Elder Scrolls Online now boasts 8.5M players

At a press event today at ZeniMax Online Studios HQ, Elder Scrolls Online's Matt Firor announced something we rarely get out of any MMORPG studio these days: a headcount.

Firor says that Elder Scrolls Online currently counts 8.5 million players across all platforms. This number reflects unique players, not concurrent subscribers (the game is buy-to-play with an optional sub). It does not count beta players or free weekend players, just people who've purchased the game outright, so it might more properly be termed "boxes sold."

Massively OP's ESO columnist, Larry Everett, was on hand at the event to clarify that the number is an update to the 7M number released last year.

We received explicit permission to print this news ahead of the original embargo lift.
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101 Comments on "Elder Scrolls Online now boasts 8.5M players"

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Humble DG

I feel the game continues to develop in a good way. Yeah, there are parts that need work, but overall, I think it's going in the right direction. I also feel that it's less grindy than other MMOs, but I'm pretty sure that's just the way it comes across to myself. For now, the housing is a nice addon, but I'm enjoying the game a lot.

xpsync
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xpsync

Agreed, sure there are some things i'd like them to add, underwater would be very nice feature as it makes mmo's much more world like, and would love to see the addition of more goal focused quest lines which grant a really nice reward, maybe in Morrowind?

xpsync
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xpsync

Becoming ever more invested in this mmo, i've noticed overall the community suffers dearly from having such opposite crowds, not in game but on the net.
As an example Housing, there are people literally complaining that you must do a quest and grind some faction to get a house. HELLO! if i had known that i would have never bought my first house with crowns, that's so mmo i would love to do that. An accomplishment YES! I don't know the exact details only read complaints, but I'll definitely be "earning" any more homes i care to get. This game does need more of these sorts of goals.
Everywhere i go people are praising this mmo, and that's more than likely as i hang in the mmo landscape of sites. Then you go to the official forum and they are literally frothing at the mouth and cry over every little thing (like faction grinding for a home) and it literally does not stop, i usually avoid official forums for this exact reason but here, it's an unprecedented level which does not stop. It's so polar opposite.

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Steve Fury

I wish they kept the houses and most of the furniture out of the cash shop and just added some "pretty", high end, furniture in the crown store like FFXIV.

Nathaniel Downes
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Nathaniel Downes

Every month, I try ESO. I just cannot seem to get hooked on it, so I wind up going onto another title.

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Sean Drohan

I hear you and felt the same way. On (seemingly) my millionths time trying, it's growing on me. Still can't get over how combat still feels lacking. I just don't feel connected to it - if that makes any sense.

Neverwinter's combat (for example), in addition to all its innumerable (game) flaws, feels measurably better IMHO.

xpsync
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xpsync

Welcome to the last 3 years of my life. I pre-ordered this puppy, ES meets MMORPG, my two biggest gaming loves, log in at launch "You done fucked it up!"

Update 12, i can't explain it, this is the only MMO i play now. Keep trying!

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Dark Wombat

Thanks for that! I was dying to know what you thought of the game and if you were hooked on it or not.

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Rottenrotny

I'm sure he was on the edge of his seat waiting to read what you thought of his comment as well! /thumbsup

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odin valhalla

Having been in beta myself I can say this game has come a long way. 3 good 3 bad.
Good:
1. The game is stunning, really great graphics and detail absolutely top notch.
2. PVE: It’s got a lot of quests with well written stories, one tamriel was a game changer because you can now do everything at any time.
3. Dungeons: Really a good mix here and have varying degrees. One tamriel also put in high level regional gear drops to bosses, making the dungeons even more rewarding.

Bad:
1. Monetization model: Without beating a dead horse here I (and many others) find ZOS to be pretty suspect in this area on multiple fronts.
2. PVP: Its really bad right now, there really doesn’t appear to be much of an attempt to address long standing issues. IC was pretty much a bust because of the PVE grind for the currency. Overall this is the worst part of ESO right now.
3. Connection issues, bugs, rendering, invisible players, scripts, macro slicing, lag, stuttering. It’s not unplayable but it’s getting worse not better. Console from what I here is pretty bad, PC is manageable.

