Lost Continent: ArcheAge Revelation’s fresh start servers aren’t doing newbies any favors

It’s been over a month now since ArcheAge’s massive update 3.0 went live, adding oodles of new content to Trion’s expansive fantasy sandbox. The update, dubbed Revelation, is indeed monumental: It introduces two new races, the Dwarves and the Warborn—who join the Nuia and Harnya, respectively—and new starting zones for each; two massive new housing zones (one for each continent); new housing and social features such as housing-zone community centers and an overhauled family system; and an absolutely ludicrous number of adjustments and changes to almost all of the game’s existing systems.

On top of all the new content, Revelation also brought another new feature to ArcheAge’s proverbial table: brand-new “fresh start” servers, which are limited to players whose accounts were created on or after December 8th, 2016, and feature a modified version of the in-game cash shop that aims to limit the much-decried pay-to-win aspects of the game.

As someone who has always wanted to like ArcheAge but just couldn’t get past the pay-to-win stigma and the domination of the legacy servers by established players and guilds, I was intrigued by the prospect of starting the game with a blank slate, so I joined the flock of fellow fresh-starters to see if the experience might erase my former misgivings.

Let’s get one thing out of the way up-front: Yes, the launch of 3.0 was a trainwreck. And yes, I had initially typed out a long, bewildered, multi-paragraph diatribe musing about how Trion, an experienced MMO developer and publisher, could possibly botch things so badly. But that’s old hat by now, and anyone who’s interested in reading about all the ways Revelation’s launch went sideways (a long list, to be sure) has already done so. Needless to say, however, the first week or so of the update’s release was not particularly optimism-inspiring.

Once I did manage to get into the game, I first decided to check out the newly introduced Dwarf and Warborn races, each of which has its own unique starting zone(s) designed to take new characters up to level 30, at which point they will join the other races of their respective factions in the contested neutral zones.

New Dwarf characters wake up in the lovely alpine vale of Aubre Cradle with no memory of how they got there, natch. The storyline quests throughout Aubre Cradle and the follow-up zone Airain Rock—home to the Dwarven capital of Andelph—focus on solving the mystery of your lost memories and the circumstances of your sudden appearance. Time travel may be involved.

Warborn characters, meanwhile, begin their journeys in a flashback to an event known as the Ezna Massacre, where hordes of Warborn under the thrall of the Demon Queen Orchidna descended upon the Nuian town of Ezna and slaughtered its inhabitants. After completing this sequence, which is revealed to have been a nightmare, characters are released into the present-day Sunbite Wilds, where the Warborn have been pressed into a rather uncomfortable sort of colonial servitude by the Harani, who have implanted the Warborn with technomagical “mood stabilizers” to prevent them from succumbing to the violent impulses of their corrupted blood. Throughout their journeys through Sunbite Wilds, Warborn characters attempt to throw off the yoke of their Harani subjugators and come to terms with the sins of their pasts.

All in all, the new starting zones aren’t anything to write home about, but the arid, red-sandstone canyons of Sunbite and the snowy, evergreen-covered mountains of Aubre Cradle are gorgeously crafted, and I had to take some time every now and then to just take in the sights. It may just be me, but I felt like the trek from level 1 to level 30 was much quicker in these new starting zones than it ever was in the base game, but that could just be a flawed memory on my part.

While the new races and the new zones that accompanied them were certainly of significant interest to me when I hopped back into the game, the real draw for me was the server itself. The first time I played ArcheAge was well after the game’s launch, and by the time I got there, I felt hopelessly behind the curve. One of the game’s main draws for me was (and still is) its robust player-housing system, but back then, it was borderline impossible to find a plot of land even big enough for my basic farm.

By the time I had managed to accrue the materials necessary to build an actual house, I couldn’t find a single plot of land on which to build it. I spent some weeks trying to snatch up plots that had been foreclosed upon due to lapses in the owners’ tax payments and bargaining with other players to purchase their lots, but after continual failures on both fronts, I gave up on my dream of having even so much as a tiny hut to call my own, and shortly thereafter I gave up on the game entirely.

