Wisdom of Nym: Looking at alts in Final Fantasy XIV

There is, really, no need to have a single alt in Final Fantasy XIV. This makes it a point of open curiosity for me about how I managed to wind up with six of them -- plus my main character.

It's not exactly a secret that FFXIV is not an alt-friendly game, and it never has been. Leveling alts is, by and large, a thankless and uncomfortable prospect mixed with the fact that a lot of the stuff you have to do on alts is a repetition of things that you have already done. The game doesn't offer you any alternatives to the MSQ in the long run; you're going to have to level through it, one way or another.

And yet people still play alts in the game; I know for a fact that I'm not the only person with more than one character at reasonable levels. And while there are things that could be done to make the game more alt-friendly, I suspect some of the obvious options would actually lead to a worse game overall, which makes "how can the game be more alt-friendly?" an interesting question.

Not one of my alts, but the point remains.The obvious model to look at here is World of Warcraft, which is highly alt-friendly due in no small part to collections and shared achievements. About 80% of your achievements (and nearly 100% of the achievements related to unlocking things) are tied to your account rather than a character, and mounts and appearances are all unlocked account-wide. You don't need to farm up that plate chestpiece on every character who might want it for appearances; you just need to do so once.

But FFXIV doesn't have a Collections tab. More to the point, the most alt-supportive features of that tab wouldn't work, because the game doesn't gate most of the game by level but by content. I think it would be theoretically possible (if slow) to reach level 50 without ever having joined a Grand Company, but you still wouldn't be able to ride a mount until you joined a Company and did the quests required to get your chocobo.

"Well, then, just make that automatic as you level!" Except that doesn't work, either; your chocobo mount also gets a name and has more data to be stored due to coloring, leveling, and appearance. As much as it'd be nice to just have mounts unlocked by levels, the game as it is currently set up doesn't really nicely allow it. The leveling structure and feature unlocking in Final Fantasy XIV is pretty finely balanced; mess with one part of it and you throw off everything.

I'm not saying that account-wide collections of things like minions and mounts wouldn't be nice, but just making them account-wide wouldn't solve the bigger underlying problem of having to go through pretty much everything a second (or third, or fourth, etc.) time.

Oddly, a lot of the excitement I've seen for the game's jumping potions doesn't come from people who want to start the game at level 50 or 60 or whatever; it's from people who do want to play alts. Having another set of levels to work through seems like a fine trade for not having to do the same MSQ quests again and earn the same unlocks all over. It's also important to note that the MSQ is one of the biggest sources of experience for players leveling via quests; since the reward is double that of a normal on-level quest, you can subsist on almost nothing but the main story for quite some time with no adverse effects.

Heck, I imagine some of the people who make alts want to see the main story unfold again.

It took a lot of work to make this happen, honestly.The biggest problem, then, is that levels are not really the problem in FFXIV for alts. Unlocking content and gearing are the problems. If you start a fresh character with the intent of making a Machinist, you've got a lot of questing to do before that's even possible, and you're going to have to do even more work to get your flight options back in the various Heavensward zones. Levels are really just a function of time, but the unlocks - and remembering all of them - can be a real chore.

At the same time, you don't just want those unlocks to happen as a result of leveling, because that breaks the game in unpleasant fashions. (Not insurmountable ones, no, but "unpleasant" is bad enough, yes?) So what can or should be done?

I think part of the challenge is just making it clear that this is a thing that will happen. In my eyes, part of the current issue that the game has with alts is that the design team doesn't understand why they exist in the first place, since logically you don't need to have more than one character to do everything, and it's not as if you have big story branches to experience multiple ways. (The 3.5 story has one of the rare narrative choices... with the net result being identical no matter what you choose.) And yet people can and will make alts. It's just going to happen.

From there, it's a question not just of making leveling faster (which is already reasonably good for a single job, especially with Palace of the Dead as an option). It's a question of making the unlocking process less tedious and easier to bypass.

Case in point: Unlocking flight. I am entirely happy about the fact that you have to go zone-by-zone to unlock flight in a given region, and I think it's a positive element in the long run. I'm glad you have to search the region. But there's nothing really gained by forcing you to do it a second time; it just makes the zones more tedious the second time around when you already know the routes in the air.

I'd also love it if the game would unlock "related" duties so that you can't possibly miss them on secondary characters, or even just start with non-MSQ duties unlocked once you reach an appropriate level and point in the story. Yes, it makes sense to gate Palace of the Dead until you've done the first three dungeons, but why not just allow me to use it right away once I reach that level? For that matter, why do I have to unlock Halatali again? Instead of forcing me to unlock and clear the level 50 dungeons that I've already unlocked and cleared countless times on my other characters, why not just make those available when I hit 50?

