The trouble with master writs in Elder Scrolls Online

Probably the loudest complaint about the otherwise-nifty Homestead housing in The Elder Scrolls Online comes from the players who argue that acquiring the necessary master writs is an intentionally time-consuming and grindy process.

Master writs, ZeniMax explains in a dev piece this week, are high-end trade contracts for elite craftables, granted to master crafters completing difficult regular writs, at a rate boosted by the number of recipes the character already knows. The studio has promised to expand new motifs, traits, and crafted sets to the writ system.

But as players have argued, it could take months for even an above-average crafter, never mind a casual, to work through the system and acquire something genuinely useful for housing, making the writs more of a revenue-generating tool than a boon to crafters as many players will just put down a few benjamins in the cash shop to skip the ordeal.

As Massively OP commenter Camren put it, “You can go the long way around, or you can pay to cross the river here. In this case, though, [ZeniMax] made the river and own[s] the ferry.”

Redditors do note that the cost of sealed writs has fallen to a third their spiked value from last week, while prices on materials like heartwood, flour, and runes continue to climb.

The whole dev diary is available on the official site.

Source: ESO
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81 Comments on "The trouble with master writs in Elder Scrolls Online"

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D'Kho

“as players have argued, it could take months for even an above-average crafter, never mind a casual, to work through the system and acquire something genuinely useful for housing” – I assume that what these players are talking about is the “attunable” crafting stations, which allow you to create items from any of the game’s craftable sets from the comfort of your own home. Those stations are genuinely useful, no doubt, but they’re also the pinnacle reward of this whole crafting system! A player should have to be a true master crafter to acquire them with any ease.

I am not a master crafter, and I’m not a hardcore ESO player, but I do enjoy crafting quite a bit. My jaw dropped when I came to fully realize what it would take to acquire one of these stations, but it only took a few more moments for me to realize that this is correct. I haven’t spent my entire time in ESO devoted to crafting so, no, I shouldn’t be able to just go out and get the “Best Crafting Thing Evar” within the first week, or even month, of it’s being released.

As for regular home furnishings, I’ve had no trouble acquiring designs (I have ~40 green and white, 5 blue, and 2 purple designs; generally acquired through thievery), and while I have gone out and farmed up some mats, it’s far from necessary… Even just hitting up the nodes I pass while running around for a few hours with my guild, I find that the mats are coming in slowly but surely.

The most challenging part of this furnishing system I’ve run into is that some of the blue and purple designs require skill in more than one crafting line. For example, the first purple design I found was for a tapestry. If I recall correctly, that design required Clothier tier 9, Enchanting tier 4, and Alchemy tier 4. My main is a tier 10 Clothier, but was still tier 1 in both Alchemy and Enchanting, so I had to work on those skills for several days in order to craft this (totally awesome) tapestry. It wasn’t “so much work” that I started cursing the game – in fact, I had fun – but it was enough effort that I’m proud to look at that tapestry and think what I had to do to make it.

I’m not going to throw around overused words like “entitled”, ’cause that’s unnecessarily belittling and dismissive of my fellow Tamrielic citizens, but I will encourage everyone to put in the time and effort to get what you want out of the game. If you want to be a master crafter, go become a master crafter! If you’re unwilling to go through that learning process, ask yourself if you really want it in the first place.

shadanwolf
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shadanwolf

With Zenimax……just follow the money ….. selling master crafting writs….or subscribers having to pay again for that expansion.

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Kayweg

I keep finding blueprints and rare mats at an acceptable rate.
Here is the thing though.
Have i found a single blueprint for something as basic as a bed, a chair or a table ?
Have i bollox !
I share the criticism displayed in the article and the comments btw.
That said, early days, this is the whale milking phase…i just keep hoarding.

Karma_Mule
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Karma_Mule

I was lucky and got blueprints for a nice dunmer dining table and a bed. The hard part is finding enough heartwood to make the damn things.

