Leaderboard: If you solo in MMORPGs, why?

Solo players in MMORPGs are a strange case, chiefly because they are treated like an outlier when they aren’t. The fact is that almost everyone solos at one time or another — yes, even in classic MMORPGs — and the vast majority of people apparently prefer to solo more than not solo, even if they also want to group. Or at least one might draw that conclusion from the last dozen years of MMOs!

I thought for today’s Leaderboard, we could drill down some of the reasons people solo. Pick as many as apply!

If you solo in MMORPGs, why?

  • I find grouping stressful (10%, 404 Votes)
  • I find grouping time-wastey (5%, 198 Votes)
  • I don't like sharing experience or loot (1%, 41 Votes)
  • I prefer immersion to gogogo (12%, 499 Votes)
  • I want to figure out the game on my own (8%, 346 Votes)
  • I have unusual playtimes or an off-peak timezone (6%, 267 Votes)
  • I game while doing other things that might interrupt me, like caring for kids (8%, 352 Votes)
  • I don't enjoy socializing online (3%, 128 Votes)
  • I prefer to socialize only with my guildies or close friends, not strangers (7%, 291 Votes)
  • I prefer other forms of socializing than grouping (3%, 105 Votes)
  • I prefer content that is traditionally not group-centric, like crafting (4%, 155 Votes)
  • I play better on my own - say, in PvP (1%, 46 Votes)
  • I play MMOs where grouping is hindered - say, because of story mode or phased instancing (2%, 97 Votes)
  • I don't speak the common language of my MMO (0%, 11 Votes)
  • I play MMOs that don't properly support grouping - say, with poor LFG tools (1%, 36 Votes)
  • I've been burned by past grouping experiences (6%, 244 Votes)
  • I prefer not to solo but wind up doing it anyway (3%, 105 Votes)
  • I never solo or never play MMOs where I can solo (0%, 5 Votes)
  • Something else -- let us know in the comments! (1%, 27 Votes)
  • I prefer the challenge and thrill of solo accomplishments. (4%, 155 Votes)
  • I like to play entirely at my own pace. (13%, 556 Votes)
  • I can't ever find anyone to group with! (2%, 85 Votes)

Total Voters: 980

Loading ... Loading ...
SHARE THIS ARTICLE
Code of Conduct | Edit Your Profile | Commenting FAQ | Badge Reclamation | Badge Key

LEAVE A COMMENT

141 Comments on "Leaderboard: If you solo in MMORPGs, why?"

Subscribe to:
Sort by:   newest | oldest | most liked
Reader
fanggwj

My play style is a social loner. Or a casual grouper. WoW was really revolutionary with grouping. It was the first mmo where there were far less restrictions on what you could do if your group wasn’t the ideal. Groups without healers, with only 2 players could be successful.
I don’t mind grouping at all and I have a lot of fun with it. But when it becomes routine and/or the commitment and preparation involves too much investment, I swiftly walk the other direction.

Reader
GiantsBane

I always get a good kick out of the idiots who denounce soloers telling them to go “play single player”. I always find it funny that most mmos can’t be bothered to solve the solo progression problem for people limited by their circumstance that get shut out of doing stuff like raiding, which isn’t particularly difficult from a skill standpoint individually. It’s always been more of a skill test of A.) Gear levels and B.) Ability for the raid leader to herd their cats and make them follow usually simple directions like don’t stand in the damn fire, and do X, Y , or Z when I say so.

Wow’s LFR shit is, mediocre but a step forward, still though, having participated in quite a bit of successful raiding in my former mmo years before no longer having the time or inclination for it, the fascination and cult mentality of elitism around it has always been pretty hilarious to watch.

Reader
Schmidt.Capela

My main limitation regarding doing content as a part of a group is that I’m very unlikely to be part of any organized group. I don’t like giving orders, and others trying to order me around is often enough for me to put the offending player on my ignore list.

Reader
Chestnut Bowl

It’s largely because I don’t enjoy socializing online. The reason I play MMOs instead of singleplayer RPGs, though, is for the activity and evolving story and lore. Even if I don’t enjoy socializing or grouping, I enjoying playing in a world that’s buzzing with activity. I also enjoy playing at my own pace.