I'd also love to see some means of making gearing a bit easier on subsequent characters, but I can't think of a great method for doing that without outright encouraging or demanding alts to gear for more than one role, which has the opposite effect.

It also took a lot of work to make this happen, but in this case it's my main, so it's fine.

Ultimately, I don't think that we're ever going to see a whole lot of alt-friendliness in the game just by its very nature, but it could still be more alt-friendly. And I think part of that process is just a matter of recognizing that it's not levels holding alts back. Leveling is easy; it's all of the other run-around chores that aren't.

As always, feedback is welcome in the comments or via mail to eliot@massivelyop.com. Next week, I'm going to be doing fan festival predictions before the last round of festivities in Frankfurt.

The Nymian civilization hosted an immense amount of knowledge and learning, but so much of it has been lost to the people of Eorzea. That doesn't stop Eliot Lefebvre from scrutinizing Final Fantasy XIV each week in Wisdom of Nym, hosting guides, discussion, and opinions without so much as a trace of rancor.


16 Comments on "Wisdom of Nym: Looking at alts in Final Fantasy XIV"

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two mistakes they made with HW/2016 they made rotations more complex than needed and raids/extremes more difficult than needed.

Just because its an expansion doesnt mean rotations and raiding content have to become difficult.

Lets not forget how they castrated the mobility of Bard because Yoshi-P personally didnt like how bards were twirling and jumping around his immobile blackmage main during raids.

Steven Williams

I've played the same main character since 1.0's launch. I want to create an alt to play through the storyline again, but the idea of managing that alongside my main makes me anxious. I still have tons that I want to do as Edge Faire, and Stormblood will only quadruple that.

Matt Redding

I have a couple alts just because I wanted to try out different looks. When I came back from a break, I went ahead and leveled one of them from 1 to 30 to refresh myself on how the game played because I really had forgotten everything. But I'm not going to take that character higher... the slog from the end of where I left off at level 50 until I was able to begin the Heavensward material was nuts, it was more than 50 quests, many of them piecemeal bits of running. Looked at as a whole, it was really obvious how that content was teaspooned out as a delaying tactic until the expansion dropped. A potion to hurdle an alt directly to say the beginning of Heavensward? I'd be fine with that. I'm still leveling jobs on my main though.

Sorrior Draconus

My thought is this. Link achievement rewards to the account and let us buy say season stuff on alts. At least for cosmetics. Oh and if you have multiple accounts let us link them

Ysayle was right

The fact I get to do everything over from scratch with an alt is my one solace from being left with nothing to do but endgame

Giles Linnear

Huh, so I'm the only one whose alts exist primarily because I need inventory and bank space to hold mats for each crafting class?

Ysayle was right

But you can't mail directly to characters on your own account...

Siffa Terjehildr

So many alts
so so many


One of my favorite things about XIV (and XI, while we're at it) was the job system and the ability to do everything on a single character. In fact, you could say I'm averse to alts - I have never made an alt on games like ESO or WoW, where the experience can be pretty damn different from character to character (well, with ESO it was before One Tamriel).

On the other hand, that's part of the problem with XIV, isn't it? You don't need alts because the experience is exactly the same for everyone. If MMOs are like theme parks, XIV is liked the guided tour, the same one that everyone must take.

Diego Lindenmeyer

Why alt's if i can have everything with one character?
Alt on FF is only if you want to see the story and dont want to watch the Cutscenes on house/apartments


Plus the sub is a little cheaper each month!


I have 1 alt in FF14 that is specifically there to revisit the ARR story. I enjoy it cause its a total slow pace non-combat or anything focused character. I go from town to town, I pay attention to quest flow and genuinely enjoy it.

I do this for my main from HW onward, however I largely skipped ARR to catch up to my friends around patch 2.5 so I could be ready for when the expansion dropped, but I missed all that character and world building that I regretted. So yea.

Albert Guzman

I've got 3 alts myself, in addition to my main character. But after leveling 2 of them up to my main's level, I burned out on the 4th and he's stays level 50 ever since. So I totally get what you're saying about content blocking us out, and not levels. Some of my friends try and get around this by just buying lots of fantasia, but I'm not that free with my cash. Keeping my 3 girls up to date on story and gear with each patch is hard enough, especially since I want them all to be able to go to new areas for role play and things.

I'm happy enough with 3 characters. Sure I'd love to have my Garlean villain able to fight across Dravania, but if I want it badly enough, maybe i will splurge on those level potions. If they're reasonably priced.


I got them all done in no time. Pretty easy with Palace of the Dead.

Steven Williams

So jelly!!!


The burden of the rp'er.

I know I don't NEED multiple alts but I want a sun miqote cause she will be fascinated with the night and I want a moon miqote who is afraid of the light and a elezen pirate queen who used to be a noble but through treachery lost her house....and a lalafell cause...uhm...lalafell.