.

eatthedead
eatthedead

From watching the content release dwindle over the last few years I'm going to predict maintenance mode for 2017.

They will spend all their time on another "expansion" which will actually be just a couple hours of a single player story. More than likely finding a way to erase zakuul and mash the game back into empire vs republic. And by that elminating any reason at all to have even created kotfe.

There will never be another raid again. And the only group content will be uprisings. Uprisings will consist of mixing and matching content from other uprisings to create "new" ones. They will be hyped up as hard group content and sold as "expansions".

Pvp will not get any new maps or updates. The 2017 pvp season rewards will be the exact same thing as last season. Maybe recolored.

Besides these things the only other content will be for the cartel market.

There will be no new packs. They will just recycle old packs and mix and match. When EA releases its next "expansion" they will make a new pack that has armor, weapons, and mounts from the new story. All of which will be recolor and retextures of preexisting content.

This will come to pass. Mark my words.

srmalloy
srmalloy

Back when Bioware teased GSF, I was hoping that, because PvP content was easier to produce than PvE content (no need to build enemy AI), that GSF was only the first chapter in what would become fully-fleshed-out PvE campaigns taking inspiration from LucasArts' earlier X-Wing and Tie Fighter games. Unfortunately, it looks as if the PvP is all that there's ever going to be. Bioware has never even expanded what it laughably calls a tutorial, which barely instructs you in how to move your ship around and fire at stationary targets -- nothing about the characteristics of different weapons, how to lead moving targets, using your shields and any defensive abilities, etc.; combined with the matchmaking that loads new players in baseline ships against teams of players with fully tricked-out ships, it makes the 'learning wall' of trying to become familiar with how to play the game difficult enough to drive people away.

Woetoo
Woetoo

Predictions:

  • No more "expansions" this year. We're on filler content for a while.
  • A couple of new dungeons/flashpoints/tacticals/uprisings, whatever we're calling underwhelming 4man content this week will be added.
  • More recycling of existing underwhelming 4man content as "hard mode" underwhelming 4man content.
  • A new raid AND promise of a "hard mode" version of exactly the same raid eventually. The new raid will be 8man only.
  • Backtracking on CXP a little. Maybe an exchange vendor who will swap 10x pieces of lousy gear for 1x gear token.
  • Another player engagement/feedback initiative immediately after some big screw up. The initiative to fade into the background within 7 weeks.
  • Companions you already had but never really liked will continue to be drip fed back to you. The really good ones will continue to be dangled as maybe a good reason to keep playing until the next expansion. You'll still have almost zero reasons for having 25+ companions and you'll continue to scratch your head why you ever thought grinding equipment boxes was a good idea for companions you never summon any more.
  • Promise of more livestreams. Introduction of more livestreams. Abandonment of more livestreams.
  • No new datacrons.
  • No new warzones. Balancing PvP maps is really, really hard. That's not the reason, but hey ho.
  • No new Space missions. Anyone remember space missions? They used to be a thing!
  • No new Galactic Starfighter maps, ships or mechanics. Let's be honest, it might as well not exist.
  • Lots of new cash shop items.
  • Lots of old cash shop items.
  • No new special events. But obviously Bounty Hunter week, the brief return of the Gree to Ilum and the Rakghouls can all be expected at regular intervals. Maybe even two at the same time on short notice if the forums have been especially critical about no new content recently.
  • A few old items you can't get any more, which they'll give you the privileged of letting you buy on the cash shop.
  • A bucket load of existing items recycled with slightly different colours and/or particle effects.
  • SWTOR will not be mentioned during the next EA investor call.
  • The misplaced 2x orbs in SOA's encounter will remain bugged for straight 5 years.
  • The family tree will finally be given a practical use within the game. Hahaha... only kidding.
  • The /list, /mod, /mute and other custom chat channel commands will finally do something... probably log you out.
  • A member of the dev team will explain what "comment" is useful for on the /who panel and why it has been the default field shown for 5 years rather than Guild Name or Chat Zone. For that matter, /who will work first time, like it briefly did in patch 1.1 or 1.2, before someone reverted the changes so you have to click it twice to get it to update.
  • Reminders to "Refer a friend" will become increasing less subtle.
  • An item to remove "Refer a friend" reminders (per character) will be added to the cash shop.
  • Veteran MMORPG players will still fail to understand why someone would want to pay $155.88 per year for a $20 single player DLC experience, with the opportunity to throw even more money at a corporation that really enjoys it when you give them more money.
  • Veteran EA accountants will still insist that it's still okay to ignore the 1.5+ million subscribers who wanted to play a SWTOR MMO at launch. And that apparently snake oil with a Star Wars logo on the side is still a good way to sell snake oil.
  • Okay, okay, I started with semi-good intentions.. and now I'm just getting mean. Time to stop.

