HeroWarz plans a year-long shutdown

Here is something you don't see every day: An MMO that is voluntarily taking itself offline for a year to rework the title from the ground up (yet this does sound familiar...).

HeroWarz, the hack-and-slash title from KOG Games, announced this week that it will be going offline as of March 26th for what the studio is calling "The Pause of HeroWarz." The team is apparently not content with the game's current state and claims that it needs put HeroWarz on haitus for a revamp of non-specified features.

Until this "pause" players can enjoy ongoing boosts and check out some sweeping balance changes that may herald some of the reworkings to come. KOG Games said that it will stay in communication with fans during the downtime period and will hopefully relaunch HeroWarz in early 2018.

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18 comments
Rheem Octuris
Rheem Octuris

Why not just keep the game running while they work on the remake? Seems silly to me. Unless they're operating at a deficit.

Damonvile
Damonvile

Maybe they're taking a break to learn how to spell.

Qarran
Qarran

Well, it worked for FFXIV.  Sure that's a bit different in that Square Enix has all the resources in the world, but in theory, it might save this game.


Good luck to them.  I hope it works.  I hope it shows once again that if devs are willing they can scrap and restart a failed game and make it into a good game.



Cambruin
Cambruin

Star Wars Galaxies. Never appealed to me and still doesn't, but the sheer amount of nostalgia it raises still speaks volumes. So definately SWG!

Qarran
Qarran

@gipfeli I think the post is meant for the article right before this one.


Pepperzine
Pepperzine

Never heard of this game before.  Was this an attempt to do what DOTA did and make a full fledge game based on the custom game map "Hero Wars" from WC3?  If so, that's actually pretty cool because I always liked "Hero Wars" more than DOTA back in the day.  Was quicker, and no lanes made for less arguing between teammates.

Dobablo
Dobablo

I remember Blizzard did something similar mid 2015 except while they focused on reworking their game they kept old-WoW online in maintenance mode.

ttyl
ttyl

Itemization actually made this a decent game. There's normal boring stats, ofc, but each item also rolls up to 2 skill alterations. And there's like 50 different skill alterations for each class. Picture them like D3 runes, but being tied to items encouraged frequent build adaptation/experimentation.


This english version is a lot different from korean version. Even was called Herowarz 2.0 at first. I'd guess they're reverting back to asian systems?

Karl_Hungus
Karl_Hungus

Well at least it's better than Daybreak's lifelong shutdowns

dLinden
dLinden

how to make money before die

theeknighthood
theeknighthood

Not sure why you would need to take a game offline to rework it from the ground up, can't the just run a separate build?

Tethyss
Tethyss

@theeknighthood Yes they can.  But if no one is playing your game then this announcement is a good way to generate some buzz.

Dobablo
Dobablo

@theeknighthood Keeping a game online requires customer support, community managers and someone to feed the server-hamsters.

damican
damican

it worked for 14 because it was a triple A game from a well known studio, and they gave people tons of free play time.  For this game?  It'll be dead.

Dystopiq
Dystopiq

@damican SE had money. And they had already poured millions into the game they weren't going to let that disappear.

Kanbe
Kanbe

Not mention SE needed XIV to come back and be at least semi-successful or else the FF brand would take a nice hit.

Oyjord
Oyjord

Pssst.

/em whispers

It's never coming back.