I recently unsubbed out of principal but for anyone out there thinking about buying the game I would say you should go for it, its overall a good value. The good outweigh the bad at this point IMHO.

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Dirty Ape

Are the racials still super unbalanced? More importantly, are the Argonians any good now? Things like that and the limited action bar are what have kept me away. It's hard for me to get excited about new abilities when using them means I can no longer use old ones that I like.

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Anthony Clark

I'm a player, and I love it. =)

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Malcolm Swoboda

I'm technically a player but I may not have the time to dive into this until summer haha

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Schlag Sweetleaf

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MMOBro

Most MMORPGs that launch in a state like ESO did find themselves find themselves circling the drain for several years. I'm glad Bethesda didn't give up and continued to provide resources that Zenimax Online properly used. ESO is hard to beat for all around package nowadays in the MMORPG space.

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Armsbend

It feels like ever since ESO's free weekend late last year they have been on an impressive run. I've decided it will fill my MMO void until news of the more promising releases (for me) starts coming in later this year.

It's a very solid game.

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deekay_plus

did htey ever fix the feel of combat from being like a mouse ruining wetnoodle type deal?

did they ever fix being able to group up with friends without being phased away from each other constantly (or ever)?

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Blood Ravens Gaming

I don't doubt that over the 2+ years that many people have purchased the game. Hell it was 9.99 for a while back and is constantly on sale for 50% or more somewhere. I even bought 2 copies early on. I haven't played the game for any length of time in about a year though!

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deekay_plus

i think it's been in a humble bundle for dirt cheap too once or twice. lol.

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Castagere Shaikura

Now if they could only fix the lag and login issues so many people are having.

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Manastu Utakata

Good for them! :)

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Jeff

The usual gang of toxic filled idiots are currently explaining on the official forums why this isn't true.

Never before have I seen such fear and intimidation over a MMO.....it's like watching CNN on election night

Reader

I found it amusing how liberals were trying to drum up fear over Trump by saying Trump was drumming up fear.

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Melissa McDonald

I seriously lol'd at that one.

Reader

Wildstar, best game of all times.

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Jeff

WS will always have a special place in my heart. I just wish the dev team and that small core forum group didn't do the whole Raiders= master race BS during development and when the game first launched...I don't think it ever really recovered from that perception.

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Rottenrotny

They'd probably get those numbers based on the Elder Scrolls name alone. Doesn't say much for how much people like this particular game.

cambruin
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cambruin

Out of all the Elder Scrolls games out there, only Skyrim did better. This game is a huge succes, for both the franchise as well as the genre as a whole. Check the reddit page, check the ingame community; you're unlikely to find a better community among the top tier MMOs.

And ofcourse it's got part of it's sales on the Elder Scrolls name alone, the difference here being that this game not only manages to keep players around, but also being able to actually grow. I don't see any other well-known IPs doing this.

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Rottenrotny

Box sales are great and all, but when you can purchase ESO for as low as $10, play for a few weeks and meh quit, you're still one of those 8.5 mil. The point I'm getting at is that it is highly likely that there's no where near that many people actively playing the game. This is just PR spin.

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Blood Ravens Gaming

FFXIV has one of the best communities in an MMO that I have experienced.

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Alexandre Bertrand

My only problem with the game is the way they do auction house/market

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Wanda Clamshuckr

I share that peeve. Unfortunately, the mega guilds that can afford the prime spots are all quite vocal about keeping it the way it is. For them, it works because they are making millions. The smaller guilds simply can't afford the weekly rent of high traffic vendor locations. It creates a divide of those who will always be able to have a prime spot, and the rest of the population.

AH's work in other MMO's. I wish ZeniMax would at least revisit the idea.

Aside from that..kudos to ESO for doing well. It's a very good fit for my playstyle. I've been there since open beta, and they've put in a lot of effort to produce high quality content that has really fleshed out the game since then.

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Mark Johns

lovin this game on ps4.

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Major Glitch

Same here. Easily the best mmo on consoles now.

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Isarii

I think that some general hemming and hawing about the relevance of total box sales as a metric of a game's current health is warranted, but that 1.5M players added in the few months since E3 is absolutely enormous for a game that hasn't really done anything significant to draw in new players during that time (like the upcoming expansion launch that's only going to add a lot more).