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D'Kho

It’s not as hard as it seems – just hit up a generally less populated zone (like Betnikh) and run around for a while. Or just hit every node you see while you’re doing what you normally do – you’ll have more than enough in no time!

I’ve got quite a bit of decent furniture going (and crafted quite a bit for our guild hall as well), but I haven’t bought a single mat and have only done a little farming around Craglorn (which I was doing anyway for nirncrux).

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Daniel Reasor

I’m a very new player in ESO, but I’m okay with housing decorations being a long term goal. I want to explore Tamriel before I start thinking about where I want my toon to settle down.

In the interest of disclosure, I’m comfortable with a lot of empty space in real life. I don’t clutter my own home with knick-knacks just to make the space look busy. It may be as much a matter of aesthetics as it is game design.

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Totakeke

ESO is nice because there are a lot of long term goals in the game. Like trying to complete trait research for a trade skill is a pretty long one on it’s own.

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Emiliano Lozada

I feel they need to rebalance out the master writs while keeping the original idea in mind. Other than that I still love ESO.

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Vellik

I’m noticing something with the comments here.

We seem to have a disparity between people arguing that acquiring the materials, Master Writs, furniture and associated recipes should be easier than it currently is. Then we have people defending the current difficulty, saying that people are entitled, or to just suck it up.

My question is this: Aren’t we playing, and in some cases paying to play a game to, above all, have fun? Where did this attitude of “people are entitled and need to put in work in the game” come from? I understand that yes, it’s admirable to have a good work ethic, but the majority of people, after spending a day at work, don’t put in another shift to unwind. We don’t say “man, dealing with costumers today was awful. I’m gonna go deal with that for a few more hours to relax.”

I’m not saying that everything should be served to us on a silver platter — we do need to put in some time to progress in an RPG like this, after all. But at what point do we say that it’s too much? At what point do we say “this isn’t fun, this is work, and it’s not what I’m paying to experience”?

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Totakeke

I think it’s still too early to really see what’s going on with the system. Like the raw resources did have a spike in value, but that happens any time a new resource is introduced into an economy. We really wont see any sort of leveling out on the cost of that for a good month or two.

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Castagere Shaikura

Remember when it used to just a game to play for fun. Sorry the hardcore players have the devs ears and they have to do what they are told.

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Robert Mann

The worst part isn’t the hundred or so styles you need to go find on rng. It isn’t the materials to craft what comes up. No. Please note that the following is meant as comedy, not a rant… although the system deserves every rant it gets.

The worst part of this system is that it inevitably values those things which are the most annoying and grindy that it can. You want to get a good amount of reward for your work, expect the item in question to have a nirnhoned trait! Oh, you didn’t want to spend a thousand hours grinding that, and you don’t spam stuff through a guild trader? You’re SOL! Also, we might just throw the set to requiring it as well, just as an extra insult to players who didn’t quit their jobs for that trait!

Now that we have that covered, how about we decide the next thing worth any reward is… to send you into the lair of the random gankers! Yes, you must go to the PVP zones to get your rewards! Aren’t you so glad we did this, when your entire goal here is for your house? We know you all secretly love running around and getting nowhere as people try to farm you!

Seriously, remove those two parts, and the reward value shrinks to something small enough that you can bet on a year to get one set of what you need. After that, you get some very minor benefit. No thank you! I don’t mind working a little for something, but the grind and pain of these things just isn’t worth it.

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Totakeke

Styles has always been on RNG. A lot of the issues right now are just going to go away with time. ESO at launch, styles were hard to come by, but now they’re on ever retainer.

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Schlag Sweetleaf

Mewmew
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Mewmew

“as many players will just put down a few benjamins in the cash shop to skip the ordeal.”

Zenimax is like “Yes, just do that! Problem solved right?”

