Wisdom of Nym: Predictions for Final Fantasy XIV’s final fan festival

Boy, the wait for this one has felt long. It hasn’t been any longer, and it’s not as if we haven’t had plenty to do in Final Fantasy XIV between the last fan festival and this one, but it’s still felt long. Perhaps just because this, at least for me, is the time when I find out what my characters are actually doing post-expansion instead of just hopelessly speculating. I’ve got several alts hanging on the final job announcements.

There’s some stuff we can reliably predict at this point, of course. There are no more patches aside from the last bits of 3.5 between now and Stormblood, and thus this is going to be our densest chunk of information about the expansion prior to launch. It’s also impossible to predict everything that we’ll hear about, since Naoki Yoshida loves to troll and surprise us. So this will, by necessity, be equal parts wishes, speculation, and prediction. Take it with the requisite grain of salt.

New jobs: Samurai, and…?

Also please tell me if this is appropriate for Red Mage or not I don't know yet.Datamining is not perfectly reliable. There is entirely a chance that the datamining which has led to the speculation that Samurai is the new job is entirely incorrect. However, that’s the way to bet at this point; it seems like it’s only in a slightly weaker place as a prediction than Red Mage was, when we all knew that was coming but just had to wait to have it confirmed.

The real question, then, is whether or not that’s the only new job getting announced in Frankfurt.

This is one of those things that the community has gone back and forth on almost endlessly, because for everything pointing in one direction there’s something else pointing the other way. We know that the designers were run ragged doing so many jobs close to Heavensward’s launch… but part of that was the addition of Rogue and Ninja. We’d need two new jobs to match the tank-healer-DPS split… but that doesn’t mean we’ll get that matchup. We saw that tweet about one of two jobs… but we don’t know why that tweet was deleted.

My personal suspicion, which is fueled by little more than speculation and observation, is that we’re going to get two new jobs revealed, Samurai as the tank and something unexpected as a healer job. Whether or not that’s what actually happens, of course, remains to be seen. (I’ve got a good track record for these predictions so far, but I’ve only had one actually proven right thus far, and it’s based on feel rather than evidence.) But we’ll know everything we’re getting at that point.

More mechanical information

The removal of cross-class skills as they currently exist is a great thing and also a terrible one. It’s great insofar as leveling job B just to level up job A is one of the most irritating thing that any game in the franchise has ever managed; it was irritating in Final Fantasy XI, it’s irritating in Final Fantasy XIV, and it’s irritating now. A job should be complete without having to level six or seven other things.

At the same time, it’s also terrible because one of the fun things about job systems is that the jobs are not islands. You combine abilities in new ways. One of the other problems with FFXI’s system was the fact that for most of the game’s life, you really did just have one mandatory sub job. So it was the worst of both worlds – your Black Mage levels didn’t help you level Warrior at all, but you absolutely needed Warrior leveled if you wanted to play Samurai.

We’re still seeing the same problem with our current crop of cross-class options. I was teasing a friend just the other day for not having Swiftcast on her Astrologian alt, but it’s kind of absurd to level a class just for that one skill. If it’s that vital for the job, it should be a core ability. At the same time, it’s also one of the few ways that leveling something else matters in the game. Having everything capped on my main is a badge of honor, but it doesn’t really influence my play at all.

So therein lies the struggle. We need something to replace the current setup (which isn’t working) that makes leveling other jobs relevant without making it absolutely mandatory. I’ve tossed ideas around before, but at this point my honest prediction is that we’ll be getting very little to make leveling other things relevant. We’ll get a pool of role-specific skills, sure, and probably some information on the revamped options for job skills that existed primarily to be ported, but I don’t expect we’ll get as much cross-job relevance as I’d like.

Still, I could be wrong. I hope I am.

More on housing

That's So Ishgard.Apartments filled up pretty quickly on Balmung, but I’m pretty sure we’re going to hear more about the new housing district at this fan festival. We had as much hinted before, obviously. So where is the new district going to be?

I’m going to guess Ishgard, for several reasons. First of all, it makes more sense from a story perspective. Ishgard is, at this point, a place where people can live and enjoy themselves. Ala Mhigo, by contrast, is a land where the enemy is currently sitting on the couch and watching television in the den; we are on their turf, and they don’t like that. Second, the environment of Ishgard is more different than that of Ala Mhigo compared to what we already have. Thirdly, it gives players more reason to head back to Ishgard periodically than if we just had houses back in the main cities from before; otherwise, no one would go back.

