Ashes of Creation demos new dungeon video, won’t ‘sacrifice aesthetics for performance’

Curious what Ashes of Creation looks like in action? The team released its first gameplay video last night, showing a mage exploring an icy dungeon with both outdoor and indoor sections. It’s a short romp, to be sure, but there are several details to be gleaned from it, including combat spells, utility magic, and very beautiful effects and scenery.

In a press statement, Intrepid Studios said that it’s giving us a movie-like version first and will demonstrate the dungeon with the full user interface next week: “We turned off the UI and shot much of the gameplay through a cinematic angle. We did this because we want you to experience the beauty in Ashes of Creation. All too often, MMORPGs have had to sacrifice aesthetics for performance. With today’s technology that is no longer necessary. The versatility of Unreal Engine’s graphical fidelity coupled with our own in-house built backend allows for the rendering of a visually stunning world while encompassing the gameplay mechanics of a massively multiplayer online experience.

Check it out after the break and let us know what you think in the comments!

Source: YouTube. Cheers, Kinya.
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31 Comments on "Ashes of Creation demos new dungeon video, won’t ‘sacrifice aesthetics for performance’"

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wild-abyss

I don’t want to say I’m excited, but I am cautiously optimistic.

Solaris
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Solaris

Very pretty. Not much to see regarding how it’s an MMORPG though. I like the spells and the overall character animations/model looks very good. Intrigued and look forward to seeing more about the game.

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strangesands

Not so crazy about the hex-y animation, but a lot of those spell animations were different enough that it has me curious. I liked the delayed reaction on some of the spells — some nice visuals, and magic that at least seems to have a bit more variety than your average pew-pew spellcasting.

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Chris Brown-DeMoreno

Reading through the comments I think that the quote about “WON’T ‘SACRIFICE AESTHETICS FOR PERFORMANCE’ ” was taken the wrong way. They aren’t saying they are going to make it as pretty as possible and push it out regardless of how it plays, what they mean is, if you look at something like BDO as an example, you’re game doesn’t need to run that poorly to look that good. Modern engines like Unreal 4 are highly optimized in all areas. Whatever engine BDO uses is pretty terrible in the optimization department. That’s all he means. I wouldn’t expect it (or any modern AAA [visually] level game) to run on ancient hardware like WoW will though.

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Chris Brown-DeMoreno

I get what they were going for here but I think a melee class would have demo’s better. That actually looked kind of boring (I’m more a fan of hybrids than pure mage classes so this is a personal preference thing). I’ll keep my eye on this. Hopefully it doesn’t take 4+ years to release.

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Brother Maynard

Excellent, after BDO and SC finally another MMO not afraid to go back to the roots of PC gaming, i.e. to push the tech to its limits. I’m so tired of studios sacrificing technological progress for the sake of supporting outdated technology or consoles (which actually fit the former category too, come to think of it). And perhaps the drop in potential customers with older PCs will be offset by enthusiasts looking for the cutting edge, as it’s been happening with SC.

There is no reason to have current MMOs looking worse than 10 year old single player AAA titles and I’m glad to see another studio joins PA, CIG and others in their push to squeeze everything out of the PC tech. Also, visual fidelity and gameplay are not mutually exclusive, as some commenters seem to imply – we can have both, after all, they’re worked on by different people, it’s not like 3D artists also do gameplay design or coding…

Ashes of Creation is based on Unreal Engine, so I’m sure it will be able to accomodate all kinds of performance budgets, but the important message here is they won’t sacrifice visuals just because someone might want to play it on their 2005 office Dell.

I’ve been following this game since the first MOP articles and I must say the game is more and more to my liking.

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Matthäus Wey

Something between looks great and ok i guess. But let’s see how this one turns out :)

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Greaterdivinity

Nobody sacrifices aesthetics for performance unless they really need to, because at the end of the day performance is easily one of the most important aspects of a game.

You can have a truly gorgeous game, but if it’s plagued with wildly inconsistent framerates, screen tearing out the wazoo, and all kinds of other performance issues, it’s not going to matter. Sure, it will look good in screenshots, but it will be a nightmare to play for the end-user.

It’s especially bad for MMO’s, with optimization being a longstanding complaint for even some of the most highly optimized games on the market. If they launch looking gorgeous, but with massive performance issues, then they’re going to be in for a very rough time in attempts to deal with their angry community.

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Dreema

I’m all with games looking nice, but designing with looks first and foremost and to hell with minor considerations like whether it can actually run okay is pretty stupid. If my computer can’t play it with all the visuals on, what’s the point of me buying it?

Gameplay wins out over pretty graphics every day.

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Rumm

The video looks great, but designing for visuals in spite of performance seems like a pretty bass ackwards way to go about creating a game. How can you possibly expect success if only a small segment of the potential playerbase can even run the game?

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Lethality

Well, all they really said was…

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