I feel like it's rare to see an MMO that's growing materially this far after launch, but it looks like ESO probably is.

Cool.

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Giles Linnear

It would be nice if they break the mold and give active player numbers...from what I've seen in-game, it wouldn't shame them at all (but might shame a few large competitors).

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Wendigo Runner

I agree! I don't think that they should have mentioned the larger number at all. Simply focusing on "Hey, we've added 1.5 mill in the last X months!" is quite impressive.

meddlingmages
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meddlingmages

No article about this massive number?

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angrakhan

I haven't played since before the "One Tamriel" patch. I like the game from 1-50, but at 50 (cp160) it just kinda fell apart. You could continue the other faction stories and get more skill points but that was about it. You wouldn't see any gear rewards better than the crafted stuff you could buy off the guild auctions. You could go do Cyrodiil and get owned by guys with much much better gear than you. You could queue up for normal level dungeons and boggle your mind at how much harder they were than open world content and then kill the boss to get gear once again worse than the stuff you bought off the guild auctions making you wonder why you even bothered queuing.

Really seems like if you're going to do something other than roll an alt once you hit max level then you have to find a guild willing to take you under their wing and carry you through vet level dungeons or PvP for you to actually progress. That's why I quit and I didn't really see anything in the 'One Tamriel' release that would change that. Still I have 3 level 50's so I enjoyed something about it. It's a good game, glad to see someone give WoW a run for the money after all these years.

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strangesands

Nice to hear another MMO besides WoW and GW2 is doing well.

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SeedEve

And Final Fantasy XIV.

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Archebius

Is GW2 doing that well? I hadn't heard any recent numbers for them.

kalamari_
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kalamari_

they had 7.5 million boxes sold before HoT release. HoT had 500k iirc, so I would say they have around the same numbers as ESO by now.

Rhapsody
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Rhapsody

Ncsoft revenue report for last quarter puts gw2 at a record low, the numbers will boom once the next expansion is release though as they did for HoT in 2015.

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un4tt3nd3d

ZOS support is so bad though. It's like the polar opposite/bizarro version of Blizzard's. The game is quite buggy right now and therefore they're getting a lot of support tickets, but they just don't care. They usually respond with automated replies and may not even read your whole message. I had a terrible experience with them.

cambruin
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cambruin

You had a terrible experience with them... once? I had several and not once did I receive a generic response. I got a free month when my sub ran out. This free month being manually added by a member of customer service.

I suffered the perpetual 'update-repair' bug shortly after the game launched. I sent them an email, complaining that I paid for a game and was unable to access it since the patcher error already took 90% of my available bandwidth and still it kept 'updating-repairing'.
Eventhough they couldn't help with this particular issue, I did get a couple of actual responses with a genuine apology.

Not once did I get a generic response.

So don't go throwing around lies please. You had one bad experience, so you rate them 'they just don't care' and throw in that Blizzard is their polar opposite. Blizzard, the company known for completely disregarding player wishes and concerns throughout betas (anyone remember the Cataclysm beta feedback? We all saw how that went)...

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nevyn

Tried it at launch, it was fucking awful.

Though they must be doing something right now, so may give it another bash.

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Wendigo Runner

Release deserved all of its negative reputation. I was in the beta and I saw all of the broken quests, all of the broken everything go directly into Live.

I'm not one who's going to say that the game is absolutely amazing or any of that sugar coated nonsense, but it's pretty decent and worlds different from its release days.

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Chris Walker

Meh, I enjoyed it at launch...

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Cypher

Same! Loved it since Beta til now,... like an ugly child, with a face only a mother could love, that grew up to be rather fetching! Now all the girls want a piece of him! ;-)

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Dug From The Earth

if you give it more than 15 minutes, i think you are gonna be shocked at how much has changed.

Just the fact that there is no more level restriction on the zones, and no faction restriction on where you can go, is HUGE from an elder scroll perspective.

killsworth
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killsworth

One Tamriel was definitely a game changer. I just got back in a couple of weeks ago to try it out and I wound up subbing for the first time.

mirricatwarrior
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mirricatwarrior

From 7 to 8,5m copies sold in 7 months. Nice. They will easily beat 10millions when Morrowind will launch.

borghive
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borghive

I know people will call me crazy, but I think this game is not only making WoW look bad, but it is starting to give it a run for it's money. I have had so many players jump ship since Legion launched to play ESO because of the awesome content they keep putting out.