Of course, the issues of space are going to come up again, and I really hope that by this point the designers have come up with some actual solutions. Instanced housing options in addition to the open-world housing options are something that really needs to be in the game, like, yesterday, and I don’t consider apartments to really be much of a fix upon that. They help, but they don’t solve the issue. Whether or not we’ll actually get a fix is up in the air in the extreme.

Still, there will be that moving system, supposedly. That’s worth something.

I also expect we’ll be seeing at least a few surprises while we’re there, and the fact is that those are hard to predict by definition because they’re surprises. More egi glamours? New abilities for jobs? One of the new cross-job integrations that I’d been hoping for? Perhaps a whole system whereby your “new” abilities for each job are entirely based on having options to integrate from different jobs? Who can say?

It’s going to be cool, though; I have little doubt of that. And we’ll have plenty about it to discuss next Monday. Until then, you can leave feedback (and predictions) in the comments down below, or you can mail them along to eliot@massivelyop.com. As always, I’ll be doing my best to cover the event as it happens, so keep your eyes peeled here if you don’t already have your livestream ticket!

The Nymian civilization hosted an immense amount of knowledge and learning, but so much of it has been lost to the people of Eorzea. That doesn’t stop Eliot Lefebvre from scrutinizing Final Fantasy XIV each week in Wisdom of Nym, hosting guides, discussion, and opinions without so much as a trace of rancor.
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7 Comments on "Wisdom of Nym: Predictions for Final Fantasy XIV’s final fan festival"

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Danny Smith

Some sites pointed out ‘SAM’ could be just ‘sample’ as a placeholder so dataminers dont spoil it. I’m indifferent since i got my FFXI job back but i dont see two sword based jobs as the only new jobs for a 2 year period. Especially when samurais are from Doma or Rabanastre in game, Ala Mhigo was known for a troupe of combat dancers and i still think that could be the other job myself.

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Aaron Biegalski

My only concern regarding the combat overhaul is that they could SERIOUSLY disrupt so things by removing cross-class skills. For instance as a Scholar main, I would be pissed to lose Swiftcast and Protect. (I think nearly any magic class would typically agree. Some cross class skills are so universally used that they should just be part of a pool of skills not affiliated with any class.)

What would be useful, is a slight reduction in the overall number of skills I have out on hotbars at any given time. Whether by combining ‘upgraded’ skills together somehow, or changing the mechanics slightly, I don’t know. I could definitely pick out some stuff that I only even keep on my bar for sub-50 dungeons though.

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Chris Brown-DeMoreno

We need something to replace the current setup (which isn’t working) that makes leveling other jobs relevant without making it absolutely mandatory.

This is the problem. Forget this way of thinking all together. Leveling additional jobs should be an object comprised entirely of choice. There doesn’t need to be any relevancy for doing so outside of your desire to be more flexible as a player (by being able to play all roles or contribute melee DPS where ranged is less desired (and vice versa), etc) and your simple desire to level a different class for the fun of it or enjoyment of that class. Look at a game like WoW. You can’t just level another class, you have to make an entirely new character. I prefer the way FFXI and XIV do it (because I don’t want multiple characters) but trying to force relevancy is what makes playing the game irritating for those that lack the aforementioned desires. As an example I wanted to play a Warrior tank early on but I was forced to level Gladiator to obtain Provoke. Leveling Gladiator, at the time, almost made me quit the game. I’ve always hated Warrior (or any heavy class in any game really) but I wanted to tank. I tried Gladiator/Paladin but it was boring in an almost sinful way. Warrior was my only other option and it grew on me honestly but I was forced to go back and play that damned Gladiator in order to play it right. I hated that so much. To this day, despite all the other maxed classes I have, Gladiator/PLD remains where it is, just high enough to have Provoke.

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FreecczLaw

Honestly, I can’t remember the last time there was speculation about something like “how many jobs are there” (in any game I’ve played) where the result was the better option. I don’t think we will see more than Samurai, but I would love to be wrong.

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camelotcrusade

Why is it the last fan festival? Are they putting the game in support mode sometime soon?

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Kawaii Five-O

It’s the last fan festival in the 2016/2017 cycle leading up to the expansion. They have 3 festivals to accommodate players in different regions– North America, Japan, and Europe. The upcoming fanfest this weekend is the one for Europe and the last in this cycle.

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Wendigo Runner

Best username, probably. XD

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