Reader
Chris

I play solo mostly for either of these two reasons:

1) I’m almost 40, I’m married, and even though kids aren’t in the picture, I just can’t commit 4-5 hours a night to gaming like I could when I was mid-20’s & single. Hell, I can’t even guarantee that I can log on from one day to the next, so when I do get to play, I like having the freedom of deciding whether I’m going to do quests, try my hand at crafting, or maybe just explore the map and see what happens, all at the pace of my choosing.

2) I’m not the worst player out there, but I know my limitations. Usually by the time I am comfortable trying my hand at certain group-centric content, I am so far behind the curve that there are a few number of people still doing the content, & the ones who still are have no patience for the likes of a guy like me. So unless it’s something like a world quest where a large group of people are taking down a boss and my missing a global cooldown or two doesn’t mean instant failure to all, I don’t seek out group content unless I absolutely have to.

Reader
Totakeke

When I solo it’s mostly because I’m putzing around waiting for my friends to get on so we can do some fungeons.

Reader
Neurotic

I stopped grouping when my first child was born almost 10 years ago, but now he (and his brother) are old enough that I can get in-game after they go to bed and group up again. In recent years, though, I’ve found that most of the games I play have guilds especially formed of parents and older gamers who are totally understanding about the need to suddenly AFK for various family-related reasons.

Reader
Marvin Marshall

Mainly it’s because I “not suffer fools gladly”. Also I play at odd times & like to work at my own pace. I am not opposed to teaming up occasionally with friends & guildies when quests & play times align.

Reader
Vellik

Honestly, I’d love to have a close friend that was into the same genres of games that I am, but most of my friends prefer single player games or FPS. I wish I was able to experience the world of an MMO with a good friend at my side seeing it all for the first time, and just being able to chat casually with them, which is something I don’t do so well with strangers. I think, for the most part, I just want to play with a close friend that I already have over making a friend that I only share a common interest in a game with, especially since if I could play with a close friend, we would be able to discuss the game face to face, or just outside of the game in general.

I know I’m probably being a bit too picky/selective, and I do have friends that I’ve made in-game that I talk with via TS, but for the most part, we’re all off doing our own things instead of playing together. I just feel like I would be taking time away from what they want to do if I asked them to do something with me.

Reader
Melissa McDonald

From perspective I think I’d have to say that, ultimately, the trinity in MMOs is a good thing and what fosters group play.
EverQuest was always very good at creating synergies between classes so that one could (metaphorically) field a knight, pawn, rook, and bishop on the battlefield to great effect. I miss that actually. Necros were needed. Druids would hear the request for “SoW” (spirit of wolf – footspeed) from people and might treat them or ask for a few coins for that blessing (which lasted a fair long while). Other, grander buffs awaited those at higher levels, and part of the economy was bartering for those services. You didn’t just get a potion anywhere/everywhere that could buff you like that… you needed a player. You needed people.

Reader
Alex Malone

Primary reason is that is simply how the content is set up. Whilst leveling, almost all of the content is designed for solo, so there are too many barriers in the way (different quests / levels) to make grouping easy, plus you get penalised for grouping (because kill xp is split, yet you don’t need to kill twice as much stuff). Also, grouping up tends to trivialise all the content and it was too easy anyway.

Secondary reason is time it takes to form a group. Modern MMOs are designed to segregate the community: by levels, classes, zones, quests etc. There may be 5000 people on your server, but only 50 of them need to complete your quest, only 20 are online and only 1 actually wants to group up.

However, as I spend most of my time at endgame, I do end up grouping most of the time.

shadanwolf
Reader
shadanwolf

I am by my nature very independent. Ended up starting my own company because I could not work for other people did not respect..
Grouping forces me to play when, how, and where the group wants to play. (shakes head NO ).
Games that are group centric…I never touch.

Reader
Zubeneschamali Zuben Elgenubi

Why I solo…

Do you have blah blah build? No…(Kicked!)