The issue is that it’s a buy to play game with optional subscription that they are running more and more like a free to play game with IAP as time goes on. What I mean is they’re doing the cheesy moves that shady F2P games do to make it so people really feel the need to spend money rather than the option. They’re purposely trying to make it so aggravating that players will just spend money to skip things, which would be a cheap move in most free to play games not to mention the buy to play title we’re talking about here.

There are a great many players in ESO right now. Definitely the new housing stuff is bringing people back but they also have been high on the sales charts on Steam so a lot of new players have been pouring in too. The crafting components bag they added to the optional subscription makes it so it’s a must buy subscription for many people. They sell a lot of stuff in the Crown Store (cash shop), I don’t really see why they also feel the need to make things so annoyingly difficult that they’re not the least bit fun to do in order to force people to spend to skip doing them.

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D'Kho

There’s very little in ESO’s cash shop or ESO Plus that can be considered “shady” – it’s all convenience and cosmetics. The only potential example might be, as you stated, the craft bag. But even then, a little investment in bag and bank space, and a little time making sure you manage your inventory between adventures (like we all had to do before the advent of ESO Plus) and you can handle it.

(PS – If you’re an MMO hoarder, I’m sorry! There’s not much hope for you here… Even with ESO Plus, some of my guildies have bag/bank management problems!)

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Vellik

Just want to add on to this. Every few months they also seem to be adding motifs that were formerly only available by doing delves, killing world bosses, as crafting or pvp rewards to the crown store. They’ve done this with Xivkyn, Glass, and a few other motifs. I also notice that, compared to when motifs first started dropping from bosses and delves, such as the Outlaw’s motif, and Assassin’s motif, the drop rate for the aforementioned motifs now seems much lower. Before, I used to be able to run into Hew’s Bane and within 3 world boss kills, be able to get at least one motif. Now, when I go to Hew’s Bane, I can kill an assortment of delve and world bosses 10 times and not see one motif drop.

It almost seems like ZOS is stealth nerfing motif drops so that they can entice players to buy them from the store. Considering that motifs now increase the chance (supposedly) to get Master Writ’s to drop, this is getting into dangerous territory for a store that once only sold cosmetic items.

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D'Kho

Yeah, like @Totakeke said, I think you may have angered the RNG gods. ;)

Every weekend my guild gets together to do various dailies/bosses/delves/etc. that drop pages. Usually I’ll get at least one page, some weekends I get nothing, but this last weekend I got 6 pages in three hours between Hew’s Bane dailies and Craglorn group content.

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Totakeke

Could always just be really bad RNG. I ran Gold Coast Dailies on a few characters the other day, each one of them got another Assassin motif page. Today, I got one page from Folly.

hurbster
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hurbster

That’s ok. I like working for me bling. Saving my money for the inevitable house in Balmora that I want. Or maybe a mushroom, take me back to my Ryzom days and our Guild Tree.

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Joseph Wood

I don’t see a problem here. The only problem that I continue to see with ESO is that there is no auction house. The entire guild trade system is just awful and honestly keeps me from playing the game more than I would like.

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J. J. Sándor

Tamriel Trade Centre addon makes it almost bearable. That way I can see how much the item is actually worth, instead of being locked into the “price echo chamber” of my guild.

It’s not a bad idea as such, it just needs more work. Having to check three or six merchants in every city is a bit of a hassle. Instead of individual merchants, I’d like guilds to buy a “market presence” in a city. There would be one central merchant that would sell stuff from several sellers at the same time. Less popular hubs would be cheaper to enter the market, but sellers would have to put some competitive prices in order to bring customers. Which, in turn, would bring people into remote outposts in search of good deals.

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Joseph Wood

I shouldn’t have to join a guild full of people I couldn’t give 2 craps about just to make some money.

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Robert Mann

Hmmm, I have the opposite problem. I find that as people use the AH or guild traders my gains are effectively worthless… and the designers balance solely around those who do. Which leave those who would rather play the game than try to play the AH on the short end of the stick.