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Doubleplusgood

Im an one of those players. Legion is a grindfest. Artifact power grind, reputation grind, world quest grind, flight achievement grind, class/garrison hall grind, and that I would have to do all that grind over and over again with all of my alts was just too much. I switched to ESO and am having so much fun. I have no plans to return to WoW.

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Drainage

I don't think you are crazy at all. BTP is not as discouraging to a player as WoW holding your characters hostage for that sub. The ESO sub option has great value. This is a huge IP that seems to be getting it right. I never played the single-player ES games, but enjoy ESO.

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vinicitur

So what they are saying is that 8.5 million people bought the game not numbers of players at all. That is a big difference imo.

Just to be clear I'm not saying few people are playing this game. But saying they have 8.5 million players to me means all those "players" are actively playing the game and I don't believe that is the case because it is rarely the case.

A lot of MMO players jump from game to game. Some come back and some don't. I might come back when Vvanderfell is released but until then I have other stuff that peaks my interest more. And I believe that is the case for a lot of players out there.

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Tandor

Understood, but it's the only feasible way of counting the success or failure of a game these days if it doesn't have a fixed subscription model. Subscriptions count for nothing as someone can suspend it and still be playing, while the number of players on the servers at any particular moment isn't any indication of the overall number active in the game generally.

In this case, it's not so much the 8.5 million that is significant, rather it's the rate of increase since the 7 million figure was given.

The game is doing very well, no doubt about that.

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Blood Ravens Gaming

ZOS could release an actual earnings report. Being that they are a privately held company this will not happen, but there is much better ways for them to reveal actual growth or loss in the game besides telling us how many people have purchased the game. I buy games all the time that I have invested little to no time in since purchase.

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deekay_plus

also pretty sure teso was in a humble bundle or two the past idk how long.

lots of people who buy humble bundles register the codes then forget about the games. i know that's a big reason i stopped buying humble was bloating my steam library.

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Emiliano Lozada

You keep saying that but a google search found absolutely nothing to your claim. The most I found a was a sale on the humble bundle STORE which was still near box price (40) better luck next time.

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Drainage

That is smashing.

Line
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Line

Not a big surprise, it is a big name. Seems like it sold quite a few more copies than FFXIV (which usually includes beta and trial accounts), which I find a bit odd. But I guess The Elder Scrolls is really popular on consoles since Oblivion?

Now if the combat wasn't such a mess and all the quests as interesting as the Dark Brotherhood...

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Eddie Yasi

Good for them! I may have a few quibbles here and there, but overall no other MMO keeps me as engaged and entertained as ESO, so it makes me happy that there doing well.

Nothing worse than having an MMO you really like go belly-up. It looks like I don't have to worry about that happening to ESO any time soon! o/

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Denice J. Cook

Wow, good for them, and great news for us, too! It's good to hear that not only are MMORPGs NOT dead, but also that new-gen console ports are worth having. They certainly run well, without all the gold farming/botting/code exploiting that goes on on PC.

Now I wish they'd break down how many boxes were sold on each platform: Xbox One vs. PS4 vs. PC!

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Drainage

I prefer to play on PS4. Just boot and go for it.

xpsync
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xpsync

:-)
I'm pleased with this news.

menofhorror
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menofhorror

Ok, have to say, bought the gold edition and have more fun than I expected.
I had to get used to not have more dialogue options like in swtor but I was actually surprised by the story. I...like it so far and most quests are actually quite engaging and there are also sometimes choices you can make in the story quests which is pretty cool.

So far, I really enjoy it.

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Melissa McDonald

OK blunt and bold and unflinching, please. Are cities crowded? Are servers populated? Are there dozens of servers or just one/few? If you asked me, "Is LOTRO still populous" I would be inclined to lie just because I love the game. Truth is pops are fairly low.
So... is this game truly Massive?

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Wendigo Runner

It's going to depend on the city but none of them feel empty. Some are packed shoulder to shoulder (and you should never log out in those cities), while in others you'll see a handful players running around you. That said, I run my character all over the world and it never feels empty.

