Tanzia gives you the MMO experience without the ‘MMO’

Have you ever played an offline RPG and thought that you might like it more if it had the same interface and mechanics of MMOs? If so, give Tanzia a try and see if an MMORPG-like game can still be enjoyable without the trash talking in general chat and other players ninjaing your nodes.

Tanzia is an open-world fantasy RPG set in a colorful, cartoony setting that utilizes many mechanics found in modern MMOs, including a hotbar, a gear treadmill, landscape combat, and crafting.

The game is supposed to come out some time this year and already has a Steam page. In the meanwhile, you can check out the trailer below.

Source: Tanzia. Thanks Minimalistway!
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19 Comments on "Tanzia gives you the MMO experience without the ‘MMO’"

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socontrariwise

” that utilizes many mechanics found in modern MMOs, including a hotbar, a gear treadmill, landscape combat, and crafting.”

Is that a joke? Basically generic RPG features sold as “MMO” specific?

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Warking

Sounds like a fun game for children

butterpanda888
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butterpanda888

Graphics look like AdventureQuest 3d.

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Bhagpuss Bhagpuss

Bookmarked.

I’ve always thought that stand-alone online or offline spin-offs of MMOs is an unexplored and unexploited commercial opportunity for developers. All the assets are there, after all. They just need to be assembled in a slightly different order.

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ogged451

I spotted troll huts, Hogger, the Skeleton King and a red coloured hearthstone symbol.
Looks like fun ! (srsly, if they make it to early access/launch, I’m tempted to throw 20€ at them)

luxundae
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luxundae

Something like this with drop-in/drop-out multiplayer would be great. I still think Borderlands 2 had the smoothiest and easiest mechanism for this I’ve encountered, and it would be great to see it in more games!

shemhazazi
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shemhazazi

I prefer the middle of the road, something like an RPG with lobby for grouping like GW1 where I can play with a group of strangers, a group of friends, or a group of NPCs that I control.

I’ve yet to really enjoy an actual game designed to be an offline MMO though. Games like White Knight Chronicles get grindy. Also, just having the game style without the constant updates that breathe life into MMOs seems like another way to quickly reach mediocrity.

I’m hoping the update that adds to FF XIV’s squadron ‘content’ ends up in a similar place as henchmen (or heroes if lucky) from GW1, I think they’ve hinted at it being mostly for dated content though (which fits well for that game).

Yangers
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Yangers

I often wonder why we don’t see this sort of thing more often tbh. Their are a lot of MMO’s that would make really fun single player rpg experiences.

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Vexia

Sometimes I wish FFXIV had a single player option so that I could just experience the story when I don’t want to keep up with its other aspects, but I’d want it without things like the gear treadmill.

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Bannex

so take everything good out of a single player game (combat, story, etc…) and shove it into everything bad about MMOs (Lifeless land of patting mobs, story, combat)
Nah, no thanks.

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bobfish

That was what I was thinking. Content designed for mass consumption and repetition in MMOs isn’t anywhere near as fun as what you usually get in a well crafted single player RPG.