I’d rather see a return to people actually having to sell their goods, without global channels. I guess that ‘convenience’ is actually more of a hindrance to me, in many cases. *I don’t mind too much in a game which is very much themepark and where it doesn’t inflate all prices beyond the average player who doesn’t participate. A few games do manage that, most don’t.*

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Paragon Lost

Too many mmorpg game developers appear to have gone to the school of One Step Forward, Two Steps Back.

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voydd

Housing system – the only thing Wildstar mastered perfectly…

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J. J. Sándor

Wardrobe system wasn’t half bad. Also character design. Art style. Lore.

Dammit, I’d still be playing the game if they didn’t piss me up so much with that arbitrary region lock. It sucks to have principles. :-/

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Dug From The Earth

Ive stated this on their forums… but the way they are doing things is completely backwards.

Rather than treating housing as a new and fun accessibility option for the game as a whole, they are treating it more like its a new end game grind. Its entirely not accessible to new players (unless you pay tons of money on the crown store) and then even if a low level gets a home, they cant do anything with it unless they spend even MORE money.

My biggest gripe is getting a crafting station (or 2) in your home. This just isnt realistically possible for a newer player. They treat it as if its some end game reward for grinding your arse off. That would be like needing to grind, to get access to an unlock, that allowed you do to regular quests in the game. How does that even make sense? Crafting is a core mechanic of the game, you would think they would want to make it as accessible to players as possible.

Imagine climbing the steps of a 40 story building. Then, when you got to the top, someone said “Congrats, we put in an elevator for you to use for reaching the top!” Um… you are already at the top, an elevator is mostly useless at this point since there is no reason to reclimb again.

Getting a house is tough enough (from a non-crown store perspective). It should be something that opens up a plethora of new game options for you… NOT something that introduces just a new grind. Especially when the rewards for the grind, are just basic things.

Its like hanging a stick from the stick, rather than a carrot.

That and there are just WAY too many hurdles to jump over even after you have managed to even get a home.

capt_north
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capt_north

I feel like the crafting benches ought to be something you get as an advancement reward after you hit level 10 in a craft and complete the “I can’t believe the slog I went through for this goddamn broom closet” housing quest.

Gold sinks and crown store bait are all well and good, but this is core gameplay. Leave the set bonus tables where they are, but the generics should be a gimmee.

xpsync
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xpsync

I love what I’m reading here, this game just keeps getting better the more i find out about it, I’ll definitely take the long way around, woot!
Right now I’m working on getting my sorc to 50, my original 40’s NB i thought i would but i started 3 new alts and having way too much fun with the sorc, so new main, taking it to 50. I do other stuff with my alts, but one thing for sure is i gather on all of them. My strategy here is to fill the bottomless crafting bag as i play, then when i get to 50 I’ll have loads of mats for when i get back into crafting.
My one complaint was that this game didn’t have enough goals like this, lol, nice to be wrong sometimes.

camren_rooke
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camren_rooke

I got quoted! Woot! Take that! Bembridge Scholars!

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mcsleaz

So basically, players are crying cause something they want takes work to obtain and they can’t just have it right this second to slate their need for instant gratification?
These kids crying are probably the same kids that expect a trophy just for showing up to a game.

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Doubleplusgood

You have the perfect profile picture for your comment. As Pinhead is quoted to say –
“Ah, the suffering. The sweet, sweet suffering.”
“No tears, please. It’s a waste of good suffering”

xpsync
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xpsync

100% ^^^This^^^ No actually 120% ^^^This^^^

There are a few problems, WAAAAYYYYYYY too much spoon feeding the instant gratification crowd in the genre for far too long, the micro second you actually have work or worse wait for something, the crying starts. The other is the game has a large single player only crowd who are unaware of how mmo’s function (tropes?).

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Arktouros

Okay first of all, there’s a huge difference between not having instant gratification and a blatant RNG mechanic to artificially increase the time it takes to do things. If people were complaining that they get Master Writs but they are difficult to complete because they require 8/9 Trait unlocks or Legendary upgrade materials to complete that would be one thing. But the issue people are having is getting anything at all in the first place to even complete.