menofhorror
menofhorror

I wish Bioware would finally develop decent story content.

melissaheather
melissaheather

I think the age of the game and the new direction Disney is going in (let's call it the Nostalgia tour) could end up as a new Star Wars MMO.  On the plus side, Disney's Pirates Online (POTC game) was a lot of fun and got a lot of things "right".  I think Disney would make sure it was a fun game.  Although it would likely and understandably be no more than PG-rated.

uberghost
uberghost

Well tomorrow...we'll get our first official announcement of an announcement of an announcement:


http://www.swtor.com/community/showthread.php?t=909690


If you're into having your questions ignored and suffering through ridiculous propaganda.  Who knows if the game can keep running...all I know is that it no longer deserves my money.  And, you really don't have to do much to get my money.  Oh well.  We all have standards.      

Sorenthaz
Sorenthaz

Seems like they're just going down the money milking "appeal to the lowest common denominator in an attempt to get as much people in as possible" route.   They've heavily screwed over their core MMO playerbase in favor of going beyond even what WoW was heavily criticized for doing in regards to putting casuals first, everyone else second.  

I don't think a loss of subs and longterm players is going to do anything but sink the nails into the coffin and make Bioware feel like they should keep going down this road to milk it as long as they possibly can.   They're clearly operating on a tight budget to where they can't do story content, PvE content, and PvP content all in one year.  So they're investing heavily in story content which is the most costly type of content with all of the voicework and such.   It turns the game into more of a popcorn story experience to hop in/out of and that's what they seem to be banking on now, rather than actually, y'know, doing what other MMOs do by keeping their core/loyal playerbase happy.

At this point it's likely going to just be more of the same until they don't have a budget for the story content and just whittle it down to churning out occasional PvE tidbits.

dannv
dannv

Thanks to GC, my fun in the game is gone.  I pulled my payment info and won't pay them a dime unless they fix end-game gearing.  If it stays RNG based or I have to grind GC to get parts of it, its not worth it to me me.  I'll spend my money elsewhere.

dannv
dannv

@Estranged @dannv Yep, I watched the stream.  I have since paid for 6 months of another game.  I'll wait for the stream on the 26th, but if they stick to their stupid "fix" I won't be giving them any more money.  They can either really fix things or they can go broke, their choice, not  mine.  I'm the paying customer and I['m not paying for something that isn't fun anymore.


Afro Thunder
Afro Thunder

Larry, what kind of hit to your referral list have you seen, if any, from people cancelling?


Jnaathra
Jnaathra

I've carried a sub on and off with this title since release, but each time I cancel it faster than the last. This newest expansion was some of the best story, but also some of the weakest and most grindy endgame. I played through the new chapters in a single weekend, unsubbed and haven't been back since. They certainly know what I want when it comes to story content, but they have no idea when it comes to any form of endgame material. 

mysecretid
mysecretid

@Jnaathra 

This has been my big problem with SWTOR lately as well -- I do enjoy the story-driven content most, but the repeatable content designed to keep us all playing between story releases just doesn't hold my attention very well.

In my best games that I play, I log in and ask myself, "What do I feel like doing in the game today?" There are usually a variety of non-PvP things to play around with -- but with SWTOR it's either play alts through the story again, or grind group content for shinies which will never be as cool as stuff you can buy in the Cartel anyway.

