Guild Wars 2 AMA: DPS meters, PAX East, raiding, and insider trading

Following the launch of Guild Wars 2’s Head of the Snake episode yesterday — a day late, but fully intact! — 21 members of the ArenaNet live team sat for a Reddit AMA on the game. Here are some of the highlights!

  • “What part of the release process gets impacted by snow and power outages?” asked one dude. “Just the parts that require electricity or people being able to get into the office. ;)” AnetFrosty with the dunk, though it turns out that “data corruption in the prepared release” also had a bit to do with it.
  • There are no plans for anything like practice or easy-mode or PUG raids. When met with complaints that ANet is burying story behind “hardmode” raids, Bobby Stein basically told players to enter somebody else’s cleared raid instance and catch some story that way. Side-eye. [Update: Stein clarified for us that while he’s the one who stepped up to address that question, he’s not the one who makes the call on story/raids, so shooting the messenger is a wasted arrow. “I speak up because I want people to be aware of their options. Hoping that they’ll be inspired to raid but I know it can be hard,” he tweeted.]
  • Insider trading among early patch testers continues to plague the game; Mike O’Brien says the team shut down recipes using ingredients suspected of being the target of these cheaters and hotfixed them with new ingredients.
  • The team will not be at PAX East, so if you were hoping to see an expansion reveal then, no dice.

  • The Mac client is still a work in progress. They’re also still considering controller support.
  • The next balancing patch will land before the next PvP season.
  • “We don’t currently have any team that would work on changes to the achievements panel or log-in rewards.”
  • There won’t be a preview on the medium and light legendary armors. “We’ll focus on shipping and let the armor shine in the game.”
  • In PvP: “The team has been investigating various ways to bring back team play in a meaningful way but we aren’t at a point where we can discuss any particulars yet.”
  • Paul Ella and Cameron Rich both veto the idea that the game might ever see vertical progression, as its lack is “one of the strong points of GW2 raiding.” (We assume they mean more than there already is.) “I love the feeling of getting more powerful, but I think the way our game is set up, it allows us to craft experiences which evoke a feeling of getting better at the game.”
  • “We added the new map achievements mainly because we think they are fun and people would like them. We brought back the limited time Capricorn achievements (and decided not to disable the Coliseum achievements) because we felt limited time achievements were not fun.”

Chris Cleary clarified the rules on DPS meters — they’re OK — but gear-checking mods that circumvent the native API are not.

“We engaged in significant internal discussion about DPS meters even before we launched raids. Our discussions initially revolved around what we were going to do, but ultimately we wanted to see where the community was going. We were not absolutely clear on our stance in relation to DPS meters because the ways they would be used (or potentially abused) was still evolving. In such a case, where we have not made a definitive statement yet are continuing to discuss internally, we did not want to take action against players until we have made our stance clear. Now that we have set the bar and tool creators know what is acceptable, we are hoping that tool creators will make adjustments to their tools to make them compliant with our requirements and more accessible to a wider audience. We will give our community plenty of time to make this adjustment before considering any action directly against tools or players that use them.”

Finally, the ongoing mystic coin argument. “We’re continuing to monitor them but aren’t taking any action at this time,” O’Brien says. “I know the question of the moment is: why increase supply of leather but not of mystic coins? Mystic coins are a currency that all players get in small quantities and then can sell to wealthy players who want to use them to craft aspirational or luxury items. Seen in that light it’s not inherently bad for them to be expensive, nor is it unnatural for them to increase in price as wealthy players continue to accumulate more wealth. We can measure their success more in terms of their use: are they actively traded between players and actively used? And the answer to those is a resounding yes. […] Mystic coins are doing their job. Having said all that, there are arguments on both sides, and I don’t mean to imply that there aren’t, but there isn’t a compelling case at this time that would make us go in and change the supply or sinks.”

Source: Reddit AMA
SHARE THIS ARTICLE
Code of Conduct | Edit Your Profile | Commenting FAQ | Badge Reclamation | Badge Key

LEAVE A COMMENT

45 Comments on "Guild Wars 2 AMA: DPS meters, PAX East, raiding, and insider trading"

Subscribe to:
Sort by:   newest | oldest | most liked
7BitBrian
Reader
7BitBrian

I usually respect MoP but this article was bad. You paraphrased Bobby’s response to make it sound much worse than it was, and without providing much needed context. Shame.

Reader
Utakata

The context and update all of there through the article and posts by the Editor-in-Chief below. And it is pretty much what it was reported to be. Fans of the game are however are free to disagree with that otherwise.

