Here’s how Albion Online is rebooting its PvP Outland zones

Sandbox Interactive Game Director Robin Henkys has another lengthy Albion Online dev recap today, this one all about the Outlands, one of the key pieces of content being rethought and redesigned in the current beta stage.

As designed, the Outlands were intended to foment guild warfare — that’s probably why you’re playing a PvP sandbox, after all, if you’re not there to gank miners. But Henkys says that in practice, the Outlands were designed too small and too compact, which created relatively small guild battles and in turn allowed just a few incredibly powerful guilds control over the whole area, leaving no room for anyone else. The next iteration of the Outlands was bigger and allowed more small and medium guilds in but didn’t create “hotspots” worth fighting over.

The build planned for launch, Henkys explains, splits the Outlands in multiple pieces with scaled resources. The idea is that the uberguilds will fight over the spots with the best resources and leave the lesser areas alone. Ideally, if the game is overloaded, the team can just add more pieces of proper value.

Worth a listen even if you’re not interested in the game just for its run-down of the core problems faced by every PvP or RvR sandbox ever.

Source: YouTube
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9 Comments on "Here’s how Albion Online is rebooting its PvP Outland zones"

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I see this going in the same stellar direction as Shadowbane.


You are a bit outdated.

Launch date announced:


odin valhalla

Everytime I read an article about Albion Im left with the same two conclusions:

1. Lack of direction has and will make this game a niche at best, a disaster/bust at worst.
2. Another little piece of their credibility erodes with every announcement/change/article.

Sometimes after being in perpetual beta you have to release the product, let people play and make adjustments along the way. A released game gets you the extended market exposure for people like me, willing to look at gamers youtubes and twitches to see actual game play.

You might even get 30 bucks out of me if I had a “lets play” vid to look at and gauge.

Raul Gonzalez

Remember Final Fantasy Tactics? How you can battle npc guilds for areas thats what this reminds me of. So cool.


Are these games that have been in development for god knows how long ever plan on actually releasing? Or they just in this constant change spin cycle of death?

Kickstarter Donor

this is what happens when you let developers try to be managers … not that letting managers try to be developers works all that much better, but at least they ship products.

typically they are steaming turd products, but hey … better that, than another Firefall.

Kickstarter Donor

Oh yeah … Because uber pvp guilds will always just stick to the biggest spots instead of trying to squat on every zone just to shit on people for fun.

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Ashfyn Ninegold

Took the words right out of my mouth.

Seriously, when even in the real world no one can keep the bigs from taking stuff they don’t need but just want for their egos, how do devs expect to do it?

Call me when someone removes greed from the genetic makeup of humanity.

Kickstarter Donor

only way it would remotely work is if they put a hard limit that each guild can only hold one zone … period.