So of course the notion of a Fresh Start server appealed to me. Created (ostensibly) with the purpose of enticing new players who may see the legacy servers, with their long-established power-players and massive guilds, as intimidating, the Fresh Start servers seem to be part of an effort on Trion’s part to reinvigorate the game with fresh meat—I mean, faces. Judging by the overwhelming popularity of the servers in the opening weeks of the update, the effort seems to have succeeded, but the questions remained: Would these new servers with their new-accounts-only restriction really be able to give new (and in my case returning) players the chance to experience all the facets of the game from which they may otherwise be barred on the legacy servers? And would the Fresh Start servers’ modified cash shop be enough to shake off the pay-to-win stigma that has long loomed over ArcheAge in the eyes of the MMO-gaming community at large?

The answers to these questions are both complicated, and as is often the case, subjective. In regard to the Fresh Start server cash shop, I think Trion is definitely on the right track. I spent some time skimming through the in-game shop catalogue and checking out the items on offer, and unless I missed something major, I didn’t see much that I would consider to be especially imbalanced.

The only cash-shop-exclusive items that caught my admittedly unjaded eye as having major gameplay impact were some XP- and vocation-boosting potions, inventory expansion scrolls, and the Auction House license, which allows non-Patron players access to buy and sell on the auction house. Sure, these are still things that will give advantages to players with more disposable income, but the advantages are small, and as far as I can tell, ultimately negligible in the grand scheme of things.

Now, whether the Fresh Start servers provide a place for new players to comfortably learn the ropes and establish footholds of their own is a trickier matter. The truth is that maybe, in the first couple of weeks, they did exactly that, but as far as I can tell, players who didn’t get in on those first couple of weeks will find more or less the same issues on the Fresh Start servers as on Legacy servers, albeit to a lesser extent.

See, I was stupid: Instead of taking my time traipsing through the Dwarf and Warborn starter zones and taking in the sights, I should have been making a mad dash to get my large farm so I could claim a plot of land in preparation for building a house. By the time I got to that point, however—a little over a week after Revelation and the Fresh Start servers went live—every single housing zone (barring those in contested areas that I was unequipped to venture into), including the new ones introduced in Revelation, was jam-packed.

Many of them were largely occupied by empty starter-farm plots placed at skewed angles intended to occupy as much space as possible—thus preventing other players from claiming the surrounding plots—presumably so they can later be sold off for exorbitant prices. This, combined with the fact that the plots on which players are allowed to build are irregularly shaped and don’t even make use of all the available land, makes it immensely time-consuming and/or expensive for players who didn’t get in on the initial land rush to set up a homestead.

Yeah, I know that real-estate sharks are just part of the game, but it’s part of the game that annoys me to no end. Tax certificates aren’t exactly difficult to come by, and many of these unused, land-claiming plots had been paid off for weeks in advance, nullifying any hope of snatching up a foreclosed lot. And maybe it’s just me, but having to run around housing zones for hours on end, inspecting lots in hopes of finding one that I might have a slim chance at buying up, is not exactly my idea of a valuable use of time.

There are, of course, many other areas of the game besides housing: PvE and PvP combat, crafting, and so on. But when I consider how central housing and farms are to many of ArcheAge’s other core systems (crafting, especially), the fact that it’s so difficult for new players to establish a footing even on these Fresh Start servers remains in my opinion one of the major barriers to entry that keeps new players from investing in the game.

Ultimately, the Fresh Start servers, although a good idea in theory, will ultimately (if they haven’t already) succumb to the same fate as the Legacy servers: domination by some core groups of die-hard players with whom new players can scarcely hope to catch up. I don’t mean this as a scathing criticism or anything, really; that setup ensures that the aforementioned core groups of die-hard players will remain heavily invested in maintaining the power for which they’ve worked so hard. The fact remains, however, that even with the Fresh Start servers, ArcheAge is not particularly welcoming or encouraging to new players hoping to experience all the game has to offer.