Have you watched the youtube video? No…(Kick!)

Go go go go! Me: But- but I have quests!!!

Sorry if I want to smell the roses. This isn’t a sweatshop, I play to have fun and to relax, but having to group just makes it so stressful. And if you play a game that people have moved on from the content; too bad.

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Ocho

This. All this.

The assumption that you must have the gear already from the dungeon and know all the fights, even if you’ve never been inside the dungeon.

I also don’t like having to rely on other players or needing to be carried, though, or be the “burden” of the group. So, to avoid any stigma, I just find it’s easiest to avoid it entirely. If the game forces grouping, and hides end story content behind raids/dungeons, the less likely I am to play.

Reader
Kurt Shadle

I like to group but there’s multiple reasons I solo more than group. Some of the biggies not mentioned above are time and actually being able to find a group. They overlap a lot but if I only have about an hour to play it’ll take half of that time to find a group, get organized, and get everyone to the same place to start whatever we’re doing. I’ve also found it hard to get groups if I’m not doing one of the currently “top rated” activities (such as best grind spot/whatever the most current content is)

Reader

A number of reasons, but the biggest two for me is that I play/game while doing other things that could cause a long distraction, and I like to play at my own pace (which, in my experience, is about 1/3rd the speed of most players).

Reader
Scrungle

No local friends. Because of my profession I move a lot.

yogitusmfa
Reader
yogitusmfa

Grad School.

Reader
Loyal Patron
Kickstarter Donor
Patreon Donor
wonder_llama

The biggest problem I still have with most MMOs today is that most of them make it easy to group with total strangers, while making it surprisingly difficult to group with friends.

Because friends:
– Consume the content faster/slower than I do
– Are better/worse at the game than I am
– Are newbies/old hands at a game I’m playing

All MMOs should make it easy for players to group together in spite of being different levels and enjoy the game together (not just carry the lowbie.) Yet it’s surprising how few actually do. Grouping with friends regularly produces a shared experience and encourages cooperation to achieve shared goals. Constantly grouping with random strangers destroys that shared experience and discourages cooperation beyond the most selfish aims of getting the drop you need or winning the immediate scenario just to “get through it.” What should be an enjoyable shared experience ends up being reduced mere mechanics, playing the part of another faceless cog in the grand machine.

All MMOs should make it easy to assist other players, whether by grouping or un-grouped. Yet it’s surprising how few actually do. Choosing to help someone who needs it, whether by grouping or just passing by at an opportune moment, shouldn’t result in an accidental kill-steal/loot-steal/no XP for the players I tried to help. Listening to a group calling plaintively for an hour for a tank/healer to join up so they can run a dungeon and knowing that I have perfectly good tanks and healers in my armory of alts that I can’t offer because they are too high level is the very definition of frustration. Helping other people out is a simple, easy way to make new friends, and yet the mechanics in most MMOs actively discourage it.

So ironically I solo because most MMOs won’t let me play with my friends.

Reader
Kickstarter Donor
Tandor

I can understand that. It’s one of the great benefits of One Tamriel in ESO, you can group up with your friends regardless of their level or alliance. Plus, of course, the game has always provided for co-operative play whether through playing alongside others without having to group formally, or allowing drive-by healing etc. I wish more games were like it, although EQ2’s mentoring system comes close.

Reader
Wendigo Runner

Man they’re not worth it these days. MMOs have a complete lack of social repercussions and people’s behavior shows it.

Bobuliss
Reader
Bobuliss

I always prefer group activities to solo, but some things just aren’t built for groups. For instance, if I am questing in WoW, it’s a very slim chance that anyone is going to be on the same quest sequence I am on. So, either one of us has to do quests that have already been completed or quests that one of us doesn’t have yet. Also, certain aspects in EVE are strictly solo affairs. Most exploration activities like hacking and archaeology can’t really be shared. But nothing compares to large group activities like raids, incursions, or pvp fleets.

