World of Warcraft players will have a quest to upgrade Legendary items

Do you want a shiny level 940 Legendary in World of Warcraft instead of being stuck with the garbage level 910 you already have? (Or instead of the nothing you already have, because it's all totally random.) The good news is that you can indeed turn your 910 Legendary item into a 940; the slightly worse news is that the developers have confirmed that you'll have to put some work in to make that happen. Once the Nighthold opens up, a quest will be available, and that's where you have to start.

Players will need to collect Essence of Aman'thul from raids, Mythic caches, PvP weekly quests, and Emissary chests to complete this quest. Once complete, the quest will reward an item to upgrade a Legendary item to 940. The good news is that if you still haven't gotten one Legendary or a second Legendary, any new Legendaries will already be level 940, so you'll only have to play catch-up for your extant orange items. That implies it won't be too onerous to handle the upgrades, either, although we'll have to see the details when the quest and the Nighthold go live next week.

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31 comments
Radfist
Radfist

So all the people complaining that they are quitting due to RNG. Would you have stuck around once you had gotten every best in slot item? Lets be honest, probably not.

kjempff
kjempff

I don't get this rng hate mentality. Wahwah I am entitled to instant gratification and the best loot first time every time, and no one should get more/better stuff than me with less effort, and no one should be allowed to put in more dedication and become better than me. So I can play the flat 45 hours the game takes to win with all the other "winners", without any emotional peeks or valleys, and be done with this game.. It is boring anyways.

Yeah, rng is the THE reason for the success of many of the greatest games - because it makes you care about what you do in the game.

FyreyEnigma
FyreyEnigma

@kjempff RNG =/= Difficulty, and it doesn't make things more challenging or give a sense of accomplishment. It's cheap and only artificially pads out a game without actually making it interesting.

Radfist
Radfist

Yes but this is hardly a new phenomenon for this game. The RNG has been there forever. The reason hard core players are taking offense now is that casuals can be as geared as raiders with good luck, even if the dice are loaded for mythic raiders and 2200 pvpers.

Karl_Hungus
Karl_Hungus

Too bad there isn't a quest to get the legendary armor pieces themselves instead of this RNG wanna-be Diablo bullshit.

NobleNerd
NobleNerd

@Karl_Hungus Here's the ironic thing about Legendaries...... they have ALWAYS been RNG drops! It wasn't until Blizzard pushed them out in the forefront with Legion that players started to jump on this "Entitlement Bandwagon" demanding more, more, more!


Always nice when video games reflect real life LOL

Karl_Hungus
Karl_Hungus

@NobleNerd @Karl_Hungus 

And the legendary system has always sucked because of it. But at least there was a phase where you had a long string of difficult quests to obtain it instead of grinding the same dungeons and world quests over and over praying for one. I liked having to sneak into Gilneas on my rogue. But Blizzard wants a one-size-fits-all solution that saves them time and effort so we've got this Walmart shit now. It doesn't feel legendary. It doesn't feel fun. It doesn't feel like it's worth $15 a month.

bryanjturner
bryanjturner

RNG is one of the reasons I unsubbed recently and walked away.

jmadfour
jmadfour

so basically Anima weapon?

Midgetsnowman
Midgetsnowman

@jmadfour with the difference that old anima become easier to upgrade over time, not harder

Greaterdivinity
Greaterdivinity

I'm pretty alright with this, actually. I still think the legendary system as a whole is a bloody shortsighted disaster or terrible design, but taking this kind of approach to keep legendarily relevant throughout the expansion as gear gets stronger and stronger looks pretty good to me. It allows folks who don't give a damn to keep using their legendaries without issue, while allowing those who want to upgrade can put forth some effort to do so.

Decent band-aid fix to a pretty broken system.

chriskovo
chriskovo

Sounds like more crap grinding that the game does not need. Im sick of the rng crap all together.   There should be one item attainable for killing a boss not the random stats you get on everything now.  I'm sick of it and I don't want to waste the time anymore.    There should just be one set  of items progressions from regular to heroic to mythic stuff.   Same thing with the raid items.   Who wants to waste so much time in these games anymore?   You should be able tot get your items and be done with it.