It doesn't make me angry, it makes me disappointed.

Here's hoping for better days ahead,

Cheers, 

menofhorror
menofhorror

@Jnaathra I can't agree about the story, thought it was better than KOTFE but worse than any other story content before.

haakontp
haakontp

@Jnaathra IMO SWTOR is a single-player story.game in a MMO shell.  That works well for me, I jump in maybe once a year, pay a month's sub and do the single-player story (plus maybe a little extra) over a week or so. Then unsub till enogh content has (hopefully) accumulated again. I just do it for the story-telling, The MMO gameplay absolutely sucks for me. But a decent enough value for a week's enteryainment.

Qarran
Qarran

SWTOR, my home away from home.  It has been one hell of alot run.  I've played the game for five years.  I've been there for the good, the bad, and the ugly, and every time the game just continues to plot along.  It has been a great source of entertainment as a game and as a drama. Lol.


But alas, the time has come.  I have found with this last xpac release that me and most of my guildies, having been there for so long, need Operations to continue.  The game isn't a sandbox and my guild needs Ops to continue the daily in and out of game play.  We love the individual stories but need Ops to hold us over and keep us actively engaged.


And so with a heavy heart we are disbanding our merry little crew of players.  People are going elsewhere.  We aren't bitter and many of use plan to return to the game often, but the allure is gone.  Which leads me to my prediction for this year.


In this first quarter of the year Bioware will realize that grinding for boxes is not the way to keep the core player base engaged.  They will revamp the new cxp system and Ops will suddenly appear on the roadmap.


If and when that happens we will return home to SWTOR.  In any case ME Andromeda is due to launch in March and that will keep me engaged for many many months.

xpsync
xpsync

@Qarran Don't sugar coat it, it's because i came back to the game.

Hirku
Hirku

@Qarran It's a bummer to have to leave a game you otherwise enjoy, but since money talks hopefully there are enough of us going silent that Bioware gets its act together before it's too late.

mysecretid
mysecretid

@Qarran 

My little group of friends are sort of drifting away as well. As I posted elsewhere here, there's just not enough different things to do in-game to keep us interested once we've all done the story stuff. 

We rarely ran Ops because there usually weren't enough of us -- but even repeat group adventures get dull when it's always the same stuff.

Even the shinies don't mean all that much if all you end up doing with those shinies is equipping them to repeat more content, to get even more shinies.

SWTOR could really use more kinds of repeatable content, at the very least. Let us choose what to grind, if grind we must. 


Cheers,

sray155
sray155

My prediction is that the game will continue to roll along making shitloads of money while disgruntled former players like myself bitch endlessly about how terrible the game is now. We can talk about noise on Reddit all we want, but the official forums are a good barometer of what the paying population is feeling, and after the "token" announcement (meaning both the raid/PVP tokens, and also being the very minimum they could do to appear like they were actually doing something) the uproar on the forums has largely subsided. Sure there's a few still bitching, but EA knows that they've got a core audience that will never leave until the servers are shut down; and that audience is actually pretty damn big, and very willing to spend money on the game.

Wayshuba
Wayshuba

@sray155 The thing is, the game is not making a shitload of money. It has been losing a shitload since the end of last year according to EA financial reports. They have been setting this up with the shareholders for almost a year (yes, I also happen to be a shareholder). Typical EA fashion for pulling the plug is to drastically lower expectations first then pull the plug with claims of something being no longer profitable.


Look, it is obvious the title is operating on a shoe string budget for a game that was supposedly making a shitload of money. In addition, the way the devs are handling the extremely negative feedback of the CxP system (like completely ignoring it), is a pretty strong indicator all they care about is milking what they can from those still in the game with as little production as possible. This CxP system is driving customers away in droves and they do not seem to care to stop that as they are probably only concerned with getting what last bits of revenue they can squeeze before closing it down.


My prediction for 2017 is that somewhere around end of Q2 or early Q3, EA will officially announce they are pulling the plug.