Reader
Tony Garcia

I solo most of the time, but enjoy group content with friends. My initial reasons for playing solo in MMORPG’s was to explore vast fantasy worlds like I had never experienced before. The resources in such games created vast worlds with robust content. I live for that. Nowadays, you can find that in single player games like the open worlds of Dragon Age: Inquisition and Skyrim. I now turn to those games for exploration and depth while limiting my actual time in traditional fantasy MMO’s.

Reader
Kickstarter Donor
Loyal Patron
Jack Pipsam

I got nobody to play with.

Not to mention I never play at a consistent time every night.

Reader
Zoe

My decision to solo usually comes quickly after a glance at a game’s general/trade chat. They say MMOs (and games in general) are becoming demographically more diverse, but my purely anecdotal survey suggests they’re as full of foul-mouthed young males as ever. (With apologies to the non-foul-mouthed males in our reading audience. :)

Reader
Dread Quixadhal

For myself, I tend to play many MMO’s as solo games that have a nice chat system tacked onto it. Why? Sometimes it’s because I just don’t have the energy, time, or focus required to group with others and accomplish anything. Sometimes, I just feel like running around doing quests or whatever.

If the game encourages group play in a way that doesn’t demand hours of time commitment and rewards me for creative solutions instead of memorizing patterns and timing, then I’m all for it! Most do not.

mosselyn
Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
mosselyn

In games I play seriously, I play in a duo or trio most of the time. People are what ultimately sticky me to a game, so I am usually playing with the friends I’ve made. Even so, sometimes I’m just as happy to go it alone, either because I’m not feeling sociable (too early or too late, say) or I want to turtle along and explore.

In games I just dabble in, I almost always play alone. Dabbling means I’m not around enough to forge the kind of friendships that lead me to group play, plus my play sessions in such games are often late at night and/or pretty short.

Reader
Mr_Planthead

Last time I grouped in a game was years ago in WoW. Got in a group to go into Zul’Farrak(supposedly to do a quick run). It took about two hours for everyone to show up and then it was almost 1am and I had to be at work at 7. So I DC’d and never grouped again

Reader
Wendigo Runner

oh god I forgot about that part of grouping. XD

Reader
J. J. Sándor

Traumatic memory suppression.

Reader
Bryan Correll

Reader
Utakata

Just me and my pigtails, mostly…

…but this is the thing I like about MMO’s: Great for solo’ing with the option of grouping and/or socializing. As I’ve always viewed them as an RPG metaverse of sorts. It’s unfortunate that some view it as “group or die” paradigm…though I suspect those folks are exceptions and not the norm. And likely becoming more so. :)

Reader
SubmergedLemon

I love to experience a game for the first time, and there’s nothing better than experiencing a game through with a friend. The only problem I keep running into is that my friends have more time to play games than I do.

This wouldn’t be a problem, but they tend to get bored of their single player games and jump back into the games we are playing together – and thus experience parts of the game I haven’t gotten to play yet. Which inevitably leads to me logging in, and finding them 15+ levels above me with better gear and knowledge of how the game works.

I don’t blame them – sometimes a game just grabs you, and you want to keep going. But that takes me out of the experience of it all. The game becomes less about exploring the new world in front of us and more about how quickly I can catch up (if at all), making me rush through the game and miss all the intricacies that I started the game for in the first place. After awhile, I either put the game down because I’m not having fun playing catch-up, or I simply stop playing with my friends and solo.

As of late, I’ve just opted for the latter option. I’d rather experience things alone than be hand-held through an entire game, even if soloing is the harder of the two options. Which is a shame, because playing with people is fun…and it’s very hard being a healer for a party of one.

Zulika Mi-Nam
Reader
Zulika Mi-Nam

I have this horrible thing called a job. Its for a place that has no downtime and there is no way around that. When things go bad they call me at any time. I have to answer and put the poop back into the horse.
I do not want to be the person that goes afk suddenly and wastes the time of all those involved because I agreed to start something I can’t finish atm.
I used to have a much more carefree type of job when I was younger, but I have grown too accustomed to eating every day now to go back to that.

Reader
Witches

I don’t mind grouping but i hate forced grouping.

