Atlas Reactor opens up its public test server with a new Freelancer

Do you want to test out Brynn the Skywarden in Atlas Reactor? You can do that right now on the game's test server. You can even stream about her and sing her praises on every available forum. The developers are fine with it; it's a public test server, there's no NDA. But even if you don't want to play around with Brynn, you may want to check out the test server, as there have been extensive balance changes to a wide variety of characters.

Aurora, Asana, and Nix have all received some downgrades, as Trion felt all three characters were a bit too easy to play successfully; by contrast, Orion, Blackburn, and Juno have all gotten buffed up. And that's not counting the smaller tweaks to specific mods or other options to ensure that the game has a more balanced environment. You don't have to just read about the changes, though; as mentioned, you can try them out. Right now, if you're at a place where you can run the game (your work may be very accepting).

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4 comments
Doopadoopa
Doopadoopa

Trion is the worst mmo company in North America. Complete garbage. There are some free-to-play grassroots projects in development that are handled better than their AAA games.

Do not give these people your money. Do not encourage them.

thickenergy
thickenergy

@Doopadoopa I prefer to encourage the things people do right, and not encourage the things they do poorly. Making that distinction counts. The company is not some hive mind. Different people work on and handle different projects in different ways. Atlas Reactor is a great game that has been handled pretty well so far. ArcheAge, Rift? Not so much.

Alternately, you can go around apparently pretty bitter and with a huge bug up your tooter. Making posts in any and every thread you can that involves Trion in any way.

If you really want to get worked up about a company you probably need look no further than most any company involved in energy, fuel, mining, etc. These companies will maim and kill people for their profits. That is... slightly more significant than whatever Trion could have done to you.

thickenergy
thickenergy

I know it's Trion, but someone else must really like this game too. :P

thickenergy
thickenergy

The devs are pretty measured with their balance changes and use a very light hand, from what I've seen. So I don't really expect any big alterations. I like and play all the characters mentioned in the article, except Nix. His kit is solid, but I just don't find it fun to play.

While I'm a little bummed that Aurora took a hit, she probably did need it. Her kit is fairly straightforward and strong. She's the easiest Support character to play. A decent player should always be able to do well with her, and in the hands of a good player she is a game changer. Perhaps too much so.

Asana and Nix are more skill dependent and I have to question any reduction of power for them. You can't just phone in your game on those two and expect passable results. Nix more so than Asana. Nix can be devastating against a mediocre team, but it takes a master Nix player to do well and stay alive against a good team.

As for the buffs, Orion's issues are mainly ones of skill dependency. He really has a great kit, in my opinion, but you have to know what you're doing to be successful with it. It requires better prediction and management of cool downs than most of the other Supports but he's very strong once you get the hang of using him.

Blackburn gets overlooked by most players I think as being sort of a boring pew-pew soldier guy. He doesn't have the flash of many of the other Freelancers but he is a solid performer. It's been my experience that most players just aren't tactically minded enough when using him. Play him like a real soldier, always using cover and manipulating line-of-sight, and you'll do well with him.

Juno could use a little lift. Her kit is fun, and so far sort of unique among the Firepower lancers in that she trades mobility for a shield and a knockback. Her Ultimate doubles down on that by making her completely immobile while channeling it. She is lacking just a little oomph in her numbers for that tradeoff though. Avoiding damage almost always trumps reducing incoming damage as a survival strategy for anything but the most stout of Freelancers. Rask, I'm looking at you.