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62 Comments on "Lost Continent: ArcheAge Revelation’s fresh start servers aren’t doing newbies any favors"

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ernost
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ernost

The biggest problem with this game is that the core playerbase is a group of ruthless mafia-like thugs, who hack, cheat, scam, bot and at times even resort to things like doxxing other players, all in order acquire as much gold and land as they can, which they then sell to whales for thousands of dollars on black market sites.

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Jennifer Yaner

Yep.
It’s the toxic player base that ultimately ruins the game. Not to mention most of those “new accounts” were probably the same people on legacy servers making new accounts to take over the new servers.

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MesaSage

This is very nostalgic for me. It brings me back to the time of ArcheAge’s release when there were articles aplenty for comment. Oh how I used to love those ArcheAge articles. Thanks, Massively and Trion for all the laughs. It’s just not the same now.

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xanadox

Trion failed, as usual.
My guild has left (again) the game.

Some of us due to the allowance of botting and exploiting.
Some of us due to the censorship of their forums.
Some of us due to a non explained ban of one of our members.
Some of us due to the waste time feeling. We are sure that trion will screw us up.

So you can bet you will have land once people leave the game (more than 20 spots has became available from us).

Solaris
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Solaris

There was land available 3-4 weeks after launch on Redemption. In that time I was able to get two 16x16s and a Thatched Farm house. So I’m not sure why the article writer had a problem finding land, unless they started late.

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Nathan Aldana

they did say they took their time seeing the new zones first

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Dean Dean

All of these problems that are obviously caused by the game being F2P, and people still want to support developers that utilize such horrible monetization systems.

Even if I had millions of dollars to blow, I wouldn’t give it to some lazy company just so I could have my ego stroked.

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Johnathen Roberts

yup biggest reason I dont play AA. Too hard for new or half casual/half serious players to get involved in a lot of the systems or even catch up. For a pure casual? No h ope at ALL.

deekay_plus
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deekay_plus

they literally have openly advertised pugs all day long all hours every day for much of the content/systems.

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Robert Mann

Yep, land rush in a game where housing is highly valuable (I like the highly valuable part, disliked the massive P2W aspect of it with original launch) is just not acceptable. Or, rather, the extreme limits based around tiny plots that were never going to service nearly enough people… yeah.

Add to that the issue of labor being an effective paywall (and hugely P2W in the original launch) and it lost me. Don’t know if they addressed that issue with the newer launch, but unless labor was a much less restrictive thing (since you needed it to make any real money) then I wouldn’t have enjoyed it regardless of other improvements.

I’m not against a restriction in how much you can do, unless it affects virtually every aspect of gameplay… and AA checked that box. AA had so many decent ideas, but the systems in place just made it a tragedy.

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Paragon Lost

“And yes, I had initially typed out a long, bewildered, multi-paragraph diatribe musing about how Trion, an experienced MMO developer and publisher, could possibly botch things so badly. ” -Matt Daniel

You could have saved yourself the article and just the above. :) Sad to say though it is. Btw Matt, hope you’re alright. This is the first article from you in about four months.

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Cosmic Cleric

“And maybe it’s just me, but having to run around housing zones for hours on end, inspecting lots in hopes of finding one that I might have a slim chance at buying up, is not exactly my idea of a valuable use of time.”

No, it’s not just you.

Godnaz
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Godnaz

Lol.. land plot research, acquisition and defense was a game mechanic for sure. Find a piece of land, acquire it, and push out all of your neighbors was the name of the game. I fully agree, if you can’t handle the land grab war, this game isn’t for you.

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Nathan Aldana

well, at least this shows the intended playerbase of archeage. the people with the mindset of fortune 500 ceos but not the resources or ambition to do that.