I don’t play games so i can improve my google and youtube skills, when the content is released there are people who have already done it countless times and decided the perfect way of doing it, so i have to follow the script or get yelled at, i choose not to do it.

Reader
Dean Dean

Hey man, there’s nothing wrong with being unable to complete difficult content without a guide. You don’t have to be ashamed of being the worst player in your group. You’ll have a much better experience if you group with people that just want to have fun and don’t take things too seriously.

However, if you think that solo content should be just as rewarding as group content, then you really don’t understand what MMOs are for.

Reader
J. J. Sándor

If you need any out-of-game resources in order to play an in-game content “properly”, it doesn’t mean the said content is difficult. It means the said content is badly designed. Designers who balance their content around internet guides, walkthroughs, add-ons and voice-chats only to be able to call it “difficult”, are sloppy designers, plain and simple, because they encourage and promote metagaming. Whatever players are gonna need to complete the content, it should be available in the base game, readily available for players to learn as they go.

Also, why shouldn’t solo content be just as rewarding as group content? It’s still the same game, and solo content can be just as difficult and time-consuming as group content.

Reader
Sally Bowls

I certainly think one of us does not really doesn’t understand what MMOs are for.

60-65% of people solo in MMOs, so the bills are paid by solo players. Regardless of how MMOs should or used to be designed, there is a strong argument that MMOs currently are designed for solo content.

Nick Martin
Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Nick Martin

Same boat for me. I’ve made a lot of friends in these games over the years, but for the most part, it was simply an outcome of other socializing in the game. There can be any number of reasons why I may not want to group… the time investment involved, the fact that I don’t find instanced or endgame content all that fun, or the fact that I go in to relax and groups often undermine that.

FFXIV may be called an amazing game, but the fact that the normal game progression required me to get into an instance group made me cancel my account and never look back. SWTOR was the same for the longest time, until they made it so I can play the story at my leisure.

Reader
Kickstarter Donor
NeoWolf

Yup forced grouping is the worst, an anachronism and poor game design. Grouping like PVP should be a “choice” not a requirement. Clearly MMO developers need to learn the fundamental social lesson of “no MEANS no”. ;)

xpsync
Reader
xpsync

I play with me, myself and I we make a great team, no need for others.

Seriously…

The first thing i do when i log into ESO is turn chat off, best mmo feature of all time. Long time ago it was cool to meet people from all over and make friends with like minded players to tackle content with because you had too if you wanted to get anywhere, and there is the first issue today. They aren’t designed this way anymore and thank goodness!!! The genre got to big and attracted far too many idiots with with serious issues looking for attention. We became their audience, and i got better things to do than to babysit trolls, losers, loudmouth baboons, morons, power trippers, the list goes on, and on, and on.

Different world now with all the social media, texting, ect now i want to get away from all that and immerse myself into the world of ES, alone! Turn off or tune out the insanity. Ahhh peace.

Sure i’ll hit pug’s and turn chat on at times, you can learn some cool stuff that way. But for someone like myself who’s an explorer i like to take the content in at my own pace, I’m in control, and groupers today it seems are power levelers with zero interest in the content, the game, the lore, the world, it’s all about how fast you can level.

Richard de Leon III
Reader
Kickstarter Donor
Richard de Leon III

I prefer solo for one primary reason. I want to consume content at my own pace. I dont want my playtime dictated by influences from other players.

Reader
Kathy Davis

I like to play together alone…
A shared experience without strings attached….
I am also a very slow player, been playing EQ2 for years and finally have a level 42 Warden.
I’m a doodler, a sorter, a collector of random crap and I am old, so I don’t have twitchy fingers.

rafterman74
Reader
rafterman74

Because the older I get the less and less I enjoy the company of the people who play these games. It seems like people were more mature 20 years ago than they are now, and the current meme and me too culture just breeds idiot clones who are near impossible to tell apart.