Second of all, how many actual crafters do you have at 50? Because as someone with 2 characters with all 6 crafts maxed out at 50 (and skill points in them) they are simply not common at all. I know others with 4 characters doing daily writs each day and having similar results. So what kind of crafting setup do you have and what kind of results have you been getting to have the opinion that we’re crying without reason?

xpsync
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xpsync

sssshhhh… I know you are probably right sssshhhh damn keep it down sssshhhh… i hear you sssshhhh… but i’m a fanboy right now so you may as well be talking to a concrete wall.

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Arktouros

Fair enough

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J. J. Sándor

Players are annoyed because, instead of getting their tools to work with, they are expected to grind for their tools.
It’s as if you wanted to draw a picture, but instead of starting your drawing right away, you first had to do a three months grind for a pencil, and then another three months grind for a sheet of paper, only to find out that the paper is waxy and refuses to work with the pencil.

tldr: stupid design decisions piled upon other piles of stupid design decisions, all sprinkled with a liberal dose of cash-shop.

camren_rooke
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camren_rooke

Nope.

It is unnecessarily complicated and feels like an attempt to force people to spend crowns or money to avoid the complications.

Bottom line. It breaks a cardinal rule. Is it fun? For a lot of people, the answer is no.

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Wanda Clamshuckr

Did you get 9 traits in weaponcrafting, woodworking, or tailoring in a week? Did you get all your provisioning recipes, rares included, in the same time period?

Did you complain about those systems?

Furniture isn’t any different.

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Robert Mann

No. I don’t have thousands of hours to spend on 9 trait. I don’t like to play AHs, and absolutely refuse to be forced to.

ESO had a chance to balance things outside that. They didn’t. They effectively lost me again here… and I’m a fanatical fiend when it comes to the idea of housing.

There’s simply no reason 9 trait should be such a pain to grind for with finding the materials, and the costs of things simply should not be so far out of the range of a player who doesn’t spend an hour every day filling up a guild store.

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Doubleplusgood

Traits increase character power by allowing you to craft stronger gear.
Furnishing does nothing and shouldnt require hours of farming to make one burlap sack. Thats the difference.

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Wanda Clamshuckr

It’s a system, and follows the same roots as the other ones. Goals. Progression.

God forbid we should have to work towards anything in an MMO anymore.

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Doubleplusgood

Compare the housing in other MMO and then get back to us. You will find that ESO has the most over complicated housing system that is specifically created to boost cash shop sales. That’s why are we complaining.

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D'Kho

You can purchase the pattern for the burlap sack (your earlier example) with ~90g from any cloth armor vendor, along with several other common (white-quality) patterns. It takes 2 bast and 2 racial stones and 10 barley to make… You could easily make that by level 10 with very little effort/expense.

Even if you’ve only taken a passing interest in crafting, you should be able to craft any uncommon (green-quality) furnishing pattern you find by the time you hit level 30-40.

By level 50, if you’ve put a little focus into multiple crafting disciplines, you should be able to make any rare (blue-quality) furnishings you find the plans for.

Epic (purple-quality) furnishings will take a notably higher amount of skill and materials, but are entirely within reach of any player that cares about crafting.

You can acquire one or more very nice homes, in which to display your carefully crafted wares, using in-game gold at any time. I bought the Cyrodiilic Jungle Home for 71k gold – which was most of the gold I owned when Homestead came out – and find it to be more than spacious enough for me.

You can do all of this without spending a single Crown in the cash shop or a single gold in at a Guild Vendor.

What about that system seems unfair? This is an honest question – I’m not trollin’ here.

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Wanda Clamshuckr

I’ve played EQ2 since launch. I am fully aware of what a great housing system looks like.

You don’t need the Crown Store. It’s convenient to do so, but it is very ignorable. Furniture is a craft like any other. If you want to complain that it takes time to progress, then make a case that all the other ones are time sinks as well.