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draugris

lol so you think skipping entire zone´s and therefore content was intentional. you fanbois are so funny

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Vexia

Just to clarify since I haven’t gotten very far in AA, this is “push out all of your neighbors” on the same faction, right? I can get behind working together for faction-controlled territories in the vein of Camelot Unchained and stuff like that, but setting up others of your own faction to fail at the land game does sound off-putting to me.

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Cosmic Cleric

Yes it was, and IMHO the “land grab war” is a crappy game mechanic, hence my post. A big waste of recreational time.

Also, it’s not a matter of not being able to handle it, but more of WHY I would want to go through something like that, while playing a video game.

Never seemed to be a problem in SWG, wish they had gone that route, for house design.

Godnaz
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Godnaz

Because land in AA is one of a kind per server. Once you own and pay taxes on it you profit immediately. The value of being able to produce more crop or product. Charging others to produce or store product for shipment. The ability to expand makes the plot more valuable. The screenshot I posted a few comments down fetched $225 real dollars because it was connected and so large. The trouble is worth it and the games mechanics allow for it. Playing Archeage for me was about what I own and how it could be used.

It sounds dickish but it was standard procedure for obtaining land next to yours for expanse. I would ask my neighbors to sell their plot to me. I would offer a competitive price to compensate them and offer to even find them a new plot of land before they sold it to me so they had a place to move. If they didn’t take my offer, I would craft multiple phonographs and place them on my property like next to thiers and let the most obnoxious music blare into their house if that was what they had. If it was just a farming plot, I’d keep tabs on when taxes expired on the plot and just wait for them to miss payment. Sometimes you gotta just wait it out but eventually I’d get the land.

Estranged
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Estranged

You know, Daniel Plainview would like this game.

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Ashfyn Ninegold

You’re right, it does sound dickish. But that’s the behavior AA encourages, so I’m sure you were just doing what everyone around you was doing.

Another really good reason not to play this game.

styopa
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styopa

” I had initially typed out a long, bewildered, multi-paragraph diatribe musing about how Trion, an experienced MMO developer and publisher, could possibly botch things so badly.”
Why not just copy the diatribes from the last time Trion opened a game, they’re pretty much exactly the same…

And re the concept of fresh start, I’m not sure I heard it here or elsehwere, but I understood that this is pretty bog-standard for Asian games that have reached a certain point of saturation (senescence) where nobody’s buying from the cash shop any more: launch new servers, get people all freshly worked up, then *again* start to drop in the cash stuff which eventually turns the ‘new’ server into pretty much the same as the ‘old’ servers.
I mean sure, I guess, if you want have fun for a finite amount of time, but I’m still looking to find the game like original WoW that I can sink years into.

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draugris

these land rushes when servers opened were one of the most retarded things i´ve seen in a video game, design wise a complete fail.

deekay_plus
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deekay_plus

lol we’ve been seriously having a lot of fun even if our engagement with the game has lessened the past couple weeks or so.

it’s fun to have a proper mmo to putter around in drunk trolling general chat and trolling trials and ganking reds and doing legitimate farming farming in between mob farming in again.

it’s something i was pining for for a while and i felt like aa would scratch that itch but the legacy servers being what they are was stopping me from doing so until liandreth tuned us into the fs server thing.

so really mission accomplished. we’ve gotten some great videos, great moments and great conversation out of the whole thing so even if the adventure goes into nil activity on the next sub cycle in march i will not regret it whatsoever.

and this coming from a guy that was going to skip aa at original NA launch until a guild nagged him into it and expected it to end in tears which it did. lol.

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zuldar

I played on vengeance for a while, there was a lot more p2w then you realize. They left apex in the store letting you buy as much gold as you could afford. That’s more then enough to tip the balance in the favor of people who drop some money.

deekay_plus
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deekay_plus

but if apex is pay2win then so is plex and wow tokens and gw2 gems and so on. and those games can’t possibly be pay2win!

