Ashes of Creation unloads 25-minute Q&A video

Now that the cat is out of the bag on the existence of Ashes of Creation, the team is charging forward in sharing its vision and design of the game with potential players. In this effort, a 25-minute question-and-answer video was posted on the site today to give a better idea of what this MMO is all about.

This marks the first time that the community will see the faces of some of Intrepid Studios' dev team, including Senior Designer Peter Pilone, Creative Director Steven Sharif, Lead Designer Jeffery Bard, and Senior Designer Matt Reynolds. The team fielded several questions that were sent in from the community, such as Ashes' node system, character identity, world lore, guild features, player housing, the referral system, and the game's rejection of factions.

Give the video a watch after the jump and learn more about Ashes of Creation from our December interview!

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14 comments
Jacra
Jacra

I wish they would provide a transcript. Sorry but my spare time is very limited and watching people chatter around with no information or little of it while taking 25 minutes for what I could easily read in way less time ... not going to do it. This might be neat and simple for them but for customer friendliness ... take the time to condense your information and provide it written please?

I consider the podcast/video-chat novelty an utter waste of time if the person is not providing edited, curated and eloquent speech that is worth and important listing to (instead of reading it quickly).

Necromonger
Necromonger

It might be taking them 3 or 4 years and it will be a very painfull wait with all those trash mmo's on the market -_-

PaganRites
PaganRites

I'm probably going to get sucked into backing this.  I have a feeling they will be going to Kickstarter with more to show than the last several MMOs that went the same route.

Cemmos
Cemmos

@PaganRites That's definitely their plan! They already have a lot more with the game than a lot of the Kickstarters I've seen. They want to show us a solid product that further enhances their vision than just concepts. Alpha should be around the end of 2017, so the Kickstarter will likely come within the next few months (they plan on doing it before the alpha).

Norlamin
Norlamin

I'm quite optimistic for the genre of the MMO to pick up where it left off, at least in my opinion, in the early 2000's.


Once again, being able to take part in massive, sandbox worlds crafted from the imagination of each unique developer and studio.  It feels like we might actually be able to have options again, instead of Themepark after Themepark. 


 I truly hope each studio is able to realize their creations, and I wish them the best in doing so.

luxundae
luxundae

I wonder if we'd get qualitatively different sorts of games from more diverse groups of devs, and what those would look like.  Not knocking this studio in particular...seems to be true of most western MMO studios.

Beacon
Beacon

@luxundae I noticed this too! Lots of white 20s through 40s men. I would really love to see the games that would come out of more diverse studios. I wouldn't want to predict what they might be like, but I would look forward to seeing them.

Jacra
Jacra

@lokie_0 @Beacon @luxundae 

I care if they reproduce the same thing over and over. Any of the more progressive and unique games I've seen in the MMO industry in the last 3-4 years are almost entirely Asian or European. So cultural background and perspective seem to matter a lot. And in case of US companies that means usually it is still almost exclusively 20-40 year old white males.

luxundae
luxundae

There are a few unrelated reasons I care.

I would like to see more diversity in the gaming industry in general. I think that is a good in and of itself and I worry that the industry in the States is far off from being close to representative of the overall population. This probably means that portions of the population that are underrepresented in the industry don't get to enjoy as many games. Given how much I enjoy them, I would like everyone to at least have that opportunity.

There's also a bit of sociological research out there suggesting that more diverse groups come up with better solutions to novel problems. I'll admit that's a bit difficult to quantify, so your mileage may vary, but I certainly wouldn't mind a better solution to something like open world PvP and the associated ganking problems.

Finally, the more diverse viewpoints and backgrounds you have in your core leadership and design team, the greater diversity of MMO systems and worlds and stories we'll get as players. This is not to say that a non diverse team can't make a great or novel game. Just that experimentation is greater with more diversity. And I certainly would like to see more new and different MMOs as we continue to move away from the era of the WoW clone.

ashfyn
ashfyn

Continue to be interested in this title.  Cautiously optimistic.

nosz
nosz

Unlockable guild skills... :/

nosz
nosz

@realwords


http://massivelyop.com/2016/12/07/exclusive-interview-with-ashes-of-creations-lead-dev-ex-daybreak-jeffrey-bard/

What else do you have planned for funding beyond Kickstarter?


This is all privately funded, and crowdsourcing will be an ongoing endeavor that we will pursue as the scope of the project demands. We've considered and will consider outside funding, but we want to stay away from corporate control as much as we can. We know from past experience that outside funding contributes to the dilution of vision, and it's important to this project to prevent that. Keeping things between us and the players is really where we want to stay.