You keep switching your goalposts on why you are complaining when you get countered, so I will leave you to your ranting.

camren_rooke
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camren_rooke

I guess discussion time is over.

thi.jpg
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Arktouros

Win, win to me! If they can show where to get it without the crown store I can have my Hedge Maze without having to spend another $60+ dollars on it (my modest maze seen below is only 900 crowns).

If they can’t show where to get it then it shows that there are items that are cash shop only and therefore you can’t bypass the crown store if you want said items.

But really all that is a side point of the fact that the system is entirely random based to the point it promotes using the crown store. Notice all the actual functionally useful purposes for having a house (training dummies, crafting stations, etc) are all locked behind Master Writs. Master Writs are in turn locked behind a RNG wall. An RNG wall that simultaneously does and doesn’t promote alts since alts help over all chances but are lower chances because of the reliance of unlocked styles/etc for writ chances. In turn this promotes using the crown store because the chances were purposely made low to dial up the pain point of wanting something functionally useful in the house you bought.

People like me are just calling ZOS out on it, and people like them are trying to be overly technical and say “Well TECHNICALLY you don’t need the crown store…” when in practical reality the sources of master writs are obviously low. So if we want to have a discussion on technically correct, here’s a technical situation where the only option is the cash shop.

Or, as you say, good day sir!

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Arktouros

Hi, yes, very simple goalpost for you: Please show me where to get the “Hedge, Dense High Wall” without the crown store.

Thanks.

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D'Kho

You’re totally correct, there are some items that are only available from the Crown Store, and “Hedge, Dense High Wall” is one of those… so don’t use it! How about the “Hedge, Dense Low Wall”? You can buy it for 1,300 gold in Ebonheart, I believe – just stack two on top of each other and bam! Instant hedge maze!

Like you, I’m not buying any of my furnishings from the cash shop because I don’t want to use my crowns for that (the solitary exception being my Provisioning station, ’cause for me it was worth the cost to be able to cook food at home). The fact that there are some things I can only get with crowns doesn’t have to detract from my enjoyment of the system – I just look elsewhere.

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Totakeke

Probably some world drop.

I mean, they didn’t tell players where the Assassin motif pages drop, so players had to figure that one out on their own. But now days we have a list on where players can find it. It’s just a matter of time for people to find it.

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J. J. Sándor

Remember how Wildstar housing was amazing straight out of the box? Remember how you got the whole thing more or less free and you only had to pay for useless extravagant stuff, like skyboxes that make you seasick?

Maybe, just like the game itself, housing needs a second try. With “One Tamriel” update, they took their half-assed attempt on a MMO and made it into an actual respectable Elder Scrolls game. Maybe, with some future “Hearthfire Unlimited” update, they could take this sorry pile of whatever and make it into an actual respectable housing system…

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mcsleaz

Wildstar housing is only amazing you haven’t played EQII, if you’ve played EQII, wildstar housing is just mediocre & Meh.

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J. J. Sándor

Admittedly. But, considering the state of MMO housing in general, Wildstar had one of the better ones.

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Wanda Clamshuckr

You can still play the game to earn the recipes and mats and whatnot in an organic manner and not touch the Crown Store at all. The same thing holds for mount improvements: pay for your daily incremental percentage or expedite the process with Crowns. It’s about options. Play the game normally if you have the time, or be a Crown Store hero if you want to have everything now.

One thing I’ve found in my reading of comments regarding the Homestead release, is a desire for some people to have the largest house and all the recipes right out the gate. Now, while not explicitly stated like that, it boiled down to that sentiment. People were complaining they had to work to get the recipes, the new materials, and the gold to afford what they wanted.

It just launched, people. Of course you need to put in a little sweat. It’s no different than when the game initially launched and everyone had to gather provisioning recipes and the kazillion ingredients needed for that. Only this time, it’s furniture recipes and mats like wax rather than millet. Provisioning also has rares, just like furniture. Those aren’t easy to come by either.