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Shiro Madoushi

Plex I did not mind because stuff came and went in Eve. The whales couldn’t spend so much money that they became untouchable in fights. When they died that money was gone in a flash of light. The combat was balanced and effort could earn you the same stuff that plex whale was using.

In archeage when a player spends thousands of dollars on a weapon, it never goes away. He can’t lose it unless he chooses to delete it. The time it takes to earn gear that is equal to the top players in ArcheAge is measured in years. In eve I was flying top end ships in a few months.

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zuldar

They absolutely are. At least with games like GW2 it doesn’t matter much since you can do just fine without paying, but with Archeage the more regrade scrolls you can afford the more you win.

deekay_plus
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deekay_plus

you don’t need to go past celestial grade with gear to be viable and there are progression avenues that don’;t require rng regrade scrolls and don’t cost gold to get there.

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Shiro Madoushi

I don’t know what gave you that idea. Go up against a character wearing epic or better in your celestial and you are going to die really fast.

deekay_plus
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deekay_plus

class imbalance will do more than that right now.

deekay_plus
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deekay_plus

By the time I had managed to accrue the materials necessary to build an actual house, I couldn’t find a single plot of land on which to build it. I spent some weeks trying to snatch up plots that had been foreclosed upon due to lapses in the owners’ tax payments and bargaining with other players to purchase their lots, but after continual failures on both fronts, I gave up on my dream of having even so much as a tiny hut to call my own, and shortly thereafter I gave up on the game entirely.

I should have been making a mad dash to get my large farm so I could claim a plot of land in preparation for building a house. By the time I got to that point, however—a little over a week after Revelation and the Fresh Start servers went live—every single housing zone (barring those in contested areas that I was unequipped to venture into), including the new ones introduced in Revelation, was jam-packed.

i can’t speak for reckoning but on vengeance this was patently not the case. we had open space in our neighborhood alone for as many as 3-4 weeks after the servers went up and people who joined in the 2nd month of the servers have gotten land here (with help mind you), and we’re in one of the more attractive zones in the game (aubre cradle aka one of the two dwarf zones).

shae found prime land in marionople in the 4th week of the servers being open as well.

nevermind you don’t need all the materials to craft a house before you claim the land, which is immidiately obvious from just taking context cues from the game itself (i mean all those unbuilt housing plots you would’ve seen in every single neighborhood the first month would’ve made it clear right? i hope so).

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Armsbend

Any time I read of personal suffering in ArcheAge I get a little spring in my step. Thanks for the pick me up. I am looking forward to reading about more player suffering leading up to it’s eventual closure next year. But not before more Trion staff is let go! That one I’ll be sure to soak up with relish!

deekay_plus
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deekay_plus

looks to me like his suffering was really his own doing not the games’. i doubt his narrative on his land search in particular given my own guild’s experience with land procurement.

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Dane Ford

Your multiple suggestions that you “really doubt the narrative”, is pretty interesting. It’s a roundabout way of saying Matt is lying. So if he is lying, I would ask to what end?

What would he possibly have to gain from blatantly misleading readers about a game so very few of us actually play or have played. Why would he risk his credibility for something so very trivial.

I can tell you that his experience is 100% in-line with the experience everyone I know who plays AA on Reckoning. I don’t mean to be rude, but the “This wasn’t my experience, so you’re obviously lying,” is a seriously overplayed, and dumb arguement. You really should stop it.

deekay_plus
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deekay_plus

nice conclusion. do you regularly jump sharks?

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mcsleaz

lmao, This was the first article I clicked today and yours was the first comment I saw. TY :)

Godnaz
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Godnaz

Was IMO, the best sandbox mechanics I’ve seen in an MMORPG. Some games may do certain mechanics better than AA but culminating all factors, AA was a good example of how to make the player feel invested and entertained by risk in the time they spent playing.

