Massively OP Podcast Episode 104: WoW Token resistance

Financial nerds ahoy! On today’s show, Bree and Justin talk about the economics of WoW Tokens and earnings reports, encouraging listeners to break out their accountant books to play along. There’s a secret message encoded for those who balance their checkbooks correctly!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

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20 Comments on "Massively OP Podcast Episode 104: WoW Token resistance"

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Bullwraith

On the archer thing in ESO–Bree it isn’t anything that you are doing. Bows have not been in a good place for quite awhile now. It seems like most of us just keep it on the second bar to flip to when we need to apply poison dots. I know you are partial to the bow playstyle but the Nightblade has a lot of fun choices. Your Dragonknight is a great choice, though I’ve never had survivability problems with my Nightblade. And that may be that I’m overly cautious and sneaky-like when I play this type of character

I don’t think the WoW token can be considered a gold sink since the gold paid for it stays in circulation. What a great money machine for Blizzard though.

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NeoWolf

Here you go Bree, just for you because we love you :) Keep up the good work!

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kody

They added camel mounts to EverQuest?

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NeoWolf

Elder Scrolls Online lol Everquest wishes it had graphics like that :)

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Esoteric Coyote

Yeah the token prices, priced me out of the market.on my server in novemember a token cost less than 40k, and I only have about 70k saved. So that prices me out. But I did have to grind a little for them… Normally I just did a mining circle a few times to pad my income. Lots of old raids for transmog and battle pets.

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kody

Token prices are regional, so it’s not just your server feeling the pinch.

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Sounds like you do not have a good grasp of Elder scrolls online. Eventhough the game has classes,they are not really archetypes. They are really just specializations. Just a bunch of skills and passives that you can choose or not choose. An example, I play the sorcerer class but I do not play a typical mage shooting magic. I only use select skills and passives that enhance my damage from the weapons I use.
I use a dual wield and bow setup and play more like a rouge. Nothing like a mage. It basically like Oblivion I can choose a class but end up playing nothing like it. It usually helps to have prior knowledge on what a class offers to understand how to build your character. Here is some sites. Uesp.net is the Unofficial Elder scrolls pages. It a wiki that has a lot of knowledge on all Elder scrolls games. This site is really good with bringing info about all of the quests in game. Another is elderscrollsonline.wiki.fextralife.com. This wiki is a lot more focus on this game and have a lot info that help with the game like gear sets, skills, mundus stones, stats, crafting professions, and new changes. This site is great for new comers and can help with understanding the combat of the game. The game has a lot stuff in it and it can be overwhelming but once you have an understanding of it, you will be able to enjoy it. Hope the info is helpful.

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McGuffn

Nobody in Guild Wars was picketing for raids, they wanted Cantha. And I think the reason they don’t give up on raiding is because they assembled the raid team and don’t want to fire them like they did the dungeon team.

Also, while divisive and niche, raids might be better in terms of meeting design goals than the dungeons which were otherwise very popular.

Bree Royce
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Bree Royce

I think they were hoping to pull in brand-new player groups, not realizing that in doing so they would eventually push away their loyalists — just as they did with the gear creep they said they’d never do and then did and now seem to have forgotten they did. Just as they did with Heart of Thorns’ unjustifiably ramped-up difficulty, anti-solo nature, and endless grinds.

And to this day, I don’t think they understand how it all happened, if Stein’s comments are any guide; they earnestly believe that people who like yellow content will hang around through a year of green content and maybe beg green content players to let them into their green instance to see the yellow content that is inexplicably hidden there. “I hope they’ll be inspired to raid,” he told me, and said more data were needed, as if we didn’t have 20 years of data.

I find it so very frustrating because I still love the game, and ArenaNet is easily one of the best MMO companies, but I like what the game used to be (and the original design track it was on) so much more.

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vinicitur

Anet doesn’t understand how it all happened?