The only difference is that this time you can bypass some of the grind, if you choose. Again, options. If you are a master crafter, it might drive you to eat a bullet rather than build another craft up from scratch. On the other hand, that is part and parcel of what crafters do: put in the effort and reap the benefits. Everyone that researched all their traits by finding them while they adventured knows exactly what I mean. That took months and months of searching and research time.

So, ZeniMax gave the option this time around for a shortcut. I’m not going to take it, but it’s really none of my business that someone else could if they wanted. I like earning my own recipes and gathering materials. Others hate it. Options.

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Robert Mann

I agree somewhat. Finding the recipes and materials here isn’t that bad.

The cost in gold for those who don’t play in a certain way, the trait requirements and the balance toward the most annoying things for the most people being the most rewarding… these are where there is a problem. Play, well, not ‘your way’ apparently, ZOS says.

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Arktouros

Coming back to play ESO for some PvP nights with the guild has given me an immense appreciation for Black Desert Online. I mean we can talk about RNG and Grind all we want, but when I’m stuck running the same dungeon for the 900th time trying to get a piece of gear that has literally a 3% chance to drop it really gives you pause.

And Master Writs are no different. Since Monday I’ve gotten one more Master Writ for a grand total of 11 Writs. Targeting Dummies and useful things take upwards of 175 (125 recipe, 50 for animus to craft) and vastly more for hardened dummies (which take multiple crafting items). Personally I’d rather see a system where you are guaranteed 1 writ per daily you complete with a chance at a master writ for more. I’m not looking to be done with the entire master writ system in a week but so far it feels extremely slow to acquire the actual useful things in your home. You’d think after dropping $60 for a house they’d at least let me get something actually useful in it without staring down the barrel of months of waiting.

What really bugs me lately is there are certain items only available via the crown store. For example when I wanted my hedge maze entrance the only way to get “Tall” hedges was 45 crowns a pop.

View post on imgur.com

I could get smaller ones and stack them on each other but then I’m eating up my limited item count….The whole system, master writs, other collectable limit, furniture limit, etc just feels frustrating to deal with.

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Doubleplusgood

“while prices on materials like heartwood, flour, and runes continue to climb.”

Thats funny that of all things flour is becoming an expensive rare commodity in ESO. If anyone is wondering why, its because furniture recipes require an over complicated and explainable amount of non related materials to craft even the simplest things.

For example, to make a display of apples requires 20 flour. To make a steak dinner, 20 flour. Even weirder, to make an Argonian Cup you need 20 flour. I guess they bake cups out of flour in ESO? To make a pair of Candles you also need 20 flour. LOL candles made of flour.
Its really too bad they made crafting and master writs so difficult but we all know its just to boost cash shop sales.

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J. J. Sándor

Papier-mâché. Entire housing is made out of papier-mâché.
It’s not just pretend-housing like other MMOs have. It’s a pretend-pretend-housing. That’s why you can’t actually use anything: it is meant to be looked at, not to be used.

Must be the most bizarre housing system in the history of MMO. Not only it is fake, but they actually go out of their way to accentuate the fakeness.

That’s why I won’t touch ESO housing with a ten-foot pole. It’d make me feel like one of those crazy suburban homemakers, who put rubber apples and fake lavender bouquets on their mantelpiece and glue gigantic letters spelling “HOME” on their living room wall (presumably to remind themselves where they are, whenever they become sober enough to actually care).

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Doubleplusgood

That is so true! I never thought of it that way, but the decorations in ESO really are fake and made of wax.
Take a look at the ingredients to craft a Steak Dinner – 5 Decorative Wax, 3 Regulus, 3 Alchemical Resin, 5 Nickel, 20 Flour. Wheres the beef? Meat and vegetables are not required to make a steak dinner. Its made of wax and chemicals with a pound of flour.