Wayshuba
Wayshuba

@sray155 Just FYI. There are two reasons the uproar has subsided.


1.) Most of the uproar posts have been constantly moved to Off-Topic.


2.) Most of the people who were there in an uproar (like myself) can no longer post on the official forums because we cancelled our subs. One has only to go to Dulfy to see the uproar is still there but it can most can no longer post on the official forums.

sray155
sray155

@wayshuba

I had started on a long winded rebuttal, but then I realized this: your posts have said literally the exact same things -right down to referencing the mythical "shoestring budget" (you might not like how they're spending their money, but a game with 100+ people working on it is hardly on a shoestring budget) and some obscure and non-conclusive reveal from the latest EA quarterly report, which is publicly available information- that I have read from disgruntled former SWTOR players for five years. But you said it this time, so now it must be true, right? Congratulations, you're a stereotypical pissed off SWTOR vet; but it doesn't change the likelihood that the game will just keep on rolling along, making more money than any other Western MMORPG not called World of Warcraft.

If we see more extensive changes by March, then maybe there really is trouble, but based on history I doubt that will be the case: SWTOR player have readily demonstrated the willingness to let EA piss on thier shoes, provided EA tells them that it's a rainstorm.

Wayshuba
Wayshuba

@sray155 I am not upset at all. I have moved on. Wasn't my first MMO and won't be my last.I am strictly making reference based on two things - EA continuous mention of decline of SWTOR revenue since Q4 last year and, EAs history of closing titles when they feel those resources could be allocated elsewhere to make more profit than what those resources are currently on. A few minutes reading EA on wikipedia will give a great indication of just how many times EA has done this to studios in the past.


As for the obscure reference in the last quarterly, no, that is just one reference. SWTOR was referenced, along with two other titles in Q4 last year for being part of a $154 million decline in one quarter. That is a BIG number.


Second, where is the reference for 100 people working on the title? If that is the case, then it really does show they are out of their element for as little content as has been published in the last year. There is no way at all there are one hundred people working on SWTOR.


Third, you need to take a deeper look at EA financials. The information that people tend to reference from a particular research firm with no partnership with EA is complete and utter fiction. SWTOR revenue is rolled up into a category known as subscription services - along with 12 other titles. Total Subscription services revenue for three months ending last report was $83 million - across 12 titles. Which means an average title is doing about $28 million in sub services. Sure, some are more and some are less. But the utterly fictitious number from a research firm with ZERO access to individual EA numbers doesn't, and has never, held any ground. Nor has it ever jived with EAs own financial reporting.


Lastly, speaking of that research, if SWTOR was making the mythical north of $100 million that that research firm claims, you can bet you bottom dollar EA would make note of it in their financials as they do for any title that produces more than $100 million. Being that they never have for SWTOR outside of launch, I for one will call out the referenced research company as publishing complete and utter BS regarding SWTOR revenue.

ShaunSalisbury
ShaunSalisbury

Sorry but if FFXIV can release new raids, new 4 man dungeons, new crafting, new side quests and new story quests every 3 months then yes swtor is on a shoestring budget because they can barely put out content once a year.

paragonlostinspace
paragonlostinspace

I'm so over Bioware. They screwed up launch, wouldn't listen, nay sayed everyone kept driving on. Did some tweaks and I came back, and then they did more BS. Great for them to focus on what they do do "ok", but nothing that interests me.


So Bioware, if you do read this... My choice counts...this time. lol.



2TonStreama
2TonStreama

 I recently jumped back in to finish up some storylines for classes I never completed. I probably won't get very far because something else will be grabbing my attention soon, but I'm there for the moment. I queued up for a WZ which was always one of my more favorite things to do (at least when I got Doors or original Huttball anyway) and it throws me into a 4v4 that ends up a 2v4. Same old terrible matchmaking. With F2P I only get 5 per week and my 4th was another 4v4 that ended up being a 3v4. Sad because it was garbage like that this that made me quit playing it a year and a half ago. I'd actually pay for a Huttball E-Sport game if they ever made one, but as it is, this game means very little to me now. 