Reader
CapnLan

It’s stuff like this that makes me very happy that I only spent $10 on the base game when it was on sale. It’s a very pretty game with many interesting elements, but it all went in a direction that I just don’t like. I got a good 40 hours or so messing around with it which I feel is a good deal for $10 so I don’t feel ripped off or anything like that. Just glad that I never got really invested into it.

That said, if the devs ever change course and fix things up in a direction that I like, I’ll check it out again. For now though I’m just glad I didn’t pay full price for this.

7BitBrian
Reader
7BitBrian

What direction? They released a raid wing with this update yes, but they also released an entirely new living world episode with story and an entirely new map. The game has gotten 4 brand new maps from living world release but still people persist on saying the game is “raid focused” and “has nothing for the 5% who dont raid”.

I’m beginning to think me and these people are playing two entirely different games.

Reader
Schmidt.Capela

Particularly, I don’t care that there is other content. While raiders have any advantage over non-raiders — be it exclusive gear, access to the story, whatever — I won’t be playing the game.

BTW, what would it take to get me to return isn’t stopping with raid development, but making all current and future raid content (including all the raid-exclusive rewards) also available for either small groups or solo players. I don’t mind if raids exist, but nowadays I will typically refuse to play a game if raiders can get anything a non-raider can’t.

Reader
Yoshi Senpai

Last night.

Me: “Hey guys GW2 has a new update out. Let’s patch it up!”

Friends: “Meh, it will still be there another day.”

Me: “We’re not even done with the last episode.”

Friends: “Oh, yeah…. Forgot about that.”

We used to be chomping at the bit for the episodes, but now it is just “meh”. Not sure what changed. Might be the 3 month wait for a bit of story that we’ll complete in 2-3 hours or the fact the raid focus is taking away from the rest of the game (yes, I know different teams and all that, but instead of a raid team they could be making dungeons or fractals that most people will play instead of raids that maybe 5% will bother actually doing), but something is missing.

kalamari_
Reader
kalamari_

did you miss the last 2 new fractals and all the changes they made to fractals in genral? but, no the game is “raid focused”…. -.-

Reader
Yoshi Senpai

2 whole mini dungeons, 2 PvP maps, 4 world maps (2 of which are ghost towns since there is nothing there once you completed the achievements and story) and 4 raids since HoT release.

7BitBrian
Reader
7BitBrian

Raids are basically dungeons or fractals. They’re the exact same type of content. Same exact gameplay. I’ve never gotten this complaint. Seriously.

Reader
Loyal Patron
imayb1

I disagree. Raids require more than twice the people of fractals or dungeons. In GW2, you can do dungeons with 3 pretty easily. Fractals depends upon fractal-level for number of people but it’s quite variable. If you only have a few people, you can run a lower level fractal, have fun, get rewards. You don’t need a particular build, you don’t have to gear-shame anyone (ever… but elitism happens) for simple runs; you can just have some laughs. It doesn’t take planning or much time to run, either.

Raids are meant to be challenging content. They are for up to 12 people, which is a barrier to many. To pull off a raid, the whole team should be focused, know their roles, communicate well, have the ‘right’ build and good gear, and then pay attention to what they’re doing. If it doesn’t go well, no one is rewarded for their time and no one feels good about failure. It’s not for the casual crew that GW2 catered to in the beginning. I know plenty of casuals who’ve left over the much more challenge-focused content since HoT and raids came into the game.

IMO, raids are fine for those who like them. I don’t begrudge Anet for putting them in but I’m not happy they’re putting a bunch of story behind raid walls I’ll never access. Also not happy about gating the masteries/XP gain behind raids. I attempted some raids– my guild buddied up with another small guild to do them– but they didn’t end well. I don’t want to ride someone else’s coattails to access raid story, either.

7BitBrian
Reader
7BitBrian

The “must have the right build” myth gets smashed on a daily basis and there is entire guilds dedicated to showing people this in the game. It’s about making sure you synergize wit your teammates, using skills at opportune times and etc…, and learning the mechanics.

Someone on reddit took what the “meta builders” think are the absolute worst builds specifically into the raids and clearer them with a group running those builds.

The reward bit is no different than dungeons, fractals, PvE bosses. If those dont go well, no one gets rewarded because you didn’t beat it, so you didn’t get the loot.

The masteries they “gated” behind raids in your words, are only used in that specific raid, so why they hell does that mastery matter if you’re not gonna raid?

The story bit I cede to you, but not completely. They haven’t put a “bunch of story” in them, it’s so negligent of a story it shouldn’t really matter that much. You could do a video and cover the story covered in every single raid so far in under 5 minutes. The guy in Bloodstone Fen already did so for the first 3 wings with a few paragraphs of text. That wasn’t a “quick summary” that was the entire story. The focus is on the fight and mechanics not story telling like in the story instances.