The numbers are going to depend on things like ease of access to crafting stations, guild merchants (aka mini auction house), banking, and quest content.

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Manastu Utakata

You are asking peeps to respond in the anecdotal. And sure, you get different responses from them from who ever decided to answer that. And they may all state what you want to here. But that never really truly reflects the health of the game currently.

xpsync
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xpsync

I came back to this game due to update 12 and at that time it was busy, since they announced Morrowind and Housing, it's down right crowded.
You know when the new shiny mmo comes out and everyone flocks to it, then the next one, and the next one, the mmo pinball syndrome. It's like that but people are staying instead and they just keep on coming.
The servers were down last Friday night due to load (i read). Didn't you hear the millions of voices crying out in terror and were suddenly silenced when they could log back in?

mirricatwarrior
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mirricatwarrior

How to put this... if you will logout in most crowded cities and try to login in prime time you may have problems because server will timeout you for 'inactivity' before game will end loading all data of nearest players. It happens in prime time recently in more popular towns.
There was even player initiative to ban dueling in cities because they started to be overcrowded.

So yes.. game its extremely populated. And im talking about PC - console playerbase is bigger.

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agemyth 😩

I think you've got your answer by now, but US PC zones have tons of people in my experience. ;)

Line
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Line

With megaservers, there's always players around. Almost no interactions though (and no reason for that to happen 90% of the time).
Cyrodiil is very empty, and the technical issues don't look like they're going to get fixed. They never managed to fix the animation cancelling and it's now balanced around it so...

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Arktouros

It's extremely populated.

Making me wish for the days when each faction were separated because I try to do a grind spot and there's always some other jackass who pops in and starts attacking the same things cause they get loot while they trash my XP :/

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Alex Willis

Daggerfall is always chock-full of people. It does feel pretty busy. In some ways, it feels too small, given how much activity is there.

TESO doesn't do "busy city" background and design as well as ANet did with GW2 (where the cities can feel crowded and busy even when they're half full). But that is more than made up for in the number of active players on the ground.

Liandreth
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Liandreth

Fair warning - hubs and I just started playing, but we're constantly seeing people in the cities and out in the world. We're only level 7 (I think or maybe 8) and there's always a bunch of other people to do quests with, etc. It really does feel populated out and about to me.

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Shaun Shaungbr

ESO uses mega servers as in one big server. EU PC server is very busy with people. Three main cities one for each faction very busy. Out in the world very often come across other players and because mobs are not tagged when hit anyone can hit the same mob and get credit and loot. When I enter a delve very often play with others going through without having to group. Same goes with public dungeons which are harder but there usually other players there. Now that its One Tamriel you can go anywhere any faction and everything is scaled to your level including group dungeons. So you can quest where you want and how you want. There is a main story quest that is worth doing and great story. All quests are voice acted too.

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Stormwaltz

Since the "One Tamriel" updates, cities are quite crowded, though ones that have better concentration of services tend to be moreso -- see Shornhelm vs. Sentinel.

As Jim said, there are just two "megaservers," NA (located in Texas) and EU (Germany).

EDIT: I can also say that the dolmen public events are quickly announced in chat and swarmed.

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Flying Buddha

People everywhere on PC (US)

jimbostein
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jimbostein

For the PC there is 1 mega server for NA and one for EU. The server population is very healthy. I encounter players wherever I go, from questing to cities. Unfortunately I don't pvp so I don't know how that is going, but compared to swtor or GW2, I think population-wise ESO is in a very good place.

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Targeter

XB1 population is pretty hoppin'. Daggerfall is full of folks.

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Darthbawl

That's good to hear. I beta tested this and there were a lot of issues to me. Glad to see them step up their game (figuratively and literally) and turn it around.

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Oleg Chebeneev

Every time I come back for some TESO session I get bored really fast. Modded Skyrim spoiled me.

cambruin
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cambruin

Would that be Elder Scrolls Nexus mods or loverslab? :)

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Arktouros

Pretty much only playing because other people I know are at this point. Every time I am left to solo a bit I get bored super, super fast.

menofhorror
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menofhorror

True, I guess it's no modded Skyrim but I think it's a good MMO so far.