RNGesus ruined a great honeymoon with the bait and switch at launch, making pay to win the only viable choice to compete in PvP sceneries with were geared toward most aspects on the game. People took RNG serious.. I mean serious..
rng

The lady and I got tired of the gear grind, sold our plot..
plot
for two copies of GTA5 and got the fuck out. I love Archeage for its design and vision. I hate Archeage for how XLGames and Trion mismanaged, lied to its player base and allowed toxic behavior to go unchecked.

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Robert Mann

Eh, they had some cool sandbox stuff, but it wasn’t that impressive if you have ever played an actual sandbox with some good development behind it. The only things they really had that were well done were the image uploads (which take a lot of review time to make sure they aren’t foul) and putting PvP places into the game. Everything else, done far better elsewhere.

deekay_plus
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deekay_plus

the rng has been nerfed alot since launch and is going to be even more so in 3.5.

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Rick Mills

Interesting, because on the (older) Tahyang server there are land plots open everywhere – even in “Florida”.

deekay_plus
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deekay_plus

our guildies even those that joined early month 2 found land. idk why he had such trouble but i really doubt the narrative here.

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Dane Ford

Your multiple suggestions that you “really doubt the narrative”, is pretty interesting. It’s a roundabout way of saying Matt is lying. So if he is lying, I would ask to what end?

What would he possibly have to gain from blatantly misleading readers about a game so very few of us actually play or have played. Why would he risk his credibility for something so very trivial.

I can tell you that his experience is 100% in-line with the experience everyone I know who plays AA on Reckoning. I don’t mean to be rude, but the “This wasn’t my experience, so you’re obviously lying,” is a seriously overplayed, and dumb arguement. You really should stop it.

deekay_plus
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deekay_plus

do you regularly copy paste teh same text to multiple comment replies or is it just on archeage articles?

teh fact is it wasn’t me or myh guildie’s experience in the game on this adventure in this particular topic. i posted multiple disclaimers about us being on a particular server unlike the article author who gave no clue as to which his server was wether vengeance or reckoning or EU. but there’s plenty of indications based on following rage threads about downtimes and such that my experience was teh norm.

the there is no land left argument has been overplayed for 2 fucking years m80. you should really fucking stop it.

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Schlag Sweetleaf

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Veldan

In this sense, the land scarcity is definitely a big flaw of the game. People who take it easy, read quest text and enjoy their time in the early game are punished for it, while those who skip as much content as they can and rush through are rewarded with land.

deekay_plus
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deekay_plus

it takes literally 5 hours to get to level 32 and more or less then end of questing playing a dwarf or warborn.

there was also free land on vengeance for multiple weeks and into the 2nd month even in prime housing zones.

it was very little like at original launch, and we all felt a bit silly for having rushed the land like we did except we all got prime spots within our chosen nieghborhood so…

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Esoteric Coyote

ArcheAge is one game that makes me think maybe instanced housing wouldn’t be so bad. It might even be fixed by having designated plots. I know a lot of places people place their houses and farms to maximize the empty space around their plot, even by accident. It’s kind of annoying to see if a house is moved on spot back, you could fit another home or large farm. If they were forced into designated plots instead of freely placed, there might be more room… And hey, you have roads or paths through the district, might look nicer.
That said, the land claim thing was a given. It happened last time, it’ll happen again.

deekay_plus
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deekay_plus

eh there was still free space on our server into the 2nd month of the fs servers. and we’ll get you land in our hood in short order to boot and you started this week.

as well in some of those cases people have long term plans for larger buildings with increase functionality or growing space. like lian spaced out extra room for her cherry tree house which has increased tstruck chance and farming space compared to other similar plot sized houses.

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Esoteric Coyote

I’m not too worried for myself honestly. If I don’t get land, I’ll just go fishing. Might just buy a pile of worms, a few lures, a rod and go out into the ocean to check it out today.

deekay_plus
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deekay_plus

you’ll get land from guildies if nothing else :P

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Robert Mann

Naw, just don’t make huge artificial limits on the plots available and the problem is solved. This was the entire issue with land rushing, and it never made any sense.