Reader
Loyal Patron
Patreon Donor
strangesands

Mostly because group content doesn’t have the tools that allow me to group the way I want. If I could choose to group with other players who want to explore at a leisurely pace, or queue with friends, or roleplay, I’d be more inclined to group up. Instead, it’s a roll of the dice whether I’ll get a bunch of 13-year old asshats who think yelling at everyone like they do in League of Legends is cool. I shouldn’t have to hunt far and wide for a guild to be able to do dungeons in a sane way.

Reader
J. J. Sándor

I crossed most of them. ;) But the major one for me might be that I simply don’t enjoy the content that typically requires grouping.
I don’t understand the appeal of dungeons, let alone raids. They obviously expect me to repeat the same content multiple times, and yet I can barely see any incentive to do it more than once. Sure, dungeons tend to have interesting stories, but to enjoy the story, all I need is to do the dungeon once. When I’m done with it, why should I go back? I’ve been there, I killed them all, I stopped their evil plot, I plundered their treasury, it’s over for me.

Weird thing is, I have no problem running the same open world dynamic multiplayer event over and over again (even though the reward is typically much lower than the dungeon one). Maybe because they don’t require pre-arranged grouping to participate: I can simply drop in at any time, do my part and wave goodbye. If I have to log off or AFK at the moment’s notice, I don’t have to explain anything, I’m not hindering anybody’s progress. If I die too much and get bored, I don’t have to go back. I am not expected to have a voice chat, and I don’t have to explain why I don’t have one. I can’t get kicked for running a non-meta build. In short, it has all the benefits of group play, without any of the disadvantages. Less dungeons and more open world events, please.

Reader
Brown Jenkin

Definitely I’d echo much of that sentiment. I love MMOs, they remain my primary genre of gaming. I love PvP and sieging and crafting and interacting with other players. PvE group content tends to be about the least enjoyable aspect of MMO content for me. I love small group stuff, exploration, casual questing and hunting down loot etc even, most of my time spent tends to be playing with my wife or my guildies… but the archetypal PvE group content (ie repetitively grinding mobs, dungeons or raids) seems more like a job than entertainment and I’ve already got a job.

Reader
Crowe

The #1 answer for me would be “my gaming partner(s) are not currently online but I still want to play.”

jclubz
Reader
jclubz

I play MMO games by myself.

I don’t group for a few reasons. I have really terrible social anxiety and depression so I tend to keep to myself. I don’t want to be a bother to anyone and I am too shy to interact.

I also like to play at my own pace. I don’t want to miss content or cool stuff because people are rushing through things. I like absorbing the scenery and stuff like that.

I like MMO’s because I can pretend I am my character and live in that world. I make up stories for myself in the game and get lost in it. What makes MMO’s different is even though I am playing by myself I am not the only one in the world so it feels more alive and I don’t feel totally lonely.

Reader
Melissa McDonald

I definitely solo mostly just to do things at my own pace. groups seem to always be mashing the accelerator and rushing through the game.

Reader
Kickstarter Donor
NeoWolf

Yup hate that, rushing is stressful and sucks the enjoyment out of the whole thing.

Reader
Loyal Patron
Armsbend

I tend to solo a lot but I always have my finger on randos and guilds – in chat or when I/they need a group. If I don’t have any social contact I won’t be playing any online game very long. I don’t see the point.

I only voted “things might interrupt me”. I’m almost forced to do 20-30 minute sessions or less now or I may suddenly drop because of life.

Xijit
Reader
Kickstarter Donor
Xijit

the top 2 results speak volumes

Reader
Wanda Clamshuckr

Once upon a time, in the long, long ago I played a game called EQ. After having an amazing grouping journey with my Wizard, I hit the magical level of 50 and discovered I was only wanted for raids. I was discarded from the groups because I “slowed things down” with my need for constant mana regen. My nukes were desired for raid bosses, not for yard trash and grinding.

So, I learned to solo. I hated it at first, then discovered a joy of freedom in exploration, action, and accomplishment that I could not get out of a group. I was also free to take 10 minute breaks to use the bathroom, get a fresh beer, or top up that bowl of chips whenever I chose. “Fuck you”, said the newly liberated me.