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Greaterdivinity

Grats to them, they deserve it with how great of a job they've done turning the game around since launch.

It's nice to see some real positive news about a MMO for a change. And yes, I know these are sales rather than active players/subs, but it's still a fantastic sales number for them.

Line
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Line

Don't take that for yourself, but I've always been curious: why do people think that they made sweeping changes to the game?
I mean, each time I come back, the dialogues are paper thin and without choices, the rewards are random greens, the skill system slow and not very engaging; and the combat... well animation cancelling is a plague that they gave up upon, and it both looks and sounds just as poopy as before.

Sure, the added DLC is better but... the game is just as it was at launch, minus the obvious bugs...

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Dug From The Earth

"each time i come back"

You say that, and then followed by your other statements, makes me think you come back for about 5 minutes tops.

The game has drastically changed since release, and if you have really done more than stick your toe in the water, you would blatantly see it. To answer a few of your points however:

- Dialog choices lacking - This game was never about giving you any real choice in dialogs. Expecting something to change that wasnt on the list to change, is kinda futile. The little bit of choice that exists is purely for the sake of RP flavor. They arent trying to recreate a SWTOR experience.

- Rewards are random greens - Did you do one quest and quit? Most of the main story quests (Character story and all the stories from the 3 different guilds) grant not only Blue items as rewards, but also grant things like skill points. I recently started a new character from scratch with my fiancee and have been playing through the game like a new player. At any give time, easily half my gear is blue, even at lower level. Ive never felt like Ive only had access to junk items. After One Tamriel, the items scale to your level now too, which is even better.

- Skill system slow and not very engaging - If by "slow" you mean it takes a lot of time/work to unlock, level, and morph all the skills you want to have on your character, then yup, you are right. Is this a bad thing? Its purely subjective. I enjoy the fact that I still have things to work towards even as Im nearing max level, when it comes to character advancement, that isnt just loot based.

As for not very engaging? Being that the skill system basically requires you to build your bar with said skills, you must intentionally just be only using your fast/strong attacks of your weapon and ignoring the abilities on your bar for you to think that. The sheer number of combinations you can make with weapon, class, and other skills in this game is pretty overwhelming.

- Animation canceling - This is a pretty subjective topic, as there is no right or wrong opinion. I for one enjoy it, because it gives me something to learn to master, even though I dont use it much. I enjoy knowing that when im not feeling lazy, I can increase the performance of my character even more through being a bit more skillful in my management of skill usage and timing. I also enjoy the fact that even if I dont use it, I can still play the game without feeling hindered, in all aspects outside of 1 vs 1 duels.

So basically, when you say these sweeping changes people talk about dont include the list of things you provide, then you are partially right. They arent part of the sweeping changes. They arent part of the sweeping changes because they arent deemed to be a flaw or short coming in the game that needed fixing. Nor does that somehow discredit or eliminate all the actual changes they HAVE made to the game that dont fit into your list.

Line
Reader
Line

Oh, I don't play a lot each time it's true. As for dialogue... sure. But quests with voice acting and no choices... what's the point then? Fluff. And a shoddy copy of The Elder Scolls, which is already awful and terrible dialogue.

But in the case of loot... yeah, blue or green, when you get "+207% resell value" or +1% critical chance over your last item... it is boring.
And like skills, not very rewarding.
You just grind quests, most of them uninteresting, to upgrade your character (and it makes little sense that questing is the fastest way to level up your skills...) with very marginal upgrades that you'll never feel, because the combat is just terrible both in visual cues and sound design. That and you can't even tell what kind of damage you do with the base UI, which is a MMO crime of the highest order in the genre, but not in ESO because... it's ESO I guess?

But my question remains: what did they change?
You are, among others, claiming that the game was never about X and Y and everything that matters in an MMO.
And the gameplay outright sucks, with their inability to fix animation cancelling (again, they were going to, but never did and gave up... so now "endgame" revolves around numbers with that crap in mind).

So. What did they change? A question , an answer. Because nobody ever said anything.
It's just a matter of "I like Skyrim so I like it", never about facts that should be easy to put in virtual ink.