RicharddeLeonIII
RicharddeLeonIII

I agree but you pretty much nailed the reason most mmos use rng, to keep you playing and more imporatantly paying. Rng extends the longevity of content. The trick is balancing it so that you dont drive your players batty and leave because of it.

paragonlostinspace
paragonlostinspace

@RicharddeLeonIII  Which is why I kneeled down behind the wall shield and ducked out of all that crappy RNG bull and stopped playing. RNG sucks ass so much when it's "everything" mechanically speaking. 

Morpayne
Morpayne

Gear treadmills are such a turnoff, maybe this is why moba's and lobby shooters are so hot right now with no signs of slowing down. 

Greaterdivinity
Greaterdivinity

@Morpayne Gear treadmills have existed for decades yo, bimodal end-game design has been a staple of second generation MMO's since EQ1 launched, and likely even earlier.

Morpayne
Morpayne

I appreciate the history lesson but times change. The demographic for MMORPGs has aged right along with the games themselves and many don't have the time necessary to stay on the cutting edge. If you started WoW when you were 14,15,16 for example, you're knocking on 30 years old today.

The treadmill is a detriment and should step aside for horizontal progression or even just cosmetic progression like GW2 who btw, I consider ahead of its time.

theeknighthood
theeknighthood

@Morpayne You can't really expect an entire game to change based on YOUR personal age though, loads of kids who are 14,15,16 will still be jumping into WoW now.

captainzor
captainzor

@Morpayne Despite how long it's existed the gear treadmill still sucks.  Flawed from the start is still flawed 20 years later.

Damonvile
Damonvile

@Fatslapper You contradict yourself though. If new gamers are joining the genre all the time, the same old shit will be new to them. It's only the ones who've been there and done that, that are getting tired of it.

Fatslapper
Fatslapper

New gamers are joining but the extreme dumbing down of just about every MMO drives them away pretty fast. All that streamlining to make them more accessible pretty much has killed what made mmos appealing in the first place.

Midgetsnowman
Midgetsnowman

@Morpayne I dont mind treadmills, I do mind that wow's treadmill is more like it has 6 tracks and you never know which track will actually make yoiu more fit.

Fatslapper
Fatslapper

You know people had jobs, families, and other responsibilities in the early 2000s. I encountered a HUGE diversity in ages playing back then. This idea that MMO players are getting older and have less time is nothing more than corporate bull shit. The problem MMOs have today is they just copy and repeat the same shallow single player focussed garbage we have been playing for the last 15 years, that is why the genre is suffering, that and the sheer amount of other entertainment products available to us now.

I completely disagree that MMO s are declining because people have a lack of time. The real reason is MMOs are declining because of lack of innovation and leaving behind some of the great RPG aspects that defined the genre foe the sake of streamlining for the so called working adults.

theeknighthood
theeknighthood

@Morpayne @theeknighthood Hmm, all I see in that really is almost 50/50 split, but there are no dates so I am unsure when this data was collected and what it used to be say ten years before this set of data was taken.

paragonlostinspace
paragonlostinspace

@Morpayne (chuckle) I love the whole "the demographics for mmorpgs has aged right along" comments. Do you assume most of those who started playing WoW and other online rpgs were 14 to 16? Really?  Discounting the large amount of gamers who were adult the whole time online gaming was/is a thing.

NobleNerd
NobleNerd

@Morpayne I dislike gear treadmills too. Thing is, unless you are part of the elitist (10%) raiders there isn't much NEED to jump on that treadmill. Legion has a lot to entertain the average player.

NobleNerd
NobleNerd

@Fatslapper I like to sum it up as "lazy development". Do what we know. Do what works. Very few developers/production companies are willing to risk new ideas.