TBH raids aren’t even that hard in GW2. I think people are hearing the word raid an automatically thinking of the hassle of organizing 40+ people in old WoW days or dealing with WoW mythic level raid mechanics when it’s not. They’re about as comparable to WoW’s normal mode raids, just barely a step above the LFR feature WoW offers.

Reader
Bryan Turner

Really? The new raid wing culminates in finding Saul, you know that non important character that created the White Mantle and brought the Mursaat into contact with Humans, that historical figure that helped set the foundation for GW1, that guy that’s about as important as Glint? Yeah Raids don’t include anything important storywise. Frankly I’m just pissed that my Reaper can’t use the weapon it’s meant to use in Raids because the devs can’t balance classes properly so I can’t be a Power GS Reaper but I can be a condition Reaper that uses a non trad weapon for the spec. Imagine if you told Thor sorry dude we know your Hammer is iconic but Hammer Thor is not Meta so use a dagger instead.

Reader
Yoshi Senpai

I agree with the raids being not that hard, but what raids have shown is how terrible class balance is in the game in PvE. Sure, a guild full of awesome raiders can breeze through them in green gear or random builds, but when every boss has a DPS race mechanic (enrage timers) then for most people you need to have meta builds.

The two fractals are cool I guess, but 2 mini instances in so many years is not really going to keep people coming back and the same applies to the quarterly release cadence. The only thing with any real stickiness they are throwing at us players are the 4 raids they have put out. Not enough open world content to keep players busy since each update now takes 3 months to come out and can be played through in 2-3 hours, less if you don’t try to soak up everything. WvW is a joke and not even worth mentioning. Dungeons have been dropped and while the improvements to fractals is welcome; we’ve already played what is given to death and the two new ones only offer an hour tops of new content.

GW2 used to be king of adding stuff to the game and now it is below average and it’s a shame since I love the game, but the numbers don’t lie. The updates are mostly well received, but it is not enough to keep people engaged for more than a couple days before it’s waiting for the next update 2-3 months in the future. The only thing really being updated at a decent rate is the raids and they are the least played mode in the game.

7BitBrian
Reader
7BitBrian

Since when did releasing new content every 2-3 months become below average? What games are you people playing?

Reader
Dug From The Earth

Another prime example of being totally out of touch with the majority of your fan base.

I say “fan” base, and not “player” base, because most of the fans are not actually PLAYING the game right now.

Reader
Yoshi Senpai

It’s honestly like they forgot what made them good and keep wanting to be more hardcore than they really are. It was cute with the e sports thing, but now moving to raids.

It’s like Dragon Ball Z trying to go dark and gritty because they wish they were Game of Thrones. You are light, fluffy and fun. Own it.

7BitBrian
Reader
7BitBrian

You realize they’ve released far more non raid content since HoT came out than they have raid content right? We’ve gotten 4 entirely new maps and tons of story, and updates on old bosses, and new fractals, and updates on fractals.

Where the hell are you people getting this “GW2 is focused on hardcore players and raids only” mentality from? The damn facts spell it out differently. Raids are in the game yes, but they’re not the focus and have gotten far less content than regular PvE since HoT released. They’ve even gotten far less content than PvP has gotten.

Hell the only thing that’s maybe gotten less than raids is WvW. Everything else has gotten far more development.

Line
Reader
Line

Developers really need to start adding solo modes for raids. It’s such an obvious progression in the model… perfect opportunity to teach players the mechanics of the game, too.
But more importantly, it’s just mind blowing that there is still no scaling for raids. Pretty much everything else scale, why not raids? Because balance? It’s not like they care for the rest of the game.

7BitBrian
Reader
7BitBrian

Technically there is scaling. These bosses have challenge motes to turn on a hard mode. So atm the raids are WoW level normal mode, and with the challenge motes it’ll be like WoW heroics I guess.

What they dont have is the much hated WoW LFR mode.

Reader
Kickstarter Donor
Greaterdivinity

What they dont have is the much hated WoW LFR mode.

Hated, but it sure is popular in WoW, and a common request in other games.

And it makes a whole lot more sense when there’s relevant story content in those raids that non-raiders don’t get a chance to see. And no, “Just find a clear raid ID!”, as was suggested by a player and supported by Anet, isn’t a very fun, or remotely decent “solution”.

Zander
Reader
Zander

Mo.. Your losing your community, Mo.