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Veldan

Yeah, I do think open world housing can work, but it would be much nicer if the plots were preset, so players could not intentionally waste space. And indeed it would look much nicer too if there would be open spaces for little roads and squares. That would give it much more of a homestead / neighbourhood feeling.

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Robert Mann

I don’t mind pre-planned layouts as much as I do the whole plot thing in and of itself. I mean, if it is in a town that only makes sense. My issue was sitting there, looking at big empty areas, and going ‘So why can’t I build a place here again?’

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Esoteric Coyote

And be a bit easier to navigate too. If homes are forced to look towards the street, you can enjoy making the front of your house all fancy for visitors. Current setup means someone could park a wall of trees 2 feet outside your door.

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Greaterdivinity

But that’s old hat by now

It’s so incredibly disappointing that this can be used to describe the rollout of fresh servers for an experienced MMO publisher with multiple MMO’s under their belt. But then again, it’s Trion : /

with no memory of how they got there, natch.

Ah amnesia, the shitty writers laziest plot device.

In regard to the Fresh Start server cash shop, I think Trion is definitely on the right track.

That’s the sentiment, though apparently this has happened before. So folks are just waiting for it to get as bad as it is on normal servers. Also, insert jokes here about how Trion basically called their normal cash shop P2W on facebook when talking about the cash shop on the Fresh Start servers : P

See, I was stupid: Instead of taking my time traipsing through the Dwarf and Warborn starter zones and taking in the sights, I should have been making a mad dash to get my large farm so I could claim a plot of land in preparation for building a house.

That’s your problem, you played the game for fun rather than as a job! You’re not supposed to enjoy the game at the start, it’s supposed to be a miserable grind with you hating every minute, but it will totally all pay off eventually when you can start having fun.

The fact remains, however, that even with the Fresh Start servers, ArcheAge is not particularly welcoming or encouraging to new players hoping to experience all the game has to offer.

Honestly, I view them more akin to legacy servers in EQ1/2. Yeah, getting new folks is great, but these are targeted at their existing players who want to relive the “magic” of the launch rush of the game. It’s to keep those folks engaged and playing, as they’re the whales spending tons in the cash shop. And what better way to get them to keep spending than to have them start fresh from brand new accounts every few years? : D

deekay_plus
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deekay_plus

it takes literally 5 hours of playing casually as dwarf or warborn to get to level 32 when story questing more or less ends and you are invited to explore the non questing parts of the game.

he very well could’ve read all the quest text and watched all the cinematics and gotten land very easily. especially considering at least on vengeance there was lots of open housing room in many prime farming/housing zones for multiple weeks after the servers launched.

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Dane Ford

PS. Most land is actually owned by alt-characters. These characters are created to gobble up as much land as possible. When I used to play it wasn’t uncommon for guys to have 4, 5 even 10 accounts for that exact purpose, that, and to have an additional labor pool.

If Trion was really serious about getting new players into the game, they’d limit accounts based on IP address. It wouldn’t stop the tenacious people from doing this, but it sure would make it a helluva lot more hassle.

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Arktouros

I really love how in Black Desert when you place a Farm down it just creates an instance for your farm so when you step onto the area it makes all other farms disappear except yours. So simple. So elegant.

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Gabriel Buta

Not as MMOish though, is it?

I definitely think the AA solution is the correct one in an MMO, just that maybe they shouldn’t have made the housing plots so limited.

Reader
Schmidt.Capela

The lack of places to put down a house is why I only bother with housing when it’s instanced. But, well, I don’t mind others never seeing or visiting my house, so for me the disadvantages of instanced housing simply don’t exist.

deekay_plus
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deekay_plus

there was lots of land available weeks after fs servers launched. we actually felt a bit silly we rushed it so hard on launch day. mind you we did get prime spots right next to the workstations in our hood (or in other cases more scenic spots as the person desired).

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Jeff

I want to try this but ……ugh…Trion.

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