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Loopy

I personally didn't like Skyrim, yet very much love ESO. Your complaints seem to be centered about some of the core elements of the game, such as random secondary stats on weapons, dialogue system, open skill build system, animation cancelling (which i still don't find an issue), and others.

Based on what i'm reading from you, you were expecting the game to change into something that you want to see, not necessarily to improve upon systems that are already in place based on their vision. You can't expect devs to mold the game as per your expectations, and i don't think that any improvements that devs put in will satisfy your requirements.

It's ok if a game doesn't suit you. That doesn't make it a bad game though.

Line
Reader
Line

A lot of my issues with the game are the lack of interest in the systems, yes. Can't say it's different with the other Elder Scrolls game. But random loot and its scaling is up there in awfulness.

I don't really expect much, it's ok for a quest grinder and little else.
But there's always that mentality of "they fixed everything". And when I ask, never a single example... because nothing changed.
People suddenly started liking the game because... well I'd like them to answer, is my point.

But they could have fixed the UI and the combat, at least.
Both of those are straight up broken and not just something that I dislike, and nobody even acknowledging it is just weird.

Reader
Cypher

Couldn't have put this better myself, seems some people are still hung up on past issues and still regurgitating the same drivel from few years ago, I'm betting some of these "returnees" haven't played since BETA!

cambruin
Reader
cambruin

Allow me to add to your already great reply;

While not choices in dialogue, you do affect the world. It's only your 'version' of it, but you do affect it. Example; save the fortress or save the docks. Kill the ancient evil spirit or let him live.

As for rewards being simple greens? You do realize you can upgrade and alter most items in the game right? Quest rewards included. If you have the mats you can change the poison dmg proc to a shield proc instead. Or how about a magicke regen proc instead? You can upgrade from green to blue, to purple to even epic, each tier further increasing the current 'bonuses' of said item, from 6% increase to xp gain to 9%, from X dmg to X+3 dmg.

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Reader
Line

Rewards are good because you can change random procs and stat gains into others? Talk about defeating the purpose.
That's exactly the problem: nothing has value, nothing is special, everything is just random sets of variable that you can find everywhere. Use it until the next trash item that will be a direct upgrade. Oh, and it gets ruined even harder than unique items in Skyrim with the scaling.

As for choices... you get a different NPC giving you a reward.
Or yes, you can save someone... that you will never hear from again. And everything phase all the time, so you can't see other people in other phases. Great effects on the world...

cambruin
Reader
cambruin

Nothing you say does not apply to other MMOs. Rewards are trash only to be replaced? Only half-right, which means the game is doing better than most in that respect. NPCs you will never hear from again? Unlike... which MMO? Again a half-truth btw.

As for phasing preventing you from seeing others? That's just completely wrong. None of the phasing prevents you from seeing anyone. You just get to see things different. If you don't see your friend, it's because you're each in a different layer which can easily be fixed by teleporting to them. Aye, that's an option; teleporting from anywhere to everywhere.

Seems you just want to gripe about the game without much substance to it. Your gripes apply to every MMO.

If you were to complain about performance issues in Cyrodil, go ahead. You'd be correct. Complain about the lack of a cosmetic system. Complain about instruments not being put to better use. About their take on auction houses (I much prefer ESOs approach, but I can see why many don't).
Yet you complain about dialogues, quest rewards and even the level scaling of the world, which was actually the very core of the entire series.
Odd.

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Reader
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So your argument is "other MMOs do it too!"?
Yes, loot is meaningless, and as bare bones as can be. This is certainly not genre defining, as unique crafted items, skins, toys, and everything else is just what you can expect from any MMO.
Not ESO, where random passive suffixes are all you get.

And yeah, make choices, get something different. Not just change a line of dialogue and an NPC model. Hell, even GW2 does that, and it's not exactly the most story heavy game. Quests are supposed to branch out and end in different results. Not just "I made a choice and I'm happy that it did nothing".

But I'm all seeing right here?
Hypocrites that never made an argument.
I asked what they fixed since release? Not a word, because they fixed absolutely nothing outside of bugs.
It's still a bad quest grinder with awful combat and awful everything else. Except that it's The Elder Scrolls.

A bunch of lying zealots is the greatest strength of the game.

wpDiscuz