Revelation Online details closed beta 3's PvE content

Debuting in the third round of Revelation Online's western beta that kicks off next week is a big chunk of new PvE content. My.com has detailed what to expect in a new dev diary on the official site.

First, we know there are three dungeons coming with multiple difficulties and level requirements: Grand Bulwark, Mech Citadel, and Tower of Pain, the last of which is a race to the top of a seven-floor edifice for "glory and fancy cosmetics." Oh, MMOs.

Second, you can expect updates to existing dungeons: Misty Hollow gets a level 60 raid version, Trial of Four Kings gets another solo version for level 65, and Scour Dungeon will be smacked with another two floors of trials.

Finally, there's a new amusement park map called Fairie Funland -- yes, it's stuffed with minigames -- plus the daily group event Reason's Grief and new random quests that players can pick up from faction bulletin boards and the adventurer's guild.

You're not gonna be bored, anyway.

Here's yesterday's trailer again in case you missed it!

SHARE THIS ARTICLE
4 comments
Qarran
Qarran

I'm telling you, this game is going to have a lot to offer.  The question is, will cash shop shenanigans hurt this game?  Will the deluge of things to do make players do nothing because they are overwhelmed? Lol.



VertigoTeaparty
VertigoTeaparty

@Qarran See, I've really been trying to like this game and but finding it boring/monotonous. I just hit 49 last beta so haven't really been farming gold upgrades or whatever but none of the dailies aren't particularly interesting. I log in, do the Four Kings trial, grind trivial mobs for the Scour Dungeon, do the daily token dungeon (which is the most interesting part,) do the same old hidden vendor quests I've been doing every day, the trivial gauntlet style event, then...? Once I went to do a faction thing but apparently it's only available on Saturday and Sunday?


I did start messing with Tradeskills (Life Skills) near the end and that was a pleasant distraction but not all that interesting. 


I tried to re-do a dungeon or trial once and it said I could only do it once per day, sooo....


What am I missing, I'd honestly like to know? I could do mentoring runs but killing trivial content feels like what I'm doing most of the time anyway so it's not exactly enticing. I've done some random questing but usually it's "Go over here, talk to this NPC, now go talk to this other NPC, OK now go talk to this NPC, OK now go talk to this NPC OK kill this one very easy enemy, ok done!" 

Qarran
Qarran

@VertigoTeaparty @Qarran I hear you.  I think what you may be missing is the clan and clan pvp type things. Conquest of an area or region with a strong clan etc. etc.


I'm not sure I will play when it releases yet.  But I didn't push that hard in beta 1 or beta 2.