After that, I became very proficient at getting through content and dungeons without assistance. More often than not, I was doing encounters that I watched groups fail at. Oh, the joys of the Necro and other summoning classes.

I simply prefer to socialize in other ways now. I duo from time to time, assist a fellow traveler, help out lowbies in various ways, and generally be a half decent community member. But, my time is my own, and I like to meander and explore at my own pace these days. I can stop on a hill or rest on a log, or gather mats for days and not have to answer to the busyness that grouping demands. I still love dungeon delving, and challenge myself as to what I can and cannot take on.

I wouldn’t have it any other way.

ceder
Reader
ceder

I enjoy living in a city of 5+ million. That doesn’t mean I want to go home to dinner with them.

Reader
Sally Bowls

Cmon. it’s tacky and cheap to not offer dinner and cab fare :-)

Reader
Crowe

LOL, that was awesome.

Reader
sizer99

That’s… a pretty darn good checklist. Covered all my bases with only a little bending.

[x] Hell is other people.

camren_rooke
Reader
camren_rooke

This.

My misanthropy kicks in after a few minutes and humans start to annoy me.

Reader
extraplanar

IMO if you only group with friends you know personally you’re also effectively a solo player. The safety net is the same. The discussion should focus on those that group with strangers and those that don’t.

Reader
Kickstarter Donor
Tobasco da Gama

“””””safety net”””””

Reader
Kickstarter Donor
Vexia

I like grouping and multi-player MMOing. Most of the time, I’m at least part of a duo with my significant other, so long as he plays the game, too. If I am soloing, it may be because group content is too stressful for me at the moment, or I’m doing something that I want to experience at my own pace, like story content. Lately solo vs. group play is something I’ve been thinking about a lot, trying to puzzle out why sometimes a game has content designed to punish grouping and sometimes it has content to punish soloing. Seems counter-intuitive to me. :

dixa
Reader
dixa

back in the day when these games were forced grouping for something as mundane as just leveling up, it wasn’t really that great for players that played classes that could not solo well or efficiently.

we all have fond quad kiting or root rot druid memories. but for each of those memories, someone else has horrid soloing-as-an-enchanter memories.

also back then, americans in general worked less than they do per week and had more free time. with the 9/11 and housing recessions we saw college graduates willing to work 80 hours a week for a bag of peanuts, skewing workplace expectations and removing a substantial amount of free time from the working american.

thus in order for mmorpgs to continue to make money off the ‘filthy casuals’ – y’know, the people who actually have money to spend – the more mundane aspects of the game had to be madesoloable.

Reader
MesaSage

What is this “soloing” you speak of?

Reader
Kickstarter Donor
NeoWolf

I solo “mostly” for a whole bunch of reasons I’m a little OCd I guess, I like to do things at my pace in an order that suits me, I HATE skipping dialogue or content or competing for loot when i’ve spent hours at something.

I love socialising but I just don’t see a group as being a necessary means to do so..I group rarely yet socialise constantly..a group has never been dependant upon the other in my eyes.

I’m also a carer so I can and am called away on occasion without any notice and not necessarily with time to explain and as we all know inexplicably afk drives others nuts.

Also because of my work my free time is mostly late night, early mornings which makes it very much uncondusive to others in my timezone much of the time.

And then finally there is the fact that I am an Alt-O-Holic I don’t have A character I have a dozen(s) or more, and I tend to level them incremntally, switching between them regularly, which means most other folks out level me very quickly, which again makes grouping an issue.

I group when I want, IF I want, at my choosing, not when others think it appropriate.

The whole notion some people have of MMORPG’s being “grouped” only games, when 99% of MMO content is aimed at solo friendly content, which only really changes at endgame and even then these days that less of a thing drives me nuts. Soloers are not the ones out of place in MMO’s, neither are grouped people.. the only ones out of place in an MMO are ANTI SOCIAL people lol.
I am sick of people telling me if i don’t group in an MMO I should go play an offline title as if im out of place..screw you guys. My money and time is just as good as yours and more of the gameis aimed at me than you anyway..so suck it up, soloers are here to stay, where we belong lol

wpDiscuz