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Koshelkin

Did you ever see the fruits which people put on their furniture just for decoration? Yep, wax and chemicals. While I do understand what you’re trying to point out, in the case of decorative food you might not want it to be made out of real food.

camren_rooke
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camren_rooke

I think you might be right JJ. I can think of no reason why candles require flour for creation other than to require a scarce good. Much less why flour isn’t sold by chef Npcs. Ground grain…basic material in cooking. Chef’s don’t sell it. *boggle*

And i believe in the last two days I have found ONE Heartwood. One. :

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Castagere Shaikura

The game is turning into a real grindfest. The RNG is so bad in this game. The group content is in control of elitist morons that will kick you for not playing how they think you should be. Heck they even kick you if your not the race of the class they think you should be. The more popular the game gets the worse the community gets. The only reason i still play is i can still play it like a single player tes game. The housing is the worse i’ve ever seen in an mmo and i’ve been playing them since 2000. And the game performance seems to get worse with every update. Morrowind is looking worse with any info that comes out. Morrowind has always been a harsh and rugged place but here it will always be sunny no ash storms. The warden class is not all that great with the leaks of the skill lines.

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Yoshi Senpai

I tried going back to the game since I did really enjoy the PvP in cyrodiil on launch AKA back when it kinda worked. Now that I know animation canceling is now a feature and not a bug and the cheesy set bonus procs are considered next level gameplay I will stick with GW2 for PvP while waiting for Camelot and Crowfall to finish baking.

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Chris Walker

I went back a month ago and haven’t left Cyrodiil yet. It’s a blast. I even leveled a new toon in there exclusively from 10 to 50. Good times.

styopa
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styopa

“The more popular the game gets the worse the community gets.”
New to MMOs are we?

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Castagere Shaikura

Whats your point

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Yoshi Senpai

FFXIV says “Hi!”.

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odin valhalla

How many more examples do the “8.5 million players” (lol) need to confirm that in fact Zennimax is an extremely shady gaming partner for all of us? Lock boxes didn’t appear to be enough, changing the sub model didn’t appear to be enough, charging subscribers for DLC didn’t appear to be enough, now creating near impossible conditions to obtain items (which are in the store by coincidence, LOL).

I mean it’s there game they can monetize anyway they want but the fervent arguments by zenimax fans about how wonderful that company is becomes less and less credible anytime you examine their monetization objectively. Of course asking a “fan” for “objectivity” is a fool’s errand anyway but it does happen from time to time.

Thanks massively for achieving some modicum of objectivity with the presentation of good news without bias even though I know you all are fans of ESO

xpsync
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xpsync

Everything is fine, nothing to see here.

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odin valhalla

Definitely something to see, actually one of the biggest issues in the MMO world. Companies like Zenimax create the conditions via their practices by which communities are fractured. Take a look at the replies, you have the range from well worded support, salty sarcastic dislike to personal attacks on ANYONE who disagrees (did you get a trophy?).

What happens is the player base begins the infighting and bickering. Lost is the actual dishonesty and lack of ethics of the company (your subscription will cover everything, to paraphrase matt firor circa Feb 2014). Inevitably what happens is the loudest voices get the floor and often it’s the pro company voice (why wouldn’t they right?). Player bases fade and you are left with a slimmed down base that has spent so much time convincing itself that its opinions are right they’ll believe whatever a gaming company tells them because at that point they just want the game to go on because of their time investment (see lotro).

This thread runs the gambit of that, to a degree. But don’t take my word for it, have a look at the official forums.

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Bullwraith

“high-end trade contracts for elite craftables” And so it should (imo) be “an intentionally time-consuming and grindy process”. “Higher end” stuff means nothing and conveys no sense of accomplishment if effort is not needed to obtain it.

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Yoshi Senpai

But it’s cool if the effort required is swiping a credit card?

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Fred Douglas

One of the reasons I play ESO in spurts. I enjoy the gameplay, but get real, real tired of the legendary grinds required for some things.

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