I can explain that in a few words:”echo chamber”

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Esoteric Coyote

Personally I don’t think raids pushed away loyalists, that be like quitting because spvp exists or they added new world bosses, it’s just a new activity that isn’t required. The fact they locked story behind it was a stupid move especially after they changed the personal story to be solo.

I do however feel that HOT overall pushed away loyalists or at least the more casual. For me, leather is too expensive for tester builds in WvW. Power creep of the new specs and changes made burst a bit rowdy which enforces pirate ship meta and thus you needs to play a character that has a 1200+ range. My thief is now my pve character, my engineer is parked or used in spvp. And most of the new builds are best with HOT stats and runes, which is a lot of pve farming that I don’t enjoy or a lot of WvW levels to use my heroic thingies. And all I can think is, this is a bit grindy and I don’t want to do that right now… So I just stopped logging in. Lack of fun detected. I’ll probably return if WvW starts raining ascended gear so I can just stat swap easily.

Bree Royce
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Bree Royce

Yeah. I think raids are just one more facet of pulling the game away from what it was originally designed to be. It’s not like raids made people quit instantly; it was more that raids are a symptom of the design shift in HOT that made people shrug and wander off and play something else, as borne out in last year’s numbers. And that’s without getting into the issue that people working on raids are people NOT working on other things (like the now-abandoned dungeon content).

It’s sort of a waste, really. If they simply created lower-difficulty raids (or, better yet, take a page from LOTRO and make soloable versions), I think a lot of the resentment would go away. Not all of it, but a lot of it. As it stands, they just keep falling into the classic endgame trap, and given decades of other games making this mistake, you’d think they’d learn from it.

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Esoteric Coyote

I think it’s just more the design decisions behind HoT as a whole. The only thing I enjoyed about HoT were the new class specializations and gliders. And I still feel the new specializations are often too strong.

But I wouldn’t be opposed to solo raids, dungeons, or fractals. Seems like a great way to challenge your personal skills.

Edit: the zones are super pretty, I just don’t like navigating them most of the time. Too many elite mobs parked around making my sight seeing difficult.

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Grifter17

Bree & Justin 2 Years Ago ….

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Kurt Shadle

Bree, I totally feel you on the whole ESO archer thing. I bought ESO in the winter sale and rolled an archer. I’ve not been happy with it either.

Bree Royce
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Bree Royce

I wish I could pin down what my problem is, but eh, I’m not that attached to it. My little group needed a warrior-type anyway. :D

lemony800
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lemony800

I think there are two likely possibilities for launch times for the next GW2 expac.

First possibility is a 6 episode Season 3 run with the 5th in April and the 6th in June. Then, they announce the expac and release it in October.

Other likely possibility is that Season 3 continues for more than 6 episodes and the expac is released in early 2018.

I don’t think they will announce the new expac before Season 3 is over. The season finale will coincide with the announcement of the expansion just like at the end of Season 2.

As a regular player I’ve been pretty satisfied with the regularity, quality, and size of the recent patches. There have been missteps but overall I do think it’s a good time to be playing GW2. I’d be happy to wait until 2018 if that means a bigger and better expansion awaits.

Bree Royce
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Bree Royce

This makes a lot of sense looking at the timeline, totally. I hope they squeeze it in this fall.

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Vexia

MOP Podcast, thanks for always being there to entertain me while I wash the dishes. :P

luxundae
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luxundae

I really do hope that Funcom is able to channel some of the Conan Exiles windfall back to its live MMORPGs. AO, AoC, and TSW could all use some love (as could the dreamforce engine itself, at least to bring it up to work with modern graphics cards). TSW in particular has the allure of a huge amount of additional lore and storyline and characters already written, just not implemented yet.

That said, I would understand if they wanted a clean break from the slow decline of their MMOs and try to put their new resources into new projects that could be breakouts like Exiles. I’d be sad, but understanding.

I just hope that someone, someday, does something like The Secret World again (maybe they could call it…Cry Gaia?). And Anarchy Online, for that matter. I think Conan is still in good hands…

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