Reader
Kickstarter Donor
Greaterdivinity

Had a harsher response to the raid thing typed out and then fully read Stein’s comment in the chain. Seems like he’s more just supporting another player who offered “just enter a cleared raid!” as a “solution” to folks who want to see that story but don’t raid.

Either way, it’s still shitty and the fact that they’re continuing to stand behind the big 180 with regards to raiding/gating content compared to classic continues to rub me the wrong way.

The next expansion can’t come soon enough, and even then they have an uphill battle in trying to convince the large number of folks who left and aren’t spending money in the game anymore (hello significantly lower revenue numbers!) to come back.

Reader
life_isnt_just_dank_memes

Yup. I never bought HoT and glad I didn’t. So many things not finished after a year or ArenaNet went back on their word for. Over a year after hoT and not even an announcement of a new x-pac. Their release cadence over the last few years leaves a lot to be desired. heck, have they even implemented the WvW changes they talked about BEFORE HoT even came out?

I also shake my head and chuckle every time they talk about legendary armor. It’s almost been 16 months since HoT came out and promised, bullet-point, back of the box selling points still aren’t in the game and they are still dodgy on specifics. Deplorable!

7BitBrian
Reader
7BitBrian

Legendary armor was never once on the back of the box or technically used in any official “advertising” for HoT that I can find.

comment image

Also WvW has gotten updates, just not all at once. Though it does get less development. PvE gets the most development, followed by PvP, then raids and WvW.

Reader
Kickstarter Donor
Greaterdivinity

You’re correct that it wasn’t on the box, but it was absolutely used in official marketing campaigns – https://heartofthorns.guildwars2.com/game/raids/

This page was put up around August of 2015 ahead of HoT, and clearly confirms legendary armors for each armor type in HoT.

7BitBrian
Reader
7BitBrian

You are correct. I concede the point. But it still wasn’t something that was “on the box” which I see spouted way to much. The only on the box promise that didn’t make it to the game that I know of for a MMO was WoW’s dance studio. That actually was on the box and still is.

Reader
life_isnt_just_dank_memes

ArenaNet is the Sean Spicer of the MMO industry.

Reader
Bruno Brito

I’m impressed at how people can actually speak and nothing tangible comes out.

Reader
Bryan Turner

“There are no plans for anything like practice or easy-mode or PUG raids. When met with complaints that burying story behind “hardmode” raids, Bobby Stein basically told players to enter somebody else’s cleared raid instance and catch some story that way. Side-eye.”

Bobby Stein can go **** himself.

hobowitch
Reader
hobowitch

What a whole lot of nothing, lol.

Reader
Loyal Patron
Esoteric Coyote

Leather prices are still too damn high.

I’m gonna check out the AMA in a minute to see if they touch on some of my issues, but here’s something that came up the last time I was on. I finally saved enough rubies from the wvw track to get a back piece, go me. I hit the vendor up to purchase it, but not enough magic currency because the reward track gave very little, so now I have to farm it in the zone… Da faq is the point of the ruby track if I have to farm the damn zone anyway… Rabble rabble.

Reader
McGuffn

It’s been a day! And the thing about the new currencies like bloodstone rubies is you can salvage them for the unbound magic if you have too many and not enough magic. Be careful you don’t salvage too many though.

Reader
TomTurtle

If you have the Bitterfrost Frontier map unlocked, I’ve heard farming the berries there for unbound magic is quite good. You can do it on multiple characters too.

Reader
Loyal Patron
Esoteric Coyote

No, I haven’t played since fall of last year, but I think I might have the living story unlocked, so I just have to do it. Thanks for the tip. Farm magic berries.

Line
Reader
Line

If you want ascended stuff, go for berries, they’re much, much faster to get than the others.
It’s a better map too.

Reader
Kickstarter Donor
Patreon Donor
Loyal Patron
BalsBigBrother

“When met with complaints that burying story behind “hardmode” raids, Bobby Stein basically told players to enter somebody else’s cleared raid instance and catch some story that way. Side-eye.”

He really said or implied that good lord. Yeah you are not understanding your players at all :-(

Reader
Utakata

They seem to be infected with the raid disease (the thing that almost killed WildStar). That is, a game that once was a haven for players trying to get away from raiding, is now the voice of raid exclusive apologists. Never thought I’d see this IP stoop that low.

Edited: For slight clarity.

7BitBrian
Reader
7BitBrian

Except the game isn’t raid focused at all and Raids have gotten less development than both classic PvE and PvP since they started coming out.

Reader
Utakata

No exceptions (or excuses) here. As it could be argued by that goal post movement WoW isn’t all focused raiding either during its entire tenure.

wpDiscuz