Jadefox
Jadefox

Lets see

1. One new PvP map.  4v4 or 8v8 not both

2. 2-4 Four man Uprisings

3. 1-2 Eight man Uprisings

4. 2-3 Patches were the nerfbat is swung so hard that the next SW game feels it.

5. 1 patch were Sorcs are king again(followed by one of the nerf patches)

6. Finally there will be server merges(Some servers have less than 200 active players.) (that's both sides and all instances and planets)

7. No new Strongholds or Operations

8. A raise in the level cap, but only if they have a second expansion or story arc.

9. A continuation of the story line around August.

Witches
Witches

Unlike apparently everyone else, i wish EA didn't have SW so they would let BW do a proper BW mmo, instead of whatever the hell SWTOR wants to be, the good things i've heard about SWG have more to do with the company SOE was at the time, than with SW specifically.


The game looks like it is done, not done as in it's going to close the doors, but i don't see them adding anything new, they can't even seem to produce non. instanced content anymore. 

The OPs people scream the loudest, but the last dailies were added 18 months ago, and 3 daily hubs were extinguished, the last FPs were added 30 months ago, unless you consider SF flashpoints ( i don't, and neither does BW judging by the GF or GC) 

A Dad Supreme
A Dad Supreme

@Witches

"Unlike apparently everyone else, i wish EA didn't have SW so they would let BW do a proper BW mmo, instead of whatever the hell SWTOR wants to be,..."

=======

Well, that's generally how things work.

Companies of any product tend to give the majority of customers what they want as an aimgoal instead of what very few want.

That's if they want to stay in business and make money though.

Witches
Witches

@A Dad Supreme @Witches No, i mean the reason for wanting SW outside of EA hands is different, in this case they have nothing to gain by losing the SW ip because people don't like EA/BW and much to gain by making a game for those who like BW.

uberghost
uberghost

@Witches Ops and true FP's usually rolled out hand in hand...with one supporting the other.  Neither seem to be a focus anymore.  And, the last true FP's (Blood Hunt, Battle of Rishi) came out exactly at the same time ToS and Ravagers did.


Not sure why one would imply anything different...or think the main issue should be differentiated between Ops vs. all else.  The main issue is quality, with Ops being employed by many as the flag bearer for the movement.  Still, you don't have to worry about all us raiders screaming anymore...we left.  


Regardless, us turning on one another due to being starved is precisely what they have played off of for quite awhile.  Just because I want Ops does not mean you should starve.  Please don't succumb to that flawed logic so many have fallen victim of.  


What many of us want is exactly what we were getting before 4.0.  You know...where everyone was pretty busy and happy?  Darn us for wanting them to keep providing a service and set of expectations they established.


So...we turn on each other like some caged animals fighting over the only scrap of meat.


Ironic that our handlers created this mess wouldn't you say?

TheDanny
TheDanny

Can't play, Bioware. My server is dead, Bioware. Merge my server, Bioware.

Neo_Wolf
Neo_Wolf

Lots of rinse and repeat cheap multiplayer content in the form of Uprisings.

No New Strongholds and nothing new on the space front either on rails or the GSF.

One or Two new Story drops like KoTeT and KoTFe but spread out across the year each with a new blur cinematic.

Inclusion of either 2 new classes or a new Advanced Class for the existing classes.

Gajillion more lockboxes

PvP Uprisings, think mini 4 vs 4 rinse and repeat queueable 10-15 mins affairs in place of any new new warzones using the existing uprising maps, possibly even utilising the new tech that allows people to play AS something else e.g 4 players vs a team of Zakuul Knights or Rakghouls etc... in order to create small themed pvp battles with a difference.

Continued push to convert people to subscription.

Two NEW events

Deadborder
Deadborder

I predict long linear hallways populated with repetitive mobs and punctuated by cutscenes where your choices don't actually make any difference at all.


And lockboxes.

Sarigar
Sarigar

Well, if you howl each year that a game is going